Modèle:Sidebar : Différence entre versions
Version du 26 août 2014 à 23:18 | Version actuelle en date du 7 août 2018 à 13:20 | |||
32 révisions intermédiaires par 4 utilisateurs non affichées | ||||
Ligne 14 : | Ligne 14 : | |||
{{#ifeq:{{{accuracy}}}|{{{accuracyTop}}}||{{#vardefine:switch|1}}}} | {{#ifeq:{{{accuracy}}}|{{{accuracyTop}}}||{{#vardefine:switch|1}}}} | |||
{{#ifeq:{{{aim}}}|{{{aimTop}}}||{{#vardefine:switch|1}}}} | {{#ifeq:{{{aim}}}|{{{aimTop}}}||{{#vardefine:switch|1}}}} | |||
+ | {{#ifeq:{{{DPM}}}|{{{DPMTop}}}||{{#vardefine:switch|1}}}} | |||
{{#ifeq:{{{fire}}}|{{{fireTop}}}||{{#vardefine:switch|1}}}} | {{#ifeq:{{{fire}}}|{{{fireTop}}}||{{#vardefine:switch|1}}}} | |||
{{#ifeq:{{{shellsstock}}}|{{{shellstop}}}||{{#vardefine:switch|1}}}} | {{#ifeq:{{{shellsstock}}}|{{{shellstop}}}||{{#vardefine:switch|1}}}} | |||
+ | {{#ifeq:{{{shellcoststock}}}|{{{shellcosttop}}}||{{#vardefine:switch|1}}}} | |||
{{#vardefine:hpt|{{#expr:{{#expr:({{{engine}}})/({{#explode:{{{weight}}}|/|0}})}}round2}}}} | {{#vardefine:hpt|{{#expr:{{#expr:({{{engine}}})/({{#explode:{{{weight}}}|/|0}})}}round2}}}} | |||
{{#vardefine:hptTop|{{#expr:{{#expr:({{{engineTop}}})/({{#explode:{{{weightTop}}}|/|0}})}}round2}}}} | {{#vardefine:hptTop|{{#expr:{{#expr:({{{engineTop}}})/({{#explode:{{{weightTop}}}|/|0}})}}round2}}}} | |||
{{BattleTier}} | {{BattleTier}} | |||
+ | {{#vardefine:BTLength|{{#len:{{#var:BTOut}}}}}} | |||
+ | {{#vardefine:BTLow|{{#explode:{{#var:BTOut}}|/|0}}}} | |||
+ | {{#vardefine:BTHigh|{{#explode:{{#var:BTOut}}|/|-1}}}} | |||
</div> | </div> | |||
<div class="b-performance"> | <div class="b-performance"> | |||
<div class="b-performance_border" style="padding: 0px"> | <div class="b-performance_border" style="padding: 0px"> | |||
<h3 class="b-performance_title b-performance_title__header">{{#if:{{{name|}}}|{{#ifeq:{{lc:{{{unavailable}}}}}|yes|[[image:PremiumIcon3.png|link=|Unavailable]] {{{name}}}|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|[[image:PremiumIcon2.png|link=|Gift]] {{{name}}}|{{#ifeq:{{lc:{{{premium}}}}}|yes|[[image:GoldIcon2.png|link=|Premium]] {{{name}}}|{{{name}}}}}}}}}|{{PAGENAME}}}}</h3> | <h3 class="b-performance_title b-performance_title__header">{{#if:{{{name|}}}|{{#ifeq:{{lc:{{{unavailable}}}}}|yes|[[image:PremiumIcon3.png|link=|Unavailable]] {{{name}}}|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|[[image:PremiumIcon2.png|link=|Gift]] {{{name}}}|{{#ifeq:{{lc:{{{premium}}}}}|yes|[[image:GoldIcon2.png|link=|Premium]] {{{name}}}|{{{name}}}}}}}}}|{{PAGENAME}}}}</h3> | |||
? | [[image: | + | [[image:Anno{{PAGENAME}}.png|232px|center]] | |
<div class="b-performance_position">'''{{#switch:{{lc:{{{nation}}}}} | <div class="b-performance_position">'''{{#switch:{{lc:{{{nation}}}}} | |||
? | |germany= | + | |germany=[[Tank_nations_germany|Allemagne]][[Category:German Tanks]] | |
? | |ussr=USSR | + | |ussr=[[Tank_nations_ussr|URSS]][[Category:USSR Tanks]] | |
? | |usa=USA | + | |usa=[[Tank_nations_usa|États-Unis]][[Category:USA Tanks]] | |
? | |france=France | + | |france=[[Tank_nations_france|France]][[Category:French Tanks]] | |
? | |uk= | + | |uk=[[Tank_nations_uk|Royaume-Uni]][[Category:British Tanks]] | |
? | |china= | + | |china=[[Tank_nations_china|Chine]][[Category:Chinese Tanks]] | |
? | |japan= | + | |japan=[[Tank_nations_japan|Japon]][[Category:Japanese Tanks]] | |
+ | |czech=[[Tank_nations_czech|Tchécoslovaquie]][[Category:Czech Tanks]] | |||
+ | |sweden=[[Tank_nations_sweden|Suède]][[Category:Swedish Tanks]] | |||
+ | |poland=[[Tank_nations_sweden|Pologne]][[Category:Polish Tanks]] | |||
+ | |italy=[[Tank_nations_italy|Italie]][[Category:Italian Tanks]] | |||
|#default=<span class="error">nation</span>}}''' {{!}} '''{{#switch:{{lc:{{{class}}}}} | |#default=<span class="error">nation</span>}}''' {{!}} '''{{#switch:{{lc:{{{class}}}}} | |||
? | |light=Light | + | |light=[[Chars_légers|Char Léger]][[Category:Light Tanks]] | |
? | |medium=Medium | + | |lightTank=[[Chars_léger|Char Léger]][[Category:Light Tanks]] | |
? | | | + | |medium=[[Chars_moyens|Char Moyen]][[Category:Medium Tanks]] | |
? | | | + | |mediumTank=[[Chars_moyens|Char Moyen]][[Category:Medium Tanks]] | |
? | | | + | |heavy=[[Chars_lourds|Char Lourd]][[Category:Heavy Tanks]] | |
? | | | + | |heavyTank=[[Chars_lourds|Char Lourd]][[Category:Heavy Tanks]] | |
? | |tspg= | + | |spg=[[Canons_AM|Canon AM]][[Category:Self-Propelled Guns]] | |
? | | | + | |tspg=[[Canons_AM|Canon AM]][[Category:Self-Propelled Guns]] | |
? | | | + | |td=[[Chasseurs_de_chars|Chasseur de Chars]][[Category:Tank Destroyers]] | |
? | | | + | |ttd=[[Chasseurs_de_chars|Chasseur de Chars]][[Category:Tank Destroyers]] | |
? | |AT-SPG= | + | |AT-SPG=[[Chasseurs_de_chars|Chasseur de Chars]][[Category:Tank Destroyers]] | |
? | |#default=<span class="error"> | + | |#default=<span class="error">type</span>}}''' {{!}} '''{{#switch:{{lc:{{{tier}}}}} | |
? | |i=[[:Category:Tier I Tanks|Tier I]]|1=Tier I | + | |i=[[:Category:Tier I Tanks|Tier I]]|1=Rang I[[Category:Tier I Tanks]] | |
? | |ii=[[:Category:Tier II Tanks|Tier II]]|2=Tier II | + | |ii=[[:Category:Tier II Tanks|Tier II]]|2=Rang II[[Category:Tier II Tanks]] | |
? | |iii=[[:Category:Tier III Tanks|Tier III]]|3=Tier III | + | |iii=[[:Category:Tier III Tanks|Tier III]]|3=Rang III[[Category:Tier III Tanks]] | |
? | |iv=[[:Category:Tier IV Tanks|Tier IV]]|4=Tier IV | + | |iv=[[:Category:Tier IV Tanks|Tier IV]]|4=Rang IV[[Category:Tier IV Tanks]] | |
? | |v=[[:Category:Tier V Tanks|Tier V]]|5=Tier V | + | |v=[[:Category:Tier V Tanks|Tier V]]|5=Rang V[[Category:Tier V Tanks]] | |
? | |vi=[[:Category:Tier VI Tanks|Tier VI]]|6=Tier VI | + | |vi=[[:Category:Tier VI Tanks|Tier VI]]|6=Rang VI[[Category:Tier VI Tanks]] | |
? | |vii=[[:Category:Tier VII Tanks|Tier VII]]|7=Tier VII | + | |vii=[[:Category:Tier VII Tanks|Tier VII]]|7=Rang VII[[Category:Tier VII Tanks]] | |
? | |viii=[[:Category:Tier VIII Tanks|Tier VIII]]|8=Tier VIII | + | |viii=[[:Category:Tier VIII Tanks|Tier VIII]]|8=Rang VIII[[Category:Tier VIII Tanks]] | |
? | |ix=[[:Category:Tier IX Tanks|Tier IX]]|9=Tier IX | + | |ix=[[:Category:Tier IX Tanks|Tier IX]]|9=Rang IX[[Category:Tier IX Tanks]] | |
? | |x=[[:Category:Tier X Tanks|Tier X]]|10=Tier X | + | |x=[[:Category:Tier X Tanks|Tier X]]|10=Rang X[[Category:Tier X Tanks]] | |
? | |#default=<span class="error"> | + | |#default=<span class="error">rang</span>}}'''</div><!-- | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th colspan="2" style="text-align:center;">Battle Tiers</th></tr> | <tr><th colspan="2" style="text-align:center;">Battle Tiers</th></tr> | |||
Ligne 62 : | Ligne 71 : | |||
--><div class="b-battles-levels">[[Battle Tier|class=b-performance_title b-performance_title__link|]] | --><div class="b-battles-levels">[[Battle Tier|class=b-performance_title b-performance_title__link|]] | |||
{{#gw_levels_bar:total=11|from={{#var:BTLow}}|to={{#var:BTHigh}}}}</div> | {{#gw_levels_bar:total=11|from={{#var:BTLow}}|to={{#var:BTHigh}}}}</div> | |||
? | <div class="b-performance_title"> | + | <div class="b-performance_title">Aperçu<br /> | |
+ | <small>Survoller à la sourie "<div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:45px;">Pas celui-là ! Ceux plus bas bien sur.</span></div></div>" pour plus d'informations<br /> | |||
+ | [Valeurs du jeu; Valeurs actuelles </small><div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:10px;">Spécifiquement, les erreurs des valeurs d'équipage causées par le bonus de 10% du commandant. En dehors d'un équipage d'un commandant seul, un équipage à 100% n'existe pas. Les valeurs du jeu, données pour un équipage à 100%, sont normalement prises dans les batailles en prenant un équipage avec 110% de niveau de compétence à l'exception des différentes compétences, qui influent sur leurs compétences de base. | |||
+ | Ces différences sont prises en compte dans les infobulles.</span></div></div>]<small></small></div> | |||
<div class="b-performance_text"> | <div class="b-performance_text"> | |||
<table class="t-performance"> | <table class="t-performance"> | |||
? | {{DataLine| | + | {{DataLine| Prix |{{#ifeq:{{lc:{{{unavailable}}}}}|yes|Ce chars n'est pas disponibles pour les joueurs des serveurs EU/NA/SEA.|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|Char de récompense (}}{{#if:{{{cost|}}}|{{#ifeq:{{{premium}}}|yes|{{{cost}}} [[image:GoldIcon2.png|12px|link=|Gold]]|{{{cost}}} [[image:Silver_icon.png|12px|link=|Credits]]}}{{#ifeq:{{lc:{{{notInShop}}}}}|yes|)}}|<span class="error">cost</span>}}}} }} | |
? | {{DataLine| | + | {{DataLine| Durabilité |{{#if:{{{health|}}}|<span class="stock">{{{health}}}</span><span class="top">{{#if:{{{healthTop|}}}|{{{healthTop}}}|{{{health}}}}}</span><span style="color:gray"> PS</span>|<span class="error">health</span>}} }} | |
? | {{DataLine| | + | {{DataLine| Charge maximale |{{#if:{{{weight|}}}|<span class="stock">{{{weight}}}</span><span class="top">{{#if:{{{weightTop|}}}|{{{weightTop}}}|{{{weight}}}}}</span><span style="color:gray"> t</span>|<span class="error">weight</span>}} }} | |
</table> | </table> | |||
</div> | </div> | |||
? | <div class="b-performance_title"> | + | <div class="b-performance_title">Équipage</div><div class="b-performance_text">{{#if:{{{crew|}}}|{{{crew}}}|<span class="error">équipage</span>}}</div> | |
? | <div class="b-performance_title"> | + | <div class="b-performance_title">Mobilité</div> | |
<div class="b-performance_text"> | <div class="b-performance_text"> | |||
<table class="t-performance"> | <table class="t-performance"> | |||
? | {{DataLine| | + | {{DataLine| Puissance moteur |{{#if:{{{engine|}}}|<span class="stock">{{{engine}}}</span><span class="top">{{#if:{{{engineTop|}}}|{{{engineTop}}}|{{{engine}}}}}</span><span style="color:gray"> ch</span>|<span class="error">engine</span>}} }} | |
? | {{DataLine| | + | {{DataLine| Vitesse maximale |{{#if:{{{speed|}}}|{{{speed}}}<span style="color:gray"> km/h</span>|<span class="error">speed</span>}} }} | |
? | {{DataLine| | + | {{DataLine| Vitesse de rotation |{{#if:{{{traverse|}}}|<span class="stock">{{{traverse}}}</span><span class="top">{{#if:{{{traverseTop|}}}|{{{traverseTop}}}|{{{traverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">traverse</span>}} }} | |
? | {{DataLine| | + | {{DataLine| Ratio Puissance/Poids |{{#if:{{{weight|}}}|<span class="stock">{{#var:hpt}}</span><span class="top">{{#if:{{{weightTop|}}}|{{#var:hptTop}}|{{#var:hpt}}}}</span><span style="color:gray"> ch/t</span>|<span class="error">hp/weight</span>}} }} | |
{{DataLine| Pivot |{{#if:{{{pivot|}}}|<span class="stock">{{{pivot}}}</span><span class="top">{{#if:{{{pivotTop|}}}|{{{pivotTop}}}|{{{pivot}}}}}</span>|<span class="error">pivot</span>}} }} | {{DataLine| Pivot |{{#if:{{{pivot|}}}|<span class="stock">{{{pivot}}}</span><span class="top">{{#if:{{{pivotTop|}}}|{{{pivotTop}}}|{{{pivot}}}}}</span>|<span class="error">pivot</span>}} }} | |||
</table> | </table> | |||
</div> | </div> | |||
? | <div class="b-performance_title"> | + | <div class="b-performance_title">Blindage</div> | |
<div class="b-performance_text"> | <div class="b-performance_text"> | |||
<table class="t-performance"> | <table class="t-performance"> | |||
? | {{DataLine| | + | {{DataLine| Blindage Caisse |{{#if:{{{armor|}}}|{{{armor}}}<span style="color:gray"> mm</span>|<span class="error">armor</span>}} }} | |
{{#switch:{{lc:{{{class}}}}} | {{#switch:{{lc:{{{class}}}}} | |||
|td= | |td= | |||
|spg= | |spg= | |||
? | |#default={{DataLine| | + | |#default={{DataLine| Blindage tourelle |{{#if:{{{turretArmor|}}}|<span class="stock">{{{turretArmor}}}</span><span class="top">{{#if:{{{turretArmorTop|}}}|{{{turretArmorTop}}}|{{{turretArmor}}}}}</span><span style="color:gray"> mm</span>|<span class="error">turretArmor</span>}} }} | |
}} | }} | |||
</table> | </table> | |||
</div> | </div> | |||
? | <div class="b-performance_title"> | + | <div class="b-performance_title">Armement</div> | |
<div class="b-performance_text"> | <div class="b-performance_text"> | |||
<table class="t-performance"> | <table class="t-performance"> | |||
? | {{DataLine| | + | {{DataLine| Obus |{{#if:{{{shellsstock|}}}|<span class="stock">{{{shellsstock}}}</span><span class="top">{{#if:{{{shellstop|}}}|{{{shellstop}}}|{{{shellsstock}}}}}</span>}} }} | |
? | {{DataLine| | + | {{DataLine| Prix des obus |{{#if:{{{shellcoststock|}}}|<span class="stock">{{{shellcoststock}}}</span><span class="top">{{#if:{{{shellcosttop|}}}|{{{shellcosttop}}}|{{{shellcoststock}}}}}</span>}} }} | |
? | {{DataLine| | + | {{DataLine| Dégâts moyens |{{#if:{{{damage|}}}|<span class="stock">{{{damage}}}</span><span class="top">{{#if:{{{damageTop|}}}|{{{damageTop}}}|{{{damage}}}}}</span><span style="color:gray"> PS</span>|<span class="error">damage</span>|<span class="error">shellcost</span>}} }} | |
? | {{DataLine| | + | {{DataLine| Pénétration moyenne |{{#if:{{{penetration|}}}|<span class="stock">{{{penetration}}}</span><span class="top">{{#if:{{{penetrationTop|}}}|{{{penetrationTop}}}|{{{penetration}}}}}</span><span style="color:gray"> mm</span>|<span class="error">penetration</span>}} }} | |
? | {{DataLine| | + | {{DataLine| Cadence de tir |{{#if:{{{rof|}}}|<span class="stock">{{{rof}}}</span><span class="top">{{#if:{{{rofTop|}}}|{{{rofTop}}}|{{{rof}}}}}</span>|<span class="error">rof</span>}} }} | |
? | {{DataLine| | + | {{DataLine| Dégâts par minute |{{#if:{{{DPM|}}}|<span class="stock">{{{DPM}}}</span><span class="top">{{#if:{{{DPMTop|}}}|{{{DPMTop}}}|{{{DPM}}}}}</span>|<span class="error">DPM</span>}} }} | |
+ | {{DataLine| Dispersion à 100m |{{#if:{{{accuracy|}}}|<span class="stock">{{{accuracy}}}</span><span class="top">{{#if:{{{accuracyTop|}}}|{{{accuracyTop}}}|{{{accuracy}}}}}</span>|<span class="error">accuracy</span>}} }} | |||
+ | {{DataLine| Temps de visée |{{#if:{{{aim|}}}|<span class="stock">{{{aim}}}</span><span class="top">{{#if:{{{aimTop|}}}|{{{aimTop}}}|{{{aim}}}}}</span>|<span class="error">aim</span>}} }} | |||
{{DataLine| {{#switch:{{lc:{{{class}}}}} | {{DataLine| {{#switch:{{lc:{{{class}}}}} | |||
|td=Gun Traverse Speed | |td=Gun Traverse Speed | |||
|spg=Gun Traverse Speed | |spg=Gun Traverse Speed | |||
? | |#default= | + | |#default=Vitesse de rotation de la tourelle}} | {{#switch:{{lc:{{{class}}}}} | |
|td={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}} | |td={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}} | |||
|spg={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}} | |spg={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}} | |||
|#default={{#if:{{{turretTraverse|}}}|<span class="stock">{{{turretTraverse}}}</span><span class="top">{{#if:{{{turretTraverseTop|}}}|{{{turretTraverseTop}}}|{{{turretTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">turretTraverse</span>}} | |#default={{#if:{{{turretTraverse|}}}|<span class="stock">{{{turretTraverse}}}</span><span class="top">{{#if:{{{turretTraverseTop|}}}|{{{turretTraverseTop}}}|{{{turretTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">turretTraverse</span>}} | |||
}} }} | }} }} | |||
? | {{DataLine| | + | {{DataLine| Angle de rotation de la tourelle |{{#if:{{{gunTraverseArc|}}}|{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|-}}{{#explode:{{{gunTraverseArc}}}|/|0}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|/+{{#explode:{{{gunTraverseArc}}}|/|1}}<span style="color:gray">°</span>}}|<span class="error">gunTraverseArc</span>}} }} | |
? | {{DataLine| | + | {{DataLine| Dépression/Élévation |{{#if:{{{gunVerticalLimits|}}}|<span class="stock">-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}</span><span class="top">{{#if:{{{gunVerticalLimitsTop|}}}|-{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}|-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}}}</span>|<span class="error">gunVerticalLimits</span>}} }} | |
? | {{DataLine| | + | {{DataLine| Nombre d'obus |{{#if:{{{ammo|}}}|<span class="stock">{{{ammo}}}</span><span class="top">{{#if:{{{ammoTop|}}}|{{{ammoTop}}}|{{{ammo}}}}}</span><span style="color:gray"> coups</span>|<span class="error">ammo</span>}} }} | |
</table> | </table> | |||
</div> | </div> | |||
? | <div class="b-performance_title"> | + | <div class="b-performance_title">Général</div> | |
<div class="b-performance_text"> | <div class="b-performance_text"> | |||
<table class="t-performance"> | <table class="t-performance"> | |||
? | {{DataLine| | + | {{DataLine| Probabilité d'incendie à l'impact | {{#if:{{{fire|}}}|<span class="stock">{{{fire}}}</span><span class="top">{{#if:{{{fireTop|}}}|{{{fireTop}}}|{{{fire}}}}}</span><span style="color:gray"> %</span>|<span class="error">fire</span>}} }} | |
? | {{DataLine| | + | {{DataLine| Portée de vue | {{#if:{{{view|}}}|<span class="stock">{{{view}}}</span><span class="top">{{#if:{{{viewTop|}}}|{{{viewTop}}}|{{{view}}}}}</span>|<span class="error">view</span>}} }} | |
? | {{DataLine| | + | {{DataLine| Portée du signal radio | {{#if:{{{signal|}}}|<span class="stock">{{{signal}}}</span><span class="top">{{#if:{{{signalTop|}}}|{{{signalTop}}}|{{{signal}}}}}</span>|<span class="error">signal</span>}} }} | |
</table> | </table> | |||
</div> | </div> | |||
? | <div class="b-performance_title">{{#ifeq:{{#var:switch}}|1|<span id="switcher" style="font-size:110%;font-weight:bold;cursor:pointer;"><span id="switcherStock"> | + | <div class="b-performance_title">{{#ifeq:{{#var:switch}}|1|<span id="switcher" style="font-size:110%;font-weight:bold;cursor:pointer;"><span id="switcherStock">Le char est Stock - cliquer pour le rendre Full</span><span id="switcherTop" style="display:none;">Le char est full - Cliquer pour le rendre Stock</span></span>|}}</div></div> | |
{{#gw_vehicle_relatives:{{#var:tank}}}} | {{#gw_vehicle_relatives:{{#var:tank}}}} | |||
{{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}{{{SubArc_Count|}}}| | {{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}{{{SubArc_Count|}}}| | |||
{{Popup | {{Popup | |||
? | |header=<h4> | + | |header=<h4>Statistiques supplémentaires <br /> | |
? | ( | + | (Char Full)</h4> | |
? | + | |||
|content= | |content= | |||
? | {{#if:{{{GunAlt|}}}| | + | {{#if:{{{GunAlt|}}}|En utilisant le canon {{{GunAlt|}}} :<br />|}} | |
{{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}|<h4>Camouflage</h4> | {{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}|<h4>Camouflage</h4> | |||
? | {{#if:{{{Camostop|}}}|* | + | {{#if:{{{Camostop|}}}|*A l'arrêt : {{#expr:{{{Camostop|}}}round 2}}%|}} | |
? | {{#if:{{{Camomove|}}}|* | + | {{#if:{{{Camomove|}}}|*En mouvement : {{#expr:{{{Camomove|}}}round 2}}%|}} | |
? | {{#if:{{{Camofire|}}}|* | + | {{#if:{{{Camofire|}}}|*En tirant : {{#expr:{{{Camofire|}}}round 2}}%|}} | |
<br />}} | <br />}} | |||
? | {{#if:{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}|<h4> | + | {{#if:{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}|<h4>Résistance au terrain</h4> | |
? | {{#if:{{{Passhard|}}}|* | + | {{#if:{{{Passhard|}}}|*Sur sol dur : {{#expr:{{{Passhard|}}}round 2}}|}} | |
? | {{#if:{{{Passmed|}}}|* | + | {{#if:{{{Passmed|}}}|*Sur sol normal : {{#expr:{{{Passmed|}}}round 2}}|}} | |
? | {{#if:{{{Passsoft|}}}|* | + | {{#if:{{{Passsoft|}}}|*Sur sol mou : {{#expr:{{{Passsoft|}}}round 2}}|}} | |
<br />}} | <br />}} | |||
? | {{#if:{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}|<h4> | + | {{#if:{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}|<h4>Changements de valeurs liés à la dispersion</h4> | |
? | {{#if:{{{DispTurret|}}}{{{DispRecoil|}}}|*''' | + | {{#if:{{{DispTurret|}}}{{{DispRecoil|}}}|*'''Lié à la tourelle'''|}} | |
? | {{#if:{{{DispTurret|}}}|*Rotation: {{#expr:{{{DispTurret|}}}round 2}}|}} | + | {{#if:{{{DispTurret|}}}|*Rotation : {{#expr:{{{DispTurret|}}}round 2}}|}} | |
? | {{#if:{{{DispRecoil|}}}|* | + | {{#if:{{{DispRecoil|}}}|*Recul lié au tir : {{#expr:{{{DispRecoil|}}}round 2}}|}} | |
? | {{#if:{{{DispAccel|}}}{{{DispTurning|}}}|*''' | + | {{#if:{{{DispAccel|}}}{{{DispTurning|}}}|*'''Lié à la suspension'''|}} | |
? | {{#if:{{{DispAccel|}}}|* | + | {{#if:{{{DispAccel|}}}|*Accélération : {{#expr:{{{DispAccel|}}}round 2}}|}} | |
? | {{#if:{{{DispTurning|}}}|* | + | {{#if:{{{DispTurning|}}}|*Rotation : {{#expr:{{{DispTurning|}}}round 2}}|}} | |
<br />}} | <br />}} | |||
? | {{#if:{{{SubArc_Count|}}}|<h4> | + | {{#if:{{{SubArc_Count|}}}|<h4>Détails sur l’élévation et la dépression</h4> | |
? | + | Ce sont les {{{SubArc_Count|}}} angles des canons principaux avec des valeurs uniques : | ||
? | {{#ifeq:{{{SubArc_1|}}}|Yes|* | + | {{#ifeq:{{{SubArc_1|}}}|Yes|*De {{{SubArc_1_Start|}}} à {{{SubArc_1_End|}}} degrés, -{{{SubArc_1_Dep|}}}°/+{{{SubArc_1_Elv|}}}°}} | |
? | {{#ifeq:{{{SubArc_2|}}}|Yes|* | + | {{#ifeq:{{{SubArc_2|}}}|Yes|*De {{{SubArc_2_Start|}}} à {{{SubArc_2_End|}}} degrés, -{{{SubArc_2_Dep|}}}°/+{{{SubArc_2_Elv|}}}°}} | |
? | {{#ifeq:{{{SubArc_3|}}}|Yes|* | + | {{#ifeq:{{{SubArc_3|}}}|Yes|*De {{{SubArc_3_Start|}}} à {{{SubArc_3_End|}}} degrés, -{{{SubArc_3_Dep|}}}°/+{{{SubArc_3_Elv|}}}°}} | |
? | {{#ifeq:{{{SubArc_4|}}}|Yes|* | + | {{#ifeq:{{{SubArc_4|}}}|Yes|*De {{{SubArc_4_Start|}}} à {{{SubArc_4_End|}}} degrés, -{{{SubArc_4_Dep|}}}°/+{{{SubArc_4_Elv|}}}°}} | |
? | {{#ifeq:{{{SubArc_5|}}}|Yes|* | + | {{#ifeq:{{{SubArc_5|}}}|Yes|*De {{{SubArc_5_Start|}}} à {{{SubArc_5_End|}}} degrés, -{{{SubArc_5_Dep|}}}°/+{{{SubArc_5_Elv|}}}°}} | |
? | {{#ifeq:{{{SubArc_6|}}}|Yes|* | + | {{#ifeq:{{{SubArc_6|}}}|Yes|*De {{{SubArc_6_Start|}}} à {{{SubArc_6_End|}}} degrés, -{{{SubArc_6_Dep|}}}°/+{{{SubArc_6_Elv|}}}°}} | |
<br />}} | <br />}} | |||
? | '' | + | ''Avec un équipage à 100%'' | |
}}}} | }}}} | |||
? | + | </div>__NOTOC__{{#ifeq:{{#var:premium}}|Premium|[[Category:Premium tanks]]|}}</includeonly><noinclude> | ||
? | </div>__NOTOC__</includeonly><noinclude> | + | ||
==Notes== | ==Notes== | |||
*Missing or incorrect input will be red | *Missing or incorrect input will be red | |||
Ligne 173 : | Ligne 185 : | |||
**'''name''' = in-game tank name; acceptable - nothing or name of tank (ie. "Leichttraktor"), if nothing template will use page name | **'''name''' = in-game tank name; acceptable - nothing or name of tank (ie. "Leichttraktor"), if nothing template will use page name | |||
**'''shortname''' = WG's internal designation for the tank (used for image file name lookup) | **'''shortname''' = WG's internal designation for the tank (used for image file name lookup) | |||
? | **'''nation''' = nation tree of tank; acceptable input = "germany", "ussr", "usa", "france", "uk", "china", "Germany", "USSR", "USA", "UK", etc. (ie. "germany") | + | **'''nation''' = nation tree of tank; acceptable input = "germany", "ussr", "usa", "france", "uk", "china", "czech", "sweden", "Germany", "USSR", "USA", "UK", etc. (ie. "germany") | |
**'''class''' = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "ttd", "tspg", "Light", "Medium", "Heavy" etc. (ie. "light") | **'''class''' = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "ttd", "tspg", "Light", "Medium", "Heavy" etc. (ie. "light") | |||
**'''tier''' = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1") | **'''tier''' = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1") | |||
Ligne 208 : | Ligne 220 : | |||
==Template== | ==Template== | |||
<pre> | <pre> | |||
? | {{ | + | {{Sidebar | |
|name = | |name = | |||
|shortname = | |shortname = | |||
Ligne 259 : | Ligne 271 : | |||
}} | }} | |||
</pre> | </pre> | |||
+ | ||||
+ | ==See also== | |||
+ | *[[Template:Tank]] | |||
+ | *[[Template:TankData]] | |||
+ | ||||
[[Category:C/P Templates]] | [[Category:C/P Templates]] | |||
+ | [[Category:WoT templates]] | |||
</noinclude> | </noinclude> |
Version actuelle en date du 7 août 2018 à 13:20
Notes
- Missing or incorrect input will be red
- Add only the numerical statistic, not the unit (ie. "32" not "32km/h")
- All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) .
- Leave empty if stat is currently unavailable
- Inputs are limited by the format, example for Leichttraktor:
- name = in-game tank name; acceptable - nothing or name of tank (ie. "Leichttraktor"), if nothing template will use page name
- shortname = WG's internal designation for the tank (used for image file name lookup)
- nation = nation tree of tank; acceptable input = "germany", "ussr", "usa", "france", "uk", "china", "czech", "sweden", "Germany", "USSR", "USA", "UK", etc. (ie. "germany")
- class = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "ttd", "tspg", "Light", "Medium", "Heavy" etc. (ie. "light")
- tier = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1")
- cost = tank cost in store; (ie. "0")
- premium = premium yes|no, can be skipped if no
- notInShop = tank is not available for gold yes|no, can be skipped if no
- unavailable = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no
- crew = crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")
- health = tank health/hit points; (ie. "110")
- weight = tank weight and load limit (weight/load limit); (ie. "7.5/9.2")
- engine = engine horse power; (ie. "51")
- speed = tank speed limit; (ie. "32")
- traverse = tank traverse speed; (ie. "34")
- powerWtratio = horsepower / weight (Done automatically as long as there is a weight specified. It's handled by the "hpt" variable.)
- pivot = tank can pivot/turn around center
- turretTraverse = turret traverse speed; (ie. "40") (not used for TDs or SPGs)
- gunTraverse = gun traverse speed; (ie. "40") (used only for TDs or SPGs)
- gunTraverseArc = gun traverse arc; (ie. "360")
- gunVerticalLimits = gun vertical limits (gun depression/gun elevation, ie. "5/10") - for multiple areas use front area
- armor = tank armor (front/side/rear); (ie."14/12/12")
- turretArmor = turret armor (front/side/rear); (ie."14/12/12")
- damage = standard shell damage (min-max); (ie."22-42")
- penetration = standard shell penetration (min-max); (ie."24-44")
- rof = rate of fire listed in Rounds per Minute; (ie. "30"). If patch notes give Seconds per Shot, convert using 60 / SecondsPerShot = RoF.
- ammo = ammo count; (ie. "105")
- view = view range; (ie. "270")
- signal = radio signal range; (ie. "100")
- accuracy = gun dispersion @ 100m; (ie. "0.4")
- aim = aim focus time; (ie. "1.5")
- fire = change of engine fire; (ie. "25")
- parent = vehicles that lead to this one in research tree, use contour template (ie. {{contour|PzKpfw II}})
- child = vehicles that this vehicle leads to in research tree, use contour template (ie. {{contour|PzKpfw II}})
Template
{{Sidebar |name = |shortname = |nation = |class = |tier = |cost = |premium= |notInShop = |unavailable = |crew = |health = |healthTop = |weight = |weightTop = |engine = |engineTop = |speed = |traverse = |traverseTop = |pivot = |pivotTop = |turretTraverse = |turretTraverseTop = |gunTraverse = |gunTraverseTop = |armor = |turretArmor = |turretArmorTop = |damage = |damageTop = |penetration = |penetrationTop = |rof = |rofTop = |ammo = |ammoTop = |view = |viewTop = |signal = |signalTop = |accuracy = |accuracyTop = |aim = |aimTop = |fire = |fireTop = |parent = |child = }}
See also
Catégories :