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Version du 10 février 2011 à 06:55Version du 10 février 2011 à 08:04
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 Tankers from any given crew may perform multiple roles, or multiple tankers may fulfill the same role. In the case of multiple tankers for the same role, the effective skill between the tankers is the average of the skills across all the tankers. Tankers from any given crew may perform multiple roles, or multiple tankers may fulfill the same role. In the case of multiple tankers for the same role, the effective skill between the tankers is the average of the skills across all the tankers.
  
?==Difference between role and specialization==+===Difference between role and specialization===
 A tank crew member has a specific role that he is trained for and becomes proficient in, a specialization is his job in the vehicle. A tank crew member has a specific role that he is trained for and becomes proficient in, a specialization is his job in the vehicle.
  
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 [[image:PzKpfw 38H735 (f) Crew Empty.jpg|center|link=]] [[image:PzKpfw 38H735 (f) Crew Empty.jpg|center|link=]]
  
?==Bonuses and Penalties==+===Bonuses and Penalties===
 There are two bonuses that can be applied to primary specializations: the '''Commander Bonus''' and '''Equipment Bonus''' from equipment and consumables. There are two bonuses that can be applied to primary specializations: the '''Commander Bonus''' and '''Equipment Bonus''' from equipment and consumables.
 ;Commander Bonus: The commander of the tank gives an experience bonus to every crew member, in the form of 10% of the commander's own experience, rounded to the nearest percent. This bonus will allow the crew to operate beyond 100%, and as a result, will perform better than the tank's specifications. The bonus a commander gives can be found by hovering over a crew member. ;Commander Bonus: The commander of the tank gives an experience bonus to every crew member, in the form of 10% of the commander's own experience, rounded to the nearest percent. This bonus will allow the crew to operate beyond 100%, and as a result, will perform better than the tank's specifications. The bonus a commander gives can be found by hovering over a crew member.
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 Bonuses and the final primary specialization level of a tanker stack and can be seen by mousing over the tanker's icon in the garage or barracks. Bonuses and the final primary specialization level of a tanker stack and can be seen by mousing over the tanker's icon in the garage or barracks.
  
?==Crew Injuries==+===Crew Injuries===
 During the course of battle, tankers can be injured and be taken out of the battle, making the tanker's skill 0% for the rest of the battle, and his experience gains lowered. During the course of battle, tankers can be injured and be taken out of the battle, making the tanker's skill 0% for the rest of the battle, and his experience gains lowered.
  
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 The Small First Aid kit and Large First Aid kit consumables will allow an injured tanker to return to battle. The Small First Aid kit and Large First Aid kit consumables will allow an injured tanker to return to battle.
  
?==Battles==+===Battles===
 The main method of raising the experience of the crew is through participating in battles, where they will gain experience points, which is used automatically to improve their skills. This is the only way to raise the experience level of secondary specialties. Tankers that have survived the battle and did not abandon the vehicle due to it taking too much damage will receive a bonus to their experience. Since the rate of crew injuries may not be the same across all the crew members, it is possible that one tanker will improve his skills faster than another tanker in the same crew should he be knocked out less than his colleague. The main method of raising the experience of the crew is through participating in battles, where they will gain experience points, which is used automatically to improve their skills. This is the only way to raise the experience level of secondary specialties. Tankers that have survived the battle and did not abandon the vehicle due to it taking too much damage will receive a bonus to their experience. Since the rate of crew injuries may not be the same across all the crew members, it is possible that one tanker will improve his skills faster than another tanker in the same crew should he be knocked out less than his colleague.
  
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 |title= Training and Retraining |title= Training and Retraining
 |content= |content=
?==Training==+ 
 +===Training===
 When acquiring a new crew you will be faced with the option to select different levels of training. When acquiring a new crew you will be faced with the option to select different levels of training.
  
  
?==Retraining==+===Retraining===
 Players can instantly increase your crew's competency in their current tank or retrain your crew members for another tank, although doing the latter may cause your crew to lose some experience in the process. There's also a limit to what type of tanks you can retrain crew members to. This is the only way for tankers to operate other vehicles without a penalty. Do note that vehicle competencies are '''not''' cumulative, and tankers will still incur a penalty ('''See''':[[Crew#Bonuses and Penalties|Bonuses and Penalties]]) even if they are moved back to a tank that they used to be trained for. Players can instantly increase your crew's competency in their current tank or retrain your crew members for another tank, although doing the latter may cause your crew to lose some experience in the process. There's also a limit to what type of tanks you can retrain crew members to. This is the only way for tankers to operate other vehicles without a penalty. Do note that vehicle competencies are '''not''' cumulative, and tankers will still incur a penalty ('''See''':[[Crew#Bonuses and Penalties|Bonuses and Penalties]]) even if they are moved back to a tank that they used to be trained for.
  

Version du 10 février 2011 à 08:04

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crewIcon.jpg

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect some of the more important properties of vehicles in game. Through battles, a crew will gain experience the same way vehicles will, and over time tankmen will improve their vehicle operating skills, and later, acquire new ones. Even with the same hardware on the same tank a difference in crew skills can have a dramatic effect on the battlefield. Crews can be bought and sold, trained and retrained for different vehicles, and be moved from one vehicle to another. Every crew member has a certain tank they are trained for, a specific role, and a level of proficiency, he also has his own statistics page he carries with him through different tank that shows his entire history including which medals he won.

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