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Ships of U.S.A.

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?|content=[[File:Wows flag USA.png|frameless|left|link=]] Ships fielded by the United States Navy (USN)<ref>[https://en.wikipedia.org/wiki/United_States_Navy United States Navy (Wikipedia)] and [https://en.wikipedia.org/wiki/History_of_the_United_States_Navy History of the United States Navy (Wikipedia)] and [https://en.wikipedia.org/wiki/United_States_Navy_ships United States Navy ships (Wikipedia)]</ref> sport great armor (albeit in an all-or-nothing design), main battery guns, and anti-aircraft (AA) capabilities, and are less hindered by stock configurations — many were built later and subsequently underwent fewer, less drastic upgrades (unlike [[Ship:Ships_of_Japan|Imperial Japanese Navy]] (IJN) vessels such as ''[[Ship:Kongo|Kongo]]''). Most stock American ships are adequate for their roles, and while fully-upgraded ships perform better, they require little to no change in play style. American ship-launched torpedoes are often comically bad, but the real strength of USN ships lies in their ability to get into firefights and slug it out, relying on their superior guns and survivability to see them through. 
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?The United States inherited many of its nascent naval traditions from the [[Ship:Ships_of_U.K.|British]], from whom they won their independence in 1776. Over the years, the fledgling American navy encountered various hurdles and successes in its conflicts with the British, [[Ship:Ships_of_France|French]], and Spanish navies. However, a mix of poor economic outlook, isolationist sentiments and post-World War I<ref>[https://en.wikipedia.org/wiki/United_States_Navy_operations_during_World_War_I United States Navy operations during World War I (Wikipedia)]</ref> naval disarmament treaties reduced the effectiveness and preparedness of the USN for the Second World War. All of that changed after Japan's 7 December 1941 surprise attack on Pacific Fleet headquarters at Pearl Harbor, Hawaii. Regarded as an underhanded sneak attack outside the rules of civilized warfare, Pearl Harbor evaporated any reluctance of the American public to go to war. 
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?With its battleship fleet crippled by the Pearl Harbor attack, the USN turned to submarines and its fledgling aircraft carrier fleet — the very weapons that the IJN had used in their attempt to neutralize the USN Pacific Fleet — and ironically put them to greater effect than the Japanese (who stuck to battleships and the "decisive battle" doctrines), achieving successes in the battles of the Coral Sea, Midway, the Philippine Sea, Leyte Gulf, and Okinawa. While slightly behind their IJN counterparts at the onset of the war, the USN gradually caught up both qualitatively and quantitatively; virtually every class of vessel was outfitted with superior fire control equipment such as radar and ballistics computers; the industrial might of the United States produced large numbers of proven designs (the 175 ships of the ''[[Fletcher]]'' class built within the space of less than four years being a prime example) with little unnecessary variation in equipment, so that crew transferred between ships could quickly fill their roles without specialized retraining. The US Navy emerged from World War II<ref>[https://en.wikipedia.org/wiki/United_States_Navy_in_World_War_II United States Navy in World War II (Wikipedia)]</ref> as the most powerful navy in the world, a title it still holds to this day. 
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?===Destroyers=== 
?[[Image:Ship_PASD021_Fletcher_1943.png|frame|right|link=Ship:Fletcher|USS ''Fletcher'', Tier IX destroyer]] 
?====Gameplay==== 
?The play style of American [[Ship_types_destroyer|destroyers]]<ref>[https://en.wikipedia.org/wiki/List_of_destroyers_of_the_United_States_Navy Destroyers of the United States Navy (Wikipedia)]</ref> is best summarized as "annoy and harass"; their fast-firing guns in quick-turning turrets can continuously rain fire on opponents with impunity while under cover of smoke or vision blockers such as islands. Tier X ''[[Gearing]]'', the crown jewel of USN destroyers, can blanket her targets with more than 120 rounds per minute. Unfortunately, slow shell velocities and incredulously high shell arcs, while allowing captains to fire over islands, make it near-impossible to hit anything but the largest of targets beyond medium ranges. They also have reasonable anti-aircraft firepower, allowing them to play the role of escort ship when the need arises; fire discipline and astute {{Smoke Generator}} usage are required, since gun and anti-aircraft battery fire can broadcast a ship's position. American torpedoes had variable speed settings; in World of Warships, only the high-speed setting is available (with the exception of Tier VII premium ''[[Sims]]''). In-game, this means that lower tier American destroyers, instead of stealthily launching a spread out of visual range, are forced to weather fire from their targets' primary and secondary batteries well before they come within torpedo range. However, starting with ''[[Mahan]]'' at Tier VII, it is possible to launch a torpedo salvo from beyond detection range, albeit still at shorter ranges than their Japanese counterparts. To put things in perspective, Americans have to wait until their Tier IX's ''[[Fletcher]]'' before they get torpedoes with 10km range; the Japanese achieve this range with Tier VI destroyers ''[[Hatsuharu]]'' and ''[[Fubuki]]''... and both of them reload faster. 
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?===Cruisers=== 
?[[Image:Ship_PASC007_Cleveland_1945.png|frame|right|link=Ship:Cleveland|USS ''Cleveland'', Tier VIII cruiser]] 
?====Gameplay==== 
?American [[Ship_types_cruiser|cruisers]]<ref>[https://en.wikipedia.org/wiki/List_of_cruisers_of_the_United_States_Navy Cruisers of the United States Navy (Wikipedia)]</ref> are all about the guns; their primary battery, secondary battery, and anti-aircraft armament are superlative. Forgoing torpedoes after ''[[Omaha]]'' at Tier V, they are instead able to lay down an incredible hail of gunfire in almost any direction, due to the fast-firing guns located along the sides of their lower-tier ships, or in their fast-turning turrets at higher tiers. Any enemies — especially destroyers — that come within firing range and do not take evasive action are quickly sent to the bottom of the ocean, particularly after the line gains access to the {{Surveillance Radar}} consumable at Tier VIII. Although the Japanese often have better range and firepower, the Americans have faster turret traverse, conventional layouts, and higher rates of fire; the high shell arc of some of their cruiser rifles — like their destroyer counterparts — is a double-edged sword, with a plunging trajectory hampered by their unimpressive shell velocities. Their anti-aircraft batteries easily dissuade aircraft from venturing too close or even approaching if they're not massed together for protection; yet even then, a well-timed {{Defensive AA Fire}} will quickly deplete the assets of enemy aircraft carriers. The American cruiser line splits after ''[[Omaha]]'' into a heavy cruiser branch - starting with ''[[Pensacola]]'' and topped by ''[[Des Moines]]'' - and a light cruiser branch starting with ''[[Dallas]]'' and topped by ''[[Worcester]]''. ''[[Des Moines]]'' is the very pinnacle of the all-gun cruiser, as she has a very powerful anti-aircraft suite and main batteries that have unrivaled rate of fire. ''[[Worcester]]'' has rapid-fire guns, many consumables, and a great AA suite, which gives her unparalleled versatility on the battlefield. 
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?===Battleships=== 
?[[Image:Ship_PASB018_Iowa_1944.png|frame|right|link=Ship:Iowa|USS ''Iowa'', Tier IX battleship]] 
?====Gameplay==== 
?American [[Ship_types_battleship|battleships]]<ref>[https://en.wikipedia.org/wiki/List_of_battleships_of_the_United_States Battleships of the United States (Wikipedia)]</ref> follow more orthodox and consistent designs: while their guns may not be as large and powerful as those of the IJN, the USN ships make up for it by having more guns that fire more often, giving them unmatched broadside firepower. Their anti-air suites are also fairly decent at staving off aerial assaults, although it's still recommended to have cruiser escort. In spite of inferior firing ranges and poor mobility, American battleships are capable of absorbing major damage in order to bring their guns to bear—their citadel armor is impenetrable to all but the largest caliber shells (at the cost of having a more lightly-armored bow and stern). Moving up the tech tree, their mobility progressively improves and catches up with the Japanese with the ''[[North Carolina]]'' at Tier VIII, and their AA firepower grows to the point that they either become practically immune to all but the most concentrated of air attacks, or the aircraft will not survive the return trip. From Tier III to IX, American battleships enjoy a better repair party consumable than other nations, excluding the British, giving the line better durability. The Tier X ''[[Montana]]'' is the pinnacle of the American battleship line: the evolution of the ''[[Iowa]]''-class battleship design whose construction was cancelled some time after receiving congressional approval for construction in order to focus more on aircraft carrier production. 
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?===Aircraft Carriers=== 
?[[Image:Ship_PASA108_Lexington.png|frame|right|link=Ship:Lexington|USS ''Lexington'', Tier VIII aircraft carrier]] 
?====Gameplay==== 
?Early in the war, the overall state and quantity of USN naval aviation lagged behind their Japanese rivals. Thus, their early [[Ship_types_aircarrier|carriers]]<ref>[https://en.wikipedia.org/wiki/List_of_aircraft_carriers_of_the_United_States_Navy Aircraft carriers of the United States Navy (Wikipedia)]</ref> can be painful to use. Their large sizes up-and-down the line mean that they can be seen from miles away (Tier X carrier ''[[Midway]]'' has one of the worst concealment values in the game, even worse than ''[[Yamato]]''), and even though they are quite durable with surprisingly strong anti-aircraft defenses, remaining un-spotted or sticking with teammates for protection is still recommended. All American carriers carry HE bombers with the exception of Tier VIII premium ''[[Ship:Enterprise|Enterprise]]''. The HE bombs are a devastating threat to destroyers and a nuisance to other ship types. Planes have high health pool compared to their IJN counterparts, allowing them to survive longer and keep full squadrons toward the end of the game. However, torpedo bombers carry very slow torpedoes with short range and a large dispersion even when fully aimed. Players are encouraged to drop their payload at close distances. From Tier VIII and above, American attack planes can equip Tiny Tim rockets that can devastate all ship types with a single run.  
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 == Notes == == Notes ==

Versione attuale delle 16:09, 3 dic 2020

Notes

National Museum of the United States Navy (Wikipedia)
Museum ships of the United States military (Wikipedia)
United States Navy at the Beginning and End of World War II - 05/05/2018 - News - World of Warships

Naval Academy - United States Cruisers - Jun 8, 2015 - World of Warships Official Channel - YouTube
All You Need to Know About the “American Cruisers” Collection - 05/21/2018 - News - World of Warships
Update 0.7.5. American Cruisers - 05/29/2018 - News - World of Warships (about the American heavy cruisers)
American Cruisers: The Lighter Ones - 06/12/2018 - News - World of Warships