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Modèle:MapData : Différence entre versions

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Version du 3 août 2014 à 13:13
test
Version du 3 août 2014 à 13:14
Still didn't work. Giving up for now.
Ligne 100 :Ligne 100 :
 {{AnnoWiki|content=<center>É verdadeira a frase,&nbsp;&nbsp; <span style="font-size:110%"><strong>"Cortina de Fumaça atrai torpedos."</strong></span>&nbsp;&nbsp;&nbsp; De acordo com o plano.</center>}} {{AnnoWiki|content=<center>É verdadeira a frase,&nbsp;&nbsp; <span style="font-size:110%"><strong>"Cortina de Fumaça atrai torpedos."</strong></span>&nbsp;&nbsp;&nbsp; De acordo com o plano.</center>}}
  
?Torpedoes are not a counter to concealment; they are a counter to concealed ships. Firing a spread of torpedoes into a smoke screen may have serious consequences for ships inside or behind, often turned broadside to unmask all turrets and thus offering big, fat targets. Even if the fish don't hit, they may force the lurker out into the open. +Torpedos não são um contraponto à ocultação; eles são um contraponto aos navios escondidos. Disparar uma salva de torpedos em uma cortina de fumaça pode ter sérias consequências para navios dentro ou atrás, muitas vezes virados de lado para pode usar todas as torres e, assim, oferecendo alvos grandes e gordos. Mesmo que os peixes não acertem, eles podem forçar o espreitador a sair ao ar livre.
  
?The captain launching torpedoes should consider how long the smoke screen will last. Torpedoes are much slower than shells and a smart captain hiding in smoke will be gone by the time the screen dissipates.+O capitão lançando torpedos deve considerar quanto tempo a cortina de fumaça vai durar. Torpedos são muito mais lentos do que projéteis e um capitão inteligente escondido em fumaça terá ido embora quando a tela se dissipar.
  
 === Counter-fire === === Counter-fire ===

Version du 3 août 2014 à 13:14



Notes

  • All variables are caps sensitive.
  • Maps must have two images associated with them and properly named (see existing maps for details):
    • map.jpg - 512x512 map
    • map screen.jpg - 1920x1200 loading screen
    • the map name (*n) is a link to a page by the same name.
  • m - {{#ifeq:{{{map}}}|the actual file name (ie. "Hills")|{{{{{template}}}|m={{{map}}}
  • n - map name in game, (i.e. "Mines", note, most will have the same name as the file name, but be careful of spaces)
  • s - map size, in meters (i.e. "1000m x 1000m")
  • c - map camouflage type (i.e. Winter, Summer, or Desert)
  • d - map description (i.e. "This map has ...")
  • x - map is in development and not released (i.e. "yes" or nothing)

Template

{{#ifeq:{{{map}}}||{{{{{template}}}|m={{{map}}}
|n=
|s=
|c=
|d=
|x=
}}|

}} *add at end of template for each new map*
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