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Version du 8 septembre 2011 à 19:07
crew experience formula
Version du 31 octobre 2011 à 06:22
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 ===Crew Injuries=== ===Crew Injuries===
?During the course of battle, crewmen can be injured and be taken out of the battle, making their skill 0% for the rest of the battle, and their experience gains lowered by 50% for that battle.+During the course of battle, crewmen can be injured and be taken out of the battle, making their skill 0% for the rest of the battle, and their experience gains lowered by 10% for that battle. 10%, not 50% as per [https://forum.worldoftanks.eu/index.php?/topic/41187-skills-training-vs-experience/ this thread.]
  
 [[image:CrewJobCommandInjured.png|link=]]'''Commander''' death removes the bonus given to all crew members and reduces view range. [[image:CrewJobCommandInjured.png|link=]]'''Commander''' death removes the bonus given to all crew members and reduces view range.
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 ===Battles=== ===Battles===
?[[image:CrewExperienceGraph.jpg|thumb|500px|Graph detailing experience requirements to achieve the next percentage point. For example, it takes 5000 experience points to go from 99% to 100% for a Primary Specialization (wrong image, see detail on the left)|right|link=]]+[[image:CrewExperienceGraph.jpg|thumb|500px|Graph detailing experience requirements to achieve the next percentage point.|right|link=]]
?The main method of raising the experience of the crew is through participation in battles, where they will gain experience points, which is used automatically to improve their skills. The crew will gain as much experience as the tank did in the battle. This is the only way to raise the experience level of secondary skills. A crew member that was injured during battle will only receive 50% of the experience he would have otherwise. Since the rate of crew injuries may not be the same across all the crew members, it is possible that one tanker will improve his skills faster than another tanker in the same crew should he be knocked out less than his colleague. +The main method of raising the experience of the crew is through participation in battles, where they will gain experience points, which is used automatically to improve their skills. The crew will gain as much experience as the tank did in the battle. This is the only way to raise the experience level of secondary skills. A crew member that was injured during battle will receive 10% less of the experience he would have otherwise. Since the rate of crew injuries may not be the same across all the crew members, it is possible that one tanker will improve his skills faster than another tanker in the same crew should he be knocked out less than his colleague.
  
 '''Rapid Training''' is an option available only for Elite Tanks, tanks that have researched all upgrades. Selecting this option will means that each crew members receive a 100% xp bonus divided by the number of crew members, so 4 crew members receiving rapid training will get a 25% bonus every battle. This bonus is applied to both primary and secondary skill gain. '''Rapid Training''' is an option available only for Elite Tanks, tanks that have researched all upgrades. Selecting this option will means that each crew members receive a 100% xp bonus divided by the number of crew members, so 4 crew members receiving rapid training will get a 25% bonus every battle. This bonus is applied to both primary and secondary skill gain.
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?Experience needed for the next level can be calculated by by multiplying the next level by 50, 100, 200, or 400 for primary, secondary 1, secondary 2, or secondary 3 skills respectively. The general formula is 50x(100^(1/100))^(actual skill level). For example to get from 68% to 69% in a primary skill you will need 50x(100^(1/100))^(68), and note that [[Battle_Mechanics#Crew Experienc|Rapid Training]] experience will be not shown on stats, see more information on [https://forum.worldoftanks.eu/index.php?/topic/41187-skills-training-vs-experience this discussion on the forum].+Experience needed for the next level can be calculated by by multiplying the next level by 50, 100, 200, or 400 for primary, secondary 1, secondary 2, or secondary 3 skills respectively. The general formula is 50x(100^(1/100))^(actual skill level). For example to get from 68% to 69% in a primary skill you will need 50x(100^(1/100))^(68), and note that [[Battle_Mechanics#Crew Experienc|Rapid Training]] experience will be not shown on stats, see more information on [https://forum.worldoftanks.eu/index.php?/topic/41187-skills-training-vs-experience this discussion on the forum], and [https://forum.worldoftanks.com/index.php?/topic/42172-crew-training-wiki-needs-reworking/page__view__findpost__p__610859 here].
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Version du 31 octobre 2011 à 06:22

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect some of the more important properties of vehicles in game. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their major qualification. Once this reaches 100%, the crew may acquire new skills. Even with the same hardware on the same tank, a difference in crew skills can have a dramatic effect on the battlefield. Crews can be bought and sold, trained and retrained for different vehicles, and be moved from one vehicle to another. Every crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data. If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.

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