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Version du 14 avril 2013 à 03:41Version du 3 mai 2013 à 05:36
Fixed broken links for "Spotting" and added link to other instances for "spot" and "spotting".
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 [[image:CrewRoleCommander.png|link=]] '''Commander'''  [[image:CrewRoleCommander.png|link=]] '''Commander'''
?::These crewmen are responsible for [[Battle_Mechanics#Visibility (Radio Range and View Range)| spotting]] enemy vehicles. They affect the view range of the vehicle, with more competent Commanders able to spot enemies at a greater distance. Commanders also provide a [[#Bonuses|bonus]] to the training level of the role and non-role-specific skills of the rest of the crew.+::These crewmen are responsible for [[Battle_Mechanics#Spotting_Range|spotting]] enemy vehicles. They affect the view range of the vehicle, with more competent Commanders able to [[Battle_Mechanics#Spotting_Range|spot]] enemies at a greater distance. Commanders also provide a [[#Bonuses|bonus]] to the training level of the role and non-role-specific skills of the rest of the crew.
  
 [[image:CrewRoleDriver.png|link=]] '''Driver'''  [[image:CrewRoleDriver.png|link=]] '''Driver'''
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  <td align="center"><b>Camouflage</b></td>  <td align="center"><b>Camouflage</b></td>
  <td align="center">All</td>  <td align="center">All</td>
? <td align="left">This skill improves the crew member's ability to hide the vehicle from enemies. A higher training level lowers the chances that the vehicle will be spotted by the enemy, requiring enemies to be closer in order to detect your vehicle. The [[Battle_Mechanics#Camouflage|Camouflage]] skill is always active and the overall effect depends on the tank's inherent camouflage rating. This skill is particularly useful for Tank Destroyers, lower tier SPGs, and scouts. The effective training level is averaged across the entire crew.</td>+ <td align="left">This skill improves the crew member's ability to hide the vehicle from enemies. A higher training level lowers the chances that the vehicle will be [[Battle_Mechanics#Spotting_Range|spotted]] by the enemy, requiring enemies to be closer in order to detect your vehicle. The [[Battle_Mechanics#Camouflage|Camouflage]] skill is always active and the overall effect depends on the tank's inherent camouflage rating. This skill is particularly useful for Tank Destroyers, lower tier SPGs, and scouts. The effective training level is averaged across the entire crew.</td>
  </tr>  </tr>
  <tr>  <tr>
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  <td align="center"><b>Eagle Eye</b></td>  <td align="center"><b>Eagle Eye</b></td>
  <td align="center">Commander</td>  <td align="center">Commander</td>
? <td align="left">This perk enables the Commander to identify the [[Battle_Mechanics#Module_Damage|critical damage]] of targeted vehicles after a delay of 4 seconds. Indicators for each damaged module will then appear below the targeted vehicle. It will only work for enemies [[#Spotting_Range|spotted]] by your crew, not for enemy contacts relayed by your team.<br><br>''Primarily helpful for snipers and in some cases for flankers.''</td>+ <td align="left">This perk enables the Commander to identify the [[Battle_Mechanics#Module_Damage|critical damage]] of targeted vehicles after a delay of 4 seconds. Indicators for each damaged module will then appear below the targeted vehicle. It will only work for enemies [[Battle_Mechanics#Spotting_Range|spotted]] by your crew, not for enemy contacts relayed by your team.<br><br>''Primarily helpful for snipers and in some cases for flankers.''</td>
  </tr>  </tr>
  <tr>  <tr>

Version du 3 mai 2013 à 05:36

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Each crew member receives experience equal to the experience the vehicle earned in a battle, possibly modified by experience bonuses and penalties. That experience is what raises a crewman's training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.