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Version du 12 octobre 2016 à 04:22Version actuelle en date du 7 août 2018 à 13:20 
18 révisions intermédiaires par un autre utilisateur non affichées
Ligne 30 :Ligne 30 :
 [[image:Anno{{PAGENAME}}.png|232px|center]] [[image:Anno{{PAGENAME}}.png|232px|center]]
 <div class="b-performance_position">'''{{#switch:{{lc:{{{nation}}}}} <div class="b-performance_position">'''{{#switch:{{lc:{{{nation}}}}}
?|germany=Germany[[Category:German Tanks]]+|germany=[[Tank_nations_germany|Allemagne]][[Category:German Tanks]]
?|ussr=USSR[[Category:USSR Tanks]]+|ussr=[[Tank_nations_ussr|URSS]][[Category:USSR Tanks]]
?|usa=USA[[Category:USA Tanks]]+|usa=[[Tank_nations_usa|États-Unis]][[Category:USA Tanks]]
?|france=France[[Category:French Tanks]]+|france=[[Tank_nations_france|France]][[Category:French Tanks]]
?|uk=UK[[Category:British Tanks]]+|uk=[[Tank_nations_uk|Royaume-Uni]][[Category:British Tanks]]
?|china=China[[Category:Chinese Tanks]]+|china=[[Tank_nations_china|Chine]][[Category:Chinese Tanks]]
?|japan=Japan[[Category:Japanese Tanks]]+|japan=[[Tank_nations_japan|Japon]][[Category:Japanese Tanks]]
?|czech=Czech[[Category:Czech Tanks]]+|czech=[[Tank_nations_czech|Tchécoslovaquie]][[Category:Czech Tanks]]
?|sweden=Sweden[[Category:Swedish Tanks]]+|sweden=[[Tank_nations_sweden|Suède]][[Category:Swedish Tanks]]
 +|poland=[[Tank_nations_sweden|Pologne]][[Category:Polish Tanks]]
 +|italy=[[Tank_nations_italy|Italie]][[Category:Italian Tanks]]
 |#default=<span class="error">nation</span>}}''' {{!}} '''{{#switch:{{lc:{{{class}}}}} |#default=<span class="error">nation</span>}}''' {{!}} '''{{#switch:{{lc:{{{class}}}}}
?|light=Light Tank[[Category:Light Tanks]]+|light=[[Chars_légers|Char Léger]][[Category:Light Tanks]]
?|lightTank=Light Tank[[Category:Light Tanks]]+|lightTank=[[Chars_léger|Char Léger]][[Category:Light Tanks]]
?|medium=Medium Tank[[Category:Medium Tanks]]+|medium=[[Chars_moyens|Char Moyen]][[Category:Medium Tanks]]
?|mediumTank=Medium Tank[[Category:Medium Tanks]]+|mediumTank=[[Chars_moyens|Char Moyen]][[Category:Medium Tanks]]
?|heavy=Heavy Tank[[Category:Heavy Tanks]]+|heavy=[[Chars_lourds|Char Lourd]][[Category:Heavy Tanks]]
?|heavyTank=Heavy Tank[[Category:Heavy Tanks]]+|heavyTank=[[Chars_lourds|Char Lourd]][[Category:Heavy Tanks]]
?|spg=SPG[[Category:Self-Propelled Guns]]+|spg=[[Canons_AM|Canon AM]][[Category:Self-Propelled Guns]]
?|tspg=Turreted SPG[[Category:Self-Propelled Guns]]+|tspg=[[Canons_AM|Canon AM]][[Category:Self-Propelled Guns]]
?|td=TD[[Category:Tank Destroyers]]+|td=[[Chasseurs_de_chars|Chasseur de Chars]][[Category:Tank Destroyers]]
?|ttd=Turreted TD[[Category:Tank Destroyers]]+|ttd=[[Chasseurs_de_chars|Chasseur de Chars]][[Category:Tank Destroyers]]
?|AT-SPG=TD[[Category:Tank Destroyers]]+|AT-SPG=[[Chasseurs_de_chars|Chasseur de Chars]][[Category:Tank Destroyers]]
?|#default=<span class="error">class</span>}}''' {{!}} '''{{#switch:{{lc:{{{tier}}}}}+|#default=<span class="error">type</span>}}''' {{!}} '''{{#switch:{{lc:{{{tier}}}}}
?|i=[[:Category:Tier I Tanks|Tier I]]|1=Tier I[[Category:Tier I Tanks]]+|i=[[:Category:Tier I Tanks|Tier I]]|1=Rang I[[Category:Tier I Tanks]]
?|ii=[[:Category:Tier II Tanks|Tier II]]|2=Tier II[[Category:Tier II Tanks]]+|ii=[[:Category:Tier II Tanks|Tier II]]|2=Rang II[[Category:Tier II Tanks]]
?|iii=[[:Category:Tier III Tanks|Tier III]]|3=Tier III[[Category:Tier III Tanks]]+|iii=[[:Category:Tier III Tanks|Tier III]]|3=Rang III[[Category:Tier III Tanks]]
?|iv=[[:Category:Tier IV Tanks|Tier IV]]|4=Tier IV[[Category:Tier IV Tanks]]+|iv=[[:Category:Tier IV Tanks|Tier IV]]|4=Rang IV[[Category:Tier IV Tanks]]
?|v=[[:Category:Tier V Tanks|Tier V]]|5=Tier V[[Category:Tier V Tanks]]+|v=[[:Category:Tier V Tanks|Tier V]]|5=Rang V[[Category:Tier V Tanks]]
?|vi=[[:Category:Tier VI Tanks|Tier VI]]|6=Tier VI[[Category:Tier VI Tanks]]+|vi=[[:Category:Tier VI Tanks|Tier VI]]|6=Rang VI[[Category:Tier VI Tanks]]
?|vii=[[:Category:Tier VII Tanks|Tier VII]]|7=Tier VII[[Category:Tier VII Tanks]]+|vii=[[:Category:Tier VII Tanks|Tier VII]]|7=Rang VII[[Category:Tier VII Tanks]]
?|viii=[[:Category:Tier VIII Tanks|Tier VIII]]|8=Tier VIII[[Category:Tier VIII Tanks]]+|viii=[[:Category:Tier VIII Tanks|Tier VIII]]|8=Rang VIII[[Category:Tier VIII Tanks]]
?|ix=[[:Category:Tier IX Tanks|Tier IX]]|9=Tier IX[[Category:Tier IX Tanks]]+|ix=[[:Category:Tier IX Tanks|Tier IX]]|9=Rang IX[[Category:Tier IX Tanks]]
?|x=[[:Category:Tier X Tanks|Tier X]]|10=Tier X[[Category:Tier X Tanks]]+|x=[[:Category:Tier X Tanks|Tier X]]|10=Rang X[[Category:Tier X Tanks]]
?|#default=<span class="error">tier</span>}}'''</div><!--+|#default=<span class="error">rang</span>}}'''</div><!--
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th colspan="2" style="text-align:center;">Battle Tiers</th></tr> <tr><th colspan="2" style="text-align:center;">Battle Tiers</th></tr>
Ligne 69 :Ligne 71 :
 --><div class="b-battles-levels">[[Battle Tier|class=b-performance_title b-performance_title__link|]] --><div class="b-battles-levels">[[Battle Tier|class=b-performance_title b-performance_title__link|]]
 {{#gw_levels_bar:total=11|from={{#var:BTLow}}|to={{#var:BTHigh}}}}</div> {{#gw_levels_bar:total=11|from={{#var:BTLow}}|to={{#var:BTHigh}}}}</div>
?<div class="b-performance_title">Overview<br />+<div class="b-performance_title">Aperçu<br />
?<small>Mouse over "<div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:45px;">Well, the ones further down, of course.</span></div></div>" for more information<br />+<small>Survoller à la sourie "<div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:45px;">Pas celui-là ! Ceux plus bas bien sur.</span></div></div>" pour plus d'informations<br />
?[Client Values; Actual values in </small><div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:10px;">Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value.+[Valeurs du jeu; Valeurs actuelles </small><div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:10px;">Spécifiquement, les erreurs des valeurs d'équipage causées par le bonus de 10% du commandant. En dehors d'un équipage d'un commandant seul, un équipage à 100% n'existe pas. Les valeurs du jeu, données pour un équipage à 100%, sont normalement prises dans les batailles en prenant un équipage avec 110% de niveau de compétence à l'exception des différentes compétences, qui influent sur leurs compétences de base.
?These differences are taken into account in tooltip boxes.</span></div></div>]<small></small></div>+Ces différences sont prises en compte dans les infobulles.</span></div></div>]<small></small></div>
 <div class="b-performance_text"> <div class="b-performance_text">
 <table class="t-performance"> <table class="t-performance">
?{{DataLine| Cost |{{#ifeq:{{lc:{{{unavailable}}}}}|yes|This tank is not available to players on EU/NA/SEA servers.|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|Gift Tank (}}{{#if:{{{cost|}}}|{{#ifeq:{{{premium}}}|yes|{{{cost}}}&nbsp;&nbsp;[[image:GoldIcon.png|12px|link=|Gold]]|{{{cost}}}&nbsp;&nbsp;[[image:Credits.png|12px|link=|Credits]]}}{{#ifeq:{{lc:{{{notInShop}}}}}|yes|)}}|<span class="error">cost</span>}}}} }}+{{DataLine| Prix |{{#ifeq:{{lc:{{{unavailable}}}}}|yes|Ce chars n'est pas disponibles pour les joueurs des serveurs EU/NA/SEA.|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|Char de récompense (}}{{#if:{{{cost|}}}|{{#ifeq:{{{premium}}}|yes|{{{cost}}}&nbsp;&nbsp;[[image:GoldIcon2.png|12px|link=|Gold]]|{{{cost}}}&nbsp;&nbsp;[[image:Silver_icon.png|12px|link=|Credits]]}}{{#ifeq:{{lc:{{{notInShop}}}}}|yes|)}}|<span class="error">cost</span>}}}} }}
?{{DataLine| Hit Points |{{#if:{{{health|}}}|<span class="stock">{{{health}}}</span><span class="top">{{#if:{{{healthTop|}}}|{{{healthTop}}}|{{{health}}}}}</span><span style="color:gray"> HP</span>|<span class="error">health</span>}} }}+{{DataLine| Durabilité |{{#if:{{{health|}}}|<span class="stock">{{{health}}}</span><span class="top">{{#if:{{{healthTop|}}}|{{{healthTop}}}|{{{health}}}}}</span><span style="color:gray"> PS</span>|<span class="error">health</span>}} }}
?{{DataLine| Weight Limit |{{#if:{{{weight|}}}|<span class="stock">{{{weight}}}</span><span class="top">{{#if:{{{weightTop|}}}|{{{weightTop}}}|{{{weight}}}}}</span><span style="color:gray"> t</span>|<span class="error">weight</span>}} }}+{{DataLine| Charge maximale |{{#if:{{{weight|}}}|<span class="stock">{{{weight}}}</span><span class="top">{{#if:{{{weightTop|}}}|{{{weightTop}}}|{{{weight}}}}}</span><span style="color:gray"> t</span>|<span class="error">weight</span>}} }}
 </table> </table>
 </div> </div>
?<div class="b-performance_title">Crew</div><div class="b-performance_text">{{#if:{{{crew|}}}|{{{crew}}}|<span class="error">crew</span>}}</div>+<div class="b-performance_title">Équipage</div><div class="b-performance_text">{{#if:{{{crew|}}}|{{{crew}}}|<span class="error">équipage</span>}}</div>
?<div class="b-performance_title">Mobility</div>+<div class="b-performance_title">Mobilité</div>
 <div class="b-performance_text"> <div class="b-performance_text">
 <table class="t-performance"> <table class="t-performance">
?{{DataLine| Engine Power |{{#if:{{{engine|}}}|<span class="stock">{{{engine}}}</span><span class="top">{{#if:{{{engineTop|}}}|{{{engineTop}}}|{{{engine}}}}}</span><span style="color:gray"> hp</span>|<span class="error">engine</span>}} }}+{{DataLine| Puissance moteur |{{#if:{{{engine|}}}|<span class="stock">{{{engine}}}</span><span class="top">{{#if:{{{engineTop|}}}|{{{engineTop}}}|{{{engine}}}}}</span><span style="color:gray"> ch</span>|<span class="error">engine</span>}} }}
?{{DataLine| Speed Limit |{{#if:{{{speed|}}}|{{{speed}}}<span style="color:gray"> km/h</span>|<span class="error">speed</span>}} }}+{{DataLine| Vitesse maximale |{{#if:{{{speed|}}}|{{{speed}}}<span style="color:gray"> km/h</span>|<span class="error">speed</span>}} }}
?{{DataLine| Traverse |{{#if:{{{traverse|}}}|<span class="stock">{{{traverse}}}</span><span class="top">{{#if:{{{traverseTop|}}}|{{{traverseTop}}}|{{{traverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">traverse</span>}} }}+{{DataLine| Vitesse de rotation |{{#if:{{{traverse|}}}|<span class="stock">{{{traverse}}}</span><span class="top">{{#if:{{{traverseTop|}}}|{{{traverseTop}}}|{{{traverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">traverse</span>}} }}
?{{DataLine| Power/Wt Ratio |{{#if:{{{weight|}}}|<span class="stock">{{#var:hpt}}</span><span class="top">{{#if:{{{weightTop|}}}|{{#var:hptTop}}|{{#var:hpt}}}}</span><span style="color:gray"> hp/t</span>|<span class="error">hp/weight</span>}} }}+{{DataLine| Ratio Puissance/Poids |{{#if:{{{weight|}}}|<span class="stock">{{#var:hpt}}</span><span class="top">{{#if:{{{weightTop|}}}|{{#var:hptTop}}|{{#var:hpt}}}}</span><span style="color:gray"> ch/t</span>|<span class="error">hp/weight</span>}} }}
 {{DataLine| Pivot |{{#if:{{{pivot|}}}|<span class="stock">{{{pivot}}}</span><span class="top">{{#if:{{{pivotTop|}}}|{{{pivotTop}}}|{{{pivot}}}}}</span>|<span class="error">pivot</span>}} }} {{DataLine| Pivot |{{#if:{{{pivot|}}}|<span class="stock">{{{pivot}}}</span><span class="top">{{#if:{{{pivotTop|}}}|{{{pivotTop}}}|{{{pivot}}}}}</span>|<span class="error">pivot</span>}} }}
 </table> </table>
 </div> </div>
?<div class="b-performance_title">Armor</div>+<div class="b-performance_title">Blindage</div>
 <div class="b-performance_text"> <div class="b-performance_text">
 <table class="t-performance"> <table class="t-performance">
?{{DataLine| Hull Armor |{{#if:{{{armor|}}}|{{{armor}}}<span style="color:gray"> mm</span>|<span class="error">armor</span>}} }}+{{DataLine| Blindage Caisse |{{#if:{{{armor|}}}|{{{armor}}}<span style="color:gray"> mm</span>|<span class="error">armor</span>}} }}
 {{#switch:{{lc:{{{class}}}}} {{#switch:{{lc:{{{class}}}}}
 |td= |td=
 |spg= |spg=
?|#default={{DataLine| Turret Armor |{{#if:{{{turretArmor|}}}|<span class="stock">{{{turretArmor}}}</span><span class="top">{{#if:{{{turretArmorTop|}}}|{{{turretArmorTop}}}|{{{turretArmor}}}}}</span><span style="color:gray"> mm</span>|<span class="error">turretArmor</span>}} }}+|#default={{DataLine| Blindage tourelle |{{#if:{{{turretArmor|}}}|<span class="stock">{{{turretArmor}}}</span><span class="top">{{#if:{{{turretArmorTop|}}}|{{{turretArmorTop}}}|{{{turretArmor}}}}}</span><span style="color:gray"> mm</span>|<span class="error">turretArmor</span>}} }}
 }} }}
 </table> </table>
 </div> </div>
?<div class="b-performance_title">Armament</div>+<div class="b-performance_title">Armement</div>
 <div class="b-performance_text"> <div class="b-performance_text">
 <table class="t-performance"> <table class="t-performance">
?{{DataLine| Shells |{{#if:{{{shellsstock|}}}|<span class="stock">{{{shellsstock}}}</span><span class="top">{{#if:{{{shellstop|}}}|{{{shellstop}}}|{{{shellsstock}}}}}</span>}} }}+{{DataLine| Obus |{{#if:{{{shellsstock|}}}|<span class="stock">{{{shellsstock}}}</span><span class="top">{{#if:{{{shellstop|}}}|{{{shellstop}}}|{{{shellsstock}}}}}</span>}} }}
?{{DataLine| Shell Cost |{{#if:{{{shellcoststock|}}}|<span class="stock">{{{shellcoststock}}}</span><span class="top">{{#if:{{{shellcosttop|}}}|{{{shellcosttop}}}|{{{shellcoststock}}}}}</span>}} }}+{{DataLine| Prix des obus |{{#if:{{{shellcoststock|}}}|<span class="stock">{{{shellcoststock}}}</span><span class="top">{{#if:{{{shellcosttop|}}}|{{{shellcosttop}}}|{{{shellcoststock}}}}}</span>}} }}
?{{DataLine| Damage |{{#if:{{{damage|}}}|<span class="stock">{{{damage}}}</span><span class="top">{{#if:{{{damageTop|}}}|{{{damageTop}}}|{{{damage}}}}}</span><span style="color:gray"> HP</span>|<span class="error">damage</span>|<span class="error">shellcost</span>}} }}+{{DataLine| Dégâts moyens |{{#if:{{{damage|}}}|<span class="stock">{{{damage}}}</span><span class="top">{{#if:{{{damageTop|}}}|{{{damageTop}}}|{{{damage}}}}}</span><span style="color:gray"> PS</span>|<span class="error">damage</span>|<span class="error">shellcost</span>}} }}
?{{DataLine| Penetration |{{#if:{{{penetration|}}}|<span class="stock">{{{penetration}}}</span><span class="top">{{#if:{{{penetrationTop|}}}|{{{penetrationTop}}}|{{{penetration}}}}}</span><span style="color:gray"> mm</span>|<span class="error">penetration</span>}} }}+{{DataLine| Pénétration moyenne |{{#if:{{{penetration|}}}|<span class="stock">{{{penetration}}}</span><span class="top">{{#if:{{{penetrationTop|}}}|{{{penetrationTop}}}|{{{penetration}}}}}</span><span style="color:gray"> mm</span>|<span class="error">penetration</span>}} }}
?{{DataLine| Rate of Fire |{{#if:{{{rof|}}}|<span class="stock">{{{rof}}}</span><span class="top">{{#if:{{{rofTop|}}}|{{{rofTop}}}|{{{rof}}}}}</span>|<span class="error">rof</span>}} }}+{{DataLine| Cadence de tir |{{#if:{{{rof|}}}|<span class="stock">{{{rof}}}</span><span class="top">{{#if:{{{rofTop|}}}|{{{rofTop}}}|{{{rof}}}}}</span>|<span class="error">rof</span>}} }}
?{{DataLine| Damage Per Minute |{{#if:{{{DPM|}}}|<span class="stock">{{{DPM}}}</span><span class="top">{{#if:{{{DPMTop|}}}|{{{DPMTop}}}|{{{DPM}}}}}</span>|<span class="error">DPM</span>}} }}+{{DataLine| Dégâts par minute |{{#if:{{{DPM|}}}|<span class="stock">{{{DPM}}}</span><span class="top">{{#if:{{{DPMTop|}}}|{{{DPMTop}}}|{{{DPM}}}}}</span>|<span class="error">DPM</span>}} }}
?{{DataLine| Accuracy |{{#if:{{{accuracy|}}}|<span class="stock">{{{accuracy}}}</span><span class="top">{{#if:{{{accuracyTop|}}}|{{{accuracyTop}}}|{{{accuracy}}}}}</span>|<span class="error">accuracy</span>}} }}+{{DataLine| Dispersion à 100m |{{#if:{{{accuracy|}}}|<span class="stock">{{{accuracy}}}</span><span class="top">{{#if:{{{accuracyTop|}}}|{{{accuracyTop}}}|{{{accuracy}}}}}</span>|<span class="error">accuracy</span>}} }}
?{{DataLine| Aim time |{{#if:{{{aim|}}}|<span class="stock">{{{aim}}}</span><span class="top">{{#if:{{{aimTop|}}}|{{{aimTop}}}|{{{aim}}}}}</span>|<span class="error">aim</span>}} }}+{{DataLine| Temps de visée |{{#if:{{{aim|}}}|<span class="stock">{{{aim}}}</span><span class="top">{{#if:{{{aimTop|}}}|{{{aimTop}}}|{{{aim}}}}}</span>|<span class="error">aim</span>}} }}
 {{DataLine| {{#switch:{{lc:{{{class}}}}} {{DataLine| {{#switch:{{lc:{{{class}}}}}
 |td=Gun Traverse Speed |td=Gun Traverse Speed
 |spg=Gun Traverse Speed |spg=Gun Traverse Speed
?|#default=Turret Traverse}} | {{#switch:{{lc:{{{class}}}}} +|#default=Vitesse de rotation de la tourelle}} | {{#switch:{{lc:{{{class}}}}}
 |td={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}} |td={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}}
 |spg={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}} |spg={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}}
 |#default={{#if:{{{turretTraverse|}}}|<span class="stock">{{{turretTraverse}}}</span><span class="top">{{#if:{{{turretTraverseTop|}}}|{{{turretTraverseTop}}}|{{{turretTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">turretTraverse</span>}} |#default={{#if:{{{turretTraverse|}}}|<span class="stock">{{{turretTraverse}}}</span><span class="top">{{#if:{{{turretTraverseTop|}}}|{{{turretTraverseTop}}}|{{{turretTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">turretTraverse</span>}}
 }} }} }} }}
?{{DataLine| Gun Arc |{{#if:{{{gunTraverseArc|}}}|{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|-}}{{#explode:{{{gunTraverseArc}}}|/|0}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|/+{{#explode:{{{gunTraverseArc}}}|/|1}}<span style="color:gray">°</span>}}|<span class="error">gunTraverseArc</span>}} }}+{{DataLine| Angle de rotation de la tourelle |{{#if:{{{gunTraverseArc|}}}|{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|-}}{{#explode:{{{gunTraverseArc}}}|/|0}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|/+{{#explode:{{{gunTraverseArc}}}|/|1}}<span style="color:gray">°</span>}}|<span class="error">gunTraverseArc</span>}} }}
?{{DataLine| Elevation Arc |{{#if:{{{gunVerticalLimits|}}}|<span class="stock">-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}</span><span class="top">{{#if:{{{gunVerticalLimitsTop|}}}|-{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}|-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}}}</span>|<span class="error">gunVerticalLimits</span>}} }}+{{DataLine| Dépression/Élévation |{{#if:{{{gunVerticalLimits|}}}|<span class="stock">-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}</span><span class="top">{{#if:{{{gunVerticalLimitsTop|}}}|-{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}|-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}}}</span>|<span class="error">gunVerticalLimits</span>}} }}
?{{DataLine| Ammo Capacity |{{#if:{{{ammo|}}}|<span class="stock">{{{ammo}}}</span><span class="top">{{#if:{{{ammoTop|}}}|{{{ammoTop}}}|{{{ammo}}}}}</span><span style="color:gray"> rounds</span>|<span class="error">ammo</span>}} }}+{{DataLine| Nombre d'obus |{{#if:{{{ammo|}}}|<span class="stock">{{{ammo}}}</span><span class="top">{{#if:{{{ammoTop|}}}|{{{ammoTop}}}|{{{ammo}}}}}</span><span style="color:gray"> coups</span>|<span class="error">ammo</span>}} }}
 </table> </table>
 </div> </div>
?<div class="b-performance_title">General</div>+<div class="b-performance_title">Général</div>
 <div class="b-performance_text"> <div class="b-performance_text">
 <table class="t-performance"> <table class="t-performance">
?{{DataLine| Chance of Fire | {{#if:{{{fire|}}}|<span class="stock">{{{fire}}}</span><span class="top">{{#if:{{{fireTop|}}}|{{{fireTop}}}|{{{fire}}}}}</span><span style="color:gray"> %</span>|<span class="error">fire</span>}} }}+{{DataLine| Probabilité d'incendie à l'impact | {{#if:{{{fire|}}}|<span class="stock">{{{fire}}}</span><span class="top">{{#if:{{{fireTop|}}}|{{{fireTop}}}|{{{fire}}}}}</span><span style="color:gray"> %</span>|<span class="error">fire</span>}} }}
?{{DataLine| View Range | {{#if:{{{view|}}}|<span class="stock">{{{view}}}</span><span class="top">{{#if:{{{viewTop|}}}|{{{viewTop}}}|{{{view}}}}}</span>|<span class="error">view</span>}} }}+{{DataLine| Portée de vue | {{#if:{{{view|}}}|<span class="stock">{{{view}}}</span><span class="top">{{#if:{{{viewTop|}}}|{{{viewTop}}}|{{{view}}}}}</span>|<span class="error">view</span>}} }}
?{{DataLine| Signal Range | {{#if:{{{signal|}}}|<span class="stock">{{{signal}}}</span><span class="top">{{#if:{{{signalTop|}}}|{{{signalTop}}}|{{{signal}}}}}</span>|<span class="error">signal</span>}} }}+{{DataLine| Portée du signal radio | {{#if:{{{signal|}}}|<span class="stock">{{{signal}}}</span><span class="top">{{#if:{{{signalTop|}}}|{{{signalTop}}}|{{{signal}}}}}</span>|<span class="error">signal</span>}} }}
 </table> </table>
 </div> </div>
?<div class="b-performance_title">{{#ifeq:{{#var:switch}}|1|<span id="switcher" style="font-size:110%;font-weight:bold;cursor:pointer;"><span id="switcherStock">Values are Stock - click for Top</span><span id="switcherTop" style="display:none;">Values are Top - click for Stock</span></span>|}}</div></div>+<div class="b-performance_title">{{#ifeq:{{#var:switch}}|1|<span id="switcher" style="font-size:110%;font-weight:bold;cursor:pointer;"><span id="switcherStock">Le char est Stock - cliquer pour le rendre Full</span><span id="switcherTop" style="display:none;">Le char est full - Cliquer pour le rendre Stock</span></span>|}}</div></div>
 {{#gw_vehicle_relatives:{{#var:tank}}}} {{#gw_vehicle_relatives:{{#var:tank}}}}
  
 {{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}{{{SubArc_Count|}}}| {{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}{{{SubArc_Count|}}}|
 {{Popup {{Popup
?|header=<h4>Additional Statistics <br />+|header=<h4>Statistiques supplémentaires <br />
?(Top Configuration)</h4>+(Char Full)</h4>
 |content= |content=
?{{#if:{{{GunAlt|}}}|When using the {{{GunAlt|}}} gun:<br />|}}+{{#if:{{{GunAlt|}}}|En utilisant le canon {{{GunAlt|}}} :<br />|}}
  
 {{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}|<h4>Camouflage</h4> {{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}|<h4>Camouflage</h4>
?{{#if:{{{Camostop|}}}|*Stationary: {{#expr:{{{Camostop|}}}round 2}}%|}}+{{#if:{{{Camostop|}}}|*A l'arrêt : {{#expr:{{{Camostop|}}}round 2}}%|}}
?{{#if:{{{Camomove|}}}|*When Moving: {{#expr:{{{Camomove|}}}round 2}}%|}}+{{#if:{{{Camomove|}}}|*En mouvement : {{#expr:{{{Camomove|}}}round 2}}%|}}
?{{#if:{{{Camofire|}}}|*When Firing: {{#expr:{{{Camofire|}}}round 2}}%|}}+{{#if:{{{Camofire|}}}|*En tirant : {{#expr:{{{Camofire|}}}round 2}}%|}}
 <br />}} <br />}}
?{{#if:{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}|<h4>Terrain Resistance</h4>+{{#if:{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}|<h4>Résistance au terrain</h4>
?{{#if:{{{Passhard|}}}|*On Hard Ground: {{#expr:{{{Passhard|}}}round 2}}|}}+{{#if:{{{Passhard|}}}|*Sur sol dur : {{#expr:{{{Passhard|}}}round 2}}|}}
?{{#if:{{{Passmed|}}}|*On Medium Ground: {{#expr:{{{Passmed|}}}round 2}}|}}+{{#if:{{{Passmed|}}}|*Sur sol normal : {{#expr:{{{Passmed|}}}round 2}}|}}
?{{#if:{{{Passsoft|}}}|*On Soft Ground: {{#expr:{{{Passsoft|}}}round 2}}|}}+{{#if:{{{Passsoft|}}}|*Sur sol mou : {{#expr:{{{Passsoft|}}}round 2}}|}}
 <br />}} <br />}}
?{{#if:{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}|<h4>Dispersion Change Values</h4>+{{#if:{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}|<h4>Changements de valeurs liés à la dispersion</h4>
?{{#if:{{{DispTurret|}}}{{{DispRecoil|}}}|*'''Turret Contribution'''|}}+{{#if:{{{DispTurret|}}}{{{DispRecoil|}}}|*'''Lié à la tourelle'''|}}
?{{#if:{{{DispTurret|}}}|*Rotation: {{#expr:{{{DispTurret|}}}round 2}}|}}+{{#if:{{{DispTurret|}}}|*Rotation : {{#expr:{{{DispTurret|}}}round 2}}|}}
?{{#if:{{{DispRecoil|}}}|*Shot Recoil: {{#expr:{{{DispRecoil|}}}round 2}}|}}+{{#if:{{{DispRecoil|}}}|*Recul lié au tir : {{#expr:{{{DispRecoil|}}}round 2}}|}}
?{{#if:{{{DispAccel|}}}{{{DispTurning|}}}|*'''Suspension Contribution'''|}}+{{#if:{{{DispAccel|}}}{{{DispTurning|}}}|*'''Lié à la suspension'''|}}
?{{#if:{{{DispAccel|}}}|*Acceleration: {{#expr:{{{DispAccel|}}}round 2}}|}}+{{#if:{{{DispAccel|}}}|*Accélération : {{#expr:{{{DispAccel|}}}round 2}}|}}
?{{#if:{{{DispTurning|}}}|*Turning: {{#expr:{{{DispTurning|}}}round 2}}|}}+{{#if:{{{DispTurning|}}}|*Rotation : {{#expr:{{{DispTurning|}}}round 2}}|}}
 <br />}} <br />}}
?{{#if:{{{SubArc_Count|}}}|<h4>Detailed Elevation/Depression</h4>+{{#if:{{{SubArc_Count|}}}|<h4>Détails sur l’élévation et la dépression</h4>
?There are {{{SubArc_Count|}}} major gun arcs with unique values:+Ce sont les {{{SubArc_Count|}}} angles des canons principaux avec des valeurs uniques :
?{{#ifeq:{{{SubArc_1|}}}|Yes|*From {{{SubArc_1_Start|}}} to {{{SubArc_1_End|}}} degrees, -{{{SubArc_1_Dep|}}}°/+{{{SubArc_1_Elv|}}}°}}+{{#ifeq:{{{SubArc_1|}}}|Yes|*De {{{SubArc_1_Start|}}} à {{{SubArc_1_End|}}} degrés, -{{{SubArc_1_Dep|}}}°/+{{{SubArc_1_Elv|}}}°}}
?{{#ifeq:{{{SubArc_2|}}}|Yes|*From {{{SubArc_2_Start|}}} to {{{SubArc_2_End|}}} degrees, -{{{SubArc_2_Dep|}}}°/+{{{SubArc_2_Elv|}}}°}}+{{#ifeq:{{{SubArc_2|}}}|Yes|*De {{{SubArc_2_Start|}}} à {{{SubArc_2_End|}}} degrés, -{{{SubArc_2_Dep|}}}°/+{{{SubArc_2_Elv|}}}°}}
?{{#ifeq:{{{SubArc_3|}}}|Yes|*From {{{SubArc_3_Start|}}} to {{{SubArc_3_End|}}} degrees, -{{{SubArc_3_Dep|}}}°/+{{{SubArc_3_Elv|}}}°}}+{{#ifeq:{{{SubArc_3|}}}|Yes|*De {{{SubArc_3_Start|}}} à {{{SubArc_3_End|}}} degrés, -{{{SubArc_3_Dep|}}}°/+{{{SubArc_3_Elv|}}}°}}
?{{#ifeq:{{{SubArc_4|}}}|Yes|*From {{{SubArc_4_Start|}}} to {{{SubArc_4_End|}}} degrees, -{{{SubArc_4_Dep|}}}°/+{{{SubArc_4_Elv|}}}°}}+{{#ifeq:{{{SubArc_4|}}}|Yes|*De {{{SubArc_4_Start|}}} à {{{SubArc_4_End|}}} degrés, -{{{SubArc_4_Dep|}}}°/+{{{SubArc_4_Elv|}}}°}}
?{{#ifeq:{{{SubArc_5|}}}|Yes|*From {{{SubArc_5_Start|}}} to {{{SubArc_5_End|}}} degrees, -{{{SubArc_5_Dep|}}}°/+{{{SubArc_5_Elv|}}}°}}+{{#ifeq:{{{SubArc_5|}}}|Yes|*De {{{SubArc_5_Start|}}} à {{{SubArc_5_End|}}} degrés, -{{{SubArc_5_Dep|}}}°/+{{{SubArc_5_Elv|}}}°}}
?{{#ifeq:{{{SubArc_6|}}}|Yes|*From {{{SubArc_6_Start|}}} to {{{SubArc_6_End|}}} degrees, -{{{SubArc_6_Dep|}}}°/+{{{SubArc_6_Elv|}}}°}}+{{#ifeq:{{{SubArc_6|}}}|Yes|*De {{{SubArc_6_Start|}}} à {{{SubArc_6_End|}}} degrés, -{{{SubArc_6_Dep|}}}°/+{{{SubArc_6_Elv|}}}°}}
 <br />}} <br />}}
?''With 100% Crew''+''Avec un équipage à 100%''
 }}}} }}}}
  

Version actuelle en date du 7 août 2018 à 13:20

Notes

  • Missing or incorrect input will be red
  • Add only the numerical statistic, not the unit (ie. "32" not "32km/h")
  • All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) .
  • Leave empty if stat is currently unavailable
  • Inputs are limited by the format, example for Leichttraktor:
    • name = in-game tank name; acceptable - nothing or name of tank (ie. "Leichttraktor"), if nothing template will use page name
    • shortname = WG's internal designation for the tank (used for image file name lookup)
    • nation = nation tree of tank; acceptable input = "germany", "ussr", "usa", "france", "uk", "china", "czech", "sweden", "Germany", "USSR", "USA", "UK", etc. (ie. "germany")
    • class = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "ttd", "tspg", "Light", "Medium", "Heavy" etc. (ie. "light")
    • tier = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1")
    • cost = tank cost in store; (ie. "0")
    • premium = premium yes|no, can be skipped if no
    • notInShop = tank is not available for gold yes|no, can be skipped if no
    • unavailable = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no
    • crew = crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")
    • health = tank health/hit points; (ie. "110")
    • weight = tank weight and load limit (weight/load limit); (ie. "7.5/9.2")
    • engine = engine horse power; (ie. "51")
    • speed = tank speed limit; (ie. "32")
    • traverse = tank traverse speed; (ie. "34")
    • powerWtratio = horsepower / weight (Done automatically as long as there is a weight specified. It's handled by the "hpt" variable.)
    • pivot = tank can pivot/turn around center
    • turretTraverse = turret traverse speed; (ie. "40") (not used for TDs or SPGs)
    • gunTraverse = gun traverse speed; (ie. "40") (used only for TDs or SPGs)
    • gunTraverseArc = gun traverse arc; (ie. "360")
    • gunVerticalLimits = gun vertical limits (gun depression/gun elevation, ie. "5/10") - for multiple areas use front area
    • armor = tank armor (front/side/rear); (ie."14/12/12")
    • turretArmor = turret armor (front/side/rear); (ie."14/12/12")
    • damage = standard shell damage (min-max); (ie."22-42")
    • penetration = standard shell penetration (min-max); (ie."24-44")
    • rof = rate of fire listed in Rounds per Minute; (ie. "30"). If patch notes give Seconds per Shot, convert using 60 / SecondsPerShot = RoF.
    • ammo = ammo count; (ie. "105")
    • view = view range; (ie. "270")
    • signal = radio signal range; (ie. "100")
    • accuracy = gun dispersion @ 100m; (ie. "0.4")
    • aim = aim focus time; (ie. "1.5")
    • fire = change of engine fire; (ie. "25")
    • parent = vehicles that lead to this one in research tree, use contour template (ie. {{contour|PzKpfw II}})
    • child = vehicles that this vehicle leads to in research tree, use contour template (ie. {{contour|PzKpfw II}})

Template

{{Sidebar
|name = 
|shortname = 
|nation = 
|class = 
|tier = 
|cost = 
|premium= 
|notInShop = 
|unavailable = 
|crew = 
|health = 
|healthTop = 
|weight = 
|weightTop = 
|engine = 
|engineTop = 
|speed = 
|traverse = 
|traverseTop = 
|pivot = 
|pivotTop = 
|turretTraverse = 
|turretTraverseTop = 
|gunTraverse = 
|gunTraverseTop = 
|armor = 
|turretArmor = 
|turretArmorTop = 
|damage = 
|damageTop = 
|penetration = 
|penetrationTop = 
|rof = 
|rofTop = 
|ammo = 
|ammoTop =
|view = 
|viewTop = 
|signal = 
|signalTop = 
|accuracy = 
|accuracyTop = 
|aim = 
|aimTop = 
|fire = 
|fireTop = 
|parent = 
|child = 
}}

See also