Modèle:Sidebar : Différence entre versions
Version du 13 octobre 2016 à 12:21 | Version du 13 octobre 2016 à 12:40 | |||
Ligne 52 : | Ligne 52 : | |||
|AT-SPG=Chasseur de chars[[Category:Tank Destroyers]] | |AT-SPG=Chasseur de chars[[Category:Tank Destroyers]] | |||
|#default=<span class="error">type</span>}}''' {{!}} '''{{#switch:{{lc:{{{tier}}}}} | |#default=<span class="error">type</span>}}''' {{!}} '''{{#switch:{{lc:{{{tier}}}}} | |||
? | |i=[[:Category:Tier I Tanks|Tier I]]|1= | + | |i=[[:Category:Tier I Tanks|Tier I]]|1=Rang I[[Category:Tier I Tanks]] | |
? | |ii=[[:Category:Tier II Tanks|Tier II]]|2= | + | |ii=[[:Category:Tier II Tanks|Tier II]]|2=Rang II[[Category:Tier II Tanks]] | |
? | |iii=[[:Category:Tier III Tanks|Tier III]]|3= | + | |iii=[[:Category:Tier III Tanks|Tier III]]|3=Rang III[[Category:Tier III Tanks]] | |
? | |iv=[[:Category:Tier IV Tanks|Tier IV]]|4= | + | |iv=[[:Category:Tier IV Tanks|Tier IV]]|4=Rang IV[[Category:Tier IV Tanks]] | |
? | |v=[[:Category:Tier V Tanks|Tier V]]|5= | + | |v=[[:Category:Tier V Tanks|Tier V]]|5=Rang V[[Category:Tier V Tanks]] | |
? | |vi=[[:Category:Tier VI Tanks|Tier VI]]|6= | + | |vi=[[:Category:Tier VI Tanks|Tier VI]]|6=Rang VI[[Category:Tier VI Tanks]] | |
? | |vii=[[:Category:Tier VII Tanks|Tier VII]]|7= | + | |vii=[[:Category:Tier VII Tanks|Tier VII]]|7=Rang VII[[Category:Tier VII Tanks]] | |
? | |viii=[[:Category:Tier VIII Tanks|Tier VIII]]|8= | + | |viii=[[:Category:Tier VIII Tanks|Tier VIII]]|8=Rang VIII[[Category:Tier VIII Tanks]] | |
? | |ix=[[:Category:Tier IX Tanks|Tier IX]]|9= | + | |ix=[[:Category:Tier IX Tanks|Tier IX]]|9=Rang IX[[Category:Tier IX Tanks]] | |
? | |x=[[:Category:Tier X Tanks|Tier X]]|10= | + | |x=[[:Category:Tier X Tanks|Tier X]]|10=Rang X[[Category:Tier X Tanks]] | |
? | |#default=<span class="error"> | + | |#default=<span class="error">rang</span>}}'''</div><!-- | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th colspan="2" style="text-align:center;">Battle Tiers</th></tr> | <tr><th colspan="2" style="text-align:center;">Battle Tiers</th></tr> | |||
Ligne 69 : | Ligne 69 : | |||
--><div class="b-battles-levels">[[Battle Tier|class=b-performance_title b-performance_title__link|]] | --><div class="b-battles-levels">[[Battle Tier|class=b-performance_title b-performance_title__link|]] | |||
{{#gw_levels_bar:total=11|from={{#var:BTLow}}|to={{#var:BTHigh}}}}</div> | {{#gw_levels_bar:total=11|from={{#var:BTLow}}|to={{#var:BTHigh}}}}</div> | |||
? | <div class="b-performance_title"> | + | <div class="b-performance_title">Aperçu<br /> | |
? | <small> | + | <small>Survoller à la sourie "<div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:45px;">Bon, ceux plus bas, bien entendu.</span></div></div>" pour plus d'informations<br /> | |
? | [ | + | [Valeurs du jeu; Valeurs actuelles </small><div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:10px;">Spécifiquement, les erreurs des valeurs d'équipage causées par le bonus de 10% du commandant. En dehors d'un équipage d'un commandant seul, un équipage à 100% n'existe pas. Les valeurs du jeu, données pour un équipage à 100%, sont normalement prises dans les batailles en prenant un équipage avec 110% de niveau de compétence à l'exception des différentes compétences, qui influent sur leurs compétences de base. | |
? | + | Ces différences sont prises en compte dans les infobulles.</span></div></div>]<small></small></div> | ||
<div class="b-performance_text"> | <div class="b-performance_text"> | |||
<table class="t-performance"> | <table class="t-performance"> |
Version du 13 octobre 2016 à 12:40
Notes
- Missing or incorrect input will be red
- Add only the numerical statistic, not the unit (ie. "32" not "32km/h")
- All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) .
- Leave empty if stat is currently unavailable
- Inputs are limited by the format, example for Leichttraktor:
- name = in-game tank name; acceptable - nothing or name of tank (ie. "Leichttraktor"), if nothing template will use page name
- shortname = WG's internal designation for the tank (used for image file name lookup)
- nation = nation tree of tank; acceptable input = "germany", "ussr", "usa", "france", "uk", "china", "czech", "sweden", "Germany", "USSR", "USA", "UK", etc. (ie. "germany")
- class = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "ttd", "tspg", "Light", "Medium", "Heavy" etc. (ie. "light")
- tier = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1")
- cost = tank cost in store; (ie. "0")
- premium = premium yes|no, can be skipped if no
- notInShop = tank is not available for gold yes|no, can be skipped if no
- unavailable = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no
- crew = crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")
- health = tank health/hit points; (ie. "110")
- weight = tank weight and load limit (weight/load limit); (ie. "7.5/9.2")
- engine = engine horse power; (ie. "51")
- speed = tank speed limit; (ie. "32")
- traverse = tank traverse speed; (ie. "34")
- powerWtratio = horsepower / weight (Done automatically as long as there is a weight specified. It's handled by the "hpt" variable.)
- pivot = tank can pivot/turn around center
- turretTraverse = turret traverse speed; (ie. "40") (not used for TDs or SPGs)
- gunTraverse = gun traverse speed; (ie. "40") (used only for TDs or SPGs)
- gunTraverseArc = gun traverse arc; (ie. "360")
- gunVerticalLimits = gun vertical limits (gun depression/gun elevation, ie. "5/10") - for multiple areas use front area
- armor = tank armor (front/side/rear); (ie."14/12/12")
- turretArmor = turret armor (front/side/rear); (ie."14/12/12")
- damage = standard shell damage (min-max); (ie."22-42")
- penetration = standard shell penetration (min-max); (ie."24-44")
- rof = rate of fire listed in Rounds per Minute; (ie. "30"). If patch notes give Seconds per Shot, convert using 60 / SecondsPerShot = RoF.
- ammo = ammo count; (ie. "105")
- view = view range; (ie. "270")
- signal = radio signal range; (ie. "100")
- accuracy = gun dispersion @ 100m; (ie. "0.4")
- aim = aim focus time; (ie. "1.5")
- fire = change of engine fire; (ie. "25")
- parent = vehicles that lead to this one in research tree, use contour template (ie. {{contour|PzKpfw II}})
- child = vehicles that this vehicle leads to in research tree, use contour template (ie. {{contour|PzKpfw II}})
Template
{{Sidebar |name = |shortname = |nation = |class = |tier = |cost = |premium= |notInShop = |unavailable = |crew = |health = |healthTop = |weight = |weightTop = |engine = |engineTop = |speed = |traverse = |traverseTop = |pivot = |pivotTop = |turretTraverse = |turretTraverseTop = |gunTraverse = |gunTraverseTop = |armor = |turretArmor = |turretArmorTop = |damage = |damageTop = |penetration = |penetrationTop = |rof = |rofTop = |ammo = |ammoTop = |view = |viewTop = |signal = |signalTop = |accuracy = |accuracyTop = |aim = |aimTop = |fire = |fireTop = |parent = |child = }}
See also
Catégories :