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Version du 30 juin 2013 à 21:41Version du 2 août 2013 à 10:25
retitle and move section on delaying selection of a skill or perk
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?{{panel content toc|title=Qualifications|content=+{{panel content toc|title=Major Qualification|content=
 Each crew member is trained and qualified for one particular role but can fill additional roles in a tank. Each crew member is trained and qualified for one particular role but can fill additional roles in a tank.
  
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 For example, in the [[Leichttraktor]] the Commander also has the roles of Radio Operator and Gunner. In v0.7.4 of the game you can train him in skills and perks for both of these roles. If you then move that Commander to the [[Pz.Kpfw. II]], he loses the role of Radio Operator. Any Radio Operator specific skills or perks you have trained on your Commander remain with him, but become inactive. They will become active again if you place the Commander into a tank where he fills that role, but otherwise you should consider [[Crew#Dropping_Skills_and_Perks|dropping his skills and perks]]. For example, in the [[Leichttraktor]] the Commander also has the roles of Radio Operator and Gunner. In v0.7.4 of the game you can train him in skills and perks for both of these roles. If you then move that Commander to the [[Pz.Kpfw. II]], he loses the role of Radio Operator. Any Radio Operator specific skills or perks you have trained on your Commander remain with him, but become inactive. They will become active again if you place the Commander into a tank where he fills that role, but otherwise you should consider [[Crew#Dropping_Skills_and_Perks|dropping his skills and perks]].
  
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?=== Unused Experience === 
?If you do not chose a skill immediately after it becomes available, that crew member will nevertheless continue to gather experience and will apply stored experience to the proper skill once a skill is chosen. This is beneficial when purchasing a new tank with 100% crew, but not knowing what skills would benefit it. You can play some battles with that crew before selecting their skills. It can also be useful during [[#Training.2FRetraining|retraining]]. 
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?If a crew member's training level percentage for his role drops due to [[#Training.2FRetraining|retraining]], all new experience earned will go towards increased proficiency in that role until it reaches 100% again. However, any acquired skills or perks will not drop and will remain in effect. 
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  </tr>  </tr>
 </table> </table>
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 +=== Delaying Selection of a Skill or Perk ===
 +If you do not chose a Skill or a Perk immediately after it becomes available, that crew member will nevertheless continue to gather experience and will apply stored experience to the proper Skill once a Skill is chosen. This is beneficial when purchasing a new tank with 100% crew, but not knowing what Skills or Perks would benefit it. You can play some battles with that crew before selecting their Skills or Perks. It can also be useful during [[#Training.2FRetraining|retraining]].
 +
 +If a crew member's Training Level percentage for his role drops due to [[#Training.2FRetraining|retraining]], all new experience earned will be applied to restoring the Training Level in his Major Qualification until it reaches 100% again. However, any acquired Skills or Perks will not drop and will remain in effect.
  
  
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?<h3>Crew Member Personal Files</h3>+<h3>Personal File</h3>
 Players can look at the Personal File for each of their crew members by right clicking on the crew member's icon in either the Barracks or the Garage. Players can look at the Personal File for each of their crew members by right clicking on the crew member's icon in either the Barracks or the Garage.
  

Version du 2 août 2013 à 10:25

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Each crew member receives experience equal to the experience the vehicle earned in a battle, possibly modified by experience bonuses and penalties. That experience is what raises a crewman's training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.