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Version du 3 août 2013 à 11:44Version du 3 août 2013 à 12:06
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 <h3>Training Level</h3> <h3>Training Level</h3>
  
?Once recruited, further advancement of the training level of your crew's capabilities depends on the experience they have gained. Experience can be gained through participation in battles. Each crew member will gain as much experience as the tank did in the battle, modified by any applicable bonuses or penalties listed below. +Once recruited, further advancement of the Training Level of your crew's Major Qualification or Skills and Perks capabilities depends on the experience they have gained. Experience can be gained through participation in battles. Each crew member will gain as much experience as the tank did in the battle, modified by any applicable bonuses or penalties listed below. Experience needed for the next level can be calculated using the following formula: <br />
 +where '''"<font color=#0000ff>Y</font>"''' is equal to:
  
?Experience needed for the next level can be calculated using the following formula, where <br />+:'''1''' in the case of the Training Level of the Major Qualification
?'''"<font color=#0000ff>Y</font>"''' is+:'''2''' in the case of the Training Level of the First Skill or Perk
 +:'''3''' in the case of the Training Level of the Second Skill or Perk
  
?:'''1''' = Major Qualification 
?:'''2''' = First '''Skill/Perk''' 
?:'''3''' = Second '''Skill/Perk''' 
 and so on... and so on...
  
 '''<big><font color=#ff0000>XP for nextSkillLevel</font> = 2<sup><font color=#0000ff>Y</font></sup> &times; 25 &times; 100<sup>(<font color=#ff0000>currentSkillLevel</font>/100)</sup></big>''' '''<big><font color=#ff0000>XP for nextSkillLevel</font> = 2<sup><font color=#0000ff>Y</font></sup> &times; 25 &times; 100<sup>(<font color=#ff0000>currentSkillLevel</font>/100)</sup></big>'''
  
 +To increase the Training Level of the Major Qualification by 1% from 68% to 69%, you will need 2<sup>1</sup> &times; 25 &times; 100<sup>(68/100)</sup> = 1146 XP.
  
?To increase the Role from 68% to 69%, you will need 2<sup>1</sup> &times; 25 &times; 100<sup>(68/100)</sup> = 1146 XP. To go from 50% to 100% you need 95,484 XP, and from 75% to 100% it takes 72,544 XP. The first skill takes 210,064 XP from 0% to 100%. For each subsequent skill, that number is doubled. Progressions can be seen on the graphs below.+To go from 50% to 100% Training Level you need 95,484 XP, and from 75% to 100% it takes 72,544 XP.
  
 +The first Skill takes 210,064 XP from 0% to 100%. For each subsequent Skill, that number is doubled. Progressions can be seen on the graphs below.
  
 ''If you wish, you can download an Excel calculator to help you understand the formula, a link to which can be found in the [[World_Of_Tanks:Community_portal|community portal]], under "WoT Community Tools".'' ''If you wish, you can download an Excel calculator to help you understand the formula, a link to which can be found in the [[World_Of_Tanks:Community_portal|community portal]], under "WoT Community Tools".''
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 ---- ----
 <gallery caption="Experience Point Charts" widths=550px heights=394 perrow=2> <gallery caption="Experience Point Charts" widths=550px heights=394 perrow=2>
?file:CrewExperienceGraph.png|Graph detailing experience required to increase the role and the first 3 skills or perks by 1%.+file:CrewExperienceGraph.png|Graph detailing the amount of experience required to increase the Training Level of the Major Qualification and that of the first 3 Skills or Perks by 1%.
?file:CrewExperienceGraphCumulative.png|Graph detailing cumulative experience required to increase the role and the first 2 skills or perks.+file:CrewExperienceGraphCumulative.png|Graph detailing cumulative experience required to increase the Training Level of the Major Qualification and that of the first 2 Skills or Perks.
 </gallery> </gallery>
  
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 '''Bonuses''' '''Bonuses'''
 ;Daily Double ;Daily Double
?The first victorious battle each server day (which starts at 00:00 UTC) is awarded with twice the XP that you would otherwise gain. If a tank still has its daily double available it is indicated on the tank icon at the bottom of the garage screen by a little double red star icon in the upper left corner of the tank icon. Despite contrary statements from Overlord, it has been confirmed through testing that the crew benefits from this bonus experience.+The first victorious battle each server day (which starts at 00:00 server time) is awarded with twice the XP that you would otherwise gain. If a tank still has its daily double available it is indicated on the tank icon at the bottom of the garage screen by a little double red star icon in the upper left corner of the tank icon. Despite contrary statements from Overlord, it has been confirmed through testing that the crew benefits from this bonus experience.
  
 ;Mentor Skill ;Mentor Skill

Version du 3 août 2013 à 12:06

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew is dependant upon the requirements of a specific vehicle. In-game crews ranges from a minimum of 2 to a maximum of 6 crew members. Individual crew members fill one of five designated roles, or Major Qualifications within the vehicle. These roles are Commander, Gunner, Driver, Radio Operator, and Loader.

Like vehicles accumulate experience, individual crew members accumulate training in each battle they participate in. Similar to the Service Record for a player or a vehicle, each crew member has a Personal File, which records his own battle statistics, medals, and training level and the levels of any Skills and Perks he has acquired. An individual crew member can be trained with experience earned in battle, or with training purchased for credits or gold, until his Training Level in his Major Qualification reaches 100%. Thereafter, additional battle experience is applied towards increasing the levels of certain selected Skills or Perks chosen by the player. The level of Skills and Perks can only be increased through battle experience and cannot be purchased with credits or gold.

The degree of Proficiency that each crew member achieves through training directly affects and improves the performance of their vehicle in battle. If a crew member is wounded or killed in battle, the vehicle's performance will suffer, particularly in the area effected by his expertise. An injured or killed Driver reduces the ability of the vehicle to maneuver. If all the crew members are knocked out, the vehicle will become inoperable.