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		<title>テンプレート:Sidebar - 変更履歴</title>
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		<updated>2026-08-06T03:37:54Z</updated>
		<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.wargaming.net/ja/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Sidebar&amp;diff=17&amp;oldid=prev</id>
		<title>keep_on_trying:ru: ページの作成:「&lt;includeonly&gt;&lt;div style=&quot;display:none&quot;&gt; {{#ifeq:{{{health}}}|{{{healthTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{weight}}}|{{{weightTop}}}||{{#vardefine:switch|1}}}} {{...」</title>
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				<updated>2019-07-01T08:44:59Z</updated>
		
		<summary type="html">&lt;p&gt;ページの作成:「&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt; {{#ifeq:{{{health}}}|{{{healthTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{weight}}}|{{{weightTop}}}||{{#vardefine:switch|1}}}} {{...」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
{{#ifeq:{{{health}}}|{{{healthTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{weight}}}|{{{weightTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{engine}}}|{{{engineTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{traverse}}}|{{{traverseTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{turretTraverse}}}|{{{turretTraverseTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{gunTraverse}}}|{{{gunTraverseTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{turretArmor}}}|{{{turretArmorTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{penetration}}}|{{{penetrationTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{rof}}}|{{{rofTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{ammo}}}|{{{ammoTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{view}}}|{{{viewTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{signal}}}|{{{signalTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{accuracy}}}|{{{accuracyTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{aim}}}|{{{aimTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{DPM}}}|{{{DPMTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{fire}}}|{{{fireTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{shellsstock}}}|{{{shellstop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{shellcoststock}}}|{{{shellcosttop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#vardefine:hpt|{{#expr:{{#expr:({{{engine}}})/({{#explode:{{{weight}}}|/|0}})}}round2}}}}&lt;br /&gt;
{{#vardefine:hptTop|{{#expr:{{#expr:({{{engineTop}}})/({{#explode:{{{weightTop}}}|/|0}})}}round2}}}}&lt;br /&gt;
{{BattleTier}}&lt;br /&gt;
{{#vardefine:BTLength|{{#len:{{#var:BTOut}}}}}}&lt;br /&gt;
{{#vardefine:BTLow|{{#explode:{{#var:BTOut}}|/|0}}}}&lt;br /&gt;
{{#vardefine:BTHigh|{{#explode:{{#var:BTOut}}|/|-1}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_border&amp;quot; style=&amp;quot;padding: 0px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;b-performance_title b-performance_title__header&amp;quot;&amp;gt;{{#if:{{{name|}}}|{{#ifeq:{{lc:{{{unavailable}}}}}|yes|[[image:PremiumIcon3.png|link=|Unavailable]]&amp;amp;nbsp;&amp;amp;nbsp;{{{name}}}|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|[[image:PremiumIcon2.png|link=|Gift]]&amp;amp;nbsp;&amp;amp;nbsp;{{{name}}}|{{#ifeq:{{lc:{{{premium}}}}}|yes|[[image:GoldIcon2.png|link=|Premium]]&amp;amp;nbsp;&amp;amp;nbsp;{{{name}}}|{{{name}}}}}}}}}|{{PAGENAME}}}}&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{#ifexist: Media:{{#var:name}} render 1.jpg | [[File:{{#var:name}} render 1.jpg|240px|center]][[Category:Tank articles using images from shared media repository]] | [[Image:Anno{{PAGENAME}}.png|232px|center]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_position&amp;quot;&amp;gt;'''{{#switch:{{lc:{{{nation}}}}}&lt;br /&gt;
|usa=[[USA]][[Category:USA Tanks]]&lt;br /&gt;
|ussr=[[USSR]][[Category:USSR Tanks]]&lt;br /&gt;
|germany=[[Germany]][[Category:German Tanks]]&lt;br /&gt;
|uk=[[UK]][[Category:British Tanks]]&lt;br /&gt;
|france=[[France]][[Category:French Tanks]]&lt;br /&gt;
|china=[[China]][[Category:Chinese Tanks]]&lt;br /&gt;
|japan=[[Japan]][[Category:Japanese Tanks]]&lt;br /&gt;
|czech=[[Czechoslovakia]][[Category:Czech Tanks]]&lt;br /&gt;
|sweden=[[Sweden]][[Category:Swedish Tanks]]&lt;br /&gt;
|poland=[[Poland]][[Category:Polish Tanks]]&lt;br /&gt;
|italy=[[Italy]][[Category:Italian Tanks]]&lt;br /&gt;
|#default=&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;nation&amp;lt;/span&amp;gt;}}''' {{!}} '''{{#switch:{{lc:{{{class}}}}}&lt;br /&gt;
|light=[[Light Tank]][[Category:Light Tanks]]&lt;br /&gt;
|lightTank=[[Light Tank]][[Category:Light Tanks]]&lt;br /&gt;
|medium=[[Medium Tank]][[Category:Medium Tanks]]&lt;br /&gt;
|mediumTank=[[Medium Tank]][[Category:Medium Tanks]]&lt;br /&gt;
|heavy=[[Heavy Tank]][[Category:Heavy Tanks]]&lt;br /&gt;
|heavyTank=[[Heavy Tank]][[Category:Heavy Tanks]]&lt;br /&gt;
|spg=[[SPG]][[Category:Self-Propelled Guns]]&lt;br /&gt;
|tspg=Turreted [[SPG]][[Category:Self-Propelled Guns]]&lt;br /&gt;
|td=[[TD]][[Category:Tank Destroyers]]&lt;br /&gt;
|ttd=Turreted [[TD]][[Category:Tank Destroyers]]&lt;br /&gt;
|at-spg=[[TD]][[Category:Tank Destroyers]]&lt;br /&gt;
|#default=&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;class&amp;lt;/span&amp;gt;}}''' {{!}} '''{{#switch:{{lc:{{{tier}}}}}&lt;br /&gt;
|i|1=[[:Category:Tier I Tanks|Tier I]][[Category:Tier I Tanks]]&lt;br /&gt;
|ii|2=[[:Category:Tier II Tanks|Tier II]][[Category:Tier II Tanks]]&lt;br /&gt;
|iii|3=[[:Category:Tier III Tanks|Tier III]][[Category:Tier III Tanks]]&lt;br /&gt;
|iv|4=[[:Category:Tier IV Tanks|Tier IV]][[Category:Tier IV Tanks]]&lt;br /&gt;
|v|5=[[:Category:Tier V Tanks|Tier V]][[Category:Tier V Tanks]]&lt;br /&gt;
|vi|6=[[:Category:Tier VI Tanks|Tier VI]][[Category:Tier VI Tanks]]&lt;br /&gt;
|vii|7=[[:Category:Tier VII Tanks|Tier VII]][[Category:Tier VII Tanks]]&lt;br /&gt;
|viii|8=[[:Category:Tier VIII Tanks|Tier VIII]][[Category:Tier VIII Tanks]]&lt;br /&gt;
|ix|9=[[:Category:Tier IX Tanks|Tier IX]][[Category:Tier IX Tanks]]&lt;br /&gt;
|x|10=[[:Category:Tier X Tanks|Tier X]][[Category:Tier X Tanks]]&lt;br /&gt;
|#default=&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;tier&amp;lt;/span&amp;gt;[[Category:Tank articles requiring maintenance]]}}'''&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th class=&amp;quot;spacer&amp;quot;&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Battle Tiers&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;{{BattleTiers|shortname={{{shortname}}}|tier={{{tier}}}|class={{{class}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th class=&amp;quot;spacer&amp;quot;&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;b-battles-levels&amp;quot;&amp;gt;[[Battle Tier|class=b-performance_title b-performance_title__link|]]&lt;br /&gt;
{{#gw_levels_bar:total=11|from={{#var:BTLow}}|to={{#var:BTHigh}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_title&amp;quot;&amp;gt;Overview&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Mouse over &amp;quot;&amp;lt;div class=&amp;quot;wiki_tooltip&amp;quot;&amp;gt;▲&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tooltip_brown&amp;quot; style=&amp;quot;right:45px;&amp;quot;&amp;gt;Well, the ones further down, of course.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;quot; for more information&amp;lt;br /&amp;gt;&lt;br /&gt;
[Client Values; Actual values in &amp;lt;/small&amp;gt;&amp;lt;div class=&amp;quot;wiki_tooltip&amp;quot;&amp;gt;▲&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tooltip_brown&amp;quot; style=&amp;quot;right:10px;&amp;quot;&amp;gt;Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value.&lt;br /&gt;
These differences are taken into account in tooltip boxes.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;]&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_text&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;t-performance&amp;quot;&amp;gt;&lt;br /&gt;
{{DataLine| Cost |{{#ifeq:{{lc:{{{unavailable}}}}}|yes|This tank is not available to players on EU/NA/SEA servers.|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|Gift Tank (}}{{#if:{{{cost|}}}|{{#ifeq:{{{premium}}}|yes|{{{cost}}}&amp;amp;nbsp;&amp;amp;nbsp;[[image:GoldIcon.png|12px|link=|Gold]]|{{{cost}}}&amp;amp;nbsp;&amp;amp;nbsp;[[image:Credits.png|12px|link=|Credits]]}}{{#ifeq:{{lc:{{{notInShop}}}}}|yes|)}}|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;cost&amp;lt;/span&amp;gt;}}}} }}&lt;br /&gt;
{{DataLine| Hit Points |{{#if:{{{health|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{health}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{healthTop|}}}|{{{healthTop}}}|{{{health}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; HP&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;health&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Weight Limit |{{#if:{{{weight|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{weight}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{weightTop|}}}|{{{weightTop}}}|{{{weight}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; t&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;weight&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_title&amp;quot;&amp;gt;Crew&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-performance_text&amp;quot;&amp;gt;{{#if:{{{crew|}}}|{{{crew}}}|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;crew&amp;lt;/span&amp;gt;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_title&amp;quot;&amp;gt;Mobility&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_text&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;t-performance&amp;quot;&amp;gt;&lt;br /&gt;
{{DataLine| Engine Power |{{#if:{{{engine|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{engine}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{engineTop|}}}|{{{engineTop}}}|{{{engine}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; hp&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;engine&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Speed Limit |{{#if:{{{speed|}}}|{{{speed}}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; km/h&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;speed&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Traverse |{{#if:{{{traverse|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{traverse}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{traverseTop|}}}|{{{traverseTop}}}|{{{traverse}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; deg/s&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;traverse&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Power/Wt Ratio |{{#if:{{{weight|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{#var:hpt}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{weightTop|}}}|{{#var:hptTop}}|{{#var:hpt}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; hp/t&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;hp/weight&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Pivot |{{#if:{{{pivot|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{pivot}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{pivotTop|}}}|{{{pivotTop}}}|{{{pivot}}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;pivot&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_title&amp;quot;&amp;gt;Armor&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_text&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;t-performance&amp;quot;&amp;gt;&lt;br /&gt;
{{DataLine| Hull Armor |{{#if:{{{armor|}}}|{{{armor}}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; mm&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;armor&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{#switch:{{lc:{{{class}}}}}&lt;br /&gt;
|td=&lt;br /&gt;
|spg=&lt;br /&gt;
|#default={{DataLine| Turret Armor |{{#if:{{{turretArmor|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{turretArmor}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{turretArmorTop|}}}|{{{turretArmorTop}}}|{{{turretArmor}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; mm&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;turretArmor&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_title&amp;quot;&amp;gt;Armament&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_text&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;t-performance&amp;quot;&amp;gt;&lt;br /&gt;
{{DataLine| Shells |{{#if:{{{shellsstock|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{shellsstock}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{shellstop|}}}|{{{shellstop}}}|{{{shellsstock}}}}}&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Shell Cost |{{#if:{{{shellcoststock|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{shellcoststock}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{shellcosttop|}}}|{{{shellcosttop}}}|{{{shellcoststock}}}}}&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Damage |{{#if:{{{damage|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{damage}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{damageTop|}}}|{{{damageTop}}}|{{{damage}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; HP&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;damage&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;shellcost&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Penetration |{{#if:{{{penetration|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{penetration}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{penetrationTop|}}}|{{{penetrationTop}}}|{{{penetration}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; mm&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;penetration&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Rate of Fire |{{#if:{{{rof|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{rof}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{rofTop|}}}|{{{rofTop}}}|{{{rof}}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;rof&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Damage Per Minute |{{#if:{{{DPM|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{DPM}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{DPMTop|}}}|{{{DPMTop}}}|{{{DPM}}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;DPM&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Accuracy |{{#if:{{{accuracy|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{accuracy}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{accuracyTop|}}}|{{{accuracyTop}}}|{{{accuracy}}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;accuracy&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Aim time |{{#if:{{{aim|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{aim}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{aimTop|}}}|{{{aimTop}}}|{{{aim}}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;aim&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| {{#switch:{{lc:{{{class}}}}}&lt;br /&gt;
|td=Gun Traverse Speed&lt;br /&gt;
|spg=Gun Traverse Speed&lt;br /&gt;
|#default=Turret Traverse}} | {{#switch:{{lc:{{{class}}}}} &lt;br /&gt;
|td={{#if:{{{gunTraverse|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{gunTraverse}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; deg/s&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;gunTraverse&amp;lt;/span&amp;gt;}}&lt;br /&gt;
|spg={{#if:{{{gunTraverse|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{gunTraverse}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; deg/s&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;gunTraverse&amp;lt;/span&amp;gt;}}&lt;br /&gt;
|#default={{#if:{{{turretTraverse|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{turretTraverse}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{turretTraverseTop|}}}|{{{turretTraverseTop}}}|{{{turretTraverse}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; deg/s&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;turretTraverse&amp;lt;/span&amp;gt;}}&lt;br /&gt;
}} }}&lt;br /&gt;
{{DataLine| Gun Arc |{{#if:{{{gunTraverseArc|}}}|{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|-}}{{#explode:{{{gunTraverseArc}}}|/|0}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|/+{{#explode:{{{gunTraverseArc}}}|/|1}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;}}|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;gunTraverseArc&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Elevation Arc |{{#if:{{{gunVerticalLimits|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;|}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{gunVerticalLimitsTop|}}}|-{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|0}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|1}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;{{#if:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|0}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|1}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;|}}|-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;|}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;gunVerticalLimits&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Ammo Capacity |{{#if:{{{ammo|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{ammo}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{ammoTop|}}}|{{{ammoTop}}}|{{{ammo}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; rounds&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;ammo&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_title&amp;quot;&amp;gt;General&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_text&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;t-performance&amp;quot;&amp;gt;&lt;br /&gt;
{{DataLine| Chance of Fire | {{#if:{{{fire|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{fire}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{fireTop|}}}|{{{fireTop}}}|{{{fire}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; %&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;fire&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| View Range | {{#if:{{{view|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{view}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{viewTop|}}}|{{{viewTop}}}|{{{view}}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;view&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Signal Range | {{#if:{{{signal|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{signal}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{signalTop|}}}|{{{signalTop}}}|{{{signal}}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;signal&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_title&amp;quot;&amp;gt;{{#ifeq:{{#var:switch}}|1|&amp;lt;span id=&amp;quot;switcher&amp;quot; style=&amp;quot;font-size:110%;font-weight:bold;cursor:pointer;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;switcherStock&amp;quot;&amp;gt;Values are Stock - click for Top&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;switcherTop&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;Values are Top - click for Stock&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;|}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#gw_vehicle_relatives:{{#var:tank}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}{{{SubArc_Count|}}}|&lt;br /&gt;
{{Popup&lt;br /&gt;
|header=&amp;lt;h4&amp;gt;Additional Statistics &amp;lt;br /&amp;gt;&lt;br /&gt;
(Top Configuration)&amp;lt;/h4&amp;gt;&lt;br /&gt;
|content=&lt;br /&gt;
{{#if:{{{GunAlt|}}}|When using the {{{GunAlt|}}} gun:&amp;lt;br /&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}|&amp;lt;h4&amp;gt;Camouflage&amp;lt;/h4&amp;gt;&lt;br /&gt;
{{#if:{{{Camostop|}}}|*Stationary: {{#expr:{{{Camostop|}}}round 2}}%|}}&lt;br /&gt;
{{#if:{{{Camomove|}}}|*When Moving: {{#expr:{{{Camomove|}}}round 2}}%|}}&lt;br /&gt;
{{#if:{{{Camofire|}}}|*When Firing: {{#expr:{{{Camofire|}}}round 2}}%|}}&lt;br /&gt;
&amp;lt;br /&amp;gt;}}&lt;br /&gt;
{{#if:{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}|&amp;lt;h4&amp;gt;Terrain Resistance&amp;lt;/h4&amp;gt;&lt;br /&gt;
{{#if:{{{Passhard|}}}|*On Hard Ground: {{#expr:{{{Passhard|}}}round 2}}|}}&lt;br /&gt;
{{#if:{{{Passmed|}}}|*On Medium Ground: {{#expr:{{{Passmed|}}}round 2}}|}}&lt;br /&gt;
{{#if:{{{Passsoft|}}}|*On Soft Ground: {{#expr:{{{Passsoft|}}}round 2}}|}}&lt;br /&gt;
&amp;lt;br /&amp;gt;}}&lt;br /&gt;
{{#if:{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}|&amp;lt;h4&amp;gt;Dispersion Change Values&amp;lt;/h4&amp;gt;&lt;br /&gt;
{{#if:{{{DispTurret|}}}{{{DispRecoil|}}}|*'''Turret Contribution'''|}}&lt;br /&gt;
{{#if:{{{DispTurret|}}}|*Rotation: {{#expr:{{{DispTurret|}}}round 2}}|}}&lt;br /&gt;
{{#if:{{{DispRecoil|}}}|*Shot Recoil: {{#expr:{{{DispRecoil|}}}round 2}}|}}&lt;br /&gt;
{{#if:{{{DispAccel|}}}{{{DispTurning|}}}|*'''Suspension Contribution'''|}}&lt;br /&gt;
{{#if:{{{DispAccel|}}}|*Acceleration: {{#expr:{{{DispAccel|}}}round 2}}|}}&lt;br /&gt;
{{#if:{{{DispTurning|}}}|*Turning: {{#expr:{{{DispTurning|}}}round 2}}|}}&lt;br /&gt;
&amp;lt;br /&amp;gt;}}&lt;br /&gt;
{{#if:{{{SubArc_Count|}}}|&amp;lt;h4&amp;gt;Detailed Elevation/Depression&amp;lt;/h4&amp;gt;&lt;br /&gt;
There are {{{SubArc_Count|}}} major gun arcs with unique values:&lt;br /&gt;
{{#ifeq:{{{SubArc_1|}}}|Yes|*From {{{SubArc_1_Start|}}} to {{{SubArc_1_End|}}} degrees, -{{{SubArc_1_Dep|}}}°/+{{{SubArc_1_Elv|}}}°}}&lt;br /&gt;
{{#ifeq:{{{SubArc_2|}}}|Yes|*From {{{SubArc_2_Start|}}} to {{{SubArc_2_End|}}} degrees, -{{{SubArc_2_Dep|}}}°/+{{{SubArc_2_Elv|}}}°}}&lt;br /&gt;
{{#ifeq:{{{SubArc_3|}}}|Yes|*From {{{SubArc_3_Start|}}} to {{{SubArc_3_End|}}} degrees, -{{{SubArc_3_Dep|}}}°/+{{{SubArc_3_Elv|}}}°}}&lt;br /&gt;
{{#ifeq:{{{SubArc_4|}}}|Yes|*From {{{SubArc_4_Start|}}} to {{{SubArc_4_End|}}} degrees, -{{{SubArc_4_Dep|}}}°/+{{{SubArc_4_Elv|}}}°}}&lt;br /&gt;
{{#ifeq:{{{SubArc_5|}}}|Yes|*From {{{SubArc_5_Start|}}} to {{{SubArc_5_End|}}} degrees, -{{{SubArc_5_Dep|}}}°/+{{{SubArc_5_Elv|}}}°}}&lt;br /&gt;
{{#ifeq:{{{SubArc_6|}}}|Yes|*From {{{SubArc_6_Start|}}} to {{{SubArc_6_End|}}} degrees, -{{{SubArc_6_Dep|}}}°/+{{{SubArc_6_Elv|}}}°}}&lt;br /&gt;
&amp;lt;br /&amp;gt;}}&lt;br /&gt;
''With 100% Crew''&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;__NOTOC__{{#ifeq:{{#var:premium}}|Premium|[[Category:Premium tanks]]|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
*Missing or incorrect input will be red&lt;br /&gt;
*Add only the numerical statistic, not the unit (ie. &amp;quot;32&amp;quot; not &amp;quot;32km/h&amp;quot;)&lt;br /&gt;
*All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) . &lt;br /&gt;
*Leave empty if stat is currently unavailable&lt;br /&gt;
*Inputs are limited by the format, example for Leichttraktor:&lt;br /&gt;
**'''name''' = in-game tank name; acceptable - nothing or name of tank (ie. &amp;quot;Leichttraktor&amp;quot;), if nothing template will use page name &lt;br /&gt;
**'''shortname''' = WG's internal designation for the tank (used for image file name lookup)&lt;br /&gt;
**'''nation''' = nation tree of tank; acceptable input = &amp;quot;germany&amp;quot;, &amp;quot;ussr&amp;quot;, &amp;quot;usa&amp;quot;, &amp;quot;france&amp;quot;, &amp;quot;uk&amp;quot;, &amp;quot;china&amp;quot;, &amp;quot;czech&amp;quot;, &amp;quot;sweden&amp;quot;, &amp;quot;Germany&amp;quot;, &amp;quot;USSR&amp;quot;, &amp;quot;USA&amp;quot;, &amp;quot;UK&amp;quot;, etc. (ie. &amp;quot;germany&amp;quot;)&lt;br /&gt;
**'''class''' = tank class; acceptable input = &amp;quot;light&amp;quot;, &amp;quot;medium&amp;quot;, &amp;quot;heavy&amp;quot;, &amp;quot;spg&amp;quot;, &amp;quot;td&amp;quot;, &amp;quot;ttd&amp;quot;, &amp;quot;tspg&amp;quot;, &amp;quot;Light&amp;quot;, &amp;quot;Medium&amp;quot;, &amp;quot;Heavy&amp;quot; etc. (ie. &amp;quot;light&amp;quot;)&lt;br /&gt;
**'''tier''' = tank tier; acceptable input = &amp;quot;I&amp;quot;...&amp;quot;X&amp;quot;, &amp;quot;i&amp;quot;...&amp;quot;x&amp;quot;, &amp;quot;1&amp;quot;...&amp;quot;10&amp;quot; (ie. &amp;quot;1&amp;quot;)&lt;br /&gt;
**'''cost''' = tank cost in store; (ie. &amp;quot;0&amp;quot;)&lt;br /&gt;
**'''premium''' = premium yes|no, can be skipped if no&lt;br /&gt;
**'''notInShop''' = tank is not available for gold yes|no, can be skipped if no&lt;br /&gt;
**'''unavailable''' = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no&lt;br /&gt;
**'''crew''' = &amp;lt;nowiki&amp;gt;crew members (seperated by &amp;lt;br /&amp;gt;); (ie. &amp;quot;1. Commander (Radio, Gunner)&amp;lt;br /&amp;gt; 2. Driver&amp;lt;br /&amp;gt; 3. Loader&amp;quot;)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
**'''health''' = tank health/hit points; (ie. &amp;quot;110&amp;quot;)&lt;br /&gt;
**'''weight''' = tank weight and load limit (weight/load limit); (ie. &amp;quot;7.5/9.2&amp;quot;)&lt;br /&gt;
**'''engine''' = engine horse power; (ie. &amp;quot;51&amp;quot;)&lt;br /&gt;
**'''speed''' = tank speed limit; (ie. &amp;quot;32&amp;quot;)&lt;br /&gt;
**'''traverse''' = tank traverse speed; (ie. &amp;quot;34&amp;quot;)&lt;br /&gt;
**'''powerWtratio''' = horsepower / weight (Done '''automatically''' as long as there is a weight specified. It's handled by the &amp;quot;hpt&amp;quot; variable.)&lt;br /&gt;
**'''pivot''' = tank can pivot/turn around center&lt;br /&gt;
**'''turretTraverse''' = turret traverse speed; (ie. &amp;quot;40&amp;quot;) (not used for TDs or SPGs)&lt;br /&gt;
**'''gunTraverse''' = gun traverse speed; (ie. &amp;quot;40&amp;quot;) (used only for TDs or SPGs)&lt;br /&gt;
**'''gunTraverseArc''' = gun traverse arc; (ie. &amp;quot;360&amp;quot;)&lt;br /&gt;
**'''gunVerticalLimits''' = gun vertical limits (gun depression/gun elevation, ie. &amp;quot;5/10&amp;quot;) - for multiple areas use front area&lt;br /&gt;
**'''armor''' = tank armor (front/side/rear); (ie.&amp;quot;14/12/12&amp;quot;)&lt;br /&gt;
**'''turretArmor''' = turret armor (front/side/rear); (ie.&amp;quot;14/12/12&amp;quot;)&lt;br /&gt;
**'''damage''' = standard shell damage (min-max); (ie.&amp;quot;22-42&amp;quot;)&lt;br /&gt;
**'''penetration''' = standard shell penetration (min-max); (ie.&amp;quot;24-44&amp;quot;)&lt;br /&gt;
**'''rof''' = rate of fire listed in Rounds per Minute; (ie. &amp;quot;30&amp;quot;). If patch notes give Seconds per Shot, convert using ''60 / SecondsPerShot = RoF''.&lt;br /&gt;
**'''ammo''' = ammo count; (ie. &amp;quot;105&amp;quot;)&lt;br /&gt;
**'''view''' = view range; (ie. &amp;quot;270&amp;quot;)&lt;br /&gt;
**'''signal''' = radio signal range; (ie. &amp;quot;100&amp;quot;)&lt;br /&gt;
**'''accuracy''' = gun dispersion @ 100m; (ie. &amp;quot;0.4&amp;quot;)&lt;br /&gt;
**'''aim''' = aim focus time; (ie. &amp;quot;1.5&amp;quot;)&lt;br /&gt;
**'''fire''' = change of engine fire; (ie. &amp;quot;25&amp;quot;)&lt;br /&gt;
**'''parent''' = vehicles that lead to this one in research tree, use [[Template:Contour|contour template]] (ie. &amp;lt;nowiki&amp;gt;{{contour|PzKpfw II}}&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
**'''child''' = vehicles that this vehicle leads to in research tree, use [[Template:Contour|contour template]] (ie. &amp;lt;nowiki&amp;gt;{{contour|PzKpfw II}}&amp;lt;/nowiki&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Sidebar&lt;br /&gt;
|name = &lt;br /&gt;
|shortname = &lt;br /&gt;
|nation = &lt;br /&gt;
|class = &lt;br /&gt;
|tier = &lt;br /&gt;
|cost = &lt;br /&gt;
|premium= &lt;br /&gt;
|notInShop = &lt;br /&gt;
|unavailable = &lt;br /&gt;
|crew = &lt;br /&gt;
|health = &lt;br /&gt;
|healthTop = &lt;br /&gt;
|weight = &lt;br /&gt;
|weightTop = &lt;br /&gt;
|engine = &lt;br /&gt;
|engineTop = &lt;br /&gt;
|speed = &lt;br /&gt;
|traverse = &lt;br /&gt;
|traverseTop = &lt;br /&gt;
|pivot = &lt;br /&gt;
|pivotTop = &lt;br /&gt;
|turretTraverse = &lt;br /&gt;
|turretTraverseTop = &lt;br /&gt;
|gunTraverse = &lt;br /&gt;
|gunTraverseTop = &lt;br /&gt;
|armor = &lt;br /&gt;
|turretArmor = &lt;br /&gt;
|turretArmorTop = &lt;br /&gt;
|damage = &lt;br /&gt;
|damageTop = &lt;br /&gt;
|penetration = &lt;br /&gt;
|penetrationTop = &lt;br /&gt;
|rof = &lt;br /&gt;
|rofTop = &lt;br /&gt;
|ammo = &lt;br /&gt;
|ammoTop =&lt;br /&gt;
|view = &lt;br /&gt;
|viewTop = &lt;br /&gt;
|signal = &lt;br /&gt;
|signalTop = &lt;br /&gt;
|accuracy = &lt;br /&gt;
|accuracyTop = &lt;br /&gt;
|aim = &lt;br /&gt;
|aimTop = &lt;br /&gt;
|fire = &lt;br /&gt;
|fireTop = &lt;br /&gt;
|parent = &lt;br /&gt;
|child = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Template:Tank]]&lt;br /&gt;
*[[Template:TankData]]&lt;br /&gt;
&lt;br /&gt;
[[Category:C/P Templates]]&lt;br /&gt;
[[Category:WoT templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

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