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WoTG Game Terms : Différence entre versions

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Version du 5 mai 2014 à 19:37
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Version du 5 mai 2014 à 23:58
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 === A === === A ===
?''' This ability ''' (from the English . Ability - ability ) - special, often unique ability card. Are active ( you need to activate ) or passive (valid until the card is on the field ) .+'''Ability''' - A special, often unique ability card. Can be active (you need to activate) or passive (valid whenever the card is on the field).
  
?''' Aggro ''' (from the English . Aggro) - Deck , based on a large number of low-cost technology, the aim of which is the most rapid destruction of the opponent's headquarters .+''' Aggro ''' - A deck , based on a large number of low-cost technology, the aim of which is the most rapid destruction of the opponent's headquarters .
  
?''' An / Upgrade ''' (from the English . Upgrade) - improving the deck that can improve its playability. Removed from the deck weak card, put strong - upgrade.+''' Archetype ''' - resistant deck type that implements a particular idea ( without strict reliance on the specific card ) . For example, " control " or " tusks on deck ." Ie deck that does not play on the field without a specific 2-3 cards is not an archetype . But the deck that is not dependent on what cards you have come to the alignment and plays equally well any situation - is the archetype .
  
?''' Art ''' - In WoT: G - card technology , which has a feature class attack Highlights ( see [ [ # Z | glows ]]) technique , located on any cell of the battlefield.+''' Attacker ''' - HQ or tank that is good at attacking..
  
?''' Archetype ''' (from the English . Archetype ) - resistant deck type that implements a particular idea ( without strict reliance on the specific card ) . For example, " control " or " tusks on deck ." Ie deck that does not play on the field without a specific 2-3 cards is not an archetype . But the deck that is not dependent on what cards you have come to the alignment and plays equally well any situation - is the archetype . 
? 
?''' The attacker ''' (from the English . Attacker ) - HQ / tank well manifest themselves in the attack , he's tusk . 
  
 === B === === B ===
?''' Blocker ''' (from the English . To block) - the tank that do bad defender staff. Ie escort cards are blockers . More blocker can calculate tank has a lot of hits and a weak attack (eg , 1-6 ) - he does not attack , but simply takes an important cell in the field ( the so-called wall ) .+''' Blocker ''' (from the English . To block) - the tank that do bad defender staff. Ie escort cards are blockers . More blocker can calculate tank has a lot of hits and a weak attack (eg , 1-6 ) - he does not attack , but simply takes an important cell in the field ( the so-called wall ).
  
?=== IN === 
?''' Vine ''' (from the English . To whine - crying , whining ) - a large number of complaints. Most often unjustified . 
  
?''' GBR ''' - Great Belarusian Rand. Ironic name of the random number generator in WoT: G is only responsible for the order of arrival of cards from the deck .+=== C ===
  
?=== D ===+''' Combo ''' - a combination of two or more cards , dramatically boosting their favor and power and significantly increases the chances of winning.
?''' Hyde ''' (from the English . Guide - Guide ) - guidance on the use / action , or just a set of tips / explanations.+
  
?''' Goldfish ''' (from the English . Gold fish - goldfish ) - perfect set obtained in the beginning of the turn card for a particular deck , allowing a maximum probability to win the battle .+''' Consumables ''' - deck equipment that is used once per battle.
? +
?''' Grave ''' (from the English . Graveyard - cemetery) - a place where you store the equipment destroyed , platoons and used cards instant action (orders ) . They "lost" .+
  
 === D === === D ===
?''' The damage ''' (from the English . Damage - damage) - damage inflicted cards. 
  
?''' Deca ''' (from the English . Deck) - pack of 40 cards and staff, which is collected and used for the players battle each other.+''' Deck ''' - A pack of 40 cards and staff which is collected and used for battle.
  
?''' Decklist ''' (from the English . Decklist) - a list of cards deck.+''' Decklist ''' - a list of the cards in a deck.
  
?''' Deknut ''' (from the English . Deck) - to win the game by running out of cards in the deck of the enemy.+''' Draw ''' - To take the top card of the deck and put it in reserve. At the beginning of your turn, you draw one card. Some cards allow you to draw more cards from the deck.
  
?''' Deknutsya ''' (from the English . Deck) - lose the game by running out of cards in your deck . 
  
?''' Discard holder ''' (from the English . To discard - throw ) - reset card from the reserve in the loss .+=== G ===
  
?''' Drove ''',''' drovat ''' (from the English . To draw - draw ) - Take the top card of the deck and moving it in reserve. At the beginning of your turn, you take one card. Also some other cards allow you to take more cards from the deck .+''' GBR ''' - Great Belarussian Random. Russian slang term for the random number generator. In WoT: G, it is only responsible for drawing cards from the deck.
  
?=== W ===+''' Goldfish ''' - A perfect set obtained in the beginning of the turn for a particular deck , allowing a maximum probability to win the battle .
?''' Glows ''',''' glows ''' - detection of enemy vehicles when it is close to your card or using your abilities cards. If the technique is not found - it can not choose an attack target or Artillery Headquarters .+
  
?=== And ===+''' Graveyard ''' - a place where you store destroyed equipment, platoons, and used orders cards. Cards in the graveyard are "lost" .
?''' Initiative ''' - 1) Ability card , allows you to always attack first and not getting a counterattack if the target was destroyed (see [[# P | First Strike ]]) . 2) The situation in the field , allowing the player to dictate the terms of battle, and the enemy only to defend themselves.+
  
?''' Imba ''' (from the English . Imbalanced - unbalanced) - map, significantly exceeding their level of other cards . 
  
?=== To === 
  
?''' Kolodoobrazuyuschaya map ''' - map around which all your tactics in the game. In the deck may be somewhat kolodoobrazuyuschih cards.+=== F ===
 +''' Farm ''' - Playing to earn credits or experience.
  
?''' Combo ''' - a combination of two or more cards , dramatically boosting their favor and power and significantly increases the chances of winning.+''' Finisher ''' - A card that can instantly "finish " an opponent under certain conditions.
  
?''' Check ''' - a deck type , in which the strategy is included in the main control of the situation on the playing field , as well as the binding action of the opponent. 
  
?=== A === 
?''' Laqueur ''' (from the English . Luck, lucker) - lucky player . 
  
?''' Leytgeym ''' (from the English . Late game) - latter part of the game .+=== H ===
 +''' Heal ''' - To restore the strength of a vehicle or staff card.
  
?=== M ===+''' Hand ''' - the cards that the player has received from the deck , but not yet used in combat. Also called "Reserve" .
?''' Metagame ''' (from the English . Metagame) - types of decks you prefer a certain range (geographical area , the level of fights) . In other words , the local fashion .+
  
?''' Midlgeym ''' (from the English . Middle game) - the middle of the game. 
  
?''' Mirror , SLR ''' (from the English . Mirror) - played with a deck of the same archetype as yours.+=== I ===
  
?''' Mulligan ''' - Possibility to replace received early in the fight card on other random from the deck. More often than not penalized , for example, instead of 6 cards you already get only 5 in reserve.+''' Initiative ''' - 1. An ability card allowing you to always attack first and not be a counterattacked if the target was destroyed. 2. A situation allowing the player to dictate the terms of battle and the enemy only to defend themselves.
  
?=== H === 
?''' Nerf ''' / ''' nerf ''' - Decrease ( worse) the characteristics of something developers. 
  
?=== About ===+=== L ===
?''' OM ''' - firepower. Damage that causes an attack card .+
  
?''' ETA ''' - Strength Points ( "Health" technique ) .+''' Lategame ''' - The latter part of the game.
  
?=== P === 
  
?''' First Strike ''' (born first strike) - the ability to do damage to equipment before it will make the machinery opponent. If such an attack resulted in the destruction of the enemy - will not damage response . Class feature PT-ACS .+=== M ===
  
?''' Paul ''' - see [[AND|Imba]] .+''' Metagame ''' - The types of decks that are generally preferred.
  
?''' Preventive ''' (born to prevent - prevent ) - prevention of damage to the art or headquarters.+''' Midgame ''' - The middle of the game.
  
?=== P ===+''' Mirror''' - Playing against a deck of the same archetype as yours.
?''' Distribution ''' - starting hand cards that we get early in the game .+
  
?''' Random Randy ''' (from the English . Random) - 1) player , which you do not know . 2) a game situation in which everything depends on luck. 3) The main generals in battle mode , in which you get to a random enemy.+''' Mulligan ''' - Drawing a card to replace an unwanted one early in the game More often than not penalized , for example, instead of 6 cards you already get only 5 in reserve.
  
?''' Swung ''' - to improve the performance of the tank, activating its ability or the ability of other cards. 
  
?''' Consumables ''' - deck equipment that is used once per battle.+=== N ===
 +''' Nerf ''' - When a card or other item's capability is decreased.
  
?''' Hand ''' - the cards that the player has received from the deck , but not yet used in combat. Aka "Reserve" . 
  
?=== With ===+=== R ===
  
?''' Merge ''' - Play the game .+''' Random Randy ''' - A player you do not know, a game situation in which everything depends on luck, or the main generals in battle mode against a random enemy.
  
?''' Starter ''' (from the English . Starter) - a basic set of 40 cards. In our game there yet 3 starter - one for every nation . 
  
?=== T ===+=== S ===
?''' Topdek ''' (from the English . Topdeck) - top card of the deck .+
? +
?''' Topdeknut ''' (from the English . Topdeck) - raise necessary at this point card from the deck .+
? +
?=== F ===+
?''' Farm ''' (from the English . Farm) - targeted earnings gaming credits .+
  
?''' Finisher ''' (from the English . Finisher - finish ) - card that allows instantly to "finish " an opponent under certain conditions.+''' Starter deck ''' - a basic set of 40 cards. In WoT:G, there are three starters - one for each nation.
  
?=== X === 
?''' Hill ''' (from the English . To heal - heal ) - the ability to restore the strength of the card technology or staff. 
  
?''' Hit ''' (from the English . Hit points - Points strength ) - Item strength tank \ Staff.+=== U ===
 +''' Unit ''' - A vehicle card.
  
?=== SW ===+'''Upgrade''' - Improving a deck. Removing a weak card from your deck and adding a strong card is an upgrade.
?''' Unit ''' (from the English . Unit - unit) - card technology.+

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A

Ability - A special, often unique ability card. Can be active (you need to activate) or passive (valid whenever the card is on the field).

Aggro - A deck , based on a large number of low-cost technology, the aim of which is the most rapid destruction of the opponent's headquarters .

Archetype - resistant deck type that implements a particular idea ( without strict reliance on the specific card ) . For example, " control " or " tusks on deck ." Ie deck that does not play on the field without a specific 2-3 cards is not an archetype . But the deck that is not dependent on what cards you have come to the alignment and plays equally well any situation - is the archetype .

Attacker - HQ or tank that is good at attacking..


B

Blocker (from the English . To block) - the tank that do bad defender staff. Ie escort cards are blockers . More blocker can calculate tank has a lot of hits and a weak attack (eg , 1-6 ) - he does not attack , but simply takes an important cell in the field ( the so-called wall ).


C

Combo - a combination of two or more cards , dramatically boosting their favor and power and significantly increases the chances of winning.

Consumables - deck equipment that is used once per battle.

D

Deck - A pack of 40 cards and staff which is collected and used for battle.

Decklist - a list of the cards in a deck.

Draw - To take the top card of the deck and put it in reserve. At the beginning of your turn, you draw one card. Some cards allow you to draw more cards from the deck.


G

GBR - Great Belarussian Random. Russian slang term for the random number generator. In WoT: G, it is only responsible for drawing cards from the deck.

Goldfish - A perfect set obtained in the beginning of the turn for a particular deck , allowing a maximum probability to win the battle .

Graveyard - a place where you store destroyed equipment, platoons, and used orders cards. Cards in the graveyard are "lost" .


F

Farm - Playing to earn credits or experience.

Finisher - A card that can instantly "finish " an opponent under certain conditions.


H

Heal - To restore the strength of a vehicle or staff card.

Hand - the cards that the player has received from the deck , but not yet used in combat. Also called "Reserve" .


I

Initiative - 1. An ability card allowing you to always attack first and not be a counterattacked if the target was destroyed. 2. A situation allowing the player to dictate the terms of battle and the enemy only to defend themselves.


L

Lategame - The latter part of the game.


M

Metagame - The types of decks that are generally preferred.

Midgame - The middle of the game.

Mirror - Playing against a deck of the same archetype as yours.

Mulligan - Drawing a card to replace an unwanted one early in the game More often than not penalized , for example, instead of 6 cards you already get only 5 in reserve.


N

Nerf - When a card or other item's capability is decreased.


R

Random Randy - A player you do not know, a game situation in which everything depends on luck, or the main generals in battle mode against a random enemy.


S

Starter deck - a basic set of 40 cards. In WoT:G, there are three starters - one for each nation.


U

Unit - A vehicle card.

Upgrade - Improving a deck. Removing a weak card from your deck and adding a strong card is an upgrade.

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