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Mods are a popular and free add-on feature for your personal World of Tanks installation.

Game Modifications, a.k.a. "Mods"

WoT game Mods may be created by Indie developers, WoT players, history buffs, or anyone with a cool idea who takes the time to learn how to create them. Mods are posted by the creator to EU, NA, RU, Asia, and other WoT server forums, or to websites specializing in serving up pc gaming Mods, and are available there for download. A Google search should net you plenty of links.

Mods installed on your computer are "client-side" and are visible only to the player on the computer on which the Mod is installed. Many different Mods may be installed and working at the same time. However, there can be "conflicts" between two or more Mods resulting in incompatibility issues which cause crashes or glitches. It is advisable to install new Mods one at a time and have a test battle after each installation to insure that all are working together as desired.

The main WoT game directory has a special sub-folder named res_mods. This folder is where Mods are installed, in a subdirectory named, res_mods/0.X.Y, where 0.X.Y is the most recent WoT patch version number. The active Mod directory name therefore changes with each WoT version patch. Typically, each Mod will require update and modification to make it compatible with the latest patch. Instructions for installing into the res_mods/0.X.Y are usually included as a readme.txt file with each Mod or are presented at the download site. Un-installing the Mod is as simple as deleting the files pertaining to it from res_mods/0.X.Y and any applicable sub-directories.Backup copies of the res_mod directory before and after a successful installation are always a good idea.

Many Mods may be further customized by each user to suit his or her own personal preferences. Modification usually takes place by using a text editor to modify a few characters of HTML text in a specific .xml or .xc companion file with the Mod. These companion files contain configuration commands for the Mod. User tweakable configuration may involve color changes, icon choices, or other Mod attributes. Instructions for available tweaks are usually described in the Mod's readme.txt file.

Types of Mods

Mods often become so popular that they, or something very similar to them, are actually incorporated into the game in a later patch. There are thousands of Mods available for download, and a Mod can generally be classified into one of the following 6 classifications or as an XVM Mod.

  • Skins - Somewhere there is a "Skin" Mod for every vehicle in the game. Skins change the appearance of a vehicle in-game on the battle interface screen and in your garage. Skins range from the whimsical; such as the Tiger tank Skinned as an anime pussycat or the fast BT-2 light tank Skinned in Ferrari livery. Others may be historically correct and show detailed camo, battle damage, and unit insignia of Rommel's Desert Rats. Additionally, there are hitzone Skins with red and yellow painted areas for each particular vehicle to identify vulnerabilities or weak spots. Dead-tank Skins make the hulk appear as white or grey to increase visibility. There are helpful Skins for certain game content, like the must-have Skin to make yellow caution markings appear on the sides of all railway flat cars to make them more visible in battle and avoid high speed collisions.
  • Audio Mods - are available to enhance, complement, or replace the in-game music, gun reports, battle ambiance, or engine sounds. Other Audio Mods are custom compilations that change the voice messages heard from the WoT in-game "tank commander" with other voices. Some are familiar voices and some are vulgar, clipped from movies or other popular video games. Some add an audible warning to the Sith Sense perk's visual one.
  • Sights, Reticles, and Camera Zoom Mods - have some customizing effect upon the gun sights and the "camera view" perspective. These Mods may offer a choice of sight reticle (ie cross-hairs) designs, alternative reticles or aim-point markers, countdown timers for gun reload or arty shell travel time, extra zoom in for sniper mode or extra zoom out for a birds-eye view in arcade mode. Mods that display the limits of gun free-travel (before moving the gun further causes the hull of the SPG or turretless TD to also move, potentially disclosing your location to the enemy) are also in this category. These are all popular mods. [1]
  • Damage Panel Mods - change the appearance of the default damage panel in the lower left corner of the battle interface. Some move its position, some change its appearance, and others add additional information such as a log of hits received with amounts of damage per hit. Some include additional visible and audible warnings for vehicle fire.
  • Contour Icon Mods - are also popular Mod choices. They replace the small grey-colored contour silhouette icons unique to each in-game vehicle. Contour icons are displayed in the player's panel in battle, the battle loading screen, and other places, including Over Target Markers, where the default WoT contour icon would otherwise be used. A variety of contour icon Mods and range from the simple to the colorful to the complex. Some CI Mods are easy to read at-a-glance in battle and are color coded to vehicle type, TD, HT, SPG, etc. Some contain elaborate additional information on armor thickness or hit-points. Others display flags and symbols of the nation.
  • Garage Mods - as the name suggests, change the appearance of your garage, service record, barracks, or techtree. These Mods include Mods to customize the appearance of the garage into a theme, or to make the vehicle selection carousel have two rows instead of one, or to change the horizontal techtree back to the old style vertical one.

The eXtended Visualisation Mod or "XVM"

XVM is a special Mod that exists in a class of its own. The XVM Mod allows the user to customize the WoT battle interface to a great extent. It is also a popular "Base Mod", upon which other Mods are built, meaning many other Mods depend upon XVM being installed also in order for the special Mod to function properly. XVM is free and uses open source code under the GNU GPL v3 license. It is updated and improved frequently by its developers, usually simultaneously with every new WoT Patch. The latest version compatible with the current patch of WoT should always be used. The XVM Mod is described in more detail at: XVM Mod Home Page. Make sure you download the latest version compatible with your patch of WoT from: XVM Mod Download. Instructions for the installation and settings are here: XVM Installation. The XVM Mod consists of several separate components, the most important three of which are:

  • Vehicle Markers, a.k.a "Over Target Markers" or OTM - may be customized in almost any style or configuration with a wide range of icons and information; and if the separate XVM Statistics Module is also installed, all of the statistical information available therefrom may also be displayed.
  • Damage Dealt Hit Log - is a list of individual hits placed on a named enemy target with the amount of hit point damage caused with a running accumulated total of hits and damage caused. The Hit Log can be configured to show a wide selection of information.
  • Minimap XVM Mod - permits extensive customization of the content, presentation, and characteristics of the in-battle MiniMap. Custom icons can be selected and each annotated with vehicle name or player name. View range circles, hull direction pointer line, gun muzzle pointer line, and gun constraints lines can be included on the MiniMap and their color and line type changed to suit. A last known position feature can be enabled that shows where no longer visible enemies were last seen.

The XVM Mod also provides functionality to customize base capture indicators, in battle player panels, battle loading player panels, sixth sense icons, and the ability to utilize Clan Logos and other icons and images in the Vehicle Markers and Player Panels. XVM Clan Icon sets are updated periodically and are available on a per server basis, for download at Clan Icons.

Supporting documentation is included in the XVM Mod download describing how to customize and change the configuration of your XVM Mod to suit your personal preferences.

The XVM Statistics Add-On Module

The XVM Statistics Module is an optional add-on to the XVM Mod. It is not necessary to run the Statistics Module with the XVM Mod and many do not. However, the XVM Statistics Module requires the XVM Module be installed for its use. The XVM Statistics Module adds a special capability for linking with real time player statistics which are then displayed while you are in battle in the Player Panels or in the Vehicle Markers. Such statistics include Win Rate %, number of battles played in total or in the vehicle currently in battle, plus a host of other statistics derived from the WoT host servers which purport to measure a player's "efficiency".

In order to enable the XVM Statistics Module, you need to have Microsoft .NET Framework v3.5 installed on your computer. You also need the Dokan Library installed. Instructions and download locations for the XVM Statistics Module, MS .NET Framework v3.5, and the Dokan Library can be found at Statistics Module Install.

Mod Pack Compilations or Configurations

Mod Packs are compilations of compatible Mods or XVM Mod configuration which were compiled and custom configured to work together by a compiler person and are often good choices for those who do not wish to take the time to customize their own. Mod Packs are useful for newcomers wanting a quick step into battle with the latest Mods. Mod Packs themselves can be further customized and personalized if required.

Legal and Banned Mods

Mods of any kind are prohibited at sponsored tournament play events and in closed network professional matches. For the casual player, including Clan Wars, and server wide tank companies and tournaments, almost all Mods are acceptable. Nevertheless, many players stick to "plain vanilla WoT" with no Mods as purists of the game. Other players would not play without their favorite Mods on-board. There are many questions raised about what Mods may or may not be "illegal". To date only 5 types of Mods are banned because they give unfair competitive advantage to the user: Banned Mods The banned Mods are:

  • Laser Sight Mods that project a continuous red-line from your muzzle to a target.
  • Defoliant Mods which eliminate the leaves and foliage on trees and bushes making what is behind them visible.
  • 3D HitBox Skins which make tanks transparent and show internal modules. NOTE: This does not include painted surface hitzone skins which are NOT banned.
  • Tracer Round Mods that permit viewing and tracking of a tracer-round back to its originating gun despite the fact the tank itself may yet be invisible.
  • Free Camera Mods that untether the camera from your vehicle allowing you to fly the map and surveil the enemy. NOTE: This does not include tethered camera zoom-out to bird's eye view, or to zoom in sniper views, which are NOT banned.

WoT Skins and Mods Installer


Managing Your Skins and Mods


Tank Mods


Some great mods to use:


Backing up your (skin) files:


Enjoy the Sexiness:


Making your own custom skin


Tank Skin Libraries and Other Files

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