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Version du 27 mars 2012 à 10:05
Changed "death" to "knockout"
Version du 28 mars 2012 à 09:19
Added remaining "cumulative with" info to skill descriptions
Ligne 77 :Ligne 77 :
  <td align="center"><b>Repair</b></td>  <td align="center"><b>Repair</b></td>
  <td align="center">All</td>  <td align="center">All</td>
? <td align="left">This skill improves the crew member's ability to [[Battle_Mechanics#Repair|repair]] a module that has been knocked out, with a higher training level resulting in faster repairs. The skill bonus starts to take effect as soon as a module is damaged. Repair skills are essential for vehicles where returning to operational condition as quickly as possible is paramount, such as scouting tanks which rely on their tracks being in good shape. The effective training level is averaged across the entire crew.</td>+ <td align="left">This skill improves the crew member's ability to [[Battle_Mechanics#Repair|repair]] a module that has been knocked out, with a higher training level resulting in faster repairs. The skill bonus starts to take effect as soon as a module is damaged. Repair skills are essential for vehicles where returning to operational condition as quickly as possible is paramount, such as scouting tanks which rely on their tracks being in good shape. The effective training level is averaged across the entire crew. The skill is cumulative with a [[Equipment|Toolbox]].</td>
  </tr>  </tr>
  <tr>  <tr>
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  <td align="center"><b>Camouflage</b></td>  <td align="center"><b>Camouflage</b></td>
  <td align="center">All</td>  <td align="center">All</td>
? <td align="left">This skill improves the crew member's ability to hide the vehicle from enemies. A higher training level lowers the chances that the vehicle will be spotted by the enemy, requiring enemies to be closer in order to detect your vehicle. The [[Battle_Mechanics#Camouflage|camouflage]] skill is always active and the overall effect depends on the tank's inherent camouflage rating. This skill is particularly useful for Tank Destroyers, lower tier SPGs, and scouts. The effective training level is averaged across the entire crew.</td>+ <td align="left">This skill improves the crew member's ability to hide the vehicle from enemies. A higher training level lowers the chances that the vehicle will be spotted by the enemy, requiring enemies to be closer in order to detect your vehicle. The [[Battle_Mechanics#Camouflage|Camouflage]] skill is always active and the overall effect depends on the tank's inherent camouflage rating. This skill is particularly useful for Tank Destroyers, lower tier SPGs, and scouts. The effective training level is averaged across the entire crew.</td>
  </tr>  </tr>
  <tr>  <tr>
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  <td align="center"><b>Recon</b></td>  <td align="center"><b>Recon</b></td>
  <td align="center">Commander</td>  <td align="center">Commander</td>
? <td align="left">Provides a small bonus to your vehicle's [[Battle_Mechanics#View_Range|View Range]] statistic. The bonus increases with a damaged observation device to help counteract the damage penalty. The in-game description's reference to "maximum" view range is incorrect.</td>+ <td align="left">Provides a small bonus to your vehicle's [[Battle_Mechanics#View_Range|View Range]] statistic. The bonus increases with a damaged observation device to help counteract the damage penalty. The in-game description's reference to "maximum" view range is incorrect. The skill is cumulative with the Situational Awareness skill, [[Equipment|Coated Optics]], and/or [[Equipment|Binocular Telescope]].</td>
  </tr>  </tr>
  <tr>  <tr>
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  <td align="center"><b>Armorer</b></td>  <td align="center"><b>Armorer</b></td>
  <td align="center">Gunner</td>  <td align="center">Gunner</td>
? <td align="left">This skill reduces the [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] penalty from a damaged gun. If two Gunners have this skill, only the higher rating is effective.</td>+ <td align="left">This skill reduces the [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] penalty from a damaged gun. If two Gunners have this skill, only the higher rating is effective. The skill is cumulative with a [[Equipment|Vertical Stabilizer]].</td>
  </tr>  </tr>
  <tr>  <tr>
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  <td align="center"><b>Snap Shot</b></td>  <td align="center"><b>Snap Shot</b></td>
  <td align="center">Gunner</td>  <td align="center">Gunner</td>
? <td align="left">Improves [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] during turret rotation. If two Gunners have this skill, only the higher rating is effective.<br><br>''Remember not to use this on vehicles that don't have a turret.''</td>+ <td align="left">Reduces the [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] penalty applied during turret rotation. If two Gunners have this skill, only the higher rating is effective. Typically not as valuable on vehicles without turrets, but it does apply to gun movement on turret-less vehicles too. The skill is cumulative with a [[Equipment|Vertical Stabilizer]].</td>
  </tr>  </tr>
  <tr>  <tr>
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  <td align="center"><b>Clutch Braking</b></td>  <td align="center"><b>Clutch Braking</b></td>
  <td align="center">Driver</td>  <td align="center">Driver</td>
? <td align="left">Increases vehicle [[Battle_Mechanics#Hull_Traverse_Speed|rotation]] speed.</td>+ <td align="left">Increases vehicle [[Battle_Mechanics#Hull_Traverse_Speed|rotation]] speed. The skill is cumulative with [[Equipment|Additional Grousers]].</td>
  <tr>  <tr>
  <td align="center">[[image:Driver_smoothDriving.png|link=]]</td>  <td align="center">[[image:Driver_smoothDriving.png|link=]]</td>
  <td align="center"><b>Smooth Ride</b></td>  <td align="center"><b>Smooth Ride</b></td>
  <td align="center">Driver</td>  <td align="center">Driver</td>
? <td align="left">Improves [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] when firing on the move. The skill is not effective if the vehicle is stationary or rotating.<br><br>''Therefore useless for circle shooting or any kind of firing while turning.''</td>+ <td align="left">Reduces the [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] penalty applied when firing on the move. The skill is cumulative with a [[Equipment|Vertical Stabilizer]].</td>
  <tr>  <tr>
  <td align="center">[[image:Driver badRoadsKing.png|link=]]</td>  <td align="center">[[image:Driver badRoadsKing.png|link=]]</td>
  <td align="center"><b>Off-Road Driving</b></td>  <td align="center"><b>Off-Road Driving</b></td>
  <td align="center">Driver</td>  <td align="center">Driver</td>
? <td align="left">Reduces the maneuverability and acceleration penalties from driving on soft and moderately soft terrain ([[Battle_Mechanics#Terrain_Resistance|terrain resistance]]). Applies pretty much everywhere other than on roads, cobblestone, and asphalt.</td>+ <td align="left">Reduces the maneuverability and acceleration penalties from driving on soft and moderately soft terrain ([[Battle_Mechanics#Terrain_Resistance|terrain resistance]]). Applies pretty much everywhere other than on roads, cobblestone, and asphalt. The skill is cumulative with [[Equipment|Additional Grousers]].</td>
  <tr>  <tr>
  <td align="center">[[image:Driver rammingMaster.png|link=]]</td>  <td align="center">[[image:Driver rammingMaster.png|link=]]</td>
Ligne 174 :Ligne 174 :
  <td align="center"><b>Brothers in Arms</b></td>  <td align="center"><b>Brothers in Arms</b></td>
  <td align="center">All</td>  <td align="center">All</td>
? <td align="left">This perk improves the roles, skills, and perks, for the entire crew. The perk is cumulative with the training level bonus from [[Equipment|Improved Ventilation]]. There is no benefit whatsoever if any of the crew do not have this trained to 100%. The bonus from this perk ceases to apply if a crew member is knocked out during battle. It will re-apply if all knocked out crew members are healed using [[Consumables|medical kits]].</td>+ <td align="left">This perk improves the roles, skills, and perks, for the entire crew. The perk is cumulative with the training level bonus from [[Equipment|Improved Ventilation]]. There is no benefit whatsoever if any of the crew do not have this trained to 100%. The bonus from this perk ceases to apply if a crew member is knocked out during battle. It will re-apply if all knocked out crew members are healed using [[Consumables|medical kits]]. The perk is cumulative with [[Equipment|Improved Ventilation]] and skill boosting [[Consumables|consumables]].</td>
  </tr>  </tr>
  <tr>  <tr>

Version du 28 mars 2012 à 09:19

Modèle:wip

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.