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Version du 21 juin 2012 à 16:02Version du 22 juin 2012 à 00:33
more rewording of Eagle Eye and Designated Target
Ligne 197 :Ligne 197 :
  <td align="center"><b>Eagle Eye</b></td>  <td align="center"><b>Eagle Eye</b></td>
  <td align="center">Commander</td>  <td align="center">Commander</td>
? <td align="left">This perk enables the Commander to identify the [[Battle_Mechanics#Module_Damage|critical damage]] of targeted vehicles after a delay of 4 seconds. Indicators for each damaged module will then appear below the targeted vehicle. It will only work for enemies [[#Spotting_Range|spotted]] by your crew, not for enemy contacts relayed by your team, regardless of vision mode (Arcade, Sniper and Strategic).<br><br>''Primarily helpful for snipers and in some cases for flankers.''</td>+ <td align="left">This perk enables the Commander to identify the [[Battle_Mechanics#Module_Damage|critical damage]] of targeted vehicles after a delay of 4 seconds. Indicators for each damaged module will then appear below the targeted vehicle. It will only work for enemies [[#Spotting_Range|spotted]] by your crew, not for enemy contacts relayed by your team.<br><br>''Primarily helpful for snipers and in some cases for flankers.''</td>
  </tr>  </tr>
  <tr>  <tr>
Ligne 209 :Ligne 209 :
  <td align="center"><b>Designated Target</b></td>  <td align="center"><b>Designated Target</b></td>
  <td align="center">Gunner</td>  <td align="center">Gunner</td>
? <td align="left">This perk makes targeted enemy vehicles within 10 degrees of your reticle remain visible for two more seconds than they normally would be. It will only work for enemies [[#Spotting_Range|spotted]] by your crew while in arcade and sniper vision modes, it does not work in strategic mode. Any vehicle will benefit from a team mate's use of it regardless of their own vision mode. If two Gunners have the perk, the effect is not cumulative.<br><br>''Primarily helpful for snipers and in some cases for scouts.''</td>+ <td align="left">This perk makes targeted enemy vehicles within 10 degrees of your reticle remain visible for two more seconds than they normally would be. Your crew will only make use of this perk while in [[Battle_Mechanics#Arcade_View|Arcade View Mode]] or [[Battle_Mechanics#Sniper_View|Sniper View Mode]]. Your crew will not make use of it while in [[Battle_Mechanics#Strategic View (SPG)|Strategic View Mode]] (SPG only). However, any vehicle will benefit from a team mate's use of this perk, regardless of their own vision mode (including Strategic). If two Gunners have the perk, the effect is not cumulative.<br><br>''Primarily helpful for snipers and in some cases for scouts.''</td>
  </tr>  </tr>
  <tr>  <tr>

Version du 22 juin 2012 à 00:33

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.