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Modèle:MapData : Différence entre versions

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Version du 5 septembre 2013 à 14:56Version du 12 septembre 2013 à 08:02
added Tundra, removed notes from Serene Coast, Komarin, and Swamp
Ligne 27 :Ligne 27 :
 |s=800m x 800m |s=800m x 800m
 |c = Summer |c = Summer
?|d=A more or less unique map in that the teams do not start near the flags, Komarin offers multiple tactical options. The teams start in the north and south, divided by rivers offering three routes. The rivers itself are mostly impassable. The middle bridge is also only accessible once a heavy tank clears the obstacles by driving over them or if someone clears them with HE ammo. The center route is a large, elevated, and wooded island connected by bridge to the south, and offers firing positions to nearly the entire map, but at the cost of being exposed if spotted. A small village on both the west and east side of the map offer attackers valuable cover en route to the flag, but leave any tank passing the village exposed to covered and concealed defenders once they leave the village. '''As of 7.5 this map has been removed from random battles. However, it has been redesigned and will be reintroduced with patch 8.8'''+|d=A more or less unique map in that the teams do not start near the flags, Komarin offers multiple tactical options. The teams start in the north and south, divided by rivers offering three routes. The rivers itself are mostly impassable. The middle bridge is also only accessible once a heavy tank clears the obstacles by driving over them or if someone clears them with HE ammo. The center route is a large, elevated, and wooded island connected by bridge to the south, and offers firing positions to nearly the entire map, but at the cost of being exposed if spotted. A small village on both the west and east side of the map offer attackers valuable cover en route to the flag, but leave any tank passing the village exposed to covered and concealed defenders once they leave the village.
  
 }}| }}|
Ligne 71 :Ligne 71 :
 |s=1000m x 1000m |s=1000m x 1000m
 |c = Summer |c = Summer
?|d=Flank routes offer great opportunities for surprise attacks and diversionary operations. A mire in the center is not only an obstacle, but also an important tactical location. '''As of patch 7.5, this map was removed from the map pool for random battles. However, it has been redesigned and will be reintroduced with patch 8.8.'''+|d=Flank routes offer great opportunities for surprise attacks and diversionary operations. A mire in the center is not only an obstacle, but also an important tactical location.
 }}| }}|
 {{#ifeq:{{{map}}}|Westfeld|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|Westfeld|{{{{{template}}}|m={{{map}}}
Ligne 197 :Ligne 197 :
 |s=1000m x 1000m |s=1000m x 1000m
 |c = Summer |c = Summer
?|d=This coastal area is bounded by ocean and mountains. A railroad crosses the territory from north to south. Woody hills on the western flank are favorable for a swift attack. A straight road connecting the bases passes through a small town, which often becomes a contested piece of terrain. The bases are protected by the hills from direct attacks. However, the flanks of the bases are insecure and must be protected. '''As of patch 8.4 this map has been removed from random battles. However, it has been heavily redesigned and will be reintroduced with patch 8.8.'''+|d=This coastal area is bounded by ocean and mountains. A railroad crosses the territory from north to south. Woody hills on the western flank are favorable for a swift attack. A straight road connecting the bases passes through a small town, which often becomes a contested piece of terrain. The bases are protected by the hills from direct attacks. However, the flanks of the bases are insecure and must be protected.
 }}| }}|
 {{#ifeq:{{{map}}}|Asia Miao|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|Asia Miao|{{{{{template}}}|m={{{map}}}
Ligne 210 :Ligne 210 :
 |c=Winter |c=Winter
 |d=Frosty peaks and muted hues bring the landscape to life, wide roads and low buildings will not afford you cover for very long during the pitched battles fated to transpire here! |d=Frosty peaks and muted hues bring the landscape to life, wide roads and low buildings will not afford you cover for very long during the pitched battles fated to transpire here!
?}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}+}}|
 +{{#ifeq:{{{map}}}|Tundra|{{{{{template}}}|m={{{map}}}
 +|n=Tundra
 +|s=800m x 800m
 +|c=Summer
 +|d=Major terrain of the map features a hidden vale in the midst of the mountains. Numerous villages, rocks, trees, and bushes influence battle tactics.
 +}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
  
 <noinclude> <noinclude>
Ligne 235 :Ligne 241 :
 |x= |x=
 }}| }}|
 +
 +}} *add at end of template for each new map*
 </pre> </pre>
 [[Category:C/P Templates]] [[Category:C/P Templates]]

Version du 12 septembre 2013 à 08:02



Notes

  • All variables are caps sensitive.
  • Maps must have two images associated with them and properly named (see existing maps for details):
    • map.jpg - 512x512 map
    • map screen.jpg - 1920x1200 loading screen
    • the map name (*n) is a link to a page by the same name.
  • m - {{#ifeq:{{{map}}}|the actual file name (ie. "Hills")|{{{{{template}}}|m={{{map}}}
  • n - map name in game, (i.e. "Mines", note, most will have the same name as the file name, but be careful of spaces)
  • s - map size, in meters (i.e. "1000m x 1000m")
  • c - map camouflage type (i.e. Winter, Summer, or Desert)
  • d - map description (i.e. "This map has ...")
  • x - map is in development and not released (i.e. "yes" or nothing)

Template

{{#ifeq:{{{map}}}||{{{{{template}}}|m={{{map}}}
|n=
|s=
|c=
|d=
|x=
}}|

}} *add at end of template for each new map*
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