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Version du 9 février 2011 à 23:00Version du 10 février 2011 à 04:50
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 [[image:CrewJobRadio.png|link=]] '''Radio Operation''' These tankers are responsible for maintaining contact with allies, so that they appear on the player's minimap. They affect the radio range of the vehicle, with more competent radio operators able to maintain contact with allies at greater ranges. At the base skill of 50%, a Radio Operator will operate a radio at 75% of its range. The symbols of a Radio Operator are a pair of headphones and a sound wave icon. [[image:CrewJobRadio.png|link=]] '''Radio Operation''' These tankers are responsible for maintaining contact with allies, so that they appear on the player's minimap. They affect the radio range of the vehicle, with more competent radio operators able to maintain contact with allies at greater ranges. At the base skill of 50%, a Radio Operator will operate a radio at 75% of its range. The symbols of a Radio Operator are a pair of headphones and a sound wave icon.
 +
 +Tankers from any given crew may perform multiple roles, or multiple tankers may fulfill the same role. In the case of multiple tankers for the same role, the effective skill between the tankers is the average of the skills across all the tankers.
 +
 +==Difference between role and specialization==
 +A tank crew member has a specific role that he is trained for and becomes proficient in, a specialization is his job in the vehicle.
 +
 +For example the [[PzKpfw 38H735 (f)]] has two crew members, a commander(role) who commands, operates the gun, operates the radio, and loads ammo(specializations) and a driver(role) who drives(specialization)
 +[[image:PzKpfw 38H735 (f) Crew Empty.jpg|center|link=]]
 +
 +==Bonuses and Penalties==
 +There are two bonuses that can be applied to primary specializations: the '''Commander Bonus''' and '''Equipment Bonus''' from equipment and consumables.
 +;Commander Bonus: The commander of the tank gives an experience bonus to every crew member, in the form of 10% of the commander's own experience, rounded to the nearest percent. This bonus will allow the crew to operate beyond 100%, and as a result, will perform better than the tank's specifications. The bonus a commander gives can be found by hovering over a crew member.
 +;Equipment Bonus: Installing equipment such as Improved Ventilation will apply a specific bonus to one or all of the crew member's primary specializations.
 +:The premium consumables Chocolate, Coca-Cola Box, and Extra Combat Rations will give a 10% bonus for a specific battle.
 +
 +A penalty to Primary Specializations can be applied as well should a tanker operate a vehicle from his own country that he is not trained for.
 +*If a tanker is in a vehicle of the same class (but not in their own vehicle), they will take a 25% penalty.
 +*If a tanker is in a vehicle of a different class, they will take a 50% penalty.
 +
 +Bonuses and the final primary specialization level of a tanker stack and can be seen by mousing over the tanker's icon in the garage or barracks.
 +
 +==Crew Injuries==
 +During the course of battle, tankers can be injured and be taken out of the battle, making the tanker's skill 0% for the rest of the battle, and his experience gains lowered.
 +
 +[[image:CrewJobCommandInjured.png|link=]]'''Commander''' injury removes the bonus given to all crew members and reduces view range.
 +
 +[[image:CrewJobDriveInjured.png|link=]]'''Driver''' injury reduces the top speed, traverse speed, and acceleration of the vehicle.
 +
 +[[image:CrewJobLoadInjured.png|link=]]'''Loader''' injury increases reloading speed. Reloading may also be reset.
 +
 +[[image:CrewJobGunINjured.png|link=]]'''Gunner''' injury reduces aiming speed. Zeroing-in on a target may also be reset.
 +
 +[[image:CrewJobRadioInjured.png|link=]]'''Radioman''' injury reduces radio range to 50%.
 +
 +Should a crew member have multiple proficiencies, then all the proficiencies associated with the tanker take a penalty. For example, a tanker who was responsible for as loading and gunning, then both the gunner and loader injury will take effect.
 +
 +As the effective skill for a role when multiple tankers fulfill the role is the average of the skill of the associated tankers, the tanker that gets knocked out now only contributes 0% to the averaging calculations. In this way, crews that have multiple tankers for a single role are not as harshly affected by crew injuries, when compared to crews that only have one tanker for a role.
 +
 +The Small First Aid kit and Large First Aid kit consumables will allow an injured tanker to return to battle.
 }} }}
  
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 {{panel content {{panel content
?|title=Primary Specializations+|title=Primary Specializations|style=collapsed
 |content= |content=
 The '''Primary Specialization''' of a tanker is the tanker's role (or roles) as part of the vehicle's crew. As a tanker gains experience, their skills improve, and they become more effective at their job. Until the primary specialization of a tanker reaches 100%, the vehicle property associated with the tanker will be poorer than the vehicle's specifications; conversely, tankers who have their skills boosted above 100% will have their associated vehicle property perform at a rate higher than the vehicle's specifications. The '''Primary Specialization''' of a tanker is the tanker's role (or roles) as part of the vehicle's crew. As a tanker gains experience, their skills improve, and they become more effective at their job. Until the primary specialization of a tanker reaches 100%, the vehicle property associated with the tanker will be poorer than the vehicle's specifications; conversely, tankers who have their skills boosted above 100% will have their associated vehicle property perform at a rate higher than the vehicle's specifications.

Version du 10 février 2011 à 04:50

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crewIcon.jpg

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect some of the more important properties of vehicles in game. Through battles, a crew will gain experience the same way vehicles will, and over time tankmen will improve their vehicle operating skills, and later, acquire new ones. Even with the same hardware on the same tank a difference in crew skills can have a dramatic effect on the battlefield. Crews can be bought and sold, trained and retrained for different vehicles, and be moved from one vehicle to another. Every crew member has a certain tank they are trained for, a specific role, and a level of proficiency, he also has his own statistics page he carries with him through different tank that shows his entire history including which medals he won.

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