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Version du 9 février 2011 à 20:24Version du 9 février 2011 à 23:00
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 {{panel content|title=Roles|content= {{panel content|title=Roles|content=
?Depending on the vehicle you will have a different amount of crew members. For example, a [[PzKpfw 38H735 (f)]] has 2 crew members; a Commander and a Driver, and a [[SU-14]] has 6; a Commander, two Gunners, a Driver, and two Loaders. There are five unique roles and they can be duplicated, or excluded depending on the tank. As a crew member gains experience, their skills improve, and they become more effective at their job. Until the crewman's skill reaches 100%, the vehicle property associated with the crew member's role will be poorer than the vehicle's specifications; conversely, crew members who have their skills boosted above 100% will have their associated vehicle property perform better than the vehicle's specifications.+Depending on the vehicle you will have a different amount of crew members. For example, a [[PzKpfw 38H735 (f)]] has 2 crew members; a Commander and a Driver, and a [[SU-14]] has 6; a Commander, two Gunners, a Driver, and two Loaders. There are five unique roles and they can be duplicated, or excluded depending on the tank.
  
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 <td><center>'''Radioman'''</center></td></tr></table></center> <td><center>'''Radioman'''</center></td></tr></table></center>
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 +{{panel content|title=Primary Specialization|content=
 +The Primary Specialization of a crew member is his job in the vehicle. The crew member's skill level effects the vehicle performance. As a crew member gains experience, their skills improve, and they become more effective at their job. Until the crewman's skill reaches 100%, the vehicle property associated with the crew member's specialization will be poorer than the vehicle's specifications; conversely, crew members who have their skills boosted above 100% will have their associated vehicle's property perform above the stated specs.
  
 +There are five Primary Specializations, or jobs:
 +
 +[[image:CrewJobCommand.png|link=]] '''Commanding''' - These tankers are responsible for looking out for enemy vehicles. They affect the view range of the vehicle, with more competent commanders able to spot enemies at a greater distance. Commanders also give a bonus to the primary specializations of the rest of the crew, with a larger bonus coming from a more competent commander. The symbol of a commander is a pair of binoculars.
 +
 +[[image:CrewJobDrive.png|link=]] '''Driving''' These tankers are responsible for operating the driving controls of the vehicle. They affect the movement dynamics of a vehicle, with more competent drivers able to turn more sharply, lose less speed on turns, and accelerate more quickly. The symbols of a Driver are a cogwheel and a steering wheel.
 +
 +[[image:CrewJobLoad.png|link=]] '''Loading''' These tankers are responsible for loading the next shell to fire. They affect how fast the next shell is loaded, with more competent loaders able to load the next shell faster, resulting in a lower reload time. The symbol for a Loader is a row of three shells.
 +
 +[[image:CrewJobGun.png|link=]] '''Gunning''' These tankers are responsible for aiming and firing the vehicle's gun. They affect the speed at which a gun will zero-in on its target, with more competent gunners able to zero-in at a faster speed, resulting in a lower aim time. The symbol for a Gunner is a cross hair.
 +
 +[[image:CrewJobRadio.png|link=]] '''Radio Operation''' These tankers are responsible for maintaining contact with allies, so that they appear on the player's minimap. They affect the radio range of the vehicle, with more competent radio operators able to maintain contact with allies at greater ranges. At the base skill of 50%, a Radio Operator will operate a radio at 75% of its range. The symbols of a Radio Operator are a pair of headphones and a sound wave icon.
 +}}
  
  

Version du 9 février 2011 à 23:00

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crewIcon.jpg

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect some of the more important properties of vehicles in game. Through battles, a crew will gain experience the same way vehicles will, and over time tankmen will improve their vehicle operating skills, and later, acquire new ones. Even with the same hardware on the same tank a difference in crew skills can have a dramatic effect on the battlefield. Crews can be bought and sold, trained and retrained for different vehicles, and be moved from one vehicle to another. Every crew member has a certain tank they are trained for, a specific role, and a level of proficiency, he also has his own statistics page he carries with him through different tank that shows his entire history including which medals he won.

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