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Modèle:MapData : Différence entre versions

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Version du 3 juin 2013 à 16:28Version du 3 juin 2013 à 16:37
tweak to Korea data
Ligne 205 :Ligne 205 :
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 {{#ifeq:{{{map}}}|Sacred Valley|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|Sacred Valley|{{{{{template}}}|m={{{map}}}
?|n=Sacred Valley+|n=Korea
 |s=1000m x 1000m |s=1000m x 1000m
 |c=Winter |c=Winter
?|d=Description Needed.+|d=Frosty peaks and muted hues bring the landscape to life, wide roads and low buildings will not afford you cover for very long during the pitched battles fated to transpire here!
 |x=yes |x=yes
 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}

Version du 3 juin 2013 à 16:37


  • All variables are caps sensitive.
  • Maps must have two images associated with them and properly named (see existing maps for details):
    • map.jpg - 512x512 map
    • map screen.jpg - 1920x1200 loading screen
    • the map name (*n) is a link to a page by the same name.
  • m - {{#ifeq:{{{map}}}|the actual file name (ie. "Hills")|{{{{{template}}}|m={{{map}}}
  • n - map name in game, (i.e. "Mines", note, most will have the same name as the file name, but be careful of spaces)
  • s - map size, in meters (i.e. "1000m x 1000m")
  • c - map camouflage type (i.e. Winter, Summer, or Desert)
  • d - map description (i.e. "This map has ...")
  • x - map is in development and not released (i.e. "yes" or nothing)


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