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Version du 1 avril 2012 à 01:18
Updated "Dropping Skills and Perks section"
Version du 1 avril 2012 à 07:26
Specified in the Dropping Skills and Perks section that it resets *all* skills/perks. Added Snib's suggested comment about it costing more XP with more skills/perks.
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 <h3>Dropping Skills and Perks</h3> <h3>Dropping Skills and Perks</h3>
  
?Learned skills and perks can be deleted. There are three options available. If done for free, it results in the loss of 20% of the crewman's overall experience. If done for credits, it results in the loss of 10% of the crewman's overall experience. For 200 [[Gold_Economy|Gold]], it results in no loss of experience.+You can reset all of a crewman's learned skills and perks. This allows you to change your crew member's skills or perks without having to start all over with a new recruit. There are three options available:
 +* If done for free, it results in the loss of 20% of the crewman's overall experience.
 +* If done for credits, it results in the loss of 10% of the crewman's overall experience.
 +* For 200 [[Gold_Economy|Gold]], it results in no loss of experience.
  
?If retraining a crew member from another vehicle results in his training level dropping below 100% for his role, then subsequently dropping any of his Skills or Perks will automatically cause all free experience to automatically be assigned to the role's training level until it reaches 100% again. Any experience left over can then be reassigned to Skills or Perks of your choice.)''+Since the first two options are based on overall experience, the more skill/perks a crewman has, the more expensive (in terms of XP) they become.
 + 
 +Regardless of which option you might choose, it's clearly in your best interest to choose skills and perks carefully in the first place in order to keep your use of this option to a minimum.
 + 
 +If retraining a crew member from another vehicle resulted in his training level dropping below 100% for his role, then subsequently resetting his Skills and Perks will automatically assign all free experience to the role's training level until it reaches 100% again. Any experience left over can then be reassigned to Skills or Perks of your choice.)''
 }} }}
  

Version du 1 avril 2012 à 07:26

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.