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?|3 = [[User:GeorgePatton|GeorgePatton]]+
?|5 = 18:58, 7 September 2011 (UTC)+
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?{{panel content|title='''Frequently Used Terms and Abbreviations in WoT'''|content=+
 This list will attempt to explain some of the more common jargon found within WoT that is not always readily apparent to the newer player. This list will attempt to explain some of the more common jargon found within WoT that is not always readily apparent to the newer player.
  
?'''88''' - Any of the German 8.8 cm guns. (8.8 cm PaK 36 L/56, 8.8 cm KwK L/71, etc)+{{TOC_limit|2}}
? +== General Terms (by letter)==
?'''AFK''' - Absent From Keyboard, Not at the computer (e.g. That PzIV hasn't moved I think he's AFK)+===Numerical===
? +*'''1 shot/1 shotted''' - To kill or be killed with one shot. This can refer to being killed by one shot from full health or limited health (ie - "That tank can be 1 shotted from his current health").
?'''AP''' - An Armour Piercing munition.+
? +
?'''Arty''' - Artillery, Self Propelled Guns. (e.g. Arty at A5, medium tanks go kill it)+
? +
?'''Base''' - The area marked by a flag and white circle. (Previously, the WoT Developers have placed a Christmas Tree instead of a flag for the +
?holiday season)+
? +
?'''Bounce''' - A shot that ricocheted off of another tank. (e.g. I just bounced on that Maus)+
? +
?'''brb''' - Be Right Back+
? +
?'''Camo Net''' - A piece of equipment that reduces the spottable range for still vehicles.+
? +
?'''Camper''' - Someone who sits in one spot for at least 3/4 of a battle. (e.g. GeorgePatton is a camper! He's been sitting in that bush the whole +
?match!!!)+
? +
?'''Campinovka''' - The map titled 'Malinovka' so named for the ammount of camping which takes place on this map.+
? +
?'''Cap''' - To capture the enemy base. (e.g. QUICK CAP GUYS!)+
? +
?'''CC''' - Community Contributor+
? +
?'''Consumables''' - Equipment that can be purchased with credits and used when needed by pressing the 4, 5, or 6 keys.+
? +
?'''Creds''' - Credits, WoT's in-game monetary system+
? +
?'''Critical Hit, Crit''' - A shot that damaged a module or crew member in another tank. (e.g. I got a critical/crit hit for no damage on that IS-7)+
? +
?'''cya''' - See Ya!+
? +
?'''Def''' - To defend one's base. (e.g. Def base guys!)+
? +
?'''Derp Gun''' - A gun that causes a lot of damage with one shot, usually having a very long reload time. (e.g. the 'derp gun' on the USSR tank [[KV]])+
? +
?'''DEV/DEVs''' - WoT deveoloper/developers+
? +
?'''Ding''' - A shot that has ricocheted.+
? +
?'''Face Hugging''' - The tactic of placing the front of your hull against the front of the enemy's hull. (e.g. Why do IS-7 drivers always face hug +
?Mauses?)+
? +
?'''FTW''' - For The Win+
? +
?'''gg''' - Good Game+
? +
?'''gl''' - Good Luck!+
? +
?'''Gold''' - See [[Gold Economy|this page for details.]]+
? +
?'''Gold Consumables''' - Equipment that can be purchased with in-game gold. These consumables are sometimes automatic, sometimes you need to press the +
?4, 5, or 6 keys.+
? +
?'''Gold Round''' - A munition which can be purchased for in-game gold. ( )+
? +
?'''gs/ns''' - Good Shot/Nice Shot (e.g. gs joe!)+
? +
?'''gtg/g2g''' - Got to Go+
? +
?'''HE''' - A High Explosive munition.+
? +
?'''hf''' - Have Fun!+
? +
?'''HT''' - A Heavy Tank+
? +
?'''Hull Down''' - To keep your tank's hull below a hill or other obstacle to prevent shots hitting it. (e.g. Hiding behind a fence on Malinovka in a +
?T29)+
? +
?'''IMHO''' - In My Humble Opinion+
? +
?'''IMO''' - In My Opinion+
? +
?'''k''' - OK+
? +
?'''Kill Stealer''' - Someone who deliberatly shoots a tank that you have nearly killed and only need one more shot to finish.+
? +
?'''Light''' - A Light Tank+
? +
?'''LOL''' - Lots Of Laughs+
? +
?'''LOL-Traktor''' - The German Tier 1 Tank, The [[Leichtraktor]]. Although sometimes more recently used to mean any of the Tier 1 tanks.+
? +
? +
?[Gold Economy#Premium Account|Gold]+
? +
? +
? +
?'''OP''' - Over Powered, too strong compared to other vehicles, usually of the same tier. (e.g. Maus is OP, give it less armour to balance)+
? +
?'''Tracked''' - A tank that has had the tracks destroyed. (e.g. "I tracked the T54, Arty finish him off)+
? +
?'''Track''' - To destroy another tank's tracks. Thus rendering it immoble. (e.g. Joe, track that T54!)+
? +
?'''SPG''' - Self propelled gun, artillery. (e.g. That SPG on the other team just 1 shotted me!)+
? +
?'''Nerf''' - To weaken. (e.g. "Nerf the T29, the turret is too strong" means to make the turret have less armour)+
? +
?'''Peek-a-boo''' - The tactic of rounding a corner to take a shot at another tank and imediatly reversing back to the cover of the corner while +
?reloading.+
  
?'''Ramming''' - To crash into another tank and thus damage it.+*'''Number''' (in reference to a gun) - It is common for players to refer to a gun by its caliber and length. For instance, players commonly refer to the 8.8 cm PaK 36 L/56 as the short 88 and the 8.8 cm KwK L/71 as the long 88.
  
?'''Team Killer''' - Someone who deliberately kills or damages a friendly tank. (These players are easily spotted by their cyan name tag)+===A===
 +*'''Alpha''' - The amount of damage that a gun does in a single shot.
  
?'''ROFL''' - Rolling On The Floor Laughing+*'''Ammo Racking''' - Either damaging a vehicle's ammo rack or destroying it completely by way of detonating its ammo rack.
  
?'''nvm''' - Never Mind+*'''Armor Skirts''' - Additional armor plates designed to give a tank additional protection, usually placed on the sides over the tracks. See "Spaced Armor".
  
?'''Med''' - A Medium Tank+*'''Arty/Artillery''' - [[Self-Propelled_Guns|Self-Propelled Guns]]
  
?'''Rammer''' - A device that shortens the loading times on tanks, SPGs, and Tank Destoryers.+*'''Autoloader''' - An [[Automatic_Loader#Autoloaders|automatic loading system]] which allows for a tank to fire multiple shots in succession without a long pause for a reload. Vehicles equipped with autoloaders typically have magazines holding three to eight shots with short load times in-between. Once this magazine has been expended, the vehicle must reload the entire magazine, which usually takes much longer. These are not to be confused with autocannons, which are similar but have a few different characteristics.
  
?'''TD''' - A Tank Destroyer+*'''Autocannon''' - An [[Automatic_Loader#Autocannons|autocannon]] is a low caliber weapon capable of fully automatic fire (burst-fire in the game), but unlike machine guns, they fire shells instead of bullets. Used in early-war light tanks to give them an edge versus their (at the time) machine gun-armed opponents. However, autocannons rapidly fell behind in the shell-vs-armor race and quickly became used only by a few specialized German reconnaissance vehicles. However, autocannon use vastly expanded in the region of anti-aircraft defense.
  
?'''Scout''' - A tank that spots enemy vehicles. Usually a light or medium tank, although, sometimes a Tank Destroyer or Heavy Tank will do the job.+===B===
 +*'''BiA''' - The crew skill [[Crew|Brothers in Arms]]. Less often, this can also refer to the [[Achievements|battle hero medal]] with the same name.
  
?'''Prem''' - Premium, can refer to [[premium accounts]], premium tanks, premium shells, premium consumables, or even your garage.+*'''Bounce''' - A shot that ricocheted off of or failed to penetrate another vehicle.
  
?'''Schoolbus/Magic Schoolbus''' - [[SU-14]], its usage is now very rare.+*'''Brawling''' - Close-range, head-to-head fighting. Vehicles which are proficient at brawling are referred to as '''brawlers'''. [[Heavy_Tanks|Heavy tanks]] are most commonly associated with brawling, although it's not uncommon for [[Medium_Tanks|medium tanks]] or certain kinds of [[Tank_Destroyers|tank destroyers]] to do this also. Brawling is different from close-range flanking, which involves attacking another vehicle from its sides or rear rather than head-on.
  
?'''Ferdy/Ferdi''' - [[Ferdinand]], a German Tank Destroyer.+*'''Buff''' - Increasing the effectiveness of a tank, module, or game mechanic by the game developers to compensate for game imbalance.
  
?'''Rush''' - To charge either directly or indirectly at the enemy base, usually along one flank.+===C===
 +[[image:IS_cupola.png|thumb|right|upright=0.8|link=image:IS_cupola.png|The [[Tank:IS|IS]] has a large commander's cupola on top of its turret.]]
 +*'''Caliber''' - The diameter (usually expressed in centimeters, millimeters or inches) of a gun or the rounds it fires.
  
?'''1 shot/1 shotted''' - To kill or be killed with one shot.+*'''Camo Net/Net''' - Short for [[Equipment|Camouflage Net]].
  
?'''Pwn''' - To utterly destroy without effort. Its usage is generally supposed to have come from a typo of the word 'own'.+*'''Camping''' - Sitting stationary in one spot waiting for enemies to come. Though many vehicles need to be played passively, the term is usually used pejoratively to refer to playing passively in a way that is selfish and doesn't contribute to the team's effort. A player who does this is known as a '''camper'''.
  
?'''Pwned''' - 1) To be utterly and effortlessly destroyed. (e.g. I just got pwned by that SU-26)+*'''Cap''' - The capture point. '''Cap''' or '''capping''' typically used as a verb referring to the act of capturing the capture point. It's typically referred to as the '''Flag''' when referring to it as a noun.
? 2) A victory cry by someone who has just effortlessly or resoundingly beaten an opponent. (e.g. ARTY PWNED!!!)+
  
?'''North''' - The top side on the in-game mini-map.+*'''Carry''' - When one tank or group of tanks win a game for their team with little to no help from them.
  
?'''South''' - The bottom side on the in-game mini-map.+*'''Critical Hit/Crit''' - A shot that damages a module or crew member. A critical hit may or may not do damage to the actual tank and subtract hit points (ie, when a shell hits a vehicle's gun without hitting the vehicle itself).
  
?'''East''' - The right side on the in-game mini-map.+*'''Cupola''' - An elevated (usually either cylindrical or conical) structure on top of a vehicle's hull or turret which a vehicle's commander or other crew member uses to see out of the tank. These structure tend to stick out from the roof of most vehicles, and are often weak spots in their armor.
  
?'''West''' - The left side on the in-game mini-map.+{{clear}}
 +===D===
 +[[image:track_suspension_terms.png|thumb|right|upright=1.5|link=image:track_suspension_terms.png|The various elements of a tank track]]
 +*'''Derp Gun''' - A short, inaccurate, high-damage gun with a very long reload time that typically fires [[Ammo|high-explosive]] (HE) ammuntion. Most derp guns are low-velocity howitzers, and get their name from their relative easiness to use and low skill shelf.
  
?'''Mod''' - A WoT in-game or forum moderator.+*'''DPM''' - Short for '''Damage Per Minute''', a count of a gun's potential damage over a minute of sustained fire. DPM can be found by multiplying a gun's alpha damage by it's rate of fire (in rounds per minute). Guns with higher DPM can theoretically do more damage in less time than guns with low DPM.
  
?'''Skin''' - The texture on a tank. This word usually refers to a user-created texture. (e.g. I love the skin that so-and-so made. <3)+*'''Drive Wheel''' - The sprocket in a tracked vehicle's suspension that provides power from the engine and drives the tracks. These wheels are usually positioned at either the front or rear of the tracks, with the unpowered idler wheel on the other end. The drive wheels and idler wheels are usually the best place to shoot a vehicle in order to track it.
  
?'''Penetrate''' - To shoot at a target and have the shell penetrate the armour.+{{clear}}
 +===F===
 +*'''Face Hugging''' - Driving a vehicle up to an enemy and pressing the front of vehicle against it. This is most commonly done on heavily armored tank to either make the enemy panic or conceal a weak spot low on the vehicle's hull (such as a weak lower glacis).
  
?'''Pen''' - 1) The ammount of penetration for a given gun.+*'''Finger of God''' - Large-caliber [[Self-Propelled_Guns|SPGs]] which have the potential to one-hit vehicles or deal large amounts of damage to a vehicle in one hit.
? 2) To penetrate a target.+
  
 +*'''Flanker''' - A tank which can use its speed and maneuverability to attack the unprotected sides or rear of enemy vehicles. Flankers exploit holes in an enemy team's defenses to attack its tanks from different angles.
  
 +===G===
 +*'''GLD/EGLD''' - Short for [[Equipment#Enhanced_Gun_Laying_Drive|Enhanced Gun Laying Drive]], a piece of equipment that reduces aim time by 10%.
  
 +*'''Gold Consumables''' - [[Consumables]] that can be purchased with in-game gold or a higher credit price than regular consumables. These consumables are often upgraded version of the cheaper standard consumables and are individually referred to as gold versions of these consumables (ie - a Large First Aid Kit may be called a Gold First Aid Kit).
  
 +*'''Gold Round''' - [[Ammo|Ammunition]] which can be purchased for in-game gold or a higher credit price than regular rounds. These rounds provide some sort of enhanced capability (usually penetration) verses regular rounds, and usually take the form of HEAT or APCR (although some guns fire APCR as standard ammunition). Firing gold rounds is sometimes referred to as '''shooting gold'''.
  
 +*'''Grinding'''- Repeatedly playing games in order to earn experience or credits to use on unlocking higher tier tanks.
  
 +*'''Glacis Plate''' - Describes the sloped front-most section of the hull of a vehicle. In a head-on-head armored engagement, the glacis is the largest and most obvious target available to an enemy gunner. On many vehicles, the lower half of the glacis (the lower glacis) is a weak spot.
  
 +*'''Gun Elevation''' - The gun's maximum angle above horizontal (i.e. aiming up).
  
 +*'''Gun Depression''' - The gun's maximum angle below horizontal (i.e. aiming down).
  
?'''RTB''' - 1) Returning to Base+*'''Gun Handling''' - A gun's overall aiming characteristics. Guns with short aim times, good accuracy, and low aim dispersion caused by moving and shooting are considered to have good gun handling.
? 2) Return to Base+
  
?}}+===H===
 +*'''Hard Stats''' - Stats that are fixed by historical values and usually cannot be changed for the sake of game balance (ie - a tank's size or armor thickness).
  
 +*'''HUD''' - Short for '''Heads up Display'''.
  
 +*'''Hull Down''' - A position where a vehicle's hull or lower hull is behind a hill crest or other obstacle, leaving only its turret or superstructure exposed. This is usually done on tanks with strong turrets or superstructures to increase their survivability.
  
 +===I===
 +*'''Idler Wheel''' - The unpowered front or real wheel of a tracked vehicle's tracks. This wheel is usually on the opposite end of the drive wheel, and is an area to aim for when attempting to de-track a vehicle.
  
 +===L===
 +*'''Lemming Train''' - When most (or all) of the vehicles in one team attack one flank and leave the others undefended. This is usually a poor strategy, and leads to most of the people in the lemming train getting killed because of poor coordination.
  
 +*'''Lit''' - Another word for "spotted". Spotting can also be referred to as '''lighting''' enemy tanks.
  
 +*'''LL''' - Short for Lend Lease. A tank that was built by one nation and provided to another under the Lend-Lease Act during World War II. For example, "Matilda LL" refers to the Matilda with a Soviet crew as opposed to the British Matilda.
  
 +===M===
 +[[image:T34_mantlet.png|thumb|right|upright=0.8|link=image:T34_mantlet.png|The [[Tank:T34_hvy|T34]] has a thick gun mantlet protecting the front of its turret.]]
 +*'''Mantlet/Gun Mantlet''' - The moving part of armor attached to a vehicle's gun. The gun mantlet acts as spaced armor, and is often very thick and difficult to penetrate (although lack of armor behind a gun mantlet can make it a weak spot on some tanks).
  
 +*'''MM''' - Short for [[Matchmaker_(WoT)|Match Maker or Matchmaking]].
  
 +*'''Mod''' (game modification) - Short for modification. A mod changes the game's visuals, sound, or interface. Mods can be either legal or illegal depending on what they do.
  
 +*'''Mod''' (staff) - Short for moderator, a staff member who regulates the community.
  
 +*'''Muzzle Velocity''' - The speed at which a round leaves the gun barrel. The penetration ability of armor piercing and armor piercing, composite, rigid rounds is greatly affected by muzzle velocity.
  
?}}+{{clear}}
 +===N===
 +*'''Nerf''' - Decreasing the effectiveness of a tank, module, or game mechanic by the game developers to compensate for game imbalance.
  
?{{panel content|title=Parts of a Tank|content=+*'''Newb''' - A truly new player who is inexperienced and learning the game.
?Every armored fighting vehicle consists of three main compartments: Driving compartment, fighting compartment and engine compartment. For a basic description, however, it is easier to divide the vehicles into '''hull''' and '''turret/superstructure''', where hull contains driving and engine compartments and turret/superstructure contains fighting compartment.+
  
?{{panel content|title=Hull|content=+*'''Noob''' - A tanker, who, because of their inexperience, irritates other team members. Also used to refer to experienced players who just made a mistake that a new player would be likely to make (e.g. "Come on <Player>, stop being a noob!").
?Hull usually houses driving compartment (Driver or driver and assistant driver/radio operator) and engine compartment, plus of course part of the fighting compartment and ammunition storage.+
  
?'''Ammo Rack''' - ammunition storage, the function is clear: To store and to protect ammunition. However many compromises have to be made with regards to the amount of ammunition, thus ammo rack is always a weak part of any tank.+*'''Normalization''' - An effect that causes AP and APCR shells angle verses a plate of armor to decrease upon impact. This gives these shells a greater chance to penetrate armor which is well angled.
  
?'''Armor''' - Basic attribute of tank, armor provides protection against the enemy fire. Armor has usually varying thickness and slopes and is usually divided into front armor (incl. '''Glacis'''), side armor (often split between upper and lower sections with different thicknesses/slopes) and rear armor.+*'''NS''' - Short for "nice shot".
  
?'''Armor Skirts''' - Additional armor designed to protect weaker-protected parts of tanks, usually hull sides. Introduced by German designers to protect primarily against 14.5-mm antitank rifle projectiles and 76-mm HE shells, it was discovered that this additional armor is able, under proper conditions, to damage capped AP projectiles (see '''APC''', '''APCBC''' and '''APBC''') and to degrade penetration of HEAT weapons (though at angles around 90°, it actually augmented the penetration in some cases).+===O===
 +*'''o7, <O or o>''' - Salute emoticon, often used to greet friends or used as a friendly gesture.
  
?'''Bow Machinegun''' - Forward-firing axillary weapon intended to protect the tank from infantry at short ranges. Usually mounted in a flexible ball mount to provide at least some field of fire, however since it was generally used for suppression fire, some tanks mounted bow machinegun in a fixed mount, fired by driver and set to hit the ground 200-300 meters in front of the vehicle.+*'''[[Gunnery_%26_Armor_Penetration_(WoT)#Overmatch|Overmatching]]''' - A mechanic which gives AP and APCR shells an increased chance to penetrate well angled armor which is half the thickness of their caliber size as well as the ability to penetrate armor a third of their caliber size at any angle.
  
?'''Chassis''' - General term used for all parts of hull connected to engine/transmission/suspension. Often vehicles use the same chassis, even though they serve completely different purposes.+*'''OP''' - Over Powered, used to describe a tank that is too powerful, or isn't balanced correctly
  
?'''Engine''' - The core of the tank, providing power and source of devastating fires. In WWII, usually rear-mounted. Petrol engines were considered more flammable than diesel engines, but when a shell hit the tank, the difference usually was not all that important.+===P===
 +*'''Peek-a-boo/Peek-a-boom''' - The act of quickly poking around a corner, shooting, and then immediately reversing back into cover.
  
?'''Fuel Tank''' - Storage of the fuel for the '''engine'''. Always source of trouble, as it is storage of highly flammable material - usually found wherever there is enough free space and still not enough, some tanks mounted also external fuel tanks. Diesel fuel is somewhat harder to catch fire than petrol, but in turn, such fire is also harder to put. Damaged fuel tank increases the risk of fire on subsequent hits.+*'''Pen''' - Short for [[Gunnery_%26_Armor_Penetration_(WoT)#Penetration_Mechanics|penetration]]. This can refer to either the penetration rating of a gun or the actual act of penetrating a vehicle with a round.
  
?'''Fenders''' - Thin metallic protection of tracks, serving mostly to catch mud flying off them.+*'''Permatrack''' - To continually immobilize an enemy by repeatedly shooting his tracks at a rate where his automatic repair rate for the suspension cannot fix them before the next round hits.
  
?'''Glacis''' - Highly sloped (at least relatively) part of front armor or (with later, all-sloped tanks) upper front armor. Sloped armor is intended to increase protection while reducing weight by using slope effect, works generally well against projectiles of similar caliber to glacis thickness.+*'''Premium Consumables''' - See '''Gold Consumables'''
  
?'''Hatch''' - Means to access crew seats in the tank. Whereas roof hatches are usually well hidden, driver's hatch is sometimes located on the tank '''glacis''' as on the T-34.+*'''Premium Rounds''' - See '''Gold Rounds'''
 +*'''Puppy Kicker''' - An overpowered tank that people play with (usually with premium rounds and consumables) to troll and boost their win rate and whose use is generally shamed upon.
  
?'''Idler Wheel''' - Part of the running gear of a tank, the idler wheel serves to propel the tracks. Damage to it can immobilize a tank. (see Wittmann's Villers-Bocage adventure) Especially important for changes in detracking mechanics in 6.4.+===R===
 +*'''Racked''' - See '''Ammo Racked'''
  
?'''Periscope''' - Periscopic devices were used to provide visibility with closed hatches without the need to have a '''vision slit''' in a tank's glacis/walls, thus removing said weak spots.+*'''RNG''' - Short for '''Random Number Generation''', the method by which shot spread and damage variance is calculated. RNG is often blamed for off-center shots or shots which do low amounts of damage. Less often, RNG is also used to refer to other random number generations.
  
?'''Schürzen''' - German name for '''Armor Skirts'''.+*'''RTB''' - Return To Base
  
?'''Sponson''' - Part of tank hull located above tracks. Often used to store ammunition, in some cases also to mount the tank's armament. This is most prominent on M3 Lee, where the main tank's armament is sponson-mounted.+*'''Rush''' - To charge an enemy or position in numbers, usually with little regard to one's own safety.
  
?'''Suspension''' - Means of suppressing vehicle shaking with various bumps on the road. In WWII, spring suspension or torsion bar suspension were usually used, though many tanks used also Christie suspension (most prominently BT series and T-34). Suspension limits how much weight can the tank carry without serious penalties to mobility.+===S===
 +*'''[[Tactics:_Scouting|Scout]]''' - A tank that attempts to spot other vehicles. '''Scouting''' is usually associated with [[Light_Tanks|light tanks]] with good radios and the ability to maintain full camo while moving (not all light tanks have this ability), although any tank can do it if necessary.
  
?'''Transmission''' - Transfers power from the engine to '''idler wheels''', includes gearbox allowing switching gears. In game treated as part of engine, that's why German and US tanks suffer front hull engine damage so often. Also cause why they are taller than T-34 family.+*'''Seal Clubber''' - An experienced player who plays in the lower tiers in order to fight new, inexperienced players. This is often done to get easy wins and increase the player's win rate. Note that the player's intention is key here. Playing low tier simply to play a tank that happens to be of low tier is not considered Seal Clubbing.
  
?'''Tracks''' - Secret of tank's mobility over broken terrain, tracks allow to cross difficult spot better than wheels. On the other hand they are fairly vulnerable to enemy fire.+*'''[[Tactics: Sidescraping and Reverse Angling|Side Scraping]]''' - A technique where a player slowly reverses into the open at a shallow angle, revealing only the heavily angled side of their tank. This technique is usually used on tanks with thick side armor or tracks in order to increase their survivability. This is an alternative to the '''Peek-a-boo''' technique listed above.
  
?'''Viewport''' - Means for the crew to see outside the tank with closed hatches. Most used methods were '''vision slits''' in earlier vehicles or later '''periscopes'''.+*'''Skin''' - A cosmetic mod that changes the appearance of an in-game texture. Skins are usually used to change the appearance of vehicles. This is different than the purchasable in-game camouflage, since it's a mod that only affects what the player sees, not what other players see.
  
?'''Vision Slit''' - '''Viewport''' built directly into vehicle's wall/front armor. Usually very lightly protected and thus vulnerable, moreover a crew member usually sits just behind them and a direct hit will incapacitate him.+*'''Sniper''' - A vehicle which positions itself far away from the front lines and takes shots at vehicles from a distance. Generally these snipers have guns with very good accuracy, usually high damage, a high [[Battle Mechanics#Camouflage|camouflage]] coefficient, and sometimes poor armor.
  
?}}+*'''Soft Stats''' - Stats that are not fixed by historical specifications and can be changed to affect game balance.
  
 +*'''Spaced Armor''' - Armor plates which are placed separately from a vehicle's main armor, with a gap in-between the two. Spaced armor provides greater protection from high explosive and high explosive anti-tank rounds, which can detonate on it before reaching a vehicle's actual armor. Tracks also behave like spaced armor.
  
?{{panel content|title=Turret/Superstructure|content=+*'''Sponson''' - A structure extending out of the side of a vehicle's hull which serves as an area to mount a gun.
  
?The fighting compartment of AFVs contains vehcle's primary armament and, usually, is located in a distinct fixed superstructure or, in case of tanks, in rotating turret. Usual crew of the fighting compartment includes vehicle commander, gunner and loader, however these functions can be combined - extreme case is for example French Hotchkiss 38H, where Commander also performed the role of gunner, loader and radio operator.+*'''Spotter''' - Any tank that spots enemy vehicles for artillery, TDs, and/or snipers, allowing them to fire beyond their own [[Battle Mechanics#View_Range|visual range]]. This can be intentional (See '''Scout''') or it can be coincidental. For example, an artillery player might say "No spotters" when a request for fire is made.
  
 +*'''Sprem/Spremmo''' - Short for Silver Premium. The term is often used pejoratively to describe indiscriminate spamming of premium rounds.
  
?'''Ammo Rack''' - ammunition storage, the function is clear: To store and to protect ammunition. However many compromises have to be made with regards to the amount of ammunition, thus ammo rack is always a weak part of any tank. Ready ammo rack, usually found in turret, was in most tanks totally unprotected and thus very vulnerable.+*'''Stock''' - The beginning state of a vehicle, before any of its modules have been unlocked and mounted. Stock tanks almost always perform worse than their upgraded counterparts.
  
?'''Armor''' - Basic attribute of tank, armor grants it protection from enemy fire. Armor has usually varying thickness and slopes and is usually split into front armor (incl. '''mantlet'''), side armor and rear armor. Turret armor is always more exposed than hull armor, especially if vehicle is fighting from hull-down positions. In case of rotating turret it also presents even more compromises than hull armor, as it influences the balance and thus turning of the turret - for example this is the reason PzKpfw IV ended war with just 50mm front turret armor.+*'''Suiscout/Suicide Scout''' - The act of scouting by immediately charging deep into the enemy lines at the beginning of the game. This is usually done with little regard to one's survival, and almost always results in the scout dying. It is rarely an effective way to scout enemy tanks, as they will often be out of range of allies, or who haven't gotten a chance to position themselves yet.
  
?'''Cupola''' - Additional small "turret" on top of superstructure/tank turret, usually reserved for commander, providing him with 360° vision. However the downside is that cupolas usually present a rather vulnerable target and their damage means incapacitation of the vehicle's commander.+*'''Support''' - Taking a secondary role to other vehicles, who are needed either to spot or draw fire from enemy vehicles. Support vehicles are often lacking in some aspect (poor armor, poor view range, etc.) but are strong in other aspects and can be very effective if combined with cooperative teammates. [[Self-Propelled_Guns|Artillery]] is an example of a vehicle class whose role is almost purely support.
  
?'''Gun''' - Main armament of AFV. For more detailed description see the '''Armament''' section. May mount a '''Muzzle Brake'''.+===T===
 +*'''TK/Team Kill''' - Killing an allied tank, whether on purpose or by accident.
  
?'''Gun Shield''' - See '''Mantlet'''.+*'''Tomato''' - A pejorative term used to describe players who have poor win rate statistics. The term is derived the the color coding used by stat-tracking websites and mods, which display low or bad statistics in red.
  
?'''Mantlet''' - Moving part of armor, attached to the gun, protecting the gap in front armor through which the gun passes. Mantlets came in different sizes and shapes - and also functions. Mantlets usually aprtially overlap front armor, though in case of Tiger I, gun shield/mantlet is THE turret front armor, same as with Sherman (76). The second extreme is Sherman (75), where originally narrow gun shied expanded to cover a weaker part of front turret armor with additional layer.+*'''Tracking/Tracked''' - Short for "de-tracking", or rendering a vehicle immobile by way of destroying its tracks.
  
?'''Muzzle Brake''' - Device redirecting part of propellant gases at the muzzle of the gun to reduce recoil. While muzzle brake can take away as much as 70% of gun recoil, thus enabling for faster target acquisition after shooting and reducing stress on vehicle, it causes other problems connected with the sound volume and muzzle blast magnitude.+*'''Tumor''' - A large, obvious weak spot in a vehicles armor that serves no functional purpose and is only a hindrance. Many cupolas and sponsons on various tanks are considered tumors.
  
?'''Turret Bustle''' - either integral part of rear turret, or additional box mounted on its outside, turret bustle usually serves either as mmunition storage (if integral) or to mount various equipment, such as radio (either internal or external), or just to store tools or equipment.+*'''Turret Ring''' - The area between a turret and the vehicle's hull that allows the two to move independently of each other. Though usually small, the turret ring is often a weak spot and damaging it can result in either slower turret traverse or jamming the turret altogether.
  
?'''Turret Ring''' - Obviously, present only with rotating turrets, turret ring covers a bearing/turret rotation mechanism. Vulnerable spot on most tanks, as armor is usually thinner than on the rest of turret and sensitive machinery/crew is just behind.+===U===
?}}+*'''Unicum/Unicorn''' - A name for one of the top players in the game, in terms of personal statistics.
  
 +===V===
 +*'''VertStab/VStab''' - Short for [[Equipment#Vertical_Stabilizer|Vertical Stabilizer]]
  
 +===W===
 +*'''Wallet Warrior''' - A [[Premium_Tanks|premium tank]] player. It can be used to describe players who buy a lot of premium tanks, or pejoratively to describe inexperienced players who buy their way into the higher tiers by using a premium tank.
  
?{{panel content|title=Armament|content=+*'''Wolfpack''' - A group of highly coordinated [[Medium_Tanks|medium]] or [[Light_Tanks|light tanks]] working together to take down single targets.
  
?'''Automatic Cannon''' - Rapid-fire weapon of 20mm or larger caliber. Used in early-war light tanks to give them edge versus their (by then) machinegun-armed opponents. However, quick shell-vs-armor race left automatic cannons rapidly behind and used only by few specialised German reconnaissance vehicles. However, automatic cannons vastly expanded in the region of anti-aircraft defense.+===X===
?Typical examples: 20mm KwK 38, 20mm TNSh+*'''XVM (eXtended Visualization Mod)''' - A popular game mod which provides a number of interface tweaks. Most popular among the mod's features is a plugin which displays the color-coded win rates and statistics of other players in the match interface. This is used to gauge the skill of other players in the match, and has lead to the creation of terms to describe players of different skill levels by the color coding of their statistics (see '''Tomato''').
  
?'''Gun''' - Generally a shot or shell-firing weapon using lower register (below 45°) for direct fire, most often falls into following categories:+===Y===
 +*'''YOLO''' - You Only Live Once. To be reckless with ones life.
  
?'''Gun, Anti-Tank''' - Self-explanatory. Antitank guns are designed with one main purpose in mind, and that is to punch holes into armored targets. The main aim of such gun is to fire a high-velocity shell at very flat trajectory and, if possible, accurately. To achieve this, antitank guns have usually long barrel (50-70 calibers or more). This however means that even HE shells have to have thick walls and thus carry often less explosives.+== Ammunition Abbreviations ==
?Many anti-tank guns started their career as something else, usually as field or anti-aircraft guns, ie applications which also needed high shell velocity and accuracy.+''See Also: [[Ammo]]''
?Typical examples: 57mm ZiS-2, 75mm PaK 39, 88mm PaK 43+
  
?'''Gun, Close Support''' - Based on the WWI experience, tanks were supposed to provide close support to attacking infantry. For that purpose, it was important to have a relatively large-caliber weapon (to get a good HE payload), but muzzle velocity was not as crucial. Thus, on the beginning of the war, most countries employed fire support tanks with a low-velocity gun or howitzer. French army even based the entire doctrine around this concept.+*'''AP''' - ''Armor Piercing'' rounds. Armor piercing rounds, as their name suggests, are designed to pierce the armor of heavily protected armored fighting vehicles. AP rounds are the standard ammunition for most direct-fire vehicles in the game, and sometimes are premium ammunition for some [[Self-Propelled_Guns|artillery]].
?Close support guns came usually in calibers from 37mm to 76mm, with rather short barrels (around 20 calibers or even less) and low muzzle velocity. Due to rapid advances in armor protection, they became obsolete very quickly and armies still using them had to deploy HEAT shells with them to keep them atleast marginally useful in combat against other armored targets.+
?Typical examples: 75mm L/24 KwK 37+
  
?'''Gun, Conical''' - Usually referred to as taper-bore or squeezebore gun, it was a special category of anti-tank guns designed to provide high penetration without the use of special (and expensive) materials such as tungsten carbide, as well as to remove range limitations of APCR projectiles. Taper-bore guns used barrel with changing diameter, from original caliber to significantly smaller one, thus reducing the cross-section and drag of the projectile to extend its effective range.+*'''APCR''' - ''Armor Piercing, Composite, Rigid'' rounds. Composite rounds are also designed to pierce armor, and are comprised of a dense, sub-caliber core surrounded by a lightweight ballistic shell. These shells have greater penetration values and higher muzzle velocities than armor piercing rounds, but react more adversely to angled armor. APCR rounds are premium ammunition for most direct-fire vehicles in the game, and are standard rounds for some higher-tier vehicles.
  
?'''Gun, Field''' - Artillery weapon, used for direct or indirect fire in lower register. Usually longer range than same caliber howitzers, in smaller calibers often firing fixed charge (fixed amount of propellant) to achieve high rates of fire, at the cost of larger dead zones. Light field guns were also often pushed to anti-tank duty, thanks to their high muzzle velocity resulting in good penetration. Conversely, obsolete antitank guns often wound up acting as field guns.+*'''HE''' - ''High Explosive'' rounds. High explosive rounds explode on impact, and their armor penetration ability is derived from their strength as explosives. They have higher alpha damage than other types of ammo, but are unreliable for penetrating thick or spaced armor. Typically, HE rounds are used for their utility for resetting caps, demolishing cover, or attacking poorly armored targets. HE rounds are standard secondary ammunition for most direct-fire vehicles in the game, and are the standard ammunition for almost all artillery.
?Typical examples: 76mm ZIS-3, 76mm PaK 36(r), 155mm M1A1+
  
?'''Gun, Tank''' - Any gun specifically modified to be mounted in a tank. Due to different priorities, even exactly same guns may often vary sigbnificantly, both in the construction of their breech and in the recoil mechanism - this is because the artillery usually has little space constraints, whereas tank turret internal volume is a very definite one. +*'''HEAT''' - ''High Explosive, Anti-Tank'' rounds. High explosive anti-tank rounds use a shaped explosive charge to sear a hole in a vehicle's armor. This means that their penetration ability is determined by the amount of explosive the round carries, rather than weight and muzzle velocity. HEAT rounds react adversely to well-angled armor, and can harmlessly pre-detonate on spaced armor. HEAT rounds are premium ammunition for some high-caliber, direct fire vehicles in the game or those that shoot APCR as standard ammunition. HEAT is also the premium ammunition for most artillery.
?As an example of "tank-specific" changes, an evolution of US 76mm M1A1C gun can be taken. The original intent was to fit a 3-inch 76mm gun M7, used in Tank Destroyers and Heavy Tank M6, into a Sherman turret, but it was soon found that neither the recoil mechanism, breech or ammunition allow easy operations int he strict confines of tank turret. A new gun was thus designed, using a new ammunition - while projectiles were the same, cartridges were shorter and fatter, to give the same volume of propellant and thus the same muzzle velocity. Thus 76mm Gun M1 was created, and after shortening the barrel it became the ubiquitous M1A1/M1A1C, capable of being mounted in tanks.+
  
?'''Gun-Howitzer''' - Artillery weapon, combining properties of field guns - long barrel, high muzzle velocity - with howitzers. Thanks to variable charge it is able to act as both, and since its advent it gradually proceeded to cancel both categories. Almost all weapons currently called "Howitzers" are, in fact, gun-howitzers.+*'''HESH''' - ''High Explosive Squash Head'' rounds. High explosive squash head rounds are rounds which spread and explosive "paste" on the surface they hit which explodes and causes spalling, wounding or killing the crew inside of the structure it hits. In-game, the realistic properties of HESH are not simulated, and HESH rounds are simply HE rounds with high penetration values (and are labeled as HE as well). HESH rounds are the premium ammunition on some high-tier vehicles (usually [[UK|British]]).
?In-game, there is what is considered the first gun-howitzer of any significance. The 152mm ML-20 gun-howitzer served not only in artillery battalions, but also as a heavy direct-fire weapon in SU-152 and ISU-152 assault guns.+
  
?'''Howitzer''' - Artillery weapon, with short barrel and low muzzle velocity, usually using separate charges. It was designed for high-register fires (above 45°) and thus to fire over hills and other obstacles. Howitzers are relatively light and share carriages with smaller guns - for example the carriages for US 155mm Field Gun and 8" Howitzer were the same.+==Vehicle Shorthand (Guide)==
?Many countries thus used howitzers as a relatively simple way to increase tank firepower against soft target, to be used in assault guns and close support tanks. Because such vehicles had only a limited use against tanks, they were usually attached to tank units as support only, or concentrated in specialised units.+
?Typical examples: 105mm M4 Howitzer, 10.5cm Sturmhaubitze, 122mm M-30S.+
  
?'''KwK''' - ''Kampfwagen Kanone'', German for ''Tank Gun''.+In battle there often isn't time to type full names. Many players don't know how to touch-type, for one thing, and battle doesn't allow much time to begin with.
  
?'''PaK''' - ''Panzerabwehr Kanone'', German for ''Anti-tank Gun''. 
  
?'''StuH''' - ''SturmHaubitze'', German for "Assault Howitzer", ''Close support gun'' created by mounting a howitzer in an armored vehicle.+1) It's very typical in battles for players to refer to specific vehicles in shorthand. This is often done by only listing the model number. For example, "212" instead of "Object 212". If you aren't sure, you can review the list of tanks in the battle on the side of the screen in detail by pressing the Tab key. Once you familiarize yourself with most of the tank names, you shouldn't have any problems. Shorthand may vary somewhat according to the tanks in the battle. For instance if there were VK 30.01 (H)'s in the battle, but no VK 30.01 (P)'s, a player may leave off the H and just say "3001". Some other examples:
  
?'''StuK''' - ''SturmKanone'', German for "Assault Gun", ie weapon specifically designed to be mounted in ''Sturmgeschütz''.+* '''212''' instead of [[Object 212]]
 +* '''3001H''' instead of [[VK 30.01 (H)]]
 +* '''1S''' instead of [[KV-1S]] (Do not confuse the "1" with an "I")
  
?}} 
  
?{{panel content|title=Ammunition|content=+2) Another common tendency, especially when talking to friendlies, is to only use the prefix. For example, if you're the only VK model on the team, players will most likely refer to you as "VK" instead of by your tank's model number. AMX, KV, and M4 are other common prefixes used.
  
?'''AP''' - ''Armor Piercing'', ammunition type dedicated to penetrating enemy armor and thus disabling a tank. Often used as blanket term covering all various kinetic energy full-bore projectiles, "classic" AP shot was made of solid metal with no filler nor composite structure, relying only on its mass to penetrate and do sufficient damage to the enemy tank. While most WWII countries used ''APHE'', the United Kingdom preferred to use solid shot and while theoretically tests showed some difference in the internal damage of target tank, in real condition it usually did not matter. 
  
?'''APBC''' - ''Armor Piercing, Ballistic Cap'', variant of ''AP''/''APHE''. Penetratiojn-optimised shape of AP projectile was not the most aerodynamic, especially with blunt-nosed projectiles (such as 122mm BR-471B). To improve aerodynamics and thus long-range stability, ballistic cap from a light metal was added to the projectile.+3) Models that don't have numbers and have unique names are often shortened. Some examples:
  
?'''APC''' - ''Armor Piercing, Capped'', ammunition type designed for better penetration of face-hardened armor. Shell nose was covered with a soft cap that deformed upon impact, distributing energy to larder part of the shell so the nose did not shatter. APC shells often showed less penetration against homogenous armor, but performed better against hardened one. Cap also, in some cases, eased penetration of sloped armor.+* '''Ferdi''' instead of [[Ferdinand]]
 +* '''BatChat''', or just '''Bat''', instead of [[Bat Chatillon 25 t]]
 +* '''Patton''' instead of [[M46 Patton]]
  
?'''APCBC''' - ''Armor Piercing, Capped, Ballistic Cap'' - combining ''APC'' and ''APBC'' advantages, APCBC provided both long-range stability of APBC and good perdormance vs. hard armor of APC. Used by most armies of WWII except for the USSR, where APBC with blunt-nosed penetrator was preferred. 
  
?'''APCR''' - ''Armor Piercing, Composite, Rigid'', basic ''subcaliber'' armor-piercing ammunition. APCR body consisted of a penetrator, with significantly smaller diameter than the bore, and of light metal casing around it, to fill up the bore. The light metal part was non-detacheable. Lighter mass gave the projectile higher muzzle velocity and higher penetration, however small sectional density gave by light weight, but full bore diameter, caused high drag and APCR lost velocity rapidly. APCR was used by all major players in WWII.+4) Likewise, players might shorten a name using initials, such as:
  
?'''APCNR''' - ''Armor Piercing, Composite, Non-Rigid'', British designation for ''APSB''.+* '''JT''' - Nickname for the [[Jagdtiger]]
  
?'''APDS''' - ''Armor Piercing, Discarding Sabot'', evolution of APCR projectiles. The main difference was that upon leaving the muzzle, lightweight sabot fell off the projectile and only the subcaliber penetrating core continued towards the target. this solved the drag issues of APCR, even though it required higher degree of accuracy during production. First massively used by British 6pdr and 17pdr guns, early APDS witnessed accuracy problems. 
  
?'''APHE''' - ''Armor Piercing, High Explosive'', ''AP'' shell with a small HE filler to enhance damage after penetration. Theoretically sound, HE often failed to ignite and cavity for HE often compromised the structural integrity of projectile.+5) Sometimes a player may simply not have time to even worry about identifying you specifically and say "VK" even though there are four VKs on your team. For example, "VK behind you!". Usually this is done because the player typing doesn't know your model number and doesn't have time to look. However, in most situations this should be avoided because in this example, it would confuse the other three VKs, possibly getting them killed as they look behind them for enemies that aren't there.
?Usually only ''AP'' is used, as most armies used APHE and it was rather pointless to distinguish between the two types.+
  
?'''APFSDS''' - ''Armor Piercing, Fin-Stabillised, Discarding Sabot'', further development of ''APDS''. Not fitting in the WoT timeframe.+== Vehicle Nicknames ==
  
?'''APSB''' - ''Armor Piercing, Squeeze-Bore'', ammunition for conical/squeezebore/taper-bore guns. A penetrator is surrounded by a jacket of light, soft metal, which is squeezed by the conical portion of gun bore. this served to achieve very high muzzle velocities - comparable with APCR or APDS - while reducing the main problem of APCR, ie high drag. However it also presented large problems with gun barrel wear, as the conical part was hard to produce and had to be replaced very often. This, along with need for rare metals for the ammunition and with serious limit of other uses of the gun due to difficulties with HE ammunition, lead to suspension of the concept except specialised units, where light weight was critical, such as German 28mm sPzB.41 or British Littlejohn adapter for 2 pdr gun.+A number of vehicles in the game have been given nicknames by the community. These names are either derived from their distinguishing characteristics or are made to shorten their longer technical names. Only a few are nicknames that were used in real life. This is not intended to be a comprehensive list of every nickname in the game.
  
?'''HE''' - ''High Explosive'', generally used term for any shell whose primary damage mechanism comes from an explosion of its charge, as opposed to kinetic damage done by AP shells. There are multiple kinds of HE projectile, the most often used is probably ''HE-Frag''. In its basic sense, pure HE shell would have only thin walls and would create little fragmentation, relying on blast to do the damage - thus, HE shells were often designed against hardened positions etc. However, practice showed that HE-Frag can be almost as effective as pure HE, while having more effect against soft targets, and as He-Frag took over the role, it took over the designation as well.+<table style="width: 50%;border-spacing: 0;padding: 0;float: left;box-sizing: padding-box;">
 +<tr><td style="padding: 5px;">
 +===[[USSR]]===
 +*[[Tank:MS-1|MS-1]] - Potato Launcher
 +*[[Tank:SU-18|SU-18]] - Lego Duplo
 +*[[Tank:BT-SV|BT-SV]] - Hovercraft, Spaceship, Duck (''Not to be confused with [[AMX 40|AMX 40, the French Duck]]'')
 +*[[Tank:ISU-152|ISU-152]] - Troll Cannon (''When using the BL-10 gun'')
 +*[[Tank:KV-1s|KV-1S]] - KV-1 Sport
 +*[[Tank:KV2|KV-2]] - Derp King, Pinocchio (''With 107mm gun''), Toothpick (''With 107mm gun'')
 +*[[Tank:KV4|KV-4]] - KV-4tress
 +*[[Tank:KV-5|KV-5]] - R2D2 (''Refers to the radioman's cupola'')
 +*[[Tank:LTP|LTP]] - Learn to Play
 +*[[Tank:SU-14-1|SU-14-1]] - Convertible, Fail Boat
 +*[[Tank:SU-14-2|SU-14-2]] - School Bus, Scum Bus
 +*[[Tank:S-51|S-51]] - Finger of God, Unicorn, Boner
 +*[[Tank:SU100Y|SU-100Y]] - The Barn, Box Tank
 +*[[Tank:T-127|T-127]] - Beer Can
 +*[[Tank:T150|T-150]] - The Brick
 +*[[Tank:IS-7|IS-7]] - Clown Face (''See back of turret'')
 +*[[Tank:Object_212|212A]] - Magic Schoolbus
 +<tr><td style="padding: 5px;">
  
?'''HE-Frag''' - ''High Explosive-Fragmentation'' shells carry less explosive than pure ''HE'', but their thicker shell casing allows for higher muzzle velocities and creates more fragments. Modern HE-Frag often use pre-fragmented shell casing to increase effect in the target zone.+===[[Germany]]===
 +*[[Tank:Auf_Panther|Aufklärungspanzer Panther]] - Awesome Panther, Awkward Panther, Awful Panther, Alpha Panther, Alphabet Panther, Something Panther
 +*[[Tank:DW_II|Durchbruchswagen 2]] - Douchewagen, HerpDerpWagen, Dungwagon, Dankwagon
 +*[[Tank:E-25|E 25]] - Cockroach
 +*[[Tank:G_Panther|G.W.Panther]] - Dracula
 +*[[Tank:Hetzer|Hetzer]] - Hurtzer
 +*[[Tank:JagdPzIV|Jagdpanzer IV]] - Flatpanzer
 +*[[Tank:Ltraktor|Leichttraktor]] - Loltraktor
 +*[[Tank:Pro_Ag_A|Leopard Prototyp A]] - Leo Proto, Leopard PTA, Leopard Junior
 +*[[Tank:Lowe|Löwe]] - Slöwe
 +*[[Tank:H39_captured| Pz.Kpfw. 38H 735 (f)]] - Micro [[Tank:Maus|Maus]]
 +*[[Tank:B-1bis_captured|Pz.Kpfw. B2 740 (f)]] - Mini [[Tank:Maus|Maus]]
 +*[[Tank:PzIII_IV|Pz.Kpfw. III/IV]] - Paper Panzer
 +*[[Tank:Pz_IV_AusfH|PZ.Kpfw. IV Ausf.H]] - Toaster
 +*[[Tank:PzIV_schmalturm|Pz.Kpfw. IV Schmalturm]] - Darth Vader, Vaderturm
 +*[[Tank:PzVIB_Tiger II|Pz.Kpfw. VI B Tiger II]] - King Tiger, KT
 +*[[Tank:Pz_Sfl_IVc|Pz.Sfl. IVc]] - Toaster, Flaktoaster, Flak Bus, Panzer Syphilis, Panzer Soufflé
 +*[[Tank:G22_Sturmpanzer_II|Sturmpanzer II]] - Fake Alecto, Swimming pool, Convertible, Lunch box
 +*[[Tank:G103_RU_251|Spähpanzer Ru 251]] - Speedpanzer, Bugatti Veyron, Leopard Lite, Flying paper box
 +*[[Tank:VK3002M|VK 30.02 (M)]] - Manther, Panther Junior
 +*[[Tank:VK4502P|VK 45.02 (P) Ausf. B]] - Maus Junior, Shoe
 +*[[Tank:VK7201|VK 72.01 (K)]] - Failöwe
 +*[[Tank:VK3002DB_V1|VK 30.01 (D)]] - Mercedes E-Class
 +*[[Tank:VK3002DB|Vk 30.02 (D)]] - Mercedes S-Class
 +*[[Tank:E-100|E 100]] - Facist box
 +*[[Tank:RhB_Waffentrager|Rhm.-Borsig Waffenträger]] - Waffletruck, Rhoomba, Rombus, Borsig
 +*[[Tank:Waffentrager_IV|Waffenträger auf Pz. IV]] - Waffletractor Pz IV, Waffle IV
 +*[[Tank:Waffentrager_E100|Waffenträger auf E 100]] - Waffletractor E100, WTF, Waifu, Waffle Iron, WaffleTraktor, WTF 100, Paper head, Galvatron
 +*''"Waffle Tosser", "Waffletractor", "Waffletruck" and "Wafflemaker" are common nicknames used for Waffenträger type tanks.''
 +*''"Panzer Syphilis" are common nicknames for the ''Panzerkampfwagen Selbstfahrlafette'' family of tanks.''
 +</td></tr>
 +</table>
 +<table style="width: 50%;border-spacing: 0;padding: 0;float: right;box-sizing: padding-box;">
 +<tr><td style="padding: 5px;">
  
?'''HEAT''' - ''High Explosive, Anti-Tank'', armor-piercign projectiles using hollow charge effect. Cup-shaped charge forms a thin jet of gases or of HEAT liner material, that travels at very high velocity. Contrary to kinetic energy AP, HEAT maintains the same penetration regardless of the shell velocity, so it was a popular choice for low-velocity guns and howitzers. However, WWII HEAT was often prone to failure and had usually short range. On the other hand it was cheap to produce - by the war's end, German tanks often carried a significant portion of their ammunition load in HEAT, replaing both AP and HE shells.+===[[USA]]===
 +*[[Tank:M3_Grant|M3 Lee]] - Quasimodo
 +*[[Tank:M4A3E8_Sherman|M4A3E8]] - Easy 8
 +*[[Tank:M4A3E2_Sherman_Jumbo|M4A3E2]] - Jumbo
 +*[[Tank:M48A1|M48A1]] - Fatton
 +*[[Tank:M6A2E1|M6A2E1]] - Mutant 6, Unicorn, Big head, Alien
 +*[[Tank:M7_med|M7]] - Bathtub
 +*[[Tank:T7_Combat_Car|T7 Combat Car]] - Clown Car
 +*[[Tank:T18|T18]] - Dwarf, Capitalist box
 +*[[Tank:T28_Prototype|T28 Prototype]] - Proto
 +*[[Tank:T92|T92]] - Nuclear Launcher, Uncle Sam's Orbital Cannon, The Fist of Capitalism
 +*[[Tank:T95|T95]] - Doom Turtle, Turtle
 +*[[Tank:A85_T110E3|T110E3]] - Potato
 +*[[Tank:A63_M46_Patton_KR|M46 Patton KR]] - Korean Tiger, Ripper Patton, Hello Kitty
 +</td></tr>
 +<tr><td style="padding: 5px;">
  
?'''Hlgr''' - ''Hohlladunggranate'', German designation for ''HEAT''. +===[[France]]===
 +*[[Tank:_105_leFH18B2|105 leFH18B2]] - Leafblower, Lefuck, That Unpronounceable French SPG
 +*[[Tank:AMX40|AMX 40]] - The Duck, Duck related (''Not to be confused with [[BT-SV|BT-SV, the Russian Duck]]'')
 +*[[Tank:Bat_Chatillon25t|Bat.-Châtillon 25 t]] - Batchat, Batmobile, Bat related
 +*[[Tank:Bat_Chatillon155_58|Bat.-Châtillon 155 58]] - Batchat Arty
 +*[[Tank:FCM_36Pak40|FCM 36 Pak 40]] - Win Bot, Fake Marder
 +*[[Tank:S35_CA|S35 CA]] - Bathtub, Bathtube, Hot Tub
 +*[[Tank:AMX_13F3AM|AMX 13 F3 AM]] - Lawnmower, Vacuum cleaner, Silver Arrow (In resemblance to the [https://upload.wikimedia.org/wikipedia/commons/7/74/1971-05-29_Vic_Elford%2C_Porsche_908-3_%28Hatzenbach%29.jpg Porsche 908])
 +*[[Tank:Lorraine39_L_AM|Lorraine 39L AM]] - The Lame
 +*[[Tank:AMX_Ob_Am105|AMX 105 AM mle. 47]] - The Super Lame
 +*[[Tank:BDR_G1B|BDR G1 B]] - Steel Potato
 +*[[Tank:Lorraine40t|Lorraine 40 t]] - Lorry
 +</td></tr>
 +<tr><td style="padding: 5px;">
  
?'''HVAP''' - ''High Velocity Armor Piercing'', US designation for ''APCR'' projectiles.+===[[UK]]===
 +*[[Tank:GB71_AT_15A|AT 15A]] - AT-AT
 +*[[Tank:GB11_Caernarvon|Caernarvon]] - Carnivore, Carnie
 +*[[Tank:GB21_Cromwell|Cromwell]] - Crommie, Crom
 +*[[Tank:GB85_Cromwell_Berlin| Cromwell B]] - Bromwell, Crombie
 +*[[Tank:GB48_FV215b_183|FV215b (183)]] - Death Star, HESH Star
 +*[[Tank:GB83_FV4005|FV4005 Stage II]] - Death Star II
 +*[[Tank:GB77_FV304|FV304]] - Bert The Avenger, Bert, Berty, shoebox
 +*[[Tank:GB17_Grant_I|Grant]] - Lend Lee
 +*[[Tank:GB63_TOG_II|TOG II*]] - XP Piñata, Landship, TOGboat, HotTOG, Train, Bus, HMS TOG, Royal Navy,TOGboggan, Whale, Land-whale, TOG puns
 +</td></tr>
 +<tr><td style="padding: 5px;">
  
?'''Pzgr''' - ''Panzergranate'', German designation of kinetic energy (''AP'') projectiles. Usual designation for most frequently used shells was Pzgr.39 (''APCBC'') and Pzgr.40 (''APCR'').+===[[China]]===
 +*[[Tank:Ch01_Type59|Type 59]] - Printing Press, Chinese Knockoff
 +*[[Tank:Ch16_WZ_131|WZ-131]] - Wheezy, Wheezie, Double-u-zed, Wheezy Mk I
 +*[[Tank:Ch17_WZ131_1_WZ132|WZ-132]] - Wheezy Mk II
 +*[[Tank:Ch18_WZ-120|WZ-120]] - Wheezy 59, Fake Type, Wheezy 120
 +*[[Tank:Ch03_WZ-111|WZ-111 1-4]] - Wheezy 414, Wheezy 111 Senior
 +*''The nickname "Wheezy" is often used for all the Chinese tanks that start with "WZ" in their names, such as the WZ-120 and WZ-111''
 +</td></tr>
 +<tr><td style="padding: 5px;">
  
?'''Sprgr''' - ''Sprenggranate'', German designation for ''HE'' or ''HE-Frag'' shells.+===[[Japan]]===
 +*[[Tank:NC27|Renault Otsu]] - Rotten Sushi
 +*[[Tank:Chi_To|Type 4 Chi-To]] - Cheeto, Snack Tank
 +*[[Tank:Chi_Ri|Type 5 Chi-Ri]] - Cheery
 +*[[Tank:Ke_Ho|Type 5 Ke-Ho]] - Keyhole
 +*[[Tank:Te_Ke|Type 97 Te-Ke]] - Tiki Torch
 +*[[Tank:J26_Type_89|Type 89 I-Go/Chi-Ro]] - Ego
 +*[[Tank:J28_O_I_100|O-Ni]] - Oni, Demon, Onii-chan
 +*[[Tank:J27_O_I_120|O-Ho]] - Santa Claus
 +*[[Tank:J23_Mi_To|O-I Exp.]] - O-I Junior
 +*[[Tank:ST_B1|STB-1]] - Set-top box
 +</td></tr>
 +<tr><td style="padding: 5px;">
  
?'''Subcaliber''' - General designation for any shell or shot whose diameter (or diameter of the penetrator) is significantly smaller than the caliber. Generally in game you can encounter ''APCR'' and ''HVAP'' projectiles.+===[[Czechoslovakia]]===
 +*[[Tank:Cz06_Kolohousenka|Kolohousenka]] - Kolo, Ice Cooler, Boob-box, Mobile Home, K-House
 +*[[Tank:Cz04_T50_51|Škoda TVP T 50/51]] - Bat-Chat Destroyer
 +*''The name "Škoda" is commonly often use in Czech tanks by Škoda Works like Škoda T 24, Škoda T 25, Škoda T 40, and Škoda T 50''
 +</td></tr></table>
  
?}}+{{clear}}
?}}+[[Category:Tutorials/Guides]]
?[[category:Tutorials/Guides]]+{{#gw_breadcrumbs:Tank}}

Version actuelle en date du 25 février 2016 à 20:41

GlossaryIcon.png

This list will attempt to explain some of the more common jargon found within WoT that is not always readily apparent to the newer player.

General Terms (by letter)

Numerical

  • 1 shot/1 shotted - To kill or be killed with one shot. This can refer to being killed by one shot from full health or limited health (ie - "That tank can be 1 shotted from his current health").
  • Number (in reference to a gun) - It is common for players to refer to a gun by its caliber and length. For instance, players commonly refer to the 8.8 cm PaK 36 L/56 as the short 88 and the 8.8 cm KwK L/71 as the long 88.

A

  • Alpha - The amount of damage that a gun does in a single shot.
  • Ammo Racking - Either damaging a vehicle's ammo rack or destroying it completely by way of detonating its ammo rack.
  • Armor Skirts - Additional armor plates designed to give a tank additional protection, usually placed on the sides over the tracks. See "Spaced Armor".
  • Autoloader - An automatic loading system which allows for a tank to fire multiple shots in succession without a long pause for a reload. Vehicles equipped with autoloaders typically have magazines holding three to eight shots with short load times in-between. Once this magazine has been expended, the vehicle must reload the entire magazine, which usually takes much longer. These are not to be confused with autocannons, which are similar but have a few different characteristics.
  • Autocannon - An autocannon is a low caliber weapon capable of fully automatic fire (burst-fire in the game), but unlike machine guns, they fire shells instead of bullets. Used in early-war light tanks to give them an edge versus their (at the time) machine gun-armed opponents. However, autocannons rapidly fell behind in the shell-vs-armor race and quickly became used only by a few specialized German reconnaissance vehicles. However, autocannon use vastly expanded in the region of anti-aircraft defense.

B

  • Bounce - A shot that ricocheted off of or failed to penetrate another vehicle.
  • Brawling - Close-range, head-to-head fighting. Vehicles which are proficient at brawling are referred to as brawlers. Heavy tanks are most commonly associated with brawling, although it's not uncommon for medium tanks or certain kinds of tank destroyers to do this also. Brawling is different from close-range flanking, which involves attacking another vehicle from its sides or rear rather than head-on.
  • Buff - Increasing the effectiveness of a tank, module, or game mechanic by the game developers to compensate for game imbalance.

C

The IS has a large commander's cupola on top of its turret.
  • Caliber - The diameter (usually expressed in centimeters, millimeters or inches) of a gun or the rounds it fires.
  • Camping - Sitting stationary in one spot waiting for enemies to come. Though many vehicles need to be played passively, the term is usually used pejoratively to refer to playing passively in a way that is selfish and doesn't contribute to the team's effort. A player who does this is known as a camper.
  • Cap - The capture point. Cap or capping typically used as a verb referring to the act of capturing the capture point. It's typically referred to as the Flag when referring to it as a noun.
  • Carry - When one tank or group of tanks win a game for their team with little to no help from them.
  • Critical Hit/Crit - A shot that damages a module or crew member. A critical hit may or may not do damage to the actual tank and subtract hit points (ie, when a shell hits a vehicle's gun without hitting the vehicle itself).
  • Cupola - An elevated (usually either cylindrical or conical) structure on top of a vehicle's hull or turret which a vehicle's commander or other crew member uses to see out of the tank. These structure tend to stick out from the roof of most vehicles, and are often weak spots in their armor.

D

The various elements of a tank track
  • Derp Gun - A short, inaccurate, high-damage gun with a very long reload time that typically fires high-explosive (HE) ammuntion. Most derp guns are low-velocity howitzers, and get their name from their relative easiness to use and low skill shelf.
  • DPM - Short for Damage Per Minute, a count of a gun's potential damage over a minute of sustained fire. DPM can be found by multiplying a gun's alpha damage by it's rate of fire (in rounds per minute). Guns with higher DPM can theoretically do more damage in less time than guns with low DPM.
  • Drive Wheel - The sprocket in a tracked vehicle's suspension that provides power from the engine and drives the tracks. These wheels are usually positioned at either the front or rear of the tracks, with the unpowered idler wheel on the other end. The drive wheels and idler wheels are usually the best place to shoot a vehicle in order to track it.

F

  • Face Hugging - Driving a vehicle up to an enemy and pressing the front of vehicle against it. This is most commonly done on heavily armored tank to either make the enemy panic or conceal a weak spot low on the vehicle's hull (such as a weak lower glacis).
  • Finger of God - Large-caliber SPGs which have the potential to one-hit vehicles or deal large amounts of damage to a vehicle in one hit.
  • Flanker - A tank which can use its speed and maneuverability to attack the unprotected sides or rear of enemy vehicles. Flankers exploit holes in an enemy team's defenses to attack its tanks from different angles.

G

  • Gold Consumables - Consumables that can be purchased with in-game gold or a higher credit price than regular consumables. These consumables are often upgraded version of the cheaper standard consumables and are individually referred to as gold versions of these consumables (ie - a Large First Aid Kit may be called a Gold First Aid Kit).
  • Gold Round - Ammunition which can be purchased for in-game gold or a higher credit price than regular rounds. These rounds provide some sort of enhanced capability (usually penetration) verses regular rounds, and usually take the form of HEAT or APCR (although some guns fire APCR as standard ammunition). Firing gold rounds is sometimes referred to as shooting gold.
  • Grinding- Repeatedly playing games in order to earn experience or credits to use on unlocking higher tier tanks.
  • Glacis Plate - Describes the sloped front-most section of the hull of a vehicle. In a head-on-head armored engagement, the glacis is the largest and most obvious target available to an enemy gunner. On many vehicles, the lower half of the glacis (the lower glacis) is a weak spot.
  • Gun Elevation - The gun's maximum angle above horizontal (i.e. aiming up).
  • Gun Depression - The gun's maximum angle below horizontal (i.e. aiming down).
  • Gun Handling - A gun's overall aiming characteristics. Guns with short aim times, good accuracy, and low aim dispersion caused by moving and shooting are considered to have good gun handling.

H

  • Hard Stats - Stats that are fixed by historical values and usually cannot be changed for the sake of game balance (ie - a tank's size or armor thickness).
  • HUD - Short for Heads up Display.
  • Hull Down - A position where a vehicle's hull or lower hull is behind a hill crest or other obstacle, leaving only its turret or superstructure exposed. This is usually done on tanks with strong turrets or superstructures to increase their survivability.

I

  • Idler Wheel - The unpowered front or real wheel of a tracked vehicle's tracks. This wheel is usually on the opposite end of the drive wheel, and is an area to aim for when attempting to de-track a vehicle.

L

  • Lemming Train - When most (or all) of the vehicles in one team attack one flank and leave the others undefended. This is usually a poor strategy, and leads to most of the people in the lemming train getting killed because of poor coordination.
  • Lit - Another word for "spotted". Spotting can also be referred to as lighting enemy tanks.
  • LL - Short for Lend Lease. A tank that was built by one nation and provided to another under the Lend-Lease Act during World War II. For example, "Matilda LL" refers to the Matilda with a Soviet crew as opposed to the British Matilda.

M

The T34 has a thick gun mantlet protecting the front of its turret.
  • Mantlet/Gun Mantlet - The moving part of armor attached to a vehicle's gun. The gun mantlet acts as spaced armor, and is often very thick and difficult to penetrate (although lack of armor behind a gun mantlet can make it a weak spot on some tanks).
  • Mod (game modification) - Short for modification. A mod changes the game's visuals, sound, or interface. Mods can be either legal or illegal depending on what they do.
  • Mod (staff) - Short for moderator, a staff member who regulates the community.
  • Muzzle Velocity - The speed at which a round leaves the gun barrel. The penetration ability of armor piercing and armor piercing, composite, rigid rounds is greatly affected by muzzle velocity.

N

  • Nerf - Decreasing the effectiveness of a tank, module, or game mechanic by the game developers to compensate for game imbalance.
  • Newb - A truly new player who is inexperienced and learning the game.
  • Noob - A tanker, who, because of their inexperience, irritates other team members. Also used to refer to experienced players who just made a mistake that a new player would be likely to make (e.g. "Come on <Player>, stop being a noob!").
  • Normalization - An effect that causes AP and APCR shells angle verses a plate of armor to decrease upon impact. This gives these shells a greater chance to penetrate armor which is well angled.
  • NS - Short for "nice shot".

O

  • o7, <O or o> - Salute emoticon, often used to greet friends or used as a friendly gesture.
  • Overmatching - A mechanic which gives AP and APCR shells an increased chance to penetrate well angled armor which is half the thickness of their caliber size as well as the ability to penetrate armor a third of their caliber size at any angle.
  • OP - Over Powered, used to describe a tank that is too powerful, or isn't balanced correctly

P

  • Peek-a-boo/Peek-a-boom - The act of quickly poking around a corner, shooting, and then immediately reversing back into cover.
  • Pen - Short for penetration. This can refer to either the penetration rating of a gun or the actual act of penetrating a vehicle with a round.
  • Permatrack - To continually immobilize an enemy by repeatedly shooting his tracks at a rate where his automatic repair rate for the suspension cannot fix them before the next round hits.
  • Premium Consumables - See Gold Consumables
  • Premium Rounds - See Gold Rounds
  • Puppy Kicker - An overpowered tank that people play with (usually with premium rounds and consumables) to troll and boost their win rate and whose use is generally shamed upon.

R

  • Racked - See Ammo Racked
  • RNG - Short for Random Number Generation, the method by which shot spread and damage variance is calculated. RNG is often blamed for off-center shots or shots which do low amounts of damage. Less often, RNG is also used to refer to other random number generations.
  • RTB - Return To Base
  • Rush - To charge an enemy or position in numbers, usually with little regard to one's own safety.

S

  • Scout - A tank that attempts to spot other vehicles. Scouting is usually associated with light tanks with good radios and the ability to maintain full camo while moving (not all light tanks have this ability), although any tank can do it if necessary.
  • Seal Clubber - An experienced player who plays in the lower tiers in order to fight new, inexperienced players. This is often done to get easy wins and increase the player's win rate. Note that the player's intention is key here. Playing low tier simply to play a tank that happens to be of low tier is not considered Seal Clubbing.
  • Side Scraping - A technique where a player slowly reverses into the open at a shallow angle, revealing only the heavily angled side of their tank. This technique is usually used on tanks with thick side armor or tracks in order to increase their survivability. This is an alternative to the Peek-a-boo technique listed above.
  • Skin - A cosmetic mod that changes the appearance of an in-game texture. Skins are usually used to change the appearance of vehicles. This is different than the purchasable in-game camouflage, since it's a mod that only affects what the player sees, not what other players see.
  • Sniper - A vehicle which positions itself far away from the front lines and takes shots at vehicles from a distance. Generally these snipers have guns with very good accuracy, usually high damage, a high camouflage coefficient, and sometimes poor armor.
  • Soft Stats - Stats that are not fixed by historical specifications and can be changed to affect game balance.
  • Spaced Armor - Armor plates which are placed separately from a vehicle's main armor, with a gap in-between the two. Spaced armor provides greater protection from high explosive and high explosive anti-tank rounds, which can detonate on it before reaching a vehicle's actual armor. Tracks also behave like spaced armor.
  • Sponson - A structure extending out of the side of a vehicle's hull which serves as an area to mount a gun.
  • Spotter - Any tank that spots enemy vehicles for artillery, TDs, and/or snipers, allowing them to fire beyond their own visual range. This can be intentional (See Scout) or it can be coincidental. For example, an artillery player might say "No spotters" when a request for fire is made.
  • Sprem/Spremmo - Short for Silver Premium. The term is often used pejoratively to describe indiscriminate spamming of premium rounds.
  • Stock - The beginning state of a vehicle, before any of its modules have been unlocked and mounted. Stock tanks almost always perform worse than their upgraded counterparts.
  • Suiscout/Suicide Scout - The act of scouting by immediately charging deep into the enemy lines at the beginning of the game. This is usually done with little regard to one's survival, and almost always results in the scout dying. It is rarely an effective way to scout enemy tanks, as they will often be out of range of allies, or who haven't gotten a chance to position themselves yet.
  • Support - Taking a secondary role to other vehicles, who are needed either to spot or draw fire from enemy vehicles. Support vehicles are often lacking in some aspect (poor armor, poor view range, etc.) but are strong in other aspects and can be very effective if combined with cooperative teammates. Artillery is an example of a vehicle class whose role is almost purely support.

T

  • TK/Team Kill - Killing an allied tank, whether on purpose or by accident.
  • Tomato - A pejorative term used to describe players who have poor win rate statistics. The term is derived the the color coding used by stat-tracking websites and mods, which display low or bad statistics in red.
  • Tracking/Tracked - Short for "de-tracking", or rendering a vehicle immobile by way of destroying its tracks.
  • Tumor - A large, obvious weak spot in a vehicles armor that serves no functional purpose and is only a hindrance. Many cupolas and sponsons on various tanks are considered tumors.
  • Turret Ring - The area between a turret and the vehicle's hull that allows the two to move independently of each other. Though usually small, the turret ring is often a weak spot and damaging it can result in either slower turret traverse or jamming the turret altogether.

U

  • Unicum/Unicorn - A name for one of the top players in the game, in terms of personal statistics.

V

W

  • Wallet Warrior - A premium tank player. It can be used to describe players who buy a lot of premium tanks, or pejoratively to describe inexperienced players who buy their way into the higher tiers by using a premium tank.
  • Wolfpack - A group of highly coordinated medium or light tanks working together to take down single targets.

X

  • XVM (eXtended Visualization Mod) - A popular game mod which provides a number of interface tweaks. Most popular among the mod's features is a plugin which displays the color-coded win rates and statistics of other players in the match interface. This is used to gauge the skill of other players in the match, and has lead to the creation of terms to describe players of different skill levels by the color coding of their statistics (see Tomato).

Y

  • YOLO - You Only Live Once. To be reckless with ones life.

Ammunition Abbreviations

See Also: Ammo

  • AP - Armor Piercing rounds. Armor piercing rounds, as their name suggests, are designed to pierce the armor of heavily protected armored fighting vehicles. AP rounds are the standard ammunition for most direct-fire vehicles in the game, and sometimes are premium ammunition for some artillery.
  • APCR - Armor Piercing, Composite, Rigid rounds. Composite rounds are also designed to pierce armor, and are comprised of a dense, sub-caliber core surrounded by a lightweight ballistic shell. These shells have greater penetration values and higher muzzle velocities than armor piercing rounds, but react more adversely to angled armor. APCR rounds are premium ammunition for most direct-fire vehicles in the game, and are standard rounds for some higher-tier vehicles.
  • HE - High Explosive rounds. High explosive rounds explode on impact, and their armor penetration ability is derived from their strength as explosives. They have higher alpha damage than other types of ammo, but are unreliable for penetrating thick or spaced armor. Typically, HE rounds are used for their utility for resetting caps, demolishing cover, or attacking poorly armored targets. HE rounds are standard secondary ammunition for most direct-fire vehicles in the game, and are the standard ammunition for almost all artillery.
  • HEAT - High Explosive, Anti-Tank rounds. High explosive anti-tank rounds use a shaped explosive charge to sear a hole in a vehicle's armor. This means that their penetration ability is determined by the amount of explosive the round carries, rather than weight and muzzle velocity. HEAT rounds react adversely to well-angled armor, and can harmlessly pre-detonate on spaced armor. HEAT rounds are premium ammunition for some high-caliber, direct fire vehicles in the game or those that shoot APCR as standard ammunition. HEAT is also the premium ammunition for most artillery.
  • HESH - High Explosive Squash Head rounds. High explosive squash head rounds are rounds which spread and explosive "paste" on the surface they hit which explodes and causes spalling, wounding or killing the crew inside of the structure it hits. In-game, the realistic properties of HESH are not simulated, and HESH rounds are simply HE rounds with high penetration values (and are labeled as HE as well). HESH rounds are the premium ammunition on some high-tier vehicles (usually British).

Vehicle Shorthand (Guide)

In battle there often isn't time to type full names. Many players don't know how to touch-type, for one thing, and battle doesn't allow much time to begin with.


1) It's very typical in battles for players to refer to specific vehicles in shorthand. This is often done by only listing the model number. For example, "212" instead of "Object 212". If you aren't sure, you can review the list of tanks in the battle on the side of the screen in detail by pressing the Tab key. Once you familiarize yourself with most of the tank names, you shouldn't have any problems. Shorthand may vary somewhat according to the tanks in the battle. For instance if there were VK 30.01 (H)'s in the battle, but no VK 30.01 (P)'s, a player may leave off the H and just say "3001". Some other examples:


2) Another common tendency, especially when talking to friendlies, is to only use the prefix. For example, if you're the only VK model on the team, players will most likely refer to you as "VK" instead of by your tank's model number. AMX, KV, and M4 are other common prefixes used.


3) Models that don't have numbers and have unique names are often shortened. Some examples:


4) Likewise, players might shorten a name using initials, such as:


5) Sometimes a player may simply not have time to even worry about identifying you specifically and say "VK" even though there are four VKs on your team. For example, "VK behind you!". Usually this is done because the player typing doesn't know your model number and doesn't have time to look. However, in most situations this should be avoided because in this example, it would confuse the other three VKs, possibly getting them killed as they look behind them for enemies that aren't there.

Vehicle Nicknames

A number of vehicles in the game have been given nicknames by the community. These names are either derived from their distinguishing characteristics or are made to shorten their longer technical names. Only a few are nicknames that were used in real life. This is not intended to be a comprehensive list of every nickname in the game.

USSR

  • MS-1 - Potato Launcher
  • SU-18 - Lego Duplo
  • BT-SV - Hovercraft, Spaceship, Duck (Not to be confused with AMX 40, the French Duck)
  • ISU-152 - Troll Cannon (When using the BL-10 gun)
  • KV-1S - KV-1 Sport
  • KV-2 - Derp King, Pinocchio (With 107mm gun), Toothpick (With 107mm gun)
  • KV-4 - KV-4tress
  • KV-5 - R2D2 (Refers to the radioman's cupola)
  • LTP - Learn to Play
  • SU-14-1 - Convertible, Fail Boat
  • SU-14-2 - School Bus, Scum Bus
  • S-51 - Finger of God, Unicorn, Boner
  • SU-100Y - The Barn, Box Tank
  • T-127 - Beer Can
  • T-150 - The Brick
  • IS-7 - Clown Face (See back of turret)
  • 212A - Magic Schoolbus

Germany

USA

France

UK

China

  • Type 59 - Printing Press, Chinese Knockoff
  • WZ-131 - Wheezy, Wheezie, Double-u-zed, Wheezy Mk I
  • WZ-132 - Wheezy Mk II
  • WZ-120 - Wheezy 59, Fake Type, Wheezy 120
  • WZ-111 1-4 - Wheezy 414, Wheezy 111 Senior
  • The nickname "Wheezy" is often used for all the Chinese tanks that start with "WZ" in their names, such as the WZ-120 and WZ-111

Japan

Czechoslovakia

  • Kolohousenka - Kolo, Ice Cooler, Boob-box, Mobile Home, K-House
  • Škoda TVP T 50/51 - Bat-Chat Destroyer
  • The name "Škoda" is commonly often use in Czech tanks by Škoda Works like Škoda T 24, Škoda T 25, Škoda T 40, and Škoda T 50

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