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Version du 19 octobre 2012 à 21:09
clarified the experience points vs % and added a 2nd example.
Version du 19 octobre 2012 à 21:38
Corrected the experience values to their actual value
Ligne 259 :Ligne 259 :
 However, these options only reduce a crewman's skill/perk experience points, and don't take his role experience points into consideration. For example, if you have a crewman who just reached 100% in his role, and you choose a skill (which has 0% training level), and then immediately decide to change it, then choosing the free option won't actually cost you any experience. However, these options only reduce a crewman's skill/perk experience points, and don't take his role experience points into consideration. For example, if you have a crewman who just reached 100% in his role, and you choose a skill (which has 0% training level), and then immediately decide to change it, then choosing the free option won't actually cost you any experience.
  
?Additionally, keep in mind that the 10%/20% reduction is taken from the crewman's skill/perk experience points, and not the displayed percentage of his skills/perks (which is calculated from the [[Crew#Training_Level|chart below]]). For example, if you have a crewman with 50% training level in his first skill/perk, and drop his skill/perk with the free option (a 20% reduction), it will reduce his training level to 46%, instead of 40% as 50% in the first skill/perk requires 1000 experience points, the 800 remaining after the free retraining are enough for a 46% training level. Likewise a crewman with 100% and 80% training levels in skills/perks (or 18,000 experience points) will end up at 100% and 68% with the 14,400 experience points remaining, not 100% and 44%. +Additionally, keep in mind that the 10%/20% reduction is taken from the crewman's skill/perk experience points, and not the displayed percentage of his skills/perks (which is calculated from the [[Crew#Training_Level|chart below]]). For example, if you have a crewman with 50% training level in his first skill/perk, and drop his skill/perk with the free option (a 20% reduction), it will reduce his training level to 45%, instead of 40%, as 50% in the first skill/perk requires 19,097 experience points, so the 15,227 experience points remaining after the free skill/perk drop are enough for a 45% training level. Likewise a crewman with 100% and 80% training levels in skills/perks (or 374,765 experience points) will end up at 100% and 67% with the 298,662 experience points remaining, not 100% and 44%.
  
 Given the high cost (in experience, credits or gold) it's clearly in your best interest to choose skills and perks carefully in the first place.  Given the high cost (in experience, credits or gold) it's clearly in your best interest to choose skills and perks carefully in the first place.

Version du 19 octobre 2012 à 21:38

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. That experience is what raises a crewman's training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.