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Version du 8 mars 2012 à 23:19
changes to some of the role descriptions
Version du 18 mars 2012 à 01:34
Early prep work for 0.7.2. Redefined "secondary qualifications" and "skills" as per 0.7.2
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 {{panel title|icon=[[image:crewIconUSA.png|120px|left|link=|]]|content= {{panel title|icon=[[image:crewIconUSA.png|120px|left|link=|]]|content=
?No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the [[Battle_Mechanics#Tank Statistics|vehicle's properties]] in battle. Each crew member is trained for a certain vehicle and primary qualification, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their primary qualification. Once this reaches 100%, the crew may acquire additional skills and qualifications. +No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the [[Battle_Mechanics#Tank Statistics|vehicle's properties]] in battle. Each crew member is trained for a certain vehicle and primary qualification, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their primary qualification. Once this reaches 100%, the crew may acquire additional skills and perks.
  
 Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.  Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.
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 ===Secondary Qualifications=== ===Secondary Qualifications===
?'''Secondary Qualifications''' (also '''Secondary Skills''') are additional proficiencies that a crew member can learn in order to improve aspects of a vehicle outside of the crew member's primary qualification. Training for these skills is available when a crewman reaches 100% in his primary qualification. A small plus icon [[image:New_skill_small.png|link=]] will appear on the crewman's icon to indicate that he is now ready to start training a secondary qualification, click on the icon to see which secondary qualifications are available and to select one of them. After selecting one of those qualifications, a corresponding icon with the respective skill level is shown below the crew member's name in the garage screen. After reaching 100% skill level for one secondary qualification, the crew member can start training an additional secondary qualification, and continue the process until all qualifications are acquired. Currently, learned secondary qualifications can only be deleted, losing all progress in that qualification. Version 0.7.2 will introduce the possibility to assign your experience gained in one secondary qualification to a different one for [[Gold_Economy|gold]].+When a crew member is assigned to multiple roles (depending on the vehicle), the first one listed is the primary qualification, and the others are secondary qualifications. For example, in an [[MS-1]], the Commander (primary qualification) also fills the roles of Gunner, Radioman, and Loader. These last three are the Commander's secondary qualifications. This distinction becomes important in 0.7.2 because crew members can only train in skills or perks related to their primary qualification. To use the MS-1 example again, the Gunner, Radioman, and Loader skills/perks are simply unavailable on that tank. Also, despite competently performing the roles of Gunner, Radioman, and Loader, you still won't be able to assign the Commander to any other primary qualification than Commander on another vehicle.
  
?Currently there are three secondary qualifications (over 20 more are to be added in v0.7.2):+===Skills and Perks ===
 +'''Skills''' are additional proficiencies that a crew member can learn in order to improve aspects of a vehicle outside of the crew member's primary qualification. Training for these skills is available when a crewman reaches 100% in his primary qualification. A small plus icon [[image:New_skill_small.png|link=]] will appear on the crewman's icon to indicate that he is now ready to start training a skill. Click on the icon to see which skills are available and to select one. After selecting a skill, a corresponding icon with the respective skill level is shown below the crew member's name in the garage screen. After reaching 100% skill level, the crew member can start training another skill, and continue the process until training up all three skills. Skills increase in effectiveness as the crew member's proficiency increases. Currently, skills learned can only be deleted, losing all progress in that skill. Version 0.7.2 will introduce the ability to assign the experience gained in one skill to a different one for [[Gold_Economy|gold]].
 + 
 +'''Perks''' are the same as Skills except for one thing: They don't do anything until they reach 100%. They're either "On" or "Off" with nothing in between.
 + 
 +Currently there are three skills (over 20 more are to be added in v0.7.2):
  
 [[image:CrewSkillRepair.png|link=]] '''Repair'''  [[image:CrewSkillRepair.png|link=]] '''Repair'''
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 Players can look at the Personal File for each of their crew member by right clicking on the crew member's icon in either the Barracks or the Garage. Players can look at the Personal File for each of their crew member by right clicking on the crew member's icon in either the Barracks or the Garage.
  
?On the left side of the window is a list of the crew member's '''basic information''', including:+On the left side of the window is a list of the crew member's basic information, including:
 * Rank * Rank
 * Full Name * Full Name
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 * Modifiers (this feature is not in game) * Modifiers (this feature is not in game)
 * Compentence, i.e. the vehicle they are trained for * Compentence, i.e. the vehicle they are trained for
?* Secondary Skills and Qualifications, either completed or in-progress.+* Secondary Skills, either completed or in-progress.
 In addition, there are buttons in the bottom-left corner to send the crew member from his vehicle to the barracks, and to dismiss the crew member from service. Dismissing a crew member from service cannot be undone. In addition, there are buttons in the bottom-left corner to send the crew member from his vehicle to the barracks, and to dismiss the crew member from service. Dismissing a crew member from service cannot be undone.
  

Version du 18 mars 2012 à 01:34

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and primary qualification, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their primary qualification. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.