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Version du 31 octobre 2013 à 01:24Version du 15 juillet 2014 à 23:19
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 Os cruzadores Pan-Asiáticos [[Arquivo:Wows_flag_Pan_Asia.png|20px|Os Cruzadores pan-asiáticos|link=Ship:Ships of Pan-Asia]] têm uma vantagem considerável: eles quase não têm aumento de alcance de detecção ao disparar em fumaça. Os cruzadores Pan-Asiáticos [[Arquivo:Wows_flag_Pan_Asia.png|20px|Os Cruzadores pan-asiáticos|link=Ship:Ships of Pan-Asia]] têm uma vantagem considerável: eles quase não têm aumento de alcance de detecção ao disparar em fumaça.
  
?Upon firing the main guns, the ship's detection range increases. If no enemy ship detects it, the range immediately drops back to the non-firing detection range. If an enemy ship does detect it, the ship remains spotted for at least 20 seconds before the range reverts to the non-firing detection range. Of course, firing again resets the 20 second timer.+Ao disparar as armas principais, o alcance de detecção do navio aumenta. Se nenhum navio inimigo detectá-lo, o alcance imediatamente cai de volta ao alcance de detecção de não-disparo. Se um navio inimigo detectá-lo, o navio permanece avistado por pelo menos 20 segundos antes que o alcance reverta para o alcance de detecção de não-disparos. Claro, disparar novamente reinicia o temporizador de 20 segundos.
  
?Note well that while gun bloom may not cause the ship to become detected, the '''muzzle flashes''' and tracers themselves are visible to the enemy from a considerable distance, and may be quite sufficient for accurate [[#Counter-Fire|counter-fire]]. +Note bem que, embora o som do disparo da arma não possa fazer com que o navio seja detectado, os ''flashes da boca do canhão''' e as próprias traçantes são visíveis ao inimigo a uma distância considerável, e podem ser suficientes para precisão [[#Counter-Fire|counter-fire]].
 + 
 +Para obter mais informações sobre como funciona o sistema de detecção e detecção em ''Mundo dos Navios de Guerra'', consulte o [[Ship:Detection| Detecção]] artigo.
  
 For more information on how the spotting and detection system works in ''World of Warships'', please see the [[Ship:Detection|Detection]] article. For more information on how the spotting and detection system works in ''World of Warships'', please see the [[Ship:Detection|Detection]] article.

Version du 15 juillet 2014 à 23:19

{{#ifeq:{{{map}}}|El Hallouf|{{{{{template}}}|m={{{map}}} |n=El Halluf |s=1000m x 1000m |c = Desert |d=A large valley filled with rocks, vegetation, and a small village surrounding a dried out river bed separate the two teams. The large hills on either side of the valley offer many firing positions, and very little cover in the valley will protect a large tank completely against all positions. Regardless of approach, attackers will face a long climb into the enemy's camp, and effective use of the cover en route is essential. The northern approach offers plentiful protection to attack either hill, but the southern approach makes up for lack of protection with shorter distances and better concealment. }}|



Notes

  • All variables are caps sensitive.
  • Maps must have two images associated with them and properly named (see existing maps for details):
    • map.jpg - 512x512 map
    • map screen.jpg - 1920x1200 loading screen
    • the map name (*n) is a link to a page by the same name.
  • m - {{#ifeq:{{{map}}}|the actual file name (ie. "Hills")|{{{{{template}}}|m={{{map}}}
  • n - map name in game, (i.e. "Mines", note, most will have the same name as the file name, but be careful of spaces)
  • s - map size, in meters (i.e. "1000m x 1000m")
  • c - map camouflage type (i.e. Winter, Summer, or Desert)
  • d - map description (i.e. "This map has ...")
  • x - map is in development and not released (i.e. "yes" or nothing)

Template

{{#ifeq:{{{map}}}||{{{{{template}}}|m={{{map}}}
|n=
|s=
|c=
|d=
|x=
}}|

}} *add at end of template for each new map*
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