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Modèle:MapData : Différence entre versions

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Version du 12 septembre 2013 à 08:02
added Tundra, removed notes from Serene Coast, Komarin, and Swamp
Version du 12 septembre 2013 à 08:32
fixed a few descriptions......lots of them messed up. Someone needs to match them correctly
Ligne 173 :Ligne 173 :
 |s=1000m x 1000m |s=1000m x 1000m
 |c = Desert |c = Desert
?|d=Huge mountains and narrow valleys offer great advantages in a battle. You can engage in a fire duel across the gulf or enter a close quarter battle at the nearest port town or flank and capture enemy base.+|d=This map offers many great ambush spots, as well as possibilities for maneuvers and breakthroughs. A large airfield in the upper part of the map and a rocky highland in the center offer a major tactical challenge. Occupy the highland to get a perfect view of the surrounding terrain and dominate routes to the enemy base.
 }}| }}|
 {{#ifeq:{{{map}}}|Munchen|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|Munchen|{{{{{template}}}|m={{{map}}}
Ligne 179 :Ligne 179 :
 |s=600m x 600m |s=600m x 600m
 |c = Summer |c = Summer
?|d=Opposing bases on this map are separated by cliffs and rocky ridges. A variety of cover allows for focused attacks in crucial directions. The direct route may seem ideal for a breakthrough assault, but do not neglect your flanks!+|d=This map depicts an industrial city devastated by war. A railway embankment divides the map in two, making it possible to concentrate forces for an attack or counterattack.
 }}| }}|
 {{#ifeq:{{{map}}}|Port|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|Port|{{{{{template}}}|m={{{map}}}
Ligne 210 :Ligne 210 :
 |c=Winter |c=Winter
 |d=Frosty peaks and muted hues bring the landscape to life, wide roads and low buildings will not afford you cover for very long during the pitched battles fated to transpire here! |d=Frosty peaks and muted hues bring the landscape to life, wide roads and low buildings will not afford you cover for very long during the pitched battles fated to transpire here!
 +}}|
 +{{#ifeq:{{{map}}}|Severogorsk|{{{{{template}}}|m={{{map}}}
 +|n=Severogorsk
 +|s=800m x 800m
 +|c=Winter
 +|d=A town is the primary setting for combat actions. Mountain trails can offer tactical advantages. High-speed vehicles should provide cover for friendly SPGs that will probably linger near their base.
 }}| }}|
 {{#ifeq:{{{map}}}|Tundra|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|Tundra|{{{{{template}}}|m={{{map}}}
Ligne 215 :Ligne 221 :
 |s=800m x 800m |s=800m x 800m
 |c=Summer |c=Summer
?|d=Major terrain of the map features a hidden vale in the midst of the mountains. Numerous villages, rocks, trees, and bushes influence battle tactics.+|d=A mountain in the east offers the possibility of dominating from the high ground, while the central part of the map offers a wide range of tactical advantages. The swamp in the west may make it possible to spot the enemy rear area or mount a surprise attack.
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 <noinclude> <noinclude>

Version du 12 septembre 2013 à 08:32



Notes

  • All variables are caps sensitive.
  • Maps must have two images associated with them and properly named (see existing maps for details):
    • map.jpg - 512x512 map
    • map screen.jpg - 1920x1200 loading screen
    • the map name (*n) is a link to a page by the same name.
  • m - {{#ifeq:{{{map}}}|the actual file name (ie. "Hills")|{{{{{template}}}|m={{{map}}}
  • n - map name in game, (i.e. "Mines", note, most will have the same name as the file name, but be careful of spaces)
  • s - map size, in meters (i.e. "1000m x 1000m")
  • c - map camouflage type (i.e. Winter, Summer, or Desert)
  • d - map description (i.e. "This map has ...")
  • x - map is in development and not released (i.e. "yes" or nothing)

Template

{{#ifeq:{{{map}}}||{{{{{template}}}|m={{{map}}}
|n=
|s=
|c=
|d=
|x=
}}|

}} *add at end of template for each new map*
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