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Version du 3 août 2013 à 09:14
reformat some section headers to bold
Version du 3 août 2013 à 09:39
Edit and move Crew Management Section forward
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 }} }}
 +
 +{{ panel content toc
 +|title= Crew Management
 +|content=
 +The Barracks is where players can find all their crew members, whether the crewman is assigned to a tank in the Garage or resident in the Barracks itself. On the left side of the Garage view window players will see a list of the crew members that are assigned to the vehicle that is currently selected and displayed in the Garage.
 +
 +
 +===Barracks and Garage Views===
 +The Barracks view entry tab is located in the Garage view, top center-right. Players start with sixteen bunks in their Barracks, and can increase the number of bunks by additional increments of 16 bunks at a cost of 300 [[Gold_Economy|Gold]] by scrolling down and selecting the '''Enlarge Barracks''' button. Only crew members who are not assigned to a tank in the Garage actually take up a bunk in the Barracks. Those crew members who are currently assigned to vehicles in the Garage are listed in the Barracks window, but do not occupy a bunk in the Barracks. By using the toggles and drop-down menus on the left side of the Barracks window, a player can sort his crew members by their nationality, Vehicle Competence, Major Qualification, and location (whether assigned to a tank or not).
 +
 +In the Garage view, hovering the cursor over a crew member will provide information about that crewman. A left-click on a crew member will bring up a small pop-up menu which will allow replacement of the crew member with 1) a new Recruit or 2) with another crewman of same Major Qualification already resident in a bunk in the Barracks. A right-click on a crew member will bring up a small pop-up menu,which will allow players to 1) view the selected crew member's Personal File, 2) send him to the Barracks, 3) send the entire crew to the Barracks or 4) dismiss the selected crew member.
 +
 +
 +===Personal File===
 +Players can review a crew member's Personal File by right clicking on the crew member's icon in either the Barracks view or the Garage view. On the left side of the window that opens is a list of the crew member's basic information, including:
 +* The crew member's Avatar image, his Rank, and his Full Name.
 +* The name of the Vehicle he is currently crewing if in Garage. (''Nothing if he is resident in a bunk in the Barracks.'')
 +* His Major Qualification, meaning the role and job he is trained for.
 +* His Training Level in his Major Qualification expressed as a percent.
 +* Modifiers (''this feature is not yet used in game'').
 +* His Vehicle Competence, the name of the vehicle in which he has a Major Qualification.
 +* His assigned Skills and Perks, and whether each is trained to 100% or, if not the level so far achieved.
 +
 +
 +On the right side of Personal File window are four additional tabs. Clicking on one of these four tabs will opens a sub-window on the right side of the Personal File screen which displays additional information about the crew member, including his:
 +
 +* '''Service Record''': - displays information about the crew member's service record which includes the number of battles he has fought and awards he hasw received member over the course of his career. Battles and awards stay with him, even if the crew member is retrained and transferred to another vehicle. This tab also shows the amount of experience and estimated battles needed to upgrade any Skills or Perks to 100%.
 +
 +* '''Training''': - displays information about either 1) increasing crew member's Training Level in his Major Qualification on his current vehicle or 2) retraining him for a different vehicle prior to a transfer to a different vehicle.''See also:'' [[#Training.2FRetraining|Retraining]].
 +
 +* '''Skills''': - displays information about the Skills and Perks that are currently available for the selected crew member to learn. When a crewman is ready to start his training on a skill/perk, a button will appear which will allow the player to commence the crew member's training. ''See also:'' [[#Skills_and_Perks|Skills and Perks]].
 +
 +* '''Personal Data''': - displays the photo/avatar, first name, and last name of the crew member. From this screen, at a cost 50 [[Gold_Economy|Gold]], players can change the names and avatar of each crew member by selecting from lists of pre-defined names and faces.
 +
 +
 +===New Recruits, Transfers, and Dismissals===
 +* '''New Recruits''' - A new crew member may be recruited at any time. New recruits are randomly generated by the game mechanics and arrive with a pre-set Major Qualification for a specific Vehicle Competence as chosen by the player.
 +
 +* '''Moving an Experienced Crew Member to a Different Vehicle''' - A crew member may be moved from one vehicle to another as long as the move is to a role with the same Major Qualification he already has and new vehicle is of the same Nation as the one he is leaving. He will require retaining in the new vehicle as described in the following section.
 +
 +* '''Dismissals''' - A crew member may be dismissed from service at any time. However, remember that dismissal is permanent and cannot be undone. All the dismissed crew member's accumulated experience, Training Level, and any Skills or Perks he has earned are also permanently lost. A crewman can be dismissed by right clicking on his icon in the Garage view and selecting dismiss. From the Barracks view, a crew member can be dismissed by clicking on the "Dismiss" button his icon.
 +
 +
 +===Training and Retraining in the Major Qualification===
 +Regardless of whether a player is recruiting a new crew or a single new crew member for a vehicle, or retraining an existing crew or single crew member for a move to a different vehicle, the player will be presented with a series of screens displaying three choices to set or reset his Training Level for his Major Qualification. These three options are:
 +<div align="left"><table cellspacing="30"><tr>
 +<td><center>[[image:CrewTrainingTankAcademy.png|75px|link=]]</center></td>
 +<td><center>[[image:CrewTrainingRegimentalSchool.png|75px|link=]]</center></td>
 +<td><center>[[image:CrewTrainingRapidCourses.png|75px|link=]]</center></td>
 +</tr>
 +<tr><td><center>'''Tank Academy'''</center></td>
 +<td><center>'''Regimental School'''</center></td>
 +<td><center>'''Rapid Courses'''</center></td>
 +</tr></table></div>
 +'''Choices for Training a New Recruit in His Major Qualification'''
 +* '''Tank Academy''' - At the cost of 200 [[Gold_Economy|Gold]], the player's selection of the Tank Academy option will cause the new recruit to immediately obtain a 100% Training Level in his Major Qualification, and thereby automatically unlock and make available the further selection of a first Skill or Perk.
 +
 +* '''Regimental School''' - At the cost of 20,000 credits, the player's selection of the Regimental School option will cause the new crew member to immediately obtain a 75% Training Level in his Major Qualification. In such case no Skill or Perk selection will become available until the crew member's Training Level in his Major Qualification reaches 100% through experience earned in battle.
 +
 +* '''Rapid Courses''' - For free, the player's selection of the Rapid Courses option will cause the new recruit to obtain the default of a 50% Training Level in his Major Qualification. In such case no Skill or Perk selection will become available until the crew member's Training Level in his Major Qualification reaches 100% through experience earned in battle.
 +
 +
 +'''Choices for Re-Training a Crew Member for Move to a Different Vehicle'''
 +* '''Tank Academy''' - At the cost of 200 [[Gold_Economy|Gold]], the player's selection of the Tank Academy option will cause the existing crew member to immediately obtain a 100% Training Level in his Major Qualification for the new vehicle. If the crew member has no existing Skills or Perks, then this option will automatically unlock and make available the further selection of a first Skill or Perk. If the crew member has already acquired any Skills or Perks, then each of them will carry over to the new vehicle and immediately become active without any reduction in the same percentage level earned prior to the move.
 +
 +* '''Regimental School''' - At the cost of 20,000 credits, the player's selection of the Regimental School option will cause the existing crew member to immediately obtain a new Major Qualification Training Level equivalent to 75%, or to 90% of his former Training Level, whichever is greater; if he is retraining to a new vehicle of the same type. For example, moving from one TD to a different TD. If the move is from a vehicle of one type to another, a TD to SPG, then the Regimental School option retrains him to 75%, or 80% of his former level, whichever is greater. In either such case no new Skill or Perk selection will become available until the crew member's Training Level in his Major Qualification reaches 100% through experience earned in battle.
 +
 +* '''Rapid Courses''' - For free, the player's selection of the Rapid Courses option will cause the existing crew memberuit to immediately obtain the default Major Qualification Training Level equivalent to 50%, or to 80% of his former Training Level, whichever is greater; if he is retraining to a new vehicle of the same type. For example, moving from one TD to a different TD. If the move is from a vehicle of one type to another, a TD to SPG, then the Regimental School option retrains him to 50%, or 60% of his former level, whichever is greater. In either such case no new Skill or Perk selection will become available until the crew member's Training Level in his Major Qualification reaches 100% through experience earned in battle.
 +
 +* '''Effect on Pre-Existing Skills and Perks''' - If the crew member has already acquired any Skills or Perks prior to retraining by Rapid Courses or by Regimental School, then each of them will carry over to the new vehicle without any reduction in the same percentage level earned prior to the move. They will remain effective in the new vehicle at their current percentage levels. However, their icons will be greyed out and such Skills and Perks will not resume accumulating additional experience through battle and increasing in effectiveness until such time as the Training Level in the Major Qualification in the new vehicle reaches 100%. Thereafter, such Skills and Perks will all be restored to active, their icon will illuminate, and once again they will start accumulating additional experience through battle.
 +
 +
 +'''Reasons to Re-Train and Transfer Crew Members'''
 +After your grind is finished and you plan on selling your vehicle and purchasing the one in the next higher tier, it is almost always a good idea to send your crew from the sold vehicle to the Barracks prior to its sale, buy the new higher tier vehicle with "No Crew" option box checked, and then move the old crew to the new vehicle and retrain them for it. This is especially true if you have any Skills and Perks among the crew.It takes a lot of experienced gained in battles or a substantial amount of gold to train a crew to 100% in their Major Qualifications. It takes a lot more hard fought battle experience over a long period of time for a crewman to acquire 1, 2, or 3 Skills or Perks. You have a big investment in your crew member's training. That investment translates into improved performance on the battlefield of any vehicle the experienced crew member serves on.
 +
 +If a crew member has any accumulated Skills or Perks at all it is not a good idea to dismiss him, even if you have to buy additional bunks for the Barracks to keep him available for a future vehicle. A fresh recruit, even if with a 100% Training Level in his Major Qualification purchased with gold at the time of recruitment will start with his one new [[#Skills_and_Perks|Skill or Perk]] at 0% level. Since Skills and Perks are retained through retraining, it is almost always a good idea to retrain crew members who have already obtained them.
 +
 +Even if your crew does not yet have any Skills or Perks it may make sense to retrain. For example, if your existing crew member has already reached more than 83% Training Level in his Major Qualification, retraining him to a vehicle of the same type in the Regimental School at 90% of his former level will leave him with a training level that is still higher than the 75% for a crew member recruited fresh out of Regimental School. You should avoid retraining between vehicle types or use gold which retrains to 100% regardless of the type.
 +
 +A crew member's [[#Ranks|rank]] and the [[Achievements|medals]] he has earned are retained through retraining. Although neither have any affect on the crew member's performance, you may be interested to continue a crew member's career to further their rank and achievements.
 +
 +}}
 +
  
 {{panel content toc|title=<div id="Skills and Perks">Skills and Perks</div>|content= {{panel content toc|title=<div id="Skills and Perks">Skills and Perks</div>|content=
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 +'''Delaying Selection of a Skill or Perk'''
 +If you do not chose a Skill or a Perk immediately after it becomes available, that crew member will nevertheless continue to gather experience and will apply stored experience to the proper Skill once a Skill is chosen. This is beneficial when purchasing a new tank with 100% crew, but not knowing what Skills or Perks would benefit it. You can play some battles with that crew before selecting their Skills or Perks. It can also be useful during [[#Training.2FRetraining|retraining]]. If a crew member's Training Level percentage for his role drops due to [[#Training.2FRetraining|retraining]], all new experience earned will be applied to restoring the Training Level in his Major Qualification until it reaches 100% again. However, any acquired Skills or Perks will not drop and will remain in effect.
  
?=== Delaying Selection of a Skill or Perk === 
?If you do not chose a Skill or a Perk immediately after it becomes available, that crew member will nevertheless continue to gather experience and will apply stored experience to the proper Skill once a Skill is chosen. This is beneficial when purchasing a new tank with 100% crew, but not knowing what Skills or Perks would benefit it. You can play some battles with that crew before selecting their Skills or Perks. It can also be useful during [[#Training.2FRetraining|retraining]]. 
  
?If a crew member's Training Level percentage for his role drops due to [[#Training.2FRetraining|retraining]], all new experience earned will be applied to restoring the Training Level in his Major Qualification until it reaches 100% again. However, any acquired Skills or Perks will not drop and will remain in effect.+'''Effect of Secondary Roles on a Skill or Perk'''
? +
? +
?=== Effect of Secondary Roles on a Skill or Perk ===+
 Some vehicles require crew members to assume secondary roles in addition to that of their Major Qualification. In a vehicle requiring a crew of only two, a Commander and a Driver, the Commander also fills the secondary roles of Gunner, Radio Operator, and Loader. In such case, any [[Crew#Skills|Skills]] and [[Crew#Perks|Perks]] that would otherwise be available only to the Gunner, Radio Operator, or Loader are available to the Commander. If the Commander is moved to another vehicle where he no longer fills a secondary role then any Skill or Perk he had specifically for the secondary role becomes inactive. Some vehicles require crew members to assume secondary roles in addition to that of their Major Qualification. In a vehicle requiring a crew of only two, a Commander and a Driver, the Commander also fills the secondary roles of Gunner, Radio Operator, and Loader. In such case, any [[Crew#Skills|Skills]] and [[Crew#Perks|Perks]] that would otherwise be available only to the Gunner, Radio Operator, or Loader are available to the Commander. If the Commander is moved to another vehicle where he no longer fills a secondary role then any Skill or Perk he had specifically for the secondary role becomes inactive.
  
?For example, the [[Leichttraktor]] has a crew of three and the Commander assumes the secondary roles and acts also as the vehicle's Radio Operator and Gunner. You have trained him with a Skill available only to a Radio Operator and a Perk available only to a Gunner. If you then move that Commander to the [[Pz.Kpfw. II]] which has a crew of three, your Commander loses the role of Radio Operator and the Skill associated with it. However, he retains his Perk as Gunner because he has that secondary role in the new vehicle.+For example, the [[Leichttraktor]] has a crew of three and the Commander assumes the secondary roles and acts also as the vehicle's Radio Operator and Gunner. You have trained him with a Skill available only to a Radio Operator and a Perk available only to a Gunner. If you then move that Commander to the [[Pz.Kpfw. II]] which has a crew of three, your Commander loses the role of Radio Operator and the Skill associated with it. However, he retains his Perk as Gunner because he has that secondary role in the new vehicle. The Radio Operator Skill is not lost, merely inactive when the Commander is placed in a vehicle with another member of the Crew in the role of Radio Operator. If the Commander is later moved back to the [[Leichttraktor]], the Skill will be restored at its previous level.
  
?The Radio Operator Skill is not lost, merely inactive when the Commander is placed in a vehicle with another member of the Crew in the role of Radio Operator. If the Commander is later moved back to the [[Leichttraktor]], the Skill will be restored at its previous level. 
? 
? 
?<h3>Dropping Skills and Perks</h3> 
  
 +'''Dropping Skills and Perks'''
 You can reset all of a crewman's learned skills and perks. This allows you to change your crew member's skills or perks without having to start all over with a new recruit. There are three options available: You can reset all of a crewman's learned skills and perks. This allows you to change your crew member's skills or perks without having to start all over with a new recruit. There are three options available:
 * If done for free, it results in the loss of 20% of the crewman's total skill/perk experience points.  * If done for free, it results in the loss of 20% of the crewman's total skill/perk experience points.
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 * For 200 [[Gold_Economy|Gold]], it results in no loss of experience. * For 200 [[Gold_Economy|Gold]], it results in no loss of experience.
   
?Since the first two options are based on total skill/perk experience points, the more skills/perks a crewman has, the more expensive (in terms of experience points) they become.+Since the first two options are based on total skill/perk experience points, the more skills/perks a crewman has, the more expensive (in terms of experience points) they become. However, these options only reduce a crewman's skill/perk experience points, and don't take his role experience points into consideration. For example, if you have a crewman who just reached 100% in his role, and you choose a skill (which has 0% training level), and then immediately decide to change it, then choosing the free option won't actually cost you any experience.
? +
?However, these options only reduce a crewman's skill/perk experience points, and don't take his role experience points into consideration. For example, if you have a crewman who just reached 100% in his role, and you choose a skill (which has 0% training level), and then immediately decide to change it, then choosing the free option won't actually cost you any experience.+
  
 Since each additional percentage point requires more experience than the one before, you can't simply take 10/20% off of the displayed training level percentage. Instead you have to determine the crewman's skill/perk experience points (calculated from the [[Crew#Training_Level|chart below]]), and take 10/20% off of that. Then you can use the number of skill/perk experience points remaining to determine what the skill/perk's training level will be after the reduction. Since each additional percentage point requires more experience than the one before, you can't simply take 10/20% off of the displayed training level percentage. Instead you have to determine the crewman's skill/perk experience points (calculated from the [[Crew#Training_Level|chart below]]), and take 10/20% off of that. Then you can use the number of skill/perk experience points remaining to determine what the skill/perk's training level will be after the reduction.
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 |title=Experience and Training Level |title=Experience and Training Level
 |content= |content=
?<h3>Recruiting</h3>+<h3>Training Level</h3>
?When recruiting a new crew, you will be faced with the option to select between three different training levels:+
? +
?[[image:CrewTrainingTankAcademy.png|link=]] '''Tank Academy'''+
?::At the cost of 200 [[Gold_Economy|Gold]], this option trains a crew member to 100% training level in their role, and thus automatically unlock a skill.+
? +
?[[image:CrewTrainingRegimentalSchool.png|link=]] '''Regimental School'''+
?::At the cost of 20,000 credits, this option trains a crew member to 75% in their role.+
? +
?[[image:CrewTrainingRapidCourses.png|link=]] '''Rapid Courses'''+
?::This option is free, and trains a crew member to 50% in their role, which is the minimum that a crew member can be at.+
? +
? +
?If you want to see what a crew member looks like before you spend on training, recruit using Rapid Courses and dismiss as necessary until you get an appearance you like. Then right-click on the crewman's portrait, open his Personal File, and click on the Training tab.+
? +
?When acquiring a crew member at the Barracks you will also have to specify a Nation, Vehicle Type/Class, Vehicle Model and Major Qualification (role).+
? +
? +
?===Training Level===+
  
 Once recruited, further advancement of the training level of your crew's capabilities depends on the experience they have gained. Experience can be gained through participation in battles. Each crew member will gain as much experience as the tank did in the battle, modified by any applicable bonuses or penalties listed below.  Once recruited, further advancement of the training level of your crew's capabilities depends on the experience they have gained. Experience can be gained through participation in battles. Each crew member will gain as much experience as the tank did in the battle, modified by any applicable bonuses or penalties listed below.
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 '''"<font color=#0000ff>Y</font>"''' is '''"<font color=#0000ff>Y</font>"''' is
  
?:'''1 = Role''' (Major Qualification)+:'''1''' = Major Qualification
 :'''2''' = First '''Skill/Perk''' :'''2''' = First '''Skill/Perk'''
 :'''3''' = Second '''Skill/Perk''' :'''3''' = Second '''Skill/Perk'''
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 ;Crew Death ;Crew Death
 A crew member who remains injured at the end of the battle will receive 50% less experience than he would have otherwise received. Using a [[Consumables|Small First Aid Kit]] or [[Consumables|Large First Aid Kit]] to heal a crew member will avoid this penalty, unless they are injured again before the end of battle. Since the rate of crew injuries may not be the same across all the crew members, it is possible that one tanker will improve his skills faster than another tanker in the same crew should he be knocked out less than his colleague.  A crew member who remains injured at the end of the battle will receive 50% less experience than he would have otherwise received. Using a [[Consumables|Small First Aid Kit]] or [[Consumables|Large First Aid Kit]] to heal a crew member will avoid this penalty, unless they are injured again before the end of battle. Since the rate of crew injuries may not be the same across all the crew members, it is possible that one tanker will improve his skills faster than another tanker in the same crew should he be knocked out less than his colleague.
? 
? 
?===Training/Retraining=== 
?If you right click a crew member and select their Personal File, on the Training tab you have the option to improve the training level of your crew member in their role, or to retrain him for use in a different vehicle that you have already researched of the same nation. Training/retraining, as recruiting, gives you three options to choose from.  
? 
?[[image:CrewTrainingTankAcademy.png|link=]] '''Tank Academy'''  
?::At the cost of 200 [[Gold_Economy|Gold]], this option trains or retrains a crew member to 100% training level. 
? 
?[[image:CrewTrainingRegimentalSchool.png|link=]] '''Regimental School''' 
?::At the cost of 20,000 credits, this option trains/retrains a crew member as follows, but never below 75% training level: 
?::* If the crew member is retraining to a vehicle of the same class, then the final training level is 90% of the crew member's current training level. 
?::* If the crew member is retraining to a vehicle of a different class, then the final training level is 80% of the crew member's current training level. 
? 
?[[image:CrewTrainingRapidCourses.png|link=]] '''Rapid Courses''' 
?::This option is free, and retrains a crew member as follows, but never below 50%:  
?::* If the crew member is retraining to a vehicle of the same class, then the final training level is 80% of the crew member's current training level. 
?::* If the crew member is retraining to a vehicle of a different class, then the final training level is 60% of the crew member's current training level. 
? 
?Existing skills are unaffected by training/retraining. However, when using the '''Regimental School''' or '''Rapid Courses''' options, any experience that a crew member has accrued towards a skill, without actually having selected that skill (i.e. the [[image:New_skill_small.png|link=]] is showing), will be used first when deducting the penalty. If your crew member has accrued enough unassigned skill XP, it will allow retraining without losing any percentage in his role. This can be very useful for retraining SPG crews, which are highly dependent on their role's training level but do not benefit much from additional skills. 
? 
? 
?===When to Retrain=== 
?When moving on to a higher tier tank from a tank you do not intend to play again, retraining can be preferable over recruiting a fresh crew in a number of cases: 
? 
?;Role training Level and Regimental School 
?If your existing crew member has already reached more than 83% training level, retraining him to a vehicle of the same class in the Regimental School will leave him with a training level that is higher than the 75% for a crew member recruited fresh out of Regimental School, thus making it preferable to retrain him rather than recruit someone new if you were going to use that option. When retraining to a vehicle of a different class, your crew member needs to be at least at 94% training level. You should avoid retraining between classes or use gold which retrains to 100% regardless of the class. 
? 
?;Retention of Skills 
?Fresh crews, regardless of what training level they started with, will not have any [[#Skills_and_Perks|skills]]. Since skills and perks are retained through retraining, always retrain crews that have already obtained them. 
? 
?;Continuation of the Crew Member's Career 
?A crew member's [[#Ranks|rank]] and the [[Achievements|medals]] he earned are retained through retraining. Although neither have any affect on the crew member's performance, you may be interested to continue a crew member's career to further their rank and achievements. 
?}} 
? 
?{{ panel content toc 
?|title= Crew Management 
?|content= 
? 
?<h3>Personal File</h3> 
?Players can look at the Personal File for each of their crew members by right clicking on the crew member's icon in either the Barracks or the Garage. 
? 
?On the left side of the window is a list of the crew member's basic information, including: 
?* Rank 
?* Full Name 
?* Vehicle they are crewing, if any 
?* Major Qualification (Role) 
?* Training Level in their role 
?* Modifiers (this feature is not in game) 
?* Competence, i.e. the vehicle they are trained for 
?* Skills and Perks, either completed or in-progress. 
?In addition, there are buttons in the bottom-left corner to send the crew member from his vehicle to the barracks, and to dismiss the crew member from service. Dismissing a crew member from service cannot be undone. 
? 
?On the right side of the menu are four tabs: 
?; Service Record: This tab includes the number of battles fought and awards given to the crew member over the course of his career. Battle awards given to a crew member will stay with him, even if the crew member is retrained and placed in another vehicle. The tab also shows the amount of experienced needed to reach the next training level, and the amount of battles you will likely need for that based based on your average experience. 
?; Training: ''See also:'' [[#Training.2FRetraining|Retraining]] 
?: This tab is where players can raise their crew member's competence or retrain them so that the crew member can operate a different vehicle. 
?; Skills: ''See also:'' [[#Skills_and_Perks|Skills and Perks]] 
?: This tab is where players can view all the skills and perks that are currently available for the crew member to learn. When a crewman is ready to start his training on a skill/perk, a button will appear which will allow the player to commence the crew member's training. 
?; Personal Data: Players can change the name and avatar of their crew member, where they can select from a list of pre-defined names, and a selection of face icons. Changing a crew member's personal details costs 50 [[Gold_Economy|Gold]]. 
? 
? 
?===Moving Crew Members=== 
?; Barracks: Here is where players can find all their crew members, whether they are in a tank or in the barracks itself. Players start with sixteen bunks in their barracks, and can increase the number of bunks by 16 for 300 [[Gold_Economy|Gold]] by scrolling down and selecting the '''Enlarge Barracks''' button. Only crew members who are not in a tank use a bunk in the barracks. Those who are in tanks are listed in the Barracks window, but they don't take up a bunk. By using the toggles and drop-down menu on the left side, a player can sort his crew members by their nationality, vehicle training, major qualification (role), and location (whether assigned to a tank or not). Crewmen that are not currently in a tank can be dismissed from service to free up a bunk in the barracks. Dismissing a crew member is permanent, meaning the crewman is lost forever with any awards and skills he may have acquired. 
? 
?; Garage: In the Garage, players will see icons on the left side that represent the crewmen who are operating the currently active vehicle, with the rank, last name, skills and their levels. Hovering over a crew member will provide additional information, revealing the crew member's full name, skills, bonuses, and vehicle training. Players can left-click on a crew member to bring up a small pop-up menu, which will allow players to view the selected crew member's personal file, recruit a crew member who can fill the selected slot, select a crew member from the barracks who is capable of filling that slot, or send the selected crew member to the barracks. If there is no crew member in a crew slot, then clicking on the crew slot will bring up the crew recruitment menu, with the proper fields filled in for that vehicle. 
 }} }}
  

Version du 3 août 2013 à 09:39

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew is dependant upon the requirements of a specific vehicle. In-game crews ranges from a minimum of 2 to a maximum of 6 crew members. Individual crew members fill one of five designated roles, or Major Qualifications within the vehicle. These roles are Commander, Gunner, Driver, Radio Operator, and Loader.

Like vehicles accumulate experience, individual crew members accumulate training in each battle they participate in. Similar to the Service Record for a player or a vehicle, each crew member has a Personal File, which records his own battle statistics, medals, and training level and the levels of any Skills and Perks he has acquired. An individual crew member can be trained with experience earned in battle, or with training purchased for credits or gold, until his Training Level in his Major Qualification reaches 100%. Thereafter, additional battle experience is applied towards increasing the levels of certain selected Skills or Perks chosen by the player. The level of Skills and Perks can only be increased through battle experience and cannot be purchased with credits or gold.

The degree of Proficiency that each crew member achieves through training directly affects and improves the performance of their vehicle in battle. If a crew member is wounded or killed in battle, the vehicle's performance will suffer, particularly in the area effected by his expertise. An injured or killed Driver reduces the ability of the vehicle to maneuver. If all the crew members are knocked out, the vehicle will become inoperable.