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?{{panel content|title='''Frequently Used Terms and Abbreviations in WoT'''|content=+[[image:GlossaryIcon.png|72px|left|link=|]]
?'''This list will attempt to explain some of the more common jargon found within WoT that is not always readily apparent to the newer player.'''+This list will attempt to explain some of the more common jargon found within WoT that is not always readily apparent to the newer player.
  
 +{{TOC_limit|2}}
 +== General Terms (by letter)==
 +===Numerical===
 +*'''1 shot/1 shotted''' - To kill or be killed with one shot. This can refer to being killed by one shot from full health or limited health (ie - "That tank can be 1 shotted from his current health").
  
?'''1 shot/1 shotted''' - To kill or be killed with one shot.+*'''Number''' (in reference to a gun) - It is common for players to refer to a gun by its caliber and length. For instance, players commonly refer to the 8.8 cm PaK 36 L/56 as the short 88 and the 8.8 cm KwK L/71 as the long 88.
  
?'''88''' - Any of the German 8.8 cm guns. (8.8 cm PaK 36 L/56, 8.8 cm KwK L/71, etc)+===A===
 +*'''Alpha''' - The amount of damage that a gun does in a single shot.
  
?'''AFK''' - Away From Keyboard, not at the computer (e.g. "That [[PzKpfw IV|PzIV]] hasn't moved, I think he's AFK")+*'''Ammo Racking''' - Either damaging a vehicle's ammo rack or destroying it completely by way of detonating its ammo rack.
  
?'''AP''' - An Armour Piercing shell.+*'''Armor Skirts''' - Additional armor plates designed to give a tank additional protection, usually placed on the sides over the tracks. See "Spaced Armor".
  
?'''Arty''' - ''Art''iller''y'', Self Propelled Guns. (e.g. "Arty is lit up")+*'''Arty/Artillery''' - [[Self-Propelled_Guns|Self-Propelled Guns]]
  
?'''Base''' - The area marked by a flag and white circle. (Previously, the WoT Developers have placed a Christmas Tree instead of a flag for the holiday season)+*'''Autoloader''' - An [[Automatic_Loader#Autoloaders|automatic loading system]] which allows for a tank to fire multiple shots in succession without a long pause for a reload. Vehicles equipped with autoloaders typically have magazines holding three to eight shots with short load times in-between. Once this magazine has been expended, the vehicle must reload the entire magazine, which usually takes much longer. These are not to be confused with autocannons, which are similar but have a few different characteristics.
  
?'''Bounce''' - A shot that ricocheted off of or failed to penetrate another tank. This can be used in either perspective. (e.g. "I just bounced a [[Maus]]," meaning your shot bounced off or "That [tank] just bounced me" meaning that that tank bounced off of your armor+*'''Autocannon''' - An [[Automatic_Loader#Autocannons|autocannon]] is a low caliber weapon capable of fully automatic fire (burst-fire in the game), but unlike machine guns, they fire shells instead of bullets. Used in early-war light tanks to give them an edge versus their (at the time) machine gun-armed opponents. However, autocannons rapidly fell behind in the shell-vs-armor race and quickly became used only by a few specialized German reconnaissance vehicles. However, autocannon use vastly expanded in the region of anti-aircraft defense.
  
?'''brb''' - ''B''e ''R''ight ''B''ack+===B===
 +*'''BiA''' - The crew skill [[Crew|Brothers in Arms]]. Less often, this can also refer to the [[Achievements|battle hero medal]] with the same name.
  
?'''Camo Net''' - A piece of equipment that reduces the spottable range for still vehicles.+*'''Bounce''' - A shot that ricocheted off of or failed to penetrate another vehicle.
  
?'''Camper''' - Someone who sits in one spot for at least 3/4 of a battle. (e.g. [username] is a camper! He's been sitting in that bush the whole match!!!)+*'''Brawling''' - Close-range, head-to-head fighting. Vehicles which are proficient at brawling are referred to as '''brawlers'''. [[Heavy_Tanks|Heavy tanks]] are most commonly associated with brawling, although it's not uncommon for [[Medium_Tanks|medium tanks]] or certain kinds of [[Tank_Destroyers|tank destroyers]] to do this also. Brawling is different from close-range flanking, which involves attacking another vehicle from its sides or rear rather than head-on.
  
?'''Campinovka''' - The map titled 'Malinovka' so named for the amount of camping which takes place on this map.+*'''Buff''' - Increasing the effectiveness of a tank, module, or game mechanic by the game developers to compensate for game imbalance.
  
?'''Cap''' - To capture the enemy base. (e.g. "Cap before they do" meaning capture the enemy base before they can capture yours. This is usually said towards the end of the battle.)+===C===
 +[[image:IS_cupola.png|thumb|right|upright=0.8|link=image:IS_cupola.png|The [[Tank:IS|IS]] has a large commander's cupola on top of its turret.]]
 +*'''Caliber''' - The diameter (usually expressed in centimeters, millimeters or inches) of a gun or the rounds it fires.
  
?'''CC''' - Community Contributor+*'''Camo Net/Net''' - Short for [[Equipment|Camouflage Net]].
  
?'''Consumables''' - Equipment that can be purchased with credits and used when needed by pressing the 4, 5, or 6 keys.+*'''Camping''' - Sitting stationary in one spot waiting for enemies to come. Though many vehicles need to be played passively, the term is usually used pejoratively to refer to playing passively in a way that is selfish and doesn't contribute to the team's effort. A player who does this is known as a '''camper'''.
  
?'''Creds''' - Credits, WoT's in-game monetary system+*'''Cap''' - The capture point. '''Cap''' or '''capping''' typically used as a verb referring to the act of capturing the capture point. It's typically referred to as the '''Flag''' when referring to it as a noun.
  
?'''Critical Hit, Crit''' - A shot that damaged a module or crew member in another tank. (e.g. I got a critical/crit hit for no damage on that [[IS-7]])+*'''Carry''' - When one tank or group of tanks win a game for their team with little to no help from them.
  
?'''cya''' - See Ya!+*'''Critical Hit/Crit''' - A shot that damages a module or crew member. A critical hit may or may not do damage to the actual tank and subtract hit points (ie, when a shell hits a vehicle's gun without hitting the vehicle itself).
  
?'''Def''' - To defend one's base. (e.g. Def base guys!)+*'''Cupola''' - An elevated (usually either cylindrical or conical) structure on top of a vehicle's hull or turret which a vehicle's commander or other crew member uses to see out of the tank. These structure tend to stick out from the roof of most vehicles, and are often weak spots in their armor.
  
?'''Derp Gun''' - A gun that causes a lot of damage with one shot, usually having a very long reload time and low penetration. Usually associated with short, High-caliber guns that load HE. Arty's guns are not considered derps. (e.g. the 'derp gun' on the USSR tank [[KV]])+{{clear}}
 +===D===
 +[[image:track_suspension_terms.png|thumb|right|upright=1.5|link=image:track_suspension_terms.png|The various elements of a tank track]]
 +*'''Derp Gun''' - A short, inaccurate, high-damage gun with a very long reload time that typically fires [[Ammo|high-explosive]] (HE) ammuntion. Most derp guns are low-velocity howitzers, and get their name from their relative easiness to use and low skill shelf.
  
?'''DEV/DEVs''' - WoT developer/developers+*'''DPM''' - Short for '''Damage Per Minute''', a count of a gun's potential damage over a minute of sustained fire. DPM can be found by multiplying a gun's alpha damage by it's rate of fire (in rounds per minute). Guns with higher DPM can theoretically do more damage in less time than guns with low DPM.
  
?'''Ding''' - A shot that has ricocheted.+*'''Drive Wheel''' - The sprocket in a tracked vehicle's suspension that provides power from the engine and drives the tracks. These wheels are usually positioned at either the front or rear of the tracks, with the unpowered idler wheel on the other end. The drive wheels and idler wheels are usually the best place to shoot a vehicle in order to track it.
  
?'''Face Hugging''' - The tactic of placing the front of your hull against the front of the enemy's hull. (e.g. Why do [[IS-7]] drivers always face hug [[Maus|Mauses]]?)+{{clear}}
 +===F===
 +*'''Face Hugging''' - Driving a vehicle up to an enemy and pressing the front of vehicle against it. This is most commonly done on heavily armored tank to either make the enemy panic or conceal a weak spot low on the vehicle's hull (such as a weak lower glacis).
  
?'''Ferdi''' - [[Ferdinand]], a German Tank Destroyer.+*'''Finger of God''' - Large-caliber [[Self-Propelled_Guns|SPGs]] which have the potential to one-hit vehicles or deal large amounts of damage to a vehicle in one hit.
  
?'''FTW''' - ''F''or ''T''he ''W''in+*'''Flanker''' - A tank which can use its speed and maneuverability to attack the unprotected sides or rear of enemy vehicles. Flankers exploit holes in an enemy team's defenses to attack its tanks from different angles.
  
?'''gg''' - ''G''ood ''G''ame+===G===
 +*'''GLD/EGLD''' - Short for [[Equipment#Enhanced_Gun_Laying_Drive|Enhanced Gun Laying Drive]], a piece of equipment that reduces aim time by 10%.
  
?'''gl''' - ''G''ood ''L''uck!+*'''Gold Consumables''' - [[Consumables]] that can be purchased with in-game gold or a higher credit price than regular consumables. These consumables are often upgraded version of the cheaper standard consumables and are individually referred to as gold versions of these consumables (ie - a Large First Aid Kit may be called a Gold First Aid Kit).
  
?'''Gold''' - See [[Gold Economy|this page for details.]]+*'''Gold Round''' - [[Ammo|Ammunition]] which can be purchased for in-game gold or a higher credit price than regular rounds. These rounds provide some sort of enhanced capability (usually penetration) verses regular rounds, and usually take the form of HEAT or APCR (although some guns fire APCR as standard ammunition). Firing gold rounds is sometimes referred to as '''shooting gold'''.
  
?'''Gold Consumables''' - Equipment that can be purchased with in-game gold. These consumables are sometimes automatic, sometimes you need to press the 4, 5, or 6 keys.+*'''Grinding'''- Repeatedly playing games in order to earn experience or credits to use on unlocking higher tier tanks.
  
?'''Gold Round''' - A munition which can be purchased for in-game gold such as HEAT or APCR. These munitions usually have better penetration or damage rates.+*'''Glacis Plate''' - Describes the sloped front-most section of the hull of a vehicle. In a head-on-head armored engagement, the glacis is the largest and most obvious target available to an enemy gunner. On many vehicles, the lower half of the glacis (the lower glacis) is a weak spot.
  
?'''gs/ns''' - ''G''ood Shot/''N''ice Shot (e.g. gs joe!)+*'''Gun Elevation''' - The gun's maximum angle above horizontal (i.e. aiming up).
  
?'''gtg/g2g''' - ''G''ot ''t''o ''G''o+*'''Gun Depression''' - The gun's maximum angle below horizontal (i.e. aiming down).
  
?'''HE''' - A High Explosive munition.+*'''Gun Handling''' - A gun's overall aiming characteristics. Guns with short aim times, good accuracy, and low aim dispersion caused by moving and shooting are considered to have good gun handling.
  
?'''hf''' - ''H''ave ''F''un!+===H===
 +*'''Hard Stats''' - Stats that are fixed by historical values and usually cannot be changed for the sake of game balance (ie - a tank's size or armor thickness).
  
?'''HT''' - A [[Heavy Tanks|Heavy Tank]]+*'''HUD''' - Short for '''Heads up Display'''.
  
?'''Hull Down''' - To keep your tank's hull below a hill or other obstacle to prevent shots hitting it. (e.g. Hiding behind a fence on Malinovka in a [[T29]])+*'''Hull Down''' - A position where a vehicle's hull or lower hull is behind a hill crest or other obstacle, leaving only its turret or superstructure exposed. This is usually done on tanks with strong turrets or superstructures to increase their survivability.
  
?'''IMHO''' - ''I''n ''M''y ''H''umble ''O''pinion+===I===
 +*'''Idler Wheel''' - The unpowered front or real wheel of a tracked vehicle's tracks. This wheel is usually on the opposite end of the drive wheel, and is an area to aim for when attempting to de-track a vehicle.
  
?'''IMO''' - ''I''n ''M''y ''O''pinion+===L===
 +*'''Lemming Train''' - When most (or all) of the vehicles in one team attack one flank and leave the others undefended. This is usually a poor strategy, and leads to most of the people in the lemming train getting killed because of poor coordination.
  
?'''k''' - OK+*'''Lit''' - Another word for "spotted". Spotting can also be referred to as '''lighting''' enemy tanks.
  
?'''Kill Stealer''' - Someone who deliberately shoots a tank that you have nearly killed and only need one more shot to finish, thus taking the credit for destroying it.+*'''LL''' - Short for Lend Lease. A tank that was built by one nation and provided to another under the Lend-Lease Act during World War II. For example, "Matilda LL" refers to the Matilda with a Soviet crew as opposed to the British Matilda.
  
?'''Light''' - A [[Light Tanks|Light Tank]]+===M===
 +[[image:T34_mantlet.png|thumb|right|upright=0.8|link=image:T34_mantlet.png|The [[Tank:T34_hvy|T34]] has a thick gun mantlet protecting the front of its turret.]]
 +*'''Mantlet/Gun Mantlet''' - The moving part of armor attached to a vehicle's gun. The gun mantlet acts as spaced armor, and is often very thick and difficult to penetrate (although lack of armor behind a gun mantlet can make it a weak spot on some tanks).
  
?'''LOL''' - ''L''aughing ''O''ut ''L'' oud+*'''MM''' - Short for [[Matchmaker_(WoT)|Match Maker or Matchmaking]].
  
?'''LOL-Traktor''' - The German Tier 1 Tank, The [[Leichtraktor]]. Although sometimes more recently used to mean any of the Tier 1 tanks.+*'''Mod''' (game modification) - Short for modification. A mod changes the game's visuals, sound, or interface. Mods can be either legal or illegal depending on what they do.
  
?'''Med''' - A [[Medium Tanks|Medium Tank]]+*'''Mod''' (staff) - Short for moderator, a staff member who regulates the community.
  
?'''Mod''' - A WoT in-game or forum moderator.+*'''Muzzle Velocity''' - The speed at which a round leaves the gun barrel. The penetration ability of armor piercing and armor piercing, composite, rigid rounds is greatly affected by muzzle velocity.
  
?'''Nerf''' - To weaken. (e.g. "Nerf the [[T29]], the turret is too strong" means to make the turret have less armour)+{{clear}}
 +===N===
 +*'''Nerf''' - Decreasing the effectiveness of a tank, module, or game mechanic by the game developers to compensate for game imbalance.
  
?'''nvm''' - ''N''e''v''er ''M''ind+*'''Newb''' - A truly new player who is inexperienced and learning the game.
  
?'''OP''' - ''O''ver ''P''owered, too strong compared to other vehicles, usually of the same tier. (e.g. [[Maus]] is OP, give it less armour to balance)+*'''Noob''' - A tanker, who, because of their inexperience, irritates other team members. Also used to refer to experienced players who just made a mistake that a new player would be likely to make (e.g. "Come on <Player>, stop being a noob!").
  
?'''Peek-a-boo''' - The tactic of rounding a corner to take a shot at another tank and immediately reversing back to the cover of the corner while reloading.+*'''Normalization''' - An effect that causes AP and APCR shells angle verses a plate of armor to decrease upon impact. This gives these shells a greater chance to penetrate armor which is well angled.
  
?'''Pen''' - The amount of penetration for a given gun or to penetrate a target.+*'''NS''' - Short for "nice shot".
  
?'''Penetrate''' - To shoot at a target and have the shell penetrate the armour.+===O===
 +*'''o7, <O or o>''' - Salute emoticon, often used to greet friends or used as a friendly gesture.
  
?'''Pwn''' - To utterly destroy without effort. Its usage is generally supposed to have come from a typo of the word 'own'.+*'''[[Gunnery_%26_Armor_Penetration_(WoT)#Overmatch|Overmatching]]''' - A mechanic which gives AP and APCR shells an increased chance to penetrate well angled armor which is half the thickness of their caliber size as well as the ability to penetrate armor a third of their caliber size at any angle.
  
?'''Pwned''' - To be utterly and effortlessly destroyed. (e.g. I just got pwned by that [[SU-26]]) or a victory cry by someone who has just effortlessly or resoundingly beaten an opponent. (e.g. ARTY PWNED!!!)+*'''OP''' - Over Powered, used to describe a tank that is too powerful, or isn't balanced correctly
  
?'''Prem''' - Premium, can refer to premium accounts, premium tanks, premium shells, premium consumables, or even your garage.+===P===
 +*'''Peek-a-boo/Peek-a-boom''' - The act of quickly poking around a corner, shooting, and then immediately reversing back into cover.
  
?'''Rammer''' - A device that shortens the loading times on tanks, SPGs, and Tank Destoryers.+*'''Pen''' - Short for [[Gunnery_%26_Armor_Penetration_(WoT)#Penetration_Mechanics|penetration]]. This can refer to either the penetration rating of a gun or the actual act of penetrating a vehicle with a round.
  
?'''Ramming''' - To crash into another tank and thus damage it.+*'''Permatrack''' - To continually immobilize an enemy by repeatedly shooting his tracks at a rate where his automatic repair rate for the suspension cannot fix them before the next round hits.
  
?'''ROFL''' - ''R''olling ''O''n ''T''he ''F''loor ''L''aughing+*'''Premium Consumables''' - See '''Gold Consumables'''
  
?'''RTB''' - ''R''eturning ''t''o ''B''ase or ''R''eturn ''t''o ''B''ase+*'''Premium Rounds''' - See '''Gold Rounds'''
 +*'''Puppy Kicker''' - An overpowered tank that people play with (usually with premium rounds and consumables) to troll and boost their win rate and whose use is generally shamed upon.
  
?'''Rush''' - To charge either directly or indirectly at the enemy base, usually along one flank.+===R===
 +*'''Racked''' - See '''Ammo Racked'''
  
?'''Schoolbus''' - [[SU-14]], its usage is now very rare.+*'''RNG''' - Short for '''Random Number Generation''', the method by which shot spread and damage variance is calculated. RNG is often blamed for off-center shots or shots which do low amounts of damage. Less often, RNG is also used to refer to other random number generations.
  
?'''Scout''' - A tank that spots enemy vehicles. Usually a light or medium tank, although, sometimes a Tank Destroyer or Heavy Tank will do the job.+*'''RTB''' - Return To Base
  
?'''Skin''' - The texture on a tank. This word usually refers to a user-created texture. (e.g. I love the skin that so-and-so made.)+*'''Rush''' - To charge an enemy or position in numbers, usually with little regard to one's own safety.
  
?'''SPG''' - [[Self Propelled Guns|Self propelled gun, artillery]]. (e.g. That SPG on the other team just 1 shotted me!)+===S===
 +*'''[[Tactics:_Scouting|Scout]]''' - A tank that attempts to spot other vehicles. '''Scouting''' is usually associated with [[Light_Tanks|light tanks]] with good radios and the ability to maintain full camo while moving (not all light tanks have this ability), although any tank can do it if necessary.
  
?'''TD''' - A [[Tank Destroyers|Tank Destroyer]]+*'''Seal Clubber''' - An experienced player who plays in the lower tiers in order to fight new, inexperienced players. This is often done to get easy wins and increase the player's win rate. Note that the player's intention is key here. Playing low tier simply to play a tank that happens to be of low tier is not considered Seal Clubbing.
  
?'''Team Killer''' - Someone who deliberately kills or damages a friendly tank. (These players are easily spotted by their cyan name tag)+*'''[[Tactics: Sidescraping and Reverse Angling|Side Scraping]]''' - A technique where a player slowly reverses into the open at a shallow angle, revealing only the heavily angled side of their tank. This technique is usually used on tanks with thick side armor or tracks in order to increase their survivability. This is an alternative to the '''Peek-a-boo''' technique listed above.
  
?'''Track''' - To destroy another tank's tracks thus rendering it immobile. (e.g. Track that [[Maus]]!)+*'''Skin''' - A cosmetic mod that changes the appearance of an in-game texture. Skins are usually used to change the appearance of vehicles. This is different than the purchasable in-game camouflage, since it's a mod that only affects what the player sees, not what other players see.
  
?'''Tracked''' - A tank that has had the tracks destroyed. (e.g. "[[Maus]] tracked)+*'''Sniper''' - A vehicle which positions itself far away from the front lines and takes shots at vehicles from a distance. Generally these snipers have guns with very good accuracy, usually high damage, a high [[Battle Mechanics#Camouflage|camouflage]] coefficient, and sometimes poor armor.
  
 +*'''Soft Stats''' - Stats that are not fixed by historical specifications and can be changed to affect game balance.
  
?----+*'''Spaced Armor''' - Armor plates which are placed separately from a vehicle's main armor, with a gap in-between the two. Spaced armor provides greater protection from high explosive and high explosive anti-tank rounds, which can detonate on it before reaching a vehicle's actual armor. Tracks also behave like spaced armor.
  
?{{panel content|title='''Directions'''|content=+*'''Sponson''' - A structure extending out of the side of a vehicle's hull which serves as an area to mount a gun.
  
?'''North''' - The top side on the in-game mini-map.+*'''Spotter''' - Any tank that spots enemy vehicles for artillery, TDs, and/or snipers, allowing them to fire beyond their own [[Battle Mechanics#View_Range|visual range]]. This can be intentional (See '''Scout''') or it can be coincidental. For example, an artillery player might say "No spotters" when a request for fire is made.
  
?'''South''' - The bottom side on the in-game mini-map.+*'''Sprem/Spremmo''' - Short for Silver Premium. The term is often used pejoratively to describe indiscriminate spamming of premium rounds.
  
?'''East''' - The right side on the in-game mini-map.+*'''Stock''' - The beginning state of a vehicle, before any of its modules have been unlocked and mounted. Stock tanks almost always perform worse than their upgraded counterparts.
  
?'''West''' - The left side on the in-game mini-map.+*'''Suiscout/Suicide Scout''' - The act of scouting by immediately charging deep into the enemy lines at the beginning of the game. This is usually done with little regard to one's survival, and almost always results in the scout dying. It is rarely an effective way to scout enemy tanks, as they will often be out of range of allies, or who haven't gotten a chance to position themselves yet.
?}}+
?}}+
  
 +*'''Support''' - Taking a secondary role to other vehicles, who are needed either to spot or draw fire from enemy vehicles. Support vehicles are often lacking in some aspect (poor armor, poor view range, etc.) but are strong in other aspects and can be very effective if combined with cooperative teammates. [[Self-Propelled_Guns|Artillery]] is an example of a vehicle class whose role is almost purely support.
  
 +===T===
 +*'''TK/Team Kill''' - Killing an allied tank, whether on purpose or by accident.
  
?{{panel content|title=Parts of a Tank|content=+*'''Tomato''' - A pejorative term used to describe players who have poor win rate statistics. The term is derived the the color coding used by stat-tracking websites and mods, which display low or bad statistics in red.
?Every armored fighting vehicle consists of three main compartments: Driving compartment, fighting compartment and engine compartment. For a basic description, however, it is easier to divide the vehicles into '''hull''' and '''turret/superstructure''', where hull contains driving and engine compartments and turret/superstructure contains fighting compartment.+
  
?{{panel content|title=Hull|content=+*'''Tracking/Tracked''' - Short for "de-tracking", or rendering a vehicle immobile by way of destroying its tracks.
?Hull usually houses driving compartment (Driver or driver and assistant driver/radio operator) and engine compartment, plus of course part of the fighting compartment and ammunition storage.+
  
?'''Ammo Rack''' - ammunition storage, the function is clear: To store and to protect ammunition. However many compromises have to be made with regards to the amount of ammunition, thus ammo rack is always a weak part of any tank.+*'''Tumor''' - A large, obvious weak spot in a vehicles armor that serves no functional purpose and is only a hindrance. Many cupolas and sponsons on various tanks are considered tumors.
  
?'''Armor''' - Basic attribute of tank, armor provides protection against the enemy fire. Armor has usually varying thickness and slopes and is usually divided into front armor (incl. '''Glacis'''), side armor (often split between upper and lower sections with different thicknesses/slopes) and rear armor.+*'''Turret Ring''' - The area between a turret and the vehicle's hull that allows the two to move independently of each other. Though usually small, the turret ring is often a weak spot and damaging it can result in either slower turret traverse or jamming the turret altogether.
  
?'''Armor Skirts''' - Additional armor designed to protect weaker-protected parts of tanks, usually hull sides. Introduced by German designers to protect primarily against 14.5-mm antitank rifle projectiles and 76-mm HE shells, it was discovered that this additional armor is able, under proper conditions, to damage capped AP projectiles and to degrade penetration of HEAT weapons (though at angles around 90°, it actually augmented the penetration in some cases).+===U===
 +*'''Unicum/Unicorn''' - A name for one of the top players in the game, in terms of personal statistics.
  
?'''Chassis''' - General term used for all parts of hull connected to engine/transmission/suspension. Often vehicles use the same chassis, even though they serve completely different purposes.+===V===
 +*'''VertStab/VStab''' - Short for [[Equipment#Vertical_Stabilizer|Vertical Stabilizer]]
  
?'''Engine''' - The core of the tank, providing power and source of devastating fires. In WWII, usually rear-mounted. Petrol engines were considered more flammable than diesel engines, but when a shell hit the tank, the difference usually was not all that important.+===W===
 +*'''Wallet Warrior''' - A [[Premium_Tanks|premium tank]] player. It can be used to describe players who buy a lot of premium tanks, or pejoratively to describe inexperienced players who buy their way into the higher tiers by using a premium tank.
  
?'''Fuel Tank''' - Storage of the fuel for the '''engine'''. Always source of trouble, as it is storage of highly flammable material - usually found wherever there is enough free space and still not enough, some tanks mounted also external fuel tanks. Diesel fuel is somewhat harder to catch fire than petrol, but in turn, such fire is also harder to put. Damaged fuel tank increases the risk of fire on subsequent hits.+*'''Wolfpack''' - A group of highly coordinated [[Medium_Tanks|medium]] or [[Light_Tanks|light tanks]] working together to take down single targets.
  
?'''Idler Wheel''' - Part of the running gear of a tank, the idler wheel serves to propel the tracks. Damage to it can immobilize a tank. Especially important for changes in tracking mechanics in 6.4.+===X===
 +*'''XVM (eXtended Visualization Mod)''' - A popular game mod which provides a number of interface tweaks. Most popular among the mod's features is a plugin which displays the color-coded win rates and statistics of other players in the match interface. This is used to gauge the skill of other players in the match, and has lead to the creation of terms to describe players of different skill levels by the color coding of their statistics (see '''Tomato''').
  
?'''Periscope''' - Periscopic devices were used to provide visibility with closed hatches without the need to have a '''vision slit''' in a tank's glacis/walls, thus removing said weak spots.+===Y===
 +*'''YOLO''' - You Only Live Once. To be reckless with ones life.
  
?'''Sponson''' - Part of tank hull located above tracks. Often used to store ammunition, in some cases also to mount the tank's armament. This is most prominent on M3 Lee, where the main tank's armament is sponson-mounted.+== Ammunition Abbreviations ==
 +''See Also: [[Ammo]]''
  
?'''Suspension''' - Means of suppressing vehicle shaking with various bumps on the road. In WWII, spring suspension or torsion bar suspension were usually used, though many tanks used also Christie suspension (most prominently BT series and T-34). Suspension limits how much weight can the tank carry without serious penalties to mobility.+*'''AP''' - ''Armor Piercing'' rounds. Armor piercing rounds, as their name suggests, are designed to pierce the armor of heavily protected armored fighting vehicles. AP rounds are the standard ammunition for most direct-fire vehicles in the game, and sometimes are premium ammunition for some [[Self-Propelled_Guns|artillery]].
  
?'''Tracks''' - Secret of tank's mobility over broken terrain, tracks allow to cross difficult spot better than wheels. On the other hand they are fairly vulnerable to enemy fire.+*'''APCR''' - ''Armor Piercing, Composite, Rigid'' rounds. Composite rounds are also designed to pierce armor, and are comprised of a dense, sub-caliber core surrounded by a lightweight ballistic shell. These shells have greater penetration values and higher muzzle velocities than armor piercing rounds, but react more adversely to angled armor. APCR rounds are premium ammunition for most direct-fire vehicles in the game, and are standard rounds for some higher-tier vehicles.
  
 +*'''HE''' - ''High Explosive'' rounds. High explosive rounds explode on impact, and their armor penetration ability is derived from their strength as explosives. They have higher alpha damage than other types of ammo, but are unreliable for penetrating thick or spaced armor. Typically, HE rounds are used for their utility for resetting caps, demolishing cover, or attacking poorly armored targets. HE rounds are standard secondary ammunition for most direct-fire vehicles in the game, and are the standard ammunition for almost all artillery.
  
 +*'''HEAT''' - ''High Explosive, Anti-Tank'' rounds. High explosive anti-tank rounds use a shaped explosive charge to sear a hole in a vehicle's armor. This means that their penetration ability is determined by the amount of explosive the round carries, rather than weight and muzzle velocity. HEAT rounds react adversely to well-angled armor, and can harmlessly pre-detonate on spaced armor. HEAT rounds are premium ammunition for some high-caliber, direct fire vehicles in the game or those that shoot APCR as standard ammunition. HEAT is also the premium ammunition for most artillery.
  
?}}+*'''HESH''' - ''High Explosive Squash Head'' rounds. High explosive squash head rounds are rounds which spread and explosive "paste" on the surface they hit which explodes and causes spalling, wounding or killing the crew inside of the structure it hits. In-game, the realistic properties of HESH are not simulated, and HESH rounds are simply HE rounds with high penetration values (and are labeled as HE as well). HESH rounds are the premium ammunition on some high-tier vehicles (usually [[UK|British]]).
  
 +==Vehicle Shorthand (Guide)==
  
?{{panel content|title=Turret/Superstructure|content=+In battle there often isn't time to type full names. Many players don't know how to touch-type, for one thing, and battle doesn't allow much time to begin with.
  
?The fighting compartment of tanks contains vehicle's primary armament and, usually, is located in a distinct fixed superstructure or, in case of tanks, in rotating turret. Usual crew of the fighting compartment includes vehicle commander, gunner and loader, however these functions can be combined. 
  
 +1) It's very typical in battles for players to refer to specific vehicles in shorthand. This is often done by only listing the model number. For example, "212" instead of "Object 212". If you aren't sure, you can review the list of tanks in the battle on the side of the screen in detail by pressing the Tab key. Once you familiarize yourself with most of the tank names, you shouldn't have any problems. Shorthand may vary somewhat according to the tanks in the battle. For instance if there were VK 30.01 (H)'s in the battle, but no VK 30.01 (P)'s, a player may leave off the H and just say "3001". Some other examples:
  
?'''Ammo Rack''' - ammunition storage, the function is clear: To store and to protect ammunition. However many compromises have to be made with regards to the amount of ammunition, thus ammo rack is always a weak part of any tank. Ready ammo rack, usually found in turret, was in most tanks totally unprotected and thus very vulnerable.+* '''212''' instead of [[Object 212]]
 +* '''3001H''' instead of [[VK 30.01 (H)]]
 +* '''1S''' instead of [[KV-1S]] (Do not confuse the "1" with an "I")
  
?'''Armor''' - Basic attribute of tank, armor grants it protection from enemy fire. Armor has usually varying thickness and slopes and is usually split into front armor (incl. '''mantlet'''), side armor and rear armor. Turret armor is always more exposed than hull armor, especially if vehicle is fighting from hull-down positions. In case of rotating turret it also presents even more compromises than hull armor, as it influences the balance and thus turning of the turret - for example this is the reason PzKpfw IV ended war with just 50mm front turret armor. 
  
?'''Cupola''' - Additional small "turret" on top of superstructure/tank turret, usually reserved for commander, providing him with 360° vision. However the downside is that cupolas usually present a rather vulnerable target and their damage means incapacitation of the vehicle's commander.+2) Another common tendency, especially when talking to friendlies, is to only use the prefix. For example, if you're the only VK model on the team, players will most likely refer to you as "VK" instead of by your tank's model number. AMX, KV, and M4 are other common prefixes used.
  
?'''Gun''' - Main armament of AFV. For more detailed description see the '''Armament''' section. May mount a '''Muzzle Brake'''. 
  
?'''Mantlet''' - Moving part of armor, attached to the gun, protecting the gap in front armor through which the gun passes. Mantlets came in different sizes and shapes - and also functions. Mantlets usually partially overlap front armor, though in case of Tiger I, gun shield/mantlet is THE turret front armor, same as with Sherman (76). The second extreme is Sherman (75), where originally narrow gun shield expanded to cover a weaker part of front turret armor with additional layer.+3) Models that don't have numbers and have unique names are often shortened. Some examples:
  
 +* '''Ferdi''' instead of [[Ferdinand]]
 +* '''BatChat''', or just '''Bat''', instead of [[Bat Chatillon 25 t]]
 +* '''Patton''' instead of [[M46 Patton]]
  
?'''Turret Ring''' - Obviously, present only with rotating turrets, turret ring covers a bearing/turret rotation mechanism. Vulnerable spot on most tanks, as armor is usually thinner than on the rest of turret and sensitive machinery/crew is just behind. 
?}} 
  
 +4) Likewise, players might shorten a name using initials, such as:
  
 +* '''JT''' - Nickname for the [[Jagdtiger]]
  
?{{panel content|title=Armament|content= 
  
?'''Automatic Cannon''' - Rapid-fire weapon of 20mm or larger caliber. Used in early-war light tanks to give them edge versus their (by then) machine gun-armed opponents. However, quick shell-vs-armor race left automatic cannons rapidly behind and used only by few specialized German reconnaissance vehicles. However, automatic cannons vastly expanded in the region of anti-aircraft defense.+5) Sometimes a player may simply not have time to even worry about identifying you specifically and say "VK" even though there are four VKs on your team. For example, "VK behind you!". Usually this is done because the player typing doesn't know your model number and doesn't have time to look. However, in most situations this should be avoided because in this example, it would confuse the other three VKs, possibly getting them killed as they look behind them for enemies that aren't there.
?Typical examples: 20mm KwK 38, 20mm TNSh+
  
?'''Gun''' - Generally a shot or shell-firing weapon using lower register (below 45°) for direct fire, most often falls into following categories:+== Vehicle Nicknames ==
  
?'''Gun, Conical''' - Usually referred to as taper-bore or squeezebore gun, it was a special category of anti-tank guns designed to provide high penetration without the use of special (and expensive) materials such as tungsten carbide, as well as to remove range limitations of APCR projectiles. Taper-bore guns used barrel with changing diameter, from original caliber to significantly smaller one, thus reducing the cross-section and drag of the projectile to extend its effective range.+A number of vehicles in the game have been given nicknames by the community. These names are either derived from their distinguishing characteristics or are made to shorten their longer technical names. Only a few are nicknames that were used in real life. This is not intended to be a comprehensive list of every nickname in the game.
  
?'''Howitzer''' - Artillery weapon, with short barrel and low muzzle velocity, usually using separate charges. It was designed for high-register fires (above 45°) and thus to fire over hills and other obstacles. Howitzers are relatively light and share carriages with smaller guns - for example the carriages for US 155mm Field Gun and 8" Howitzer were the same.+<table style="width: 50%;border-spacing: 0;padding: 0;float: left;box-sizing: padding-box;">
?Many countries thus used howitzers as a relatively simple way to increase tank firepower against soft target, to be used in assault guns and close support tanks. Because such vehicles had only a limited use against tanks, they were usually attached to tank units as support only, or concentrated in specialized units.+<tr><td style="padding: 5px;">
?Typical examples: 105mm M4 Howitzer, 10.5cm Sturmhaubitze, 122mm M-30S.+===[[USSR]]===
 +*[[Tank:MS-1|MS-1]] - Potato Launcher
 +*[[Tank:SU-18|SU-18]] - Lego Duplo
 +*[[Tank:BT-SV|BT-SV]] - Hovercraft, Spaceship, Duck (''Not to be confused with [[AMX 40|AMX 40, the French Duck]]'')
 +*[[Tank:ISU-152|ISU-152]] - Troll Cannon (''When using the BL-10 gun'')
 +*[[Tank:KV-1s|KV-1S]] - KV-1 Sport
 +*[[Tank:KV2|KV-2]] - Derp King, Pinocchio (''With 107mm gun''), Toothpick (''With 107mm gun'')
 +*[[Tank:KV4|KV-4]] - KV-4tress
 +*[[Tank:KV-5|KV-5]] - R2D2 (''Refers to the radioman's cupola'')
 +*[[Tank:LTP|LTP]] - Learn to Play
 +*[[Tank:SU-14-1|SU-14-1]] - Convertible, Fail Boat
 +*[[Tank:SU-14-2|SU-14-2]] - School Bus, Scum Bus
 +*[[Tank:S-51|S-51]] - Finger of God, Unicorn, Boner
 +*[[Tank:SU100Y|SU-100Y]] - The Barn, Box Tank
 +*[[Tank:T-127|T-127]] - Beer Can
 +*[[Tank:T150|T-150]] - The Brick
 +*[[Tank:IS-7|IS-7]] - Clown Face (''See back of turret'')
 +*[[Tank:Object_212|212A]] - Magic Schoolbus
 +<tr><td style="padding: 5px;">
  
?'''KwK''' - ''Kampfwagen Kanone'', German for ''Tank Gun''.+===[[Germany]]===
 +*[[Tank:Auf_Panther|Aufklärungspanzer Panther]] - Awesome Panther, Awkward Panther, Awful Panther, Alpha Panther, Alphabet Panther, Something Panther
 +*[[Tank:DW_II|Durchbruchswagen 2]] - Douchewagen, HerpDerpWagen, Dungwagon, Dankwagon
 +*[[Tank:E-25|E 25]] - Cockroach
 +*[[Tank:G_Panther|G.W.Panther]] - Dracula
 +*[[Tank:Hetzer|Hetzer]] - Hurtzer
 +*[[Tank:JagdPzIV|Jagdpanzer IV]] - Flatpanzer
 +*[[Tank:Ltraktor|Leichttraktor]] - Loltraktor
 +*[[Tank:Pro_Ag_A|Leopard Prototyp A]] - Leo Proto, Leopard PTA, Leopard Junior
 +*[[Tank:Lowe|Löwe]] - Slöwe
 +*[[Tank:H39_captured| Pz.Kpfw. 38H 735 (f)]] - Micro [[Tank:Maus|Maus]]
 +*[[Tank:B-1bis_captured|Pz.Kpfw. B2 740 (f)]] - Mini [[Tank:Maus|Maus]]
 +*[[Tank:PzIII_IV|Pz.Kpfw. III/IV]] - Paper Panzer
 +*[[Tank:Pz_IV_AusfH|PZ.Kpfw. IV Ausf.H]] - Toaster
 +*[[Tank:PzIV_schmalturm|Pz.Kpfw. IV Schmalturm]] - Darth Vader, Vaderturm
 +*[[Tank:PzVIB_Tiger II|Pz.Kpfw. VI B Tiger II]] - King Tiger, KT
 +*[[Tank:Pz_Sfl_IVc|Pz.Sfl. IVc]] - Toaster, Flaktoaster, Flak Bus, Panzer Syphilis, Panzer Soufflé
 +*[[Tank:G22_Sturmpanzer_II|Sturmpanzer II]] - Fake Alecto, Swimming pool, Convertible, Lunch box
 +*[[Tank:G103_RU_251|Spähpanzer Ru 251]] - Speedpanzer, Bugatti Veyron, Leopard Lite, Flying paper box
 +*[[Tank:VK3002M|VK 30.02 (M)]] - Manther, Panther Junior
 +*[[Tank:VK4502P|VK 45.02 (P) Ausf. B]] - Maus Junior, Shoe
 +*[[Tank:VK7201|VK 72.01 (K)]] - Failöwe
 +*[[Tank:VK3002DB_V1|VK 30.01 (D)]] - Mercedes E-Class
 +*[[Tank:VK3002DB|Vk 30.02 (D)]] - Mercedes S-Class
 +*[[Tank:E-100|E 100]] - Facist box
 +*[[Tank:RhB_Waffentrager|Rhm.-Borsig Waffenträger]] - Waffletruck, Rhoomba, Rombus, Borsig
 +*[[Tank:Waffentrager_IV|Waffenträger auf Pz. IV]] - Waffletractor Pz IV, Waffle IV
 +*[[Tank:Waffentrager_E100|Waffenträger auf E 100]] - Waffletractor E100, WTF, Waifu, Waffle Iron, WaffleTraktor, WTF 100, Paper head, Galvatron
 +*''"Waffle Tosser", "Waffletractor", "Waffletruck" and "Wafflemaker" are common nicknames used for Waffenträger type tanks.''
 +*''"Panzer Syphilis" are common nicknames for the ''Panzerkampfwagen Selbstfahrlafette'' family of tanks.''
 +</td></tr>
 +</table>
 +<table style="width: 50%;border-spacing: 0;padding: 0;float: right;box-sizing: padding-box;">
 +<tr><td style="padding: 5px;">
  
?'''PaK''' - ''Panzerabwehr Kanone'', German for ''Anti-tank Gun''.+===[[USA]]===
 +*[[Tank:M3_Grant|M3 Lee]] - Quasimodo
 +*[[Tank:M4A3E8_Sherman|M4A3E8]] - Easy 8
 +*[[Tank:M4A3E2_Sherman_Jumbo|M4A3E2]] - Jumbo
 +*[[Tank:M48A1|M48A1]] - Fatton
 +*[[Tank:M6A2E1|M6A2E1]] - Mutant 6, Unicorn, Big head, Alien
 +*[[Tank:M7_med|M7]] - Bathtub
 +*[[Tank:T7_Combat_Car|T7 Combat Car]] - Clown Car
 +*[[Tank:T18|T18]] - Dwarf, Capitalist box
 +*[[Tank:T28_Prototype|T28 Prototype]] - Proto
 +*[[Tank:T92|T92]] - Nuclear Launcher, Uncle Sam's Orbital Cannon, The Fist of Capitalism
 +*[[Tank:T95|T95]] - Doom Turtle, Turtle
 +*[[Tank:A85_T110E3|T110E3]] - Potato
 +*[[Tank:A63_M46_Patton_KR|M46 Patton KR]] - Korean Tiger, Ripper Patton, Hello Kitty
 +</td></tr>
 +<tr><td style="padding: 5px;">
  
?'''StuH''' - ''SturmHaubitze'', German for "Assault Howitzer", ''Close support gun'' created by mounting a howitzer in an armored vehicle.+===[[France]]===
 +*[[Tank:_105_leFH18B2|105 leFH18B2]] - Leafblower, Lefuck, That Unpronounceable French SPG
 +*[[Tank:AMX40|AMX 40]] - The Duck, Duck related (''Not to be confused with [[BT-SV|BT-SV, the Russian Duck]]'')
 +*[[Tank:Bat_Chatillon25t|Bat.-Châtillon 25 t]] - Batchat, Batmobile, Bat related
 +*[[Tank:Bat_Chatillon155_58|Bat.-Châtillon 155 58]] - Batchat Arty
 +*[[Tank:FCM_36Pak40|FCM 36 Pak 40]] - Win Bot, Fake Marder
 +*[[Tank:S35_CA|S35 CA]] - Bathtub, Bathtube, Hot Tub
 +*[[Tank:AMX_13F3AM|AMX 13 F3 AM]] - Lawnmower, Vacuum cleaner, Silver Arrow (In resemblance to the [https://upload.wikimedia.org/wikipedia/commons/7/74/1971-05-29_Vic_Elford%2C_Porsche_908-3_%28Hatzenbach%29.jpg Porsche 908])
 +*[[Tank:Lorraine39_L_AM|Lorraine 39L AM]] - The Lame
 +*[[Tank:AMX_Ob_Am105|AMX 105 AM mle. 47]] - The Super Lame
 +*[[Tank:BDR_G1B|BDR G1 B]] - Steel Potato
 +*[[Tank:Lorraine40t|Lorraine 40 t]] - Lorry
 +</td></tr>
 +<tr><td style="padding: 5px;">
  
?'''StuK''' - ''SturmKanone'', German for "Assault Gun", ie weapon specifically designed to be mounted in ''Sturmgeschütz''.+===[[UK]]===
 +*[[Tank:GB71_AT_15A|AT 15A]] - AT-AT
 +*[[Tank:GB11_Caernarvon|Caernarvon]] - Carnivore, Carnie
 +*[[Tank:GB21_Cromwell|Cromwell]] - Crommie, Crom
 +*[[Tank:GB85_Cromwell_Berlin| Cromwell B]] - Bromwell, Crombie
 +*[[Tank:GB48_FV215b_183|FV215b (183)]] - Death Star, HESH Star
 +*[[Tank:GB83_FV4005|FV4005 Stage II]] - Death Star II
 +*[[Tank:GB77_FV304|FV304]] - Bert The Avenger, Bert, Berty, shoebox
 +*[[Tank:GB17_Grant_I|Grant]] - Lend Lee
 +*[[Tank:GB63_TOG_II|TOG II*]] - XP Piñata, Landship, TOGboat, HotTOG, Train, Bus, HMS TOG, Royal Navy,TOGboggan, Whale, Land-whale, TOG puns
 +</td></tr>
 +<tr><td style="padding: 5px;">
  
?}}+===[[China]]===
 +*[[Tank:Ch01_Type59|Type 59]] - Printing Press, Chinese Knockoff
 +*[[Tank:Ch16_WZ_131|WZ-131]] - Wheezy, Wheezie, Double-u-zed, Wheezy Mk I
 +*[[Tank:Ch17_WZ131_1_WZ132|WZ-132]] - Wheezy Mk II
 +*[[Tank:Ch18_WZ-120|WZ-120]] - Wheezy 59, Fake Type, Wheezy 120
 +*[[Tank:Ch03_WZ-111|WZ-111 1-4]] - Wheezy 414, Wheezy 111 Senior
 +*''The nickname "Wheezy" is often used for all the Chinese tanks that start with "WZ" in their names, such as the WZ-120 and WZ-111''
 +</td></tr>
 +<tr><td style="padding: 5px;">
  
?{{panel content|title=Ammunition|content=+===[[Japan]]===
 +*[[Tank:NC27|Renault Otsu]] - Rotten Sushi
 +*[[Tank:Chi_To|Type 4 Chi-To]] - Cheeto, Snack Tank
 +*[[Tank:Chi_Ri|Type 5 Chi-Ri]] - Cheery
 +*[[Tank:Ke_Ho|Type 5 Ke-Ho]] - Keyhole
 +*[[Tank:Te_Ke|Type 97 Te-Ke]] - Tiki Torch
 +*[[Tank:J26_Type_89|Type 89 I-Go/Chi-Ro]] - Ego
 +*[[Tank:J28_O_I_100|O-Ni]] - Oni, Demon, Onii-chan
 +*[[Tank:J27_O_I_120|O-Ho]] - Santa Claus
 +*[[Tank:J23_Mi_To|O-I Exp.]] - O-I Junior
 +*[[Tank:ST_B1|STB-1]] - Set-top box
 +</td></tr>
 +<tr><td style="padding: 5px;">
  
?'''AP''' - ''Armor Piercing'', ammunition type dedicated to penetrating enemy armor and thus disabling a tank. Often used as blanket term covering all various kinetic energy full-bore projectiles, "classic" AP shot was made of solid metal with no filler nor composite structure, relying only on its mass to penetrate and do sufficient damage to the enemy tank. While most WWII countries used ''APHE'', the United Kingdom preferred to use solid shot and while theoretically tests showed some difference in the internal damage of target tank, in real condition it usually did not matter.+===[[Czechoslovakia]]===
 +*[[Tank:Cz06_Kolohousenka|Kolohousenka]] - Kolo, Ice Cooler, Boob-box, Mobile Home, K-House
 +*[[Tank:Cz04_T50_51|Škoda TVP T 50/51]] - Bat-Chat Destroyer
 +*''The name "Škoda" is commonly often use in Czech tanks by Škoda Works like Škoda T 24, Škoda T 25, Škoda T 40, and Škoda T 50''
 +</td></tr></table>
  
?'''APCR''' - ''Armor Piercing, Composite, Rigid'', basic ''subcaliber'' armor-piercing ammunition. APCR body consisted of a penetrator, with significantly smaller diameter than the bore, and of light metal casing around it, to fill up the bore. The light metal part was non-detacheable. Lighter mass gave the projectile higher muzzle velocity and higher penetration, however small sectional density gave by light weight, but full bore diameter, caused high drag and APCR lost velocity rapidly. APCR was used by all major players in WWII.+{{clear}}
? +[[Category:Tutorials/Guides]]
?'''HE''' - ''High Explosive'', generally used term for any shell whose primary damage mechanism comes from an explosion of its charge, as opposed to kinetic damage done by AP shells. There are multiple kinds of HE projectile, the most often used is probably ''HE-Frag''. In its basic sense, pure HE shell would have only thin walls and would create little fragmentation, relying on blast to do the damage - thus, HE shells were often designed against hardened positions etc. However, practice showed that HE-Frag can be almost as effective as pure HE, while having more effect against soft targets, and as He-Frag took over the role, it took over the designation as well.+{{#gw_breadcrumbs:Tank}}
? +
?'''HEAT''' - ''High Explosive, Anti-Tank'', armor-piercign projectiles using hollow charge effect. Cup-shaped charge forms a thin jet of gases or of HEAT liner material, that travels at very high velocity. Contrary to kinetic energy AP, HEAT maintains the same penetration regardless of the shell velocity, so it was a popular choice for low-velocity guns and howitzers. However, WWII HEAT was often prone to failure and had usually short range. On the other hand it was cheap to produce - by the war's end, German tanks often carried a significant portion of their ammunition load in HEAT, replaing both AP and HE shells.+
? +
?'''Pzgr''' - ''Panzergranate'', German designation of kinetic energy (''AP'') projectiles. Usual designation for most frequently used shells was Pzgr.39 (''APCBC'') and Pzgr.40 (''APCR'').+
? +
?'''Sprgr''' - ''Sprenggranate'', German designation for ''HE'' shells.+
? +
? +
?}}+
?}}+
?[[category:Tutorials/Guides]]+

Version actuelle en date du 25 février 2016 à 20:41

GlossaryIcon.png

This list will attempt to explain some of the more common jargon found within WoT that is not always readily apparent to the newer player.

General Terms (by letter)

Numerical

  • 1 shot/1 shotted - To kill or be killed with one shot. This can refer to being killed by one shot from full health or limited health (ie - "That tank can be 1 shotted from his current health").
  • Number (in reference to a gun) - It is common for players to refer to a gun by its caliber and length. For instance, players commonly refer to the 8.8 cm PaK 36 L/56 as the short 88 and the 8.8 cm KwK L/71 as the long 88.

A

  • Alpha - The amount of damage that a gun does in a single shot.
  • Ammo Racking - Either damaging a vehicle's ammo rack or destroying it completely by way of detonating its ammo rack.
  • Armor Skirts - Additional armor plates designed to give a tank additional protection, usually placed on the sides over the tracks. See "Spaced Armor".
  • Autoloader - An automatic loading system which allows for a tank to fire multiple shots in succession without a long pause for a reload. Vehicles equipped with autoloaders typically have magazines holding three to eight shots with short load times in-between. Once this magazine has been expended, the vehicle must reload the entire magazine, which usually takes much longer. These are not to be confused with autocannons, which are similar but have a few different characteristics.
  • Autocannon - An autocannon is a low caliber weapon capable of fully automatic fire (burst-fire in the game), but unlike machine guns, they fire shells instead of bullets. Used in early-war light tanks to give them an edge versus their (at the time) machine gun-armed opponents. However, autocannons rapidly fell behind in the shell-vs-armor race and quickly became used only by a few specialized German reconnaissance vehicles. However, autocannon use vastly expanded in the region of anti-aircraft defense.

B

  • Bounce - A shot that ricocheted off of or failed to penetrate another vehicle.
  • Brawling - Close-range, head-to-head fighting. Vehicles which are proficient at brawling are referred to as brawlers. Heavy tanks are most commonly associated with brawling, although it's not uncommon for medium tanks or certain kinds of tank destroyers to do this also. Brawling is different from close-range flanking, which involves attacking another vehicle from its sides or rear rather than head-on.
  • Buff - Increasing the effectiveness of a tank, module, or game mechanic by the game developers to compensate for game imbalance.

C

The IS has a large commander's cupola on top of its turret.
  • Caliber - The diameter (usually expressed in centimeters, millimeters or inches) of a gun or the rounds it fires.
  • Camping - Sitting stationary in one spot waiting for enemies to come. Though many vehicles need to be played passively, the term is usually used pejoratively to refer to playing passively in a way that is selfish and doesn't contribute to the team's effort. A player who does this is known as a camper.
  • Cap - The capture point. Cap or capping typically used as a verb referring to the act of capturing the capture point. It's typically referred to as the Flag when referring to it as a noun.
  • Carry - When one tank or group of tanks win a game for their team with little to no help from them.
  • Critical Hit/Crit - A shot that damages a module or crew member. A critical hit may or may not do damage to the actual tank and subtract hit points (ie, when a shell hits a vehicle's gun without hitting the vehicle itself).
  • Cupola - An elevated (usually either cylindrical or conical) structure on top of a vehicle's hull or turret which a vehicle's commander or other crew member uses to see out of the tank. These structure tend to stick out from the roof of most vehicles, and are often weak spots in their armor.

D

The various elements of a tank track
  • Derp Gun - A short, inaccurate, high-damage gun with a very long reload time that typically fires high-explosive (HE) ammuntion. Most derp guns are low-velocity howitzers, and get their name from their relative easiness to use and low skill shelf.
  • DPM - Short for Damage Per Minute, a count of a gun's potential damage over a minute of sustained fire. DPM can be found by multiplying a gun's alpha damage by it's rate of fire (in rounds per minute). Guns with higher DPM can theoretically do more damage in less time than guns with low DPM.
  • Drive Wheel - The sprocket in a tracked vehicle's suspension that provides power from the engine and drives the tracks. These wheels are usually positioned at either the front or rear of the tracks, with the unpowered idler wheel on the other end. The drive wheels and idler wheels are usually the best place to shoot a vehicle in order to track it.

F

  • Face Hugging - Driving a vehicle up to an enemy and pressing the front of vehicle against it. This is most commonly done on heavily armored tank to either make the enemy panic or conceal a weak spot low on the vehicle's hull (such as a weak lower glacis).
  • Finger of God - Large-caliber SPGs which have the potential to one-hit vehicles or deal large amounts of damage to a vehicle in one hit.
  • Flanker - A tank which can use its speed and maneuverability to attack the unprotected sides or rear of enemy vehicles. Flankers exploit holes in an enemy team's defenses to attack its tanks from different angles.

G

  • Gold Consumables - Consumables that can be purchased with in-game gold or a higher credit price than regular consumables. These consumables are often upgraded version of the cheaper standard consumables and are individually referred to as gold versions of these consumables (ie - a Large First Aid Kit may be called a Gold First Aid Kit).
  • Gold Round - Ammunition which can be purchased for in-game gold or a higher credit price than regular rounds. These rounds provide some sort of enhanced capability (usually penetration) verses regular rounds, and usually take the form of HEAT or APCR (although some guns fire APCR as standard ammunition). Firing gold rounds is sometimes referred to as shooting gold.
  • Grinding- Repeatedly playing games in order to earn experience or credits to use on unlocking higher tier tanks.
  • Glacis Plate - Describes the sloped front-most section of the hull of a vehicle. In a head-on-head armored engagement, the glacis is the largest and most obvious target available to an enemy gunner. On many vehicles, the lower half of the glacis (the lower glacis) is a weak spot.
  • Gun Elevation - The gun's maximum angle above horizontal (i.e. aiming up).
  • Gun Depression - The gun's maximum angle below horizontal (i.e. aiming down).
  • Gun Handling - A gun's overall aiming characteristics. Guns with short aim times, good accuracy, and low aim dispersion caused by moving and shooting are considered to have good gun handling.

H

  • Hard Stats - Stats that are fixed by historical values and usually cannot be changed for the sake of game balance (ie - a tank's size or armor thickness).
  • HUD - Short for Heads up Display.
  • Hull Down - A position where a vehicle's hull or lower hull is behind a hill crest or other obstacle, leaving only its turret or superstructure exposed. This is usually done on tanks with strong turrets or superstructures to increase their survivability.

I

  • Idler Wheel - The unpowered front or real wheel of a tracked vehicle's tracks. This wheel is usually on the opposite end of the drive wheel, and is an area to aim for when attempting to de-track a vehicle.

L

  • Lemming Train - When most (or all) of the vehicles in one team attack one flank and leave the others undefended. This is usually a poor strategy, and leads to most of the people in the lemming train getting killed because of poor coordination.
  • Lit - Another word for "spotted". Spotting can also be referred to as lighting enemy tanks.
  • LL - Short for Lend Lease. A tank that was built by one nation and provided to another under the Lend-Lease Act during World War II. For example, "Matilda LL" refers to the Matilda with a Soviet crew as opposed to the British Matilda.

M

The T34 has a thick gun mantlet protecting the front of its turret.
  • Mantlet/Gun Mantlet - The moving part of armor attached to a vehicle's gun. The gun mantlet acts as spaced armor, and is often very thick and difficult to penetrate (although lack of armor behind a gun mantlet can make it a weak spot on some tanks).
  • Mod (game modification) - Short for modification. A mod changes the game's visuals, sound, or interface. Mods can be either legal or illegal depending on what they do.
  • Mod (staff) - Short for moderator, a staff member who regulates the community.
  • Muzzle Velocity - The speed at which a round leaves the gun barrel. The penetration ability of armor piercing and armor piercing, composite, rigid rounds is greatly affected by muzzle velocity.

N

  • Nerf - Decreasing the effectiveness of a tank, module, or game mechanic by the game developers to compensate for game imbalance.
  • Newb - A truly new player who is inexperienced and learning the game.
  • Noob - A tanker, who, because of their inexperience, irritates other team members. Also used to refer to experienced players who just made a mistake that a new player would be likely to make (e.g. "Come on <Player>, stop being a noob!").
  • Normalization - An effect that causes AP and APCR shells angle verses a plate of armor to decrease upon impact. This gives these shells a greater chance to penetrate armor which is well angled.
  • NS - Short for "nice shot".

O

  • o7, <O or o> - Salute emoticon, often used to greet friends or used as a friendly gesture.
  • Overmatching - A mechanic which gives AP and APCR shells an increased chance to penetrate well angled armor which is half the thickness of their caliber size as well as the ability to penetrate armor a third of their caliber size at any angle.
  • OP - Over Powered, used to describe a tank that is too powerful, or isn't balanced correctly

P

  • Peek-a-boo/Peek-a-boom - The act of quickly poking around a corner, shooting, and then immediately reversing back into cover.
  • Pen - Short for penetration. This can refer to either the penetration rating of a gun or the actual act of penetrating a vehicle with a round.
  • Permatrack - To continually immobilize an enemy by repeatedly shooting his tracks at a rate where his automatic repair rate for the suspension cannot fix them before the next round hits.
  • Premium Consumables - See Gold Consumables
  • Premium Rounds - See Gold Rounds
  • Puppy Kicker - An overpowered tank that people play with (usually with premium rounds and consumables) to troll and boost their win rate and whose use is generally shamed upon.

R

  • Racked - See Ammo Racked
  • RNG - Short for Random Number Generation, the method by which shot spread and damage variance is calculated. RNG is often blamed for off-center shots or shots which do low amounts of damage. Less often, RNG is also used to refer to other random number generations.
  • RTB - Return To Base
  • Rush - To charge an enemy or position in numbers, usually with little regard to one's own safety.

S

  • Scout - A tank that attempts to spot other vehicles. Scouting is usually associated with light tanks with good radios and the ability to maintain full camo while moving (not all light tanks have this ability), although any tank can do it if necessary.
  • Seal Clubber - An experienced player who plays in the lower tiers in order to fight new, inexperienced players. This is often done to get easy wins and increase the player's win rate. Note that the player's intention is key here. Playing low tier simply to play a tank that happens to be of low tier is not considered Seal Clubbing.
  • Side Scraping - A technique where a player slowly reverses into the open at a shallow angle, revealing only the heavily angled side of their tank. This technique is usually used on tanks with thick side armor or tracks in order to increase their survivability. This is an alternative to the Peek-a-boo technique listed above.
  • Skin - A cosmetic mod that changes the appearance of an in-game texture. Skins are usually used to change the appearance of vehicles. This is different than the purchasable in-game camouflage, since it's a mod that only affects what the player sees, not what other players see.
  • Sniper - A vehicle which positions itself far away from the front lines and takes shots at vehicles from a distance. Generally these snipers have guns with very good accuracy, usually high damage, a high camouflage coefficient, and sometimes poor armor.
  • Soft Stats - Stats that are not fixed by historical specifications and can be changed to affect game balance.
  • Spaced Armor - Armor plates which are placed separately from a vehicle's main armor, with a gap in-between the two. Spaced armor provides greater protection from high explosive and high explosive anti-tank rounds, which can detonate on it before reaching a vehicle's actual armor. Tracks also behave like spaced armor.
  • Sponson - A structure extending out of the side of a vehicle's hull which serves as an area to mount a gun.
  • Spotter - Any tank that spots enemy vehicles for artillery, TDs, and/or snipers, allowing them to fire beyond their own visual range. This can be intentional (See Scout) or it can be coincidental. For example, an artillery player might say "No spotters" when a request for fire is made.
  • Sprem/Spremmo - Short for Silver Premium. The term is often used pejoratively to describe indiscriminate spamming of premium rounds.
  • Stock - The beginning state of a vehicle, before any of its modules have been unlocked and mounted. Stock tanks almost always perform worse than their upgraded counterparts.
  • Suiscout/Suicide Scout - The act of scouting by immediately charging deep into the enemy lines at the beginning of the game. This is usually done with little regard to one's survival, and almost always results in the scout dying. It is rarely an effective way to scout enemy tanks, as they will often be out of range of allies, or who haven't gotten a chance to position themselves yet.
  • Support - Taking a secondary role to other vehicles, who are needed either to spot or draw fire from enemy vehicles. Support vehicles are often lacking in some aspect (poor armor, poor view range, etc.) but are strong in other aspects and can be very effective if combined with cooperative teammates. Artillery is an example of a vehicle class whose role is almost purely support.

T

  • TK/Team Kill - Killing an allied tank, whether on purpose or by accident.
  • Tomato - A pejorative term used to describe players who have poor win rate statistics. The term is derived the the color coding used by stat-tracking websites and mods, which display low or bad statistics in red.
  • Tracking/Tracked - Short for "de-tracking", or rendering a vehicle immobile by way of destroying its tracks.
  • Tumor - A large, obvious weak spot in a vehicles armor that serves no functional purpose and is only a hindrance. Many cupolas and sponsons on various tanks are considered tumors.
  • Turret Ring - The area between a turret and the vehicle's hull that allows the two to move independently of each other. Though usually small, the turret ring is often a weak spot and damaging it can result in either slower turret traverse or jamming the turret altogether.

U

  • Unicum/Unicorn - A name for one of the top players in the game, in terms of personal statistics.

V

W

  • Wallet Warrior - A premium tank player. It can be used to describe players who buy a lot of premium tanks, or pejoratively to describe inexperienced players who buy their way into the higher tiers by using a premium tank.
  • Wolfpack - A group of highly coordinated medium or light tanks working together to take down single targets.

X

  • XVM (eXtended Visualization Mod) - A popular game mod which provides a number of interface tweaks. Most popular among the mod's features is a plugin which displays the color-coded win rates and statistics of other players in the match interface. This is used to gauge the skill of other players in the match, and has lead to the creation of terms to describe players of different skill levels by the color coding of their statistics (see Tomato).

Y

  • YOLO - You Only Live Once. To be reckless with ones life.

Ammunition Abbreviations

See Also: Ammo

  • AP - Armor Piercing rounds. Armor piercing rounds, as their name suggests, are designed to pierce the armor of heavily protected armored fighting vehicles. AP rounds are the standard ammunition for most direct-fire vehicles in the game, and sometimes are premium ammunition for some artillery.
  • APCR - Armor Piercing, Composite, Rigid rounds. Composite rounds are also designed to pierce armor, and are comprised of a dense, sub-caliber core surrounded by a lightweight ballistic shell. These shells have greater penetration values and higher muzzle velocities than armor piercing rounds, but react more adversely to angled armor. APCR rounds are premium ammunition for most direct-fire vehicles in the game, and are standard rounds for some higher-tier vehicles.
  • HE - High Explosive rounds. High explosive rounds explode on impact, and their armor penetration ability is derived from their strength as explosives. They have higher alpha damage than other types of ammo, but are unreliable for penetrating thick or spaced armor. Typically, HE rounds are used for their utility for resetting caps, demolishing cover, or attacking poorly armored targets. HE rounds are standard secondary ammunition for most direct-fire vehicles in the game, and are the standard ammunition for almost all artillery.
  • HEAT - High Explosive, Anti-Tank rounds. High explosive anti-tank rounds use a shaped explosive charge to sear a hole in a vehicle's armor. This means that their penetration ability is determined by the amount of explosive the round carries, rather than weight and muzzle velocity. HEAT rounds react adversely to well-angled armor, and can harmlessly pre-detonate on spaced armor. HEAT rounds are premium ammunition for some high-caliber, direct fire vehicles in the game or those that shoot APCR as standard ammunition. HEAT is also the premium ammunition for most artillery.
  • HESH - High Explosive Squash Head rounds. High explosive squash head rounds are rounds which spread and explosive "paste" on the surface they hit which explodes and causes spalling, wounding or killing the crew inside of the structure it hits. In-game, the realistic properties of HESH are not simulated, and HESH rounds are simply HE rounds with high penetration values (and are labeled as HE as well). HESH rounds are the premium ammunition on some high-tier vehicles (usually British).

Vehicle Shorthand (Guide)

In battle there often isn't time to type full names. Many players don't know how to touch-type, for one thing, and battle doesn't allow much time to begin with.


1) It's very typical in battles for players to refer to specific vehicles in shorthand. This is often done by only listing the model number. For example, "212" instead of "Object 212". If you aren't sure, you can review the list of tanks in the battle on the side of the screen in detail by pressing the Tab key. Once you familiarize yourself with most of the tank names, you shouldn't have any problems. Shorthand may vary somewhat according to the tanks in the battle. For instance if there were VK 30.01 (H)'s in the battle, but no VK 30.01 (P)'s, a player may leave off the H and just say "3001". Some other examples:


2) Another common tendency, especially when talking to friendlies, is to only use the prefix. For example, if you're the only VK model on the team, players will most likely refer to you as "VK" instead of by your tank's model number. AMX, KV, and M4 are other common prefixes used.


3) Models that don't have numbers and have unique names are often shortened. Some examples:


4) Likewise, players might shorten a name using initials, such as:


5) Sometimes a player may simply not have time to even worry about identifying you specifically and say "VK" even though there are four VKs on your team. For example, "VK behind you!". Usually this is done because the player typing doesn't know your model number and doesn't have time to look. However, in most situations this should be avoided because in this example, it would confuse the other three VKs, possibly getting them killed as they look behind them for enemies that aren't there.

Vehicle Nicknames

A number of vehicles in the game have been given nicknames by the community. These names are either derived from their distinguishing characteristics or are made to shorten their longer technical names. Only a few are nicknames that were used in real life. This is not intended to be a comprehensive list of every nickname in the game.

USSR

  • MS-1 - Potato Launcher
  • SU-18 - Lego Duplo
  • BT-SV - Hovercraft, Spaceship, Duck (Not to be confused with AMX 40, the French Duck)
  • ISU-152 - Troll Cannon (When using the BL-10 gun)
  • KV-1S - KV-1 Sport
  • KV-2 - Derp King, Pinocchio (With 107mm gun), Toothpick (With 107mm gun)
  • KV-4 - KV-4tress
  • KV-5 - R2D2 (Refers to the radioman's cupola)
  • LTP - Learn to Play
  • SU-14-1 - Convertible, Fail Boat
  • SU-14-2 - School Bus, Scum Bus
  • S-51 - Finger of God, Unicorn, Boner
  • SU-100Y - The Barn, Box Tank
  • T-127 - Beer Can
  • T-150 - The Brick
  • IS-7 - Clown Face (See back of turret)
  • 212A - Magic Schoolbus

Germany

USA

France

UK

China

  • Type 59 - Printing Press, Chinese Knockoff
  • WZ-131 - Wheezy, Wheezie, Double-u-zed, Wheezy Mk I
  • WZ-132 - Wheezy Mk II
  • WZ-120 - Wheezy 59, Fake Type, Wheezy 120
  • WZ-111 1-4 - Wheezy 414, Wheezy 111 Senior
  • The nickname "Wheezy" is often used for all the Chinese tanks that start with "WZ" in their names, such as the WZ-120 and WZ-111

Japan

Czechoslovakia

  • Kolohousenka - Kolo, Ice Cooler, Boob-box, Mobile Home, K-House
  • Škoda TVP T 50/51 - Bat-Chat Destroyer
  • The name "Škoda" is commonly often use in Czech tanks by Škoda Works like Škoda T 24, Škoda T 25, Škoda T 40, and Škoda T 50

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