Bienvenue sur le Wiki de Wargaming.net !
Variantes
/
Modifications

Modifications : Différence entre versions

Aller à : navigation, rechercher
Version du 21 juillet 2014 à 03:33Version du 21 juillet 2014 à 03:33
(Aucune différence)

Version du 21 juillet 2014 à 03:33

Tools-gear.png
Mods are a popular and free add-on feature for your personal World of Tanks installation.

Game Modifications, a.k.a. "Mods"

WoT game Mods may be created by Indie developers, WoT players, history buffs, or anyone with a cool idea who takes the time to learn how to create them. Mods are posted by the creator to EU, NA, RU, Asia, and other WoT server forums, or to websites specializing in serving up pc gaming Mods, and are available there for download. A Google search should net you plenty of links.

Mods installed on your computer are "client-side" and are visible only to the player on the computer on which the Mod is installed. Many different Mods may be installed and working at the same time. However, there can be "conflicts" between two or more Mods resulting in incompatibility issues which cause crashes or glitches. It is advisable to install new Mods one at a time and have a test battle after each installation to insure that all are working together as desired.

The main WoT game directory has a special sub-folder named res_mods. This folder is where Mods are installed, in a subdirectory named, res_mods/0.X.Y, where 0.X.Y is the most recent WoT patch version number. The active Mod directory name therefore changes with each WoT version patch. Typically, each Mod will require update and modification to make it compatible with the latest patch. Instructions for installing into the res_mods/0.X.Y are usually included as a readme.txt file with each Mod or are presented at the download site. Un-installing the Mod is as simple as deleting the files pertaining to it from res_mods/0.X.Y and any applicable sub-directories.Backup copies of the res_mod directory before and after a successful installation are always a good idea.

Many Mods may be further customized by each user to suit his or her own personal preferences. Modification usually takes place by using a text editor to modify a few characters of HTML text in a specific .xml or .xc companion file with the Mod. These companion files contain configuration commands for the Mod. User tweakable configuration may involve color changes, icon choices, or other Mod attributes. Instructions for available tweaks are usually described in the Mod's readme.txt file.


Types of Mods

Mods often become so popular that they, or something very similar to them, are actually incorporated into the game in a later patch. There are thousands of Mods available for download, and a Mod can generally be classified into one of the following 6 classifications or as an XVM Mod.

  • Skins
Vehicles: Somewhere there is a 'Skin' Mod for every vehicle in the game. Skins change the appearance of a vehicle in-game, on the battle interface screen and in your garage - but only for you to see, they are not visible by any other play in battle (unless they have the same skin mod installed). Skins range from the whimsical, such as the Tiger tank skinned as an anime pussycat or the fast BT-2 light tank skinned in Ferrari livery, to the historically accurate that show detailed camo, battle damage, and (for example) unit insignia of Monty's Desert Rats.
Hitzones: Additionally, there are hitzone Skins with coloured areas for each particular vehicle to identify vulnerabilities or weak spots (warning - some of these are 'banned' on the NA server).
Dead-tank skins make the hulk appear as white or grey to increase visibility.
Content: There are helpful skins for certain game content, like the must-have skin to make yellow caution markings appear on the sides of all railway flat cars to make them more visible in battle and avoid high speed collisions.
  • Audio/Sound Mods
A range of mods are available to enhance, complement, or replace the in-game music, gun reports, battle ambiance, or engine sounds. Other Audio Mods are custom compilations that change the voice messages heard from the WoT in-game "tank commander" with other voices. Some are familiar voices and some are vulgar, clipped from movies or other popular video games. Some add an audible warning to the Sixth Sense perk's visual one.
  • Sights, Reticules, and Camera Zoom Mods
These provide customized gun sights and the 'camera view' perspective. These Mods may offer a choice of sight reticule (ie cross-hairs) designs, alternative reticules or aim-point markers, countdown timers for gun reload or arty shell travel time, extra zoom in for sniper mode or extra zoom out for a birds-eye view in arcade mode. Mods that display the limits of gun free-travel (before moving the gun further causes the hull of the SPG or turretless TD to also move, potentially disclosing your location to the enemy) are also in this category. These are all popular mods.
  • Damage Panel Mods
Change the appearance of the default damage panel in the lower left corner of the battle interface. Some move its position, change its appearance and/or add additional information such as a log of hits received with amounts of damage per hit. Some include additional visible and audible warnings for vehicle fire.
  • Contour Icon Mods
Are also popular Mod choice. They replace the small grey-colored contour silhouette icons unique to each in-game vehicle. Contour icons are displayed in the player's panel in battle, the battle loading screen, and other places, including Over Target Markers, where the default WoT contour icon would otherwise be used. A variety of contour icon Mods and range from the simple to the colorful to the complex. Some CI Mods are easy to read at-a-glance in battle and are color coded to vehicle type, TD, HT, SPG, etc. Some contain elaborate additional information on armor thickness or hit-points. Others display flags and symbols of the nation.
  • Garage Mods
A large range of choice is available for you to customise the appearance of your garage, service record, barracks, or techtree. There are Mods to customize the appearance of the garage into a theme, or to provide the vehicle selection carousel with two or more rows instead of one (very useful when you have a large number of tanks), sort your tanks by tier, type, nation, and even to change the horizontal techtree back to the 'old style' vertical format.

The eXtended Visualisation Mod or "XVM"

XVM is a special Mod that exists in a class of its own. The XVM Mod allows the user to customize the WoT battle interface to a great extent. It is also a popular "Base Mod", upon which other Mods are built, meaning many other Mods depend upon XVM being installed also in order for the special Mod to function properly. XVM is free and uses open source code under the GNU GPL v3 license. It is updated and improved frequently by its developers, usually simultaneously with every new WoT Patch. The latest version compatible with the current patch of WoT should always be used. The XVM Mod is described in more detail at: XVM Mod Home Page. Make sure you download the latest version compatible with your patch of WoT from: XVM Mod Download. Instructions for the installation and settings are here: XVM Installation. The XVM Mod consists of several separate components, the most important three of which are:

  • Vehicle Markers, a.k.a "Over Target Markers" or OTM - may be customized in almost any style or configuration with a wide range of icons and information; and if the separate XVM Statistics Module is also installed, all of the statistical information available therefrom may also be displayed.
  • Damage Dealt Hit Log - is a list of individual hits placed on a named enemy target with the amount of hit point damage caused with a running accumulated total of hits and damage caused. The Hit Log can be configured to show a wide selection of information.
  • Minimap XVM Mod - permits extensive customization of the content, presentation, and characteristics of the in-battle MiniMap. Custom icons can be selected and each annotated with vehicle name or player name. View range circles, hull direction pointer line, gun muzzle pointer line, and gun constraints lines can be included on the MiniMap and their color and line type changed to suit. A last known position feature can be enabled that shows where no longer visible enemies were last seen.

The XVM Mod also provides functionality to customize base capture indicators, in battle player panels, battle loading player panels, sixth sense icons, and the ability to utilize Clan Logos and other icons and images in the Vehicle Markers and Player Panels. XVM Clan Icon sets are updated periodically and are available on a per server basis, for download at Clan Icons.

Supporting documentation is included in the XVM Mod download describing how to customize and change the configuration of your XVM Mod to suit your personal preferences.


IS NO LONGER NEEDED FOR STATS! you just need XVM WEBSITE.

Mod Pack Compilations or Configurations

Mod Packs are compilations of compatible Mods or XVM Mod configuration which were compiled and custom configured to work together by a compiler person and are often good choices for those who do not wish to take the time to customize their own. Mod Packs are useful for newcomers wanting a quick step into battle with the latest Mods. Mod Packs themselves can be further customized and personalized if required.


Legal and Banned Mods

Mods of any kind are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter such a game - or you may find yourself disqualified, your team knocked out and your account banned....

For the casual player, including Clan Wars, and server wide tank companies and tournaments, almost all Mods are acceptable. Nevertheless, many players stick to "plain vanilla WoT" with no Mods as purists of the game. Other players would not play without their favorite Mods on-board.

A list of the banned mods for the NA server can be founds on the forums. Other servers do not have a list to date.

WoT Skins and Mods Installers

Installers are not a WG product, and should be used at your own risk! Installing multiple mods at once can cause conflicts which may take a long while to sort out.

Managing Your Skins and Mods

Managing your Mods

Click the link for a great guide on managing mods by our own SiberianExpress

Warning: Wargaming.net nor SiberianExpress are responsible for any damage that this modification may do to your computer/game/client, use at your own risk.


Tank Mods Community

There is a great community with many people who enjoy creating skins for tanks.

However, people have attempted to take advantage of this by adding viruses or malware to packages advertised as skins, and as mod installers. As a rule of thumb:

  • Do not download skins offered in *.exe files
  • if you unpack a file and there is something else than a *.dds (or specific file you are replacing), remove the package
  • scan every file you download before installing on your computer

Be careful what you download. If you don’t trust the source, don’t download the package. In all cases make sure you have a good protection suite on your computer!

Some great mods to use:

Guides

Backing up your (skin) files:

'



Enjoy the Sexiness:

'



Making your own custom skin

'



Tank Skin Libraries and Other Files

Catégorie :