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Version du 7 octobre 2012 à 05:44Version du 7 octobre 2012 à 07:00
Confirmed that Himmelsdorf is a Summer map
Ligne 81 :Ligne 81 :
 |n=Himmelsdorf |n=Himmelsdorf
 |s=700m x 700m |s=700m x 700m
?|c = Unknown+|c = Summer
 |d=Literally translated as "sky village" from German, this labyrinth of streets and squares are a large hindrance for artillery and tank destroyers, but ideal for speedy breakthrough and bypass by medium and light vehicles. With the castle dominating the area, access roads running by the hill and along the railway lines to help you out of the impasse. |d=Literally translated as "sky village" from German, this labyrinth of streets and squares are a large hindrance for artillery and tank destroyers, but ideal for speedy breakthrough and bypass by medium and light vehicles. With the castle dominating the area, access roads running by the hill and along the railway lines to help you out of the impasse.
 }}| }}|
Ligne 105 :Ligne 105 :
 |n=Ensk |n=Ensk
 |s=600m x 600m |s=600m x 600m
?|c = Unknown+|c = Summer
 |d=A mixture of city outskirts and suburban areas with railroad tracks spanning and dividing this map. Plan your tactics to take advantage of defensive choke points and cover open areas with your vehicles. Artillery is great for deterring enemy breakthroughs, but remains almost defenseless when exposed to enemy vehicles attacking from cover. |d=A mixture of city outskirts and suburban areas with railroad tracks spanning and dividing this map. Plan your tactics to take advantage of defensive choke points and cover open areas with your vehicles. Artillery is great for deterring enemy breakthroughs, but remains almost defenseless when exposed to enemy vehicles attacking from cover.
 }}| }}|
Ligne 135 :Ligne 135 :
 |n=Ruinberg |n=Ruinberg
 |s=800m x 800m |s=800m x 800m
?|c = Unknown+|c = Summer
 |d=Concentric city streets, along with dense forests and bushes in the overgrown park allow for hidden maneuvers and redeployment of your troops. Although artillery fire is of limited use in the city, the debris provides effective cover for your troops. |d=Concentric city streets, along with dense forests and bushes in the overgrown park allow for hidden maneuvers and redeployment of your troops. Although artillery fire is of limited use in the city, the debris provides effective cover for your troops.
 }}| }}|
Ligne 183 :Ligne 183 :
 |n=Seaport |n=Seaport
 |s=800m x 800m |s=800m x 800m
?|c = Unknown+|c = Summer
 |d=The setting is an industrial area of a port city. Teams begin the battle surrounded by factory buildings, warehouses, and docks. An open space in the center of the map consists of a hilly, open area and railroad tracks. Train cars can provide cover during combat. The most direct route to the enemy base is along the two highway bridges above the railway tracks. Common tactics on this map might include ambush and firing from defilade positions. Surprise attacks to the enemy's rear can break a deadlock. |d=The setting is an industrial area of a port city. Teams begin the battle surrounded by factory buildings, warehouses, and docks. An open space in the center of the map consists of a hilly, open area and railroad tracks. Train cars can provide cover during combat. The most direct route to the enemy base is along the two highway bridges above the railway tracks. Common tactics on this map might include ambush and firing from defilade positions. Surprise attacks to the enemy's rear can break a deadlock.
 }}| }}|

Version du 7 octobre 2012 à 07:00



Notes

  • All variables are caps sensitive.
  • Maps must have two images associated with them and properly named (see existing maps for details):
    • map.jpg - 512x512 map
    • map screen.jpg - 1920x1200 loading screen
    • the map name (*n) is a link to a page by the same name.
  • m - {{#ifeq:{{{map}}}|the actual file name (ie. "Hills")|{{{{{template}}}|m={{{map}}}
  • n - map name in game, (i.e. "Mines", note, most will have the same name as the file name, but be careful of spaces)
  • s - map size, in meters (i.e. "1000m x 1000m")
  • c - map camouflage type (i.e. Winter, Summer, or Desert)
  • d - map description (i.e. "This map has ...")
  • x - map is in development and not released (i.e. "yes" or nothing)

Template

{{#ifeq:{{{map}}}||{{{{{template}}}|m={{{map}}}
|n=
|s=
|c=
|d=
|x=
}}|
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