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Crew : Différence entre versions

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Version du 2 août 2013 à 15:07Version du 3 août 2013 à 09:14
reformat some section headers to bold
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?===Bonuses===+'''Bonuses'''
 The following modifiers increase the base training level of your crew members. They are cumulative. The following modifiers increase the base training level of your crew members. They are cumulative.
  
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?===Penalties===+'''Penalties'''
 If a crew member is not competent to operate the tank he is placed in, or if a crew member gets injured during battle, then there is a penalty to the base training level of his primary and non-role specific skills. Penalties are always applied before Bonuses. If a crew member is not competent to operate the tank he is placed in, or if a crew member gets injured during battle, then there is a penalty to the base training level of his primary and non-role specific skills. Penalties are always applied before Bonuses.
  
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 {{panel content toc {{panel content toc
?|title=Crew Advancement+|title=Experience and Training Level
 |content= |content=
 <h3>Recruiting</h3> <h3>Recruiting</h3>
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?==== Bonuses ====+'''Bonuses'''
 ;Daily Double ;Daily Double
 The first victorious battle each server day (which starts at 00:00 UTC) is awarded with twice the XP that you would otherwise gain. If a tank still has its daily double available it is indicated on the tank icon at the bottom of the garage screen by a little double red star icon in the upper left corner of the tank icon. Despite contrary statements from Overlord, it has been confirmed through testing that the crew benefits from this bonus experience. The first victorious battle each server day (which starts at 00:00 UTC) is awarded with twice the XP that you would otherwise gain. If a tank still has its daily double available it is indicated on the tank icon at the bottom of the garage screen by a little double red star icon in the upper left corner of the tank icon. Despite contrary statements from Overlord, it has been confirmed through testing that the crew benefits from this bonus experience.
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 Accelerate Crew Training can be toggled on and off at any time via a check box above the crew icons in the garage on the upper-left side of the garage interface, or via a check box in the upper-right corner of the vehicle's research tree menu. When a player turns Accelerate Crew Training on, a dialog box will appear to notify the player that it has now been enabled. Accelerate Crew Training can be toggled on and off at any time via a check box above the crew icons in the garage on the upper-left side of the garage interface, or via a check box in the upper-right corner of the vehicle's research tree menu. When a player turns Accelerate Crew Training on, a dialog box will appear to notify the player that it has now been enabled.
  
?==== Penalties ====+'''Penalties'''
 ;Lack of Competence ;Lack of Competence
 A tanker crewing a vehicle that he is not [[#Training.2FRetraining|trained]] for may earn less experience: A tanker crewing a vehicle that he is not [[#Training.2FRetraining|trained]] for may earn less experience:

Version du 3 août 2013 à 09:14

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew is dependant upon the requirements of a specific vehicle. In-game crews ranges from a minimum of 2 to a maximum of 6 crew members. Individual crew members fill one of five designated roles, or Major Qualifications within the vehicle. These roles are Commander, Gunner, Driver, Radio Operator, and Loader.

Like vehicles accumulate experience, individual crew members accumulate training in each battle they participate in. Similar to the Service Record for a player or a vehicle, each crew member has a Personal File, which records his own battle statistics, medals, and training level and the levels of any Skills and Perks he has acquired. An individual crew member can be trained with experience earned in battle, or with training purchased for credits or gold, until his Training Level in his Major Qualification reaches 100%. Thereafter, additional battle experience is applied towards increasing the levels of certain selected Skills or Perks chosen by the player. The level of Skills and Perks can only be increased through battle experience and cannot be purchased with credits or gold.

The degree of Proficiency that each crew member achieves through training directly affects and improves the performance of their vehicle in battle. If a crew member is wounded or killed in battle, the vehicle's performance will suffer, particularly in the area effected by his expertise. An injured or killed Driver reduces the ability of the vehicle to maneuver. If all the crew members are knocked out, the vehicle will become inoperable.