Bienvenue sur le Wiki de Wargaming.net !
Variantes
Autres langues

Équipage

Aller à : navigation, rechercher
Version du 21 juin 2012 à 09:53
Added comment about how spotters with Designated Target can benefit SPGs to the Designated Target description
Version du 21 juin 2012 à 10:47
Another modification to Eagle Eye and Designated Target
Ligne 87 :Ligne 87 :
  <td align="center">[[image:Repair.png|link=]]</td>  <td align="center">[[image:Repair.png|link=]]</td>
  <td align="center"><b>Repair</b></td>  <td align="center"><b>Repair</b></td>
? <td align="center">Common</td>+ <td align="center">All</td>
  <td align="left">This skill improves the crew member's ability to [[Battle_Mechanics#Repair|repair]] a module that has been knocked out, with a higher training level resulting in faster repairs. The skill bonus starts to take effect as soon as a module is damaged. Repair skills are essential for vehicles where returning to operational condition as quickly as possible is paramount, such as fast tanks which rely on their speed or heavy tanks, which take a long time to repair. The effective training level is averaged across the entire crew. The skill is cumulative with a [[Equipment|Toolbox]].</td>  <td align="left">This skill improves the crew member's ability to [[Battle_Mechanics#Repair|repair]] a module that has been knocked out, with a higher training level resulting in faster repairs. The skill bonus starts to take effect as soon as a module is damaged. Repair skills are essential for vehicles where returning to operational condition as quickly as possible is paramount, such as fast tanks which rely on their speed or heavy tanks, which take a long time to repair. The effective training level is averaged across the entire crew. The skill is cumulative with a [[Equipment|Toolbox]].</td>
  </tr>  </tr>
Ligne 93 :Ligne 93 :
  <td align="center">[[image:FireFighting.png|link=]]</td>  <td align="center">[[image:FireFighting.png|link=]]</td>
  <td align="center"><b>Firefighting</b></td>  <td align="center"><b>Firefighting</b></td>
? <td align="center">Common</td>+ <td align="center">All</td>
  <td align="left">This skill improves the crew member's ability to put out a fire, should a vehicle ever be unlucky enough to be in such a situation. A higher training level results in shorter times to extinguish a fire and thus prevent it from spreading to other modules. It is noteworthy however that the amount of damage done by each tick of fire is also lowered with higher training level. This skill does not affect the chances of a vehicle catching on fire in the first place. The skill bonus takes effect as soon as the vehicle catches fire. [[Battle_Mechanics#Firefighting|Firefighting]] skills are more useful for large vehicles that can stand to take some damage before being utterly destroyed, but using [[Consumables#Manual_Fire_Extinguishers|Manual Fire Extinguishers]] or [[Consumables#Automatic_Fire_Extinguishers|Automatic Fire Extinguishers]] consumables is generally more effective. The effective training level is averaged across the entire crew.</td>  <td align="left">This skill improves the crew member's ability to put out a fire, should a vehicle ever be unlucky enough to be in such a situation. A higher training level results in shorter times to extinguish a fire and thus prevent it from spreading to other modules. It is noteworthy however that the amount of damage done by each tick of fire is also lowered with higher training level. This skill does not affect the chances of a vehicle catching on fire in the first place. The skill bonus takes effect as soon as the vehicle catches fire. [[Battle_Mechanics#Firefighting|Firefighting]] skills are more useful for large vehicles that can stand to take some damage before being utterly destroyed, but using [[Consumables#Manual_Fire_Extinguishers|Manual Fire Extinguishers]] or [[Consumables#Automatic_Fire_Extinguishers|Automatic Fire Extinguishers]] consumables is generally more effective. The effective training level is averaged across the entire crew.</td>
  </tr>  </tr>
Ligne 99 :Ligne 99 :
  <td align="center">[[image:Camouflage.png|link=]]</td>  <td align="center">[[image:Camouflage.png|link=]]</td>
  <td align="center"><b>Camouflage</b></td>  <td align="center"><b>Camouflage</b></td>
? <td align="center">Common</td>+ <td align="center">All</td>
  <td align="left">This skill improves the crew member's ability to hide the vehicle from enemies. A higher training level lowers the chances that the vehicle will be spotted by the enemy, requiring enemies to be closer in order to detect your vehicle. The [[Battle_Mechanics#Camouflage|Camouflage]] skill is always active and the overall effect depends on the tank's inherent camouflage rating. This skill is particularly useful for Tank Destroyers, lower tier SPGs, and scouts. The effective training level is averaged across the entire crew.</td>  <td align="left">This skill improves the crew member's ability to hide the vehicle from enemies. A higher training level lowers the chances that the vehicle will be spotted by the enemy, requiring enemies to be closer in order to detect your vehicle. The [[Battle_Mechanics#Camouflage|Camouflage]] skill is always active and the overall effect depends on the tank's inherent camouflage rating. This skill is particularly useful for Tank Destroyers, lower tier SPGs, and scouts. The effective training level is averaged across the entire crew.</td>
  </tr>  </tr>
Ligne 184 :Ligne 184 :
  <td align="center">[[image:Brotherhood.png|link=]]</td>  <td align="center">[[image:Brotherhood.png|link=]]</td>
  <td align="center"><b>Brothers in Arms</b></td>  <td align="center"><b>Brothers in Arms</b></td>
? <td align="center">Common</td>+ <td align="center">All</td>
  <td align="left">This perk increases the training level of each crew member's Role/Major Qualification by 5%. It also improves the Repair, Firefighting, and Camouflage skills by 5%. It does not affect role-specific skills, nor any perks (in-game description is incorrect). There is no benefit whatsoever unless all of the crew have this trained to 100%. The perk stays in effect if a crew member is knocked out during battle. The perk is cumulative with [[Equipment#Improved Ventilation|Improved Ventilation]] and skill boosting [[Consumables|consumables]].</td>  <td align="left">This perk increases the training level of each crew member's Role/Major Qualification by 5%. It also improves the Repair, Firefighting, and Camouflage skills by 5%. It does not affect role-specific skills, nor any perks (in-game description is incorrect). There is no benefit whatsoever unless all of the crew have this trained to 100%. The perk stays in effect if a crew member is knocked out during battle. The perk is cumulative with [[Equipment#Improved Ventilation|Improved Ventilation]] and skill boosting [[Consumables|consumables]].</td>
  </tr>  </tr>
Ligne 197 :Ligne 197 :
  <td align="center"><b>Eagle Eye</b></td>  <td align="center"><b>Eagle Eye</b></td>
  <td align="center">Commander</td>  <td align="center">Commander</td>
? <td align="left">This perk enables the Commander to identify the [[Battle_Mechanics#Module_Damage|critical damage]] of targeted vehicles after a delay of 4 seconds. Indicators for each damaged module will then appear below the targeted vehicle. When in an SPG's [[Battle_Mechanics#Strategic_Aiming_.28SPG.29|Strategic View Mode]], it will work for enemies that are close enough for your crew to detect, but not for enemies that you can only "see" via a spotter.<br><br>''Primarily helpful for snipers and in some cases for flankers.''</td>+ <td align="left">This perk enables the Commander to identify the [[Battle_Mechanics#Module_Damage|critical damage]] of targeted vehicles after a delay of 4 seconds. Indicators for each damaged module will then appear below the targeted vehicle. When in an SPG's [[Battle_Mechanics#Strategic_Aiming_.28SPG.29|Strategic View Mode]], it will work for enemies spotted by your crew, but not for enemy contacts relayed by your team.<br><br>''Primarily helpful for snipers and in some cases for flankers.''</td>
  </tr>  </tr>
  <tr>  <tr>
Ligne 209 :Ligne 209 :
  <td align="center"><b>Designated Target</b></td>  <td align="center"><b>Designated Target</b></td>
  <td align="center">Gunner</td>  <td align="center">Gunner</td>
? <td align="left">This perk makes targeted enemy vehicles within 10 degrees of your reticle remain visible for two more seconds than they normally would be. SPG's that have this perk do not benefit from it while using [[Battle_Mechanics#Strategic_Aiming_.28SPG.29|Strategic View Mode]]. However, SPG's do gain the benefit in Strategic View Mode for targets within range of any spotters that have this perk (since the spotters radio what they see). If two Gunners have the perk, the effect is not cumulative.<br><br>''Primarily helpful for snipers and in some cases for scouts.''</td>+ <td align="left">This perk makes targeted enemy vehicles within 10 degrees of your reticle remain visible for two more seconds than they normally would be. SPG's that have this perk do not benefit from it while using [[Battle_Mechanics#Strategic_Aiming_.28SPG.29|Strategic View Mode]]. However, SPG's do gain the benefit in Strategic View Mode for targets relayed by spotters that have this perk. If two Gunners have the perk, the effect is not cumulative.<br><br>''Primarily helpful for snipers and in some cases for scouts.''</td>
  </tr>  </tr>
  <tr>  <tr>

Version du 21 juin 2012 à 10:47

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.