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Version du 18 mars 2012 à 01:46Version du 18 mars 2012 à 01:50
Changed all instances of "gold" to "Gold"
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 ===Skills and Perks === ===Skills and Perks ===
?'''Skills''' are additional proficiencies that a crew member can learn in order to improve aspects of a vehicle outside of the crew member's primary qualification. Training for these skills is available when a crewman reaches 100% in his primary qualification. A small plus icon [[image:New_skill_small.png|link=]] will appear on the crewman's icon to indicate that he is now ready to start training a skill. Click on the icon to see which skills are available and to select one. After selecting a skill, a corresponding icon with the respective skill level is shown below the crew member's name in the garage screen. After reaching 100% skill level, the crew member can start training another skill, and continue the process until training up all three skills. Skills increase in effectiveness as the crew member's proficiency increases. Currently, skills learned can only be deleted, losing all progress in that skill. Version 0.7.2 will introduce the ability to assign the experience gained in one skill to a different one for [[Gold_Economy|gold]].+'''Skills''' are additional proficiencies that a crew member can learn in order to improve aspects of a vehicle outside of the crew member's primary qualification. Training for these skills is available when a crewman reaches 100% in his primary qualification. A small plus icon [[image:New_skill_small.png|link=]] will appear on the crewman's icon to indicate that he is now ready to start training a skill. Click on the icon to see which skills are available and to select one. After selecting a skill, a corresponding icon with the respective skill level is shown below the crew member's name in the garage screen. After reaching 100% skill level, the crew member can start training another skill, and continue the process until training up all three skills. Skills increase in effectiveness as the crew member's proficiency increases. Currently, skills learned can only be deleted, losing all progress in that skill. Version 0.7.2 will introduce the ability to assign the experience gained in one skill to a different one for [[Gold_Economy|Gold]].
  
 '''Perks''' are the same as Skills except for one thing: They don't do anything until they reach 100%. They're either "On" or "Off" with nothing in between. '''Perks''' are the same as Skills except for one thing: They don't do anything until they reach 100%. They're either "On" or "Off" with nothing in between.
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 [[image:CrewTrainingTankAcademy.png|link=]] '''Tank Academy''' [[image:CrewTrainingTankAcademy.png|link=]] '''Tank Academy'''
?::At the cost of 200 [[Gold_Economy|gold]], this option trains a crew member to 100% skill level in their primary qualification, and thus automatically unlocking a secondary skill.+::At the cost of 200 [[Gold_Economy|Gold]], this option trains a crew member to 100% skill level in their primary qualification, and thus automatically unlocking a secondary skill.
  
 [[image:CrewTrainingRegimentalSchool.png|link=]] '''Regimental School''' [[image:CrewTrainingRegimentalSchool.png|link=]] '''Regimental School'''
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 [[image:CrewTrainingTankAcademy.png|link=]] '''Tank Academy'''  [[image:CrewTrainingTankAcademy.png|link=]] '''Tank Academy'''
?::At the cost of 200 [[Gold_Economy|gold]], this option trains or retrains a crew member to 100% primary skill level.+::At the cost of 200 [[Gold_Economy|Gold]], this option trains or retrains a crew member to 100% primary skill level.
  
 [[image:CrewTrainingRegimentalSchool.png|link=]] '''Regimental School''' [[image:CrewTrainingRegimentalSchool.png|link=]] '''Regimental School'''
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 ; Skills: ''See also:'' [[#Secondary_Qualifications|Secondary Qualifications]] ; Skills: ''See also:'' [[#Secondary_Qualifications|Secondary Qualifications]]
 : This tab is where players can view all the secondary qualifications that are currently available for the crew member to learn. When a crewman is ready to start his training on a secondary qualification, a button will appear which will allow the player to commence the crew member's training. : This tab is where players can view all the secondary qualifications that are currently available for the crew member to learn. When a crewman is ready to start his training on a secondary qualification, a button will appear which will allow the player to commence the crew member's training.
?; Personal Data: Players can change the name and avatar of their crew member, where they can select from a list of pre-defined names, and a selection of face icons. Changing a crew member's personal details costs 50 [[Gold_Economy|gold]].+; Personal Data: Players can change the name and avatar of their crew member, where they can select from a list of pre-defined names, and a selection of face icons. Changing a crew member's personal details costs 50 [[Gold_Economy|Gold]].
  
 ===Moving Crew Member=== ===Moving Crew Member===
?; Barracks: Here is where players can find all their crew members, whether they are in a tank or in the barracks itself. Players start with sixteen bunks in their barracks, and can increase the number of bunks by 16 for 300 [[Gold_Economy|gold]] by scrolling down and selecting the '''Enlarge Barracks''' button. Only crew members who are not in a tank use a bunk in the barracks. Those who are in tanks are listed in the Barracks window, but they don't take up a bunk. By using the toggles and drop-down menu on the left side, a player can sort his crew members by their nationality, vehicle training, primary qualification, and location (whether assigned to a tank or not). Crewmen that are not currently in a tank can be dismissed from service to free up a bunk in the barracks. Dismissing a crew member is permanent, meaning the crewman is lost forever with any awards and skills he may have acquired.+; Barracks: Here is where players can find all their crew members, whether they are in a tank or in the barracks itself. Players start with sixteen bunks in their barracks, and can increase the number of bunks by 16 for 300 [[Gold_Economy|Gold]] by scrolling down and selecting the '''Enlarge Barracks''' button. Only crew members who are not in a tank use a bunk in the barracks. Those who are in tanks are listed in the Barracks window, but they don't take up a bunk. By using the toggles and drop-down menu on the left side, a player can sort his crew members by their nationality, vehicle training, primary qualification, and location (whether assigned to a tank or not). Crewmen that are not currently in a tank can be dismissed from service to free up a bunk in the barracks. Dismissing a crew member is permanent, meaning the crewman is lost forever with any awards and skills he may have acquired.
  
 ; Garage: In the Garage, players will see icons on the left side that represent the crewmen who are operating the currently active vehicle, with the rank, last name, skills and their levels. Hovering over a crew member will provide additional information, revealing the crew member's full name, total primary skills, bonuses, and vehicle training. Players can left-click on a crew member to bring up a small pop-up menu, which will allow players to view the selected crew member's personal file, recruit a crew member who can fill the selected slot, select a crew member from the barracks who is capable of filling that slot, or send the selected crew member to the barracks. If there is no crew member in a crew slot, then clicking on the crew slot will bring up the crew recruitment menu, with the proper fields filled in for that vehicle. ; Garage: In the Garage, players will see icons on the left side that represent the crewmen who are operating the currently active vehicle, with the rank, last name, skills and their levels. Hovering over a crew member will provide additional information, revealing the crew member's full name, total primary skills, bonuses, and vehicle training. Players can left-click on a crew member to bring up a small pop-up menu, which will allow players to view the selected crew member's personal file, recruit a crew member who can fill the selected slot, select a crew member from the barracks who is capable of filling that slot, or send the selected crew member to the barracks. If there is no crew member in a crew slot, then clicking on the crew slot will bring up the crew recruitment menu, with the proper fields filled in for that vehicle.

Version du 18 mars 2012 à 01:50

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and primary qualification, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their primary qualification. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.