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Version du 28 mars 2012 à 22:02
changed back to your headlines, adjusted some descriptions
Version du 28 mars 2012 à 22:05
Ligne 73 :Ligne 73 :
 '''Skills''' are additional proficiencies that a crew member can learn in order to improve aspects of a vehicle beyond those of the crew member's role. Training for these skills is available when a crewman reaches 100% in his role. A small plus icon [[image:New_skill_small.png|link=]] will appear on the crewman's icon to indicate that he is now ready to start training a skill. Click on the icon to see which skills are available and to select one. After selecting a skill, a corresponding icon with the respective training level is shown below the crew member's name in the garage screen. After reaching 100% training level, the crew member can then start training another skill, and continue the process up to five skills. However, the experience required increases exponentially, making the acquisition of every skill and perk an unrealistic goal. Skills increase in effectiveness as the crew member's proficiency (training level) increases. Currently, skills learned can only be deleted, losing all progress in that skill. Version 0.7.2 will introduce the ability to assign the experience gained in one skill to a different one for [[Gold_Economy|Gold]]. '''Skills''' are additional proficiencies that a crew member can learn in order to improve aspects of a vehicle beyond those of the crew member's role. Training for these skills is available when a crewman reaches 100% in his role. A small plus icon [[image:New_skill_small.png|link=]] will appear on the crewman's icon to indicate that he is now ready to start training a skill. Click on the icon to see which skills are available and to select one. After selecting a skill, a corresponding icon with the respective training level is shown below the crew member's name in the garage screen. After reaching 100% training level, the crew member can then start training another skill, and continue the process up to five skills. However, the experience required increases exponentially, making the acquisition of every skill and perk an unrealistic goal. Skills increase in effectiveness as the crew member's proficiency (training level) increases. Currently, skills learned can only be deleted, losing all progress in that skill. Version 0.7.2 will introduce the ability to assign the experience gained in one skill to a different one for [[Gold_Economy|Gold]].
  
?'''Perks''' are the same as Skills except for one thing: They don't do anything until they reach 100%. They're either "On" or "Off" with nothing in- between.+'''Perks''' are the same as Skills except for one thing: They don't do anything until they reach 100%. They're either "On" or "Off" with nothing in-between. A perk that is not active has shaded icon in the garage view.
  
 <div align="center" style="margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px;"><h4>Skills</h4></div> <div align="center" style="margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px;"><h4>Skills</h4></div>

Version du 28 mars 2012 à 22:05

Modèle:wip

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.