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Crew : Différence entre versions

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Version du 10 août 2013 à 17:54
Edit and update Skills and Perks description and add link to Vehicle Camo Ratings
Version du 11 août 2013 à 03:47
Edit and expand Training Level section.
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 {{panel content toc {{panel content toc
?|title=Experience and Training Level+|title=Training Level
 |content= |content=
?<h3>Training Level</h3>+The Training Level for each crew member is progressively increased by gaining Experience Points or '''XP''' earned in battle. Each crew member earns the same amount of XP from each battle that his vehicle does, plus or minus any applicable [[#Experience_Bonuses_and_Penaties|''Bonuses and Penalties'']]. The XP earned in battle is applied first to the Training Level of the crew member in his Major Qualification until it reaches 100%. Next all of the XP is applied to the Training Level of the 1st Skill or Perk until it reaches 100% and then XP is applied to the 2nd Skill or Perk and so on. <br>
  
?Once recruited, further advancement of the Training Level of your crew's Major Qualification or Skills and Perks capabilities depends on the experience they have gained. Experience can be gained through participation in battles. Each crew member will gain as much experience as the tank did in the battle, modified by any applicable bonuses or penalties listed below. Experience needed for the next level can be calculated using the following formula: <br /> 
?where '''"<font color=#0000ff>Y</font>"''' is equal to: 
  
?:'''1''' in the case of the Training Level of the Major Qualification+<h3>Purchasing Increased Training Level</h3>
?:'''2''' in the case of the Training Level of the First Skill or Perk+There are no options to purchase increases in the Training Level of crew member Skills or Perks. Such increases can only be accomplished by battle experience. However, there are 3 options for purchasing increased Training Level in the Major Qualification for any crew member. This can be accomplished at original recruitment by [[#Training_and_Retraining_in_the_Major_Qualification|''Training'']] or at any time thereafter by [[#Training_and_Retraining_in_the_Major_Qualification|''Re-Training'']] through one of the following methods:
?:'''3''' in the case of the Training Level of the Second Skill or Perk+
  
?and so on...+* '''Rapid Courses''' - To increase the Training Level of any crew member in his [[Crew#Major_Qualification|''Major Qualification'']] from the 50% level originally acquired through training or retraining with the [[#Training_and_Retraining_in_the_Major_Qualification|''Rapid Courses'']] option to the full 100%, the crewman must acquire an additional total amount of 95,484 XP. Rapid Courses are the default starting point for any crew member's training or retraining and fix the starting point Training Level at 50%. The 9,758 XP otherwise required to increase the Training Level from 0% to 50% are therefore free.
  
?'''<big><font color=#ff0000>XP for nextSkillLevel</font> = 2<sup><font color=#0000ff>Y</font></sup> &times; 25 &times; 100<sup>(<font color=#ff0000>currentSkillLevel</font>/100)</sup></big>'''+* '''Regimental School''' - To increase the Training Level of any crew member in his [[Crew#Major_Qualification|''Major Qualification'']] from the 75% level originally acquired through training or retraining with the [[#Training_and_Retraining_in_the_Major_Qualification|''Regimental School'']] option to the full 100%, the crewman must acquire an additional total amount of 72,543 XP. Regimental School training or retraining will fix the starting point Training Level at 75%. The 22,940 XP otherwise required to increase a crew member's Training Level from 50% to 75% may be purchased at a cost of 20,000 credits. From time to time Wargaming holds specials and promotional events which include discounting the cost of Regimental School by 50% to 10,000 credits.
  
?To increase the Training Level of the Major Qualification by 1% from 68% to 69%, you will need 2<sup>1</sup> &times; 25 &times; 100<sup>(68/100)</sup> = 1146 XP. +* '''Tank Academy''' - To increase the Training Level of any crew member to the full 100% in his [[Crew#Major_Qualification|''Major Qualification'']] through training or retraining by the [[#Training_and_Retraining_in_the_Major_Qualification|''Tank Academy'']] option does not require earning any additional XP. Tank Academy training or retraining will fix the starting point Training Level at 100%. The 95,484 XP otherwise required to increase a crew member's Training Level from 50% to 100% may be purchased at a cost of 200 gold. From time to time Wargaming holds specials and promotional events which include discounting the cost of Tank Academy by 50% to 100 gold.
  
?To go from 50% to 100% Training Level you need 95,484 XP, and from 75% to 100% it takes 72,544 XP.  
  
?The first Skill takes 210,064 XP from 0% to 100%. For each subsequent Skill, that number is doubled. Progressions can be seen on the graphs below.+<h3>Experience Required to Increase Training Level</h3>
 +It is important to recognize two facts about the amount of XP required to increase Training Level.
  
?''If you wish, you can download an Excel calculator to help you understand the formula, a link to which can be found in the [[World_Of_Tanks:Community_portal|community portal]], under "WoT Community Tools".''+* First, the total amount of experience required to achieve a 100% Training Level in the 1st Skill or Perk is '''double''' that required to increase the Major Qualification to 100%. This doubling occurs each time with each new Skill or Perk. Training the 2nd Skill or Perk to 100% requires double the amount of XP that the 1st Skill or Perk requires, the 3rd requires double the XP of the 2nd and so on. To increase the Training Level of the:
 + 
 +:* Major Qualification from 0% to 100% requires a total of 105,242 XP.
 +:* 1st Skill or Perk from 0% to 100% requires a total of 210,484 XP.
 +:* 2nd Skill or Perk from 0% to 100% requires a total of 420,128 XP.
 +:* 3rd Skill or Perk from 0% to 100% requires a total of 840,255 XP.
 + 
 +* Second, the amount of experience required to achieve each additional 1% of Training Level is not a fixed amount but instead also increases as the Training Level increases. For example, to increase the Training Level of the:
 +:* Major Qualification by 1% from 68% to 69% requires 2<sup>1</sup> &times; 25 &times; 100<sup>(68/100)</sup> = 1,146 XP, but to increase it the 1% from 98% to 99% will require 2<sup>1</sup> &times; 25 &times; 100<sup>(98/100)</sup> = 4,560 XP.
 +:* 1st Skill or Perk by 1% from 48% to 49% requires 2<sup>2</sup> &times; 25 &times; 100<sup>(48/100)</sup> = 912 XP, but to increase it the 1% from 98% to 99% will require 2<sup>2</sup> &times; 25 &times; 100<sup>(98/100)</sup> = 9,120 XP.
 +:* 2nd Skill or Perk by 1% from 48% to 49% requires 2<sup>3</sup> &times; 25 &times; 100<sup>(48/100)</sup> = 1,824 XP, but to increase it the 1% from 98% to 99% will require 2<sup>3</sup> &times; 25 &times; 100<sup>(98/100)</sup> = 18,240 XP.
 +:* 3rd Skill or Perk by 1% from 48% to 49% requires 2<sup>4</sup> &times; 25 &times; 100<sup>(48/100)</sup> = 3,648 XP, but to increase it the 1% from 98% to 99% will require 2<sup>4</sup> &times; 25 &times; 100<sup>(98/100)</sup> = 36,480 XP.
 + 
 + 
 +The amount of experience required to increase the Training Level by an increment of 1% can be calculated using the following formula: <br />
 + 
 +::'''<big><font color=#ff0000>XP for next_SkillLevel%+1</font> = 2<sup><font color=#0000ff>Y</font></sup> &times; 25 &times; 100<sup>(<font color=#ff0000>current_SkillLevel%</font>/100)</sup></big>'''
 + 
 +:::where '''"<font color=#0000ff>Y</font>"''' is equal to:
 +::::'''1''' in the case of the Training Level of the Major Qualification
 +::::'''2''' in the case of the Training Level of the 1st Skill or Perk
 +::::'''3''' in the case of the Training Level of the 2nd Skill or Perk
 +::::'''4''' in the case of the Training Level of the 3rd Skill or Perk
 +:::and so on...
 + 
 + 
 +:::::''If you wish, you can download an Excel calculator to help you visualize the implications of the formula and make your own calculations. The link can be found in the WoT Community Portal or here at [https://docs.google.com/folder/d/0B2VEGT7EjCYONjdUSWxGTnhmVlk/edit?pli=1 '''WoT Training Level Calculator''']''.<br><br>
 + 
 +'''The following graphs illustrate the progression of Training Level as it relates to the amount of experience required'''.<br />
  
  
?---- 
 <gallery caption="Experience Point Charts" widths=550px heights=394 perrow=2> <gallery caption="Experience Point Charts" widths=550px heights=394 perrow=2>
?file:CrewExperienceGraph.png|Graph detailing the amount of experience required to increase the Training Level of the Major Qualification and that of the first 3 Skills or Perks by 1%.+file:CrewExperienceGraph.png|Graph detailing the amount of experience required to increase the Training Level of the Major Qualification and that of the first 3 Skills or Perks from 0% to 100%.
?file:CrewExperienceGraphCumulative.png|Graph detailing cumulative experience required to increase the Training Level of the Major Qualification and that of the first 2 Skills or Perks.+file:CrewExperienceGraphCumulative.png|Graph detailing cumulative amount of experience required to increase the Training Level of the Major Qualification and that of the first 2 Skills or Perks from 0% to 100%.
 </gallery> </gallery>
  

Version du 11 août 2013 à 03:47

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew is dependant upon the requirements of a specific vehicle. In-game crews ranges from a minimum of 2 to a maximum of 6 crew members. Individual crew members fill one of five designated roles, or Major Qualifications within the vehicle. These roles are Commander, Gunner, Driver, Radio Operator, and Loader.

Like vehicles accumulate experience, individual crew members accumulate training in each battle they participate in. Similar to the Service Record for a player or a vehicle, each crew member has a Personal File, which records his own battle statistics, medals, and training level and the levels of any Skills and Perks he has acquired. An individual crew member can be trained with experience earned in battle, or with training purchased for credits or gold, until his Training Level in his Major Qualification reaches 100%. Thereafter, additional battle experience is applied towards increasing the levels of certain selected Skills or Perks chosen by the player. The level of Skills and Perks can only be increased through battle experience and cannot be purchased with credits or gold.

The degree of Proficiency that each crew member achieves through training directly affects and improves the performance of their vehicle in battle. If a crew member is wounded or killed in battle, the vehicle's performance will suffer, particularly in the area effected by his expertise. An injured or killed Driver reduces the ability of the vehicle to maneuver. If all the crew members are knocked out, the vehicle will become inoperable.