2019年7月1日 (月) 08:46時点における版 ページの作成:「<includeonly><div style="display:none"> {{#ifeq:{{{health}}}|{{{healthTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{weight}}}|{{{weightTop}}}||{{#vardefine:switch|1}}}} {{...」 | | 2019年7月11日 (木) 09:41時点における版 |
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| <tr><td colspan="2">{{BattleTiers|shortname={{{shortname}}}|tier={{{tier}}}|class={{{class}}}}}</td></tr> | | | <tr><td colspan="2">{{BattleTiers|shortname={{{shortname}}}|tier={{{tier}}}|class={{{class}}}}}</td></tr> |
| <tr><th class="spacer"></th><td></td></tr> | | | <tr><th class="spacer"></th><td></td></tr> |
? | --><div class="b-battles-levels">[[Battle Tier|class=b-performance_title b-performance_title__link|]] | | |
? | {{#gw_levels_bar:total=11|from={{#var:BTLow}}|to={{#var:BTHigh}}}}</div> | | |
? | <div class="b-performance_title">Overview<br /> | | |
? | <small>Mouse over "<div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:45px;">Well, the ones further down, of course.</span></div></div>" for more information<br /> | | |
? | [Client Values; Actual values in </small><div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:10px;">Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. | | |
? | These differences are taken into account in tooltip boxes.</span></div></div>]<small></small></div> | | |
? | <div class="b-performance_text"> | | |
? | <table class="t-performance"> | | |
? | {{DataLine| Cost |{{#ifeq:{{lc:{{{unavailable}}}}}|yes|This tank is not available to players on EU/NA/SEA servers.|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|Gift Tank (}}{{#if:{{{cost|}}}|{{#ifeq:{{{premium}}}|yes|{{{cost}}} [[image:GoldIcon.png|12px|link=|Gold]]|{{{cost}}} [[image:Credits.png|12px|link=|Credits]]}}{{#ifeq:{{lc:{{{notInShop}}}}}|yes|)}}|<span class="error">cost</span>}}}} }} | | |
? | {{DataLine| Hit Points |{{#if:{{{health|}}}|<span class="stock">{{{health}}}</span><span class="top">{{#if:{{{healthTop|}}}|{{{healthTop}}}|{{{health}}}}}</span><span style="color:gray"> HP</span>|<span class="error">health</span>}} }} | | |
? | {{DataLine| Weight Limit |{{#if:{{{weight|}}}|<span class="stock">{{{weight}}}</span><span class="top">{{#if:{{{weightTop|}}}|{{{weightTop}}}|{{{weight}}}}}</span><span style="color:gray"> t</span>|<span class="error">weight</span>}} }} | | |
? | </table> | | |
| </div> | | | </div> |
? | <div class="b-performance_title">Crew</div><div class="b-performance_text">{{#if:{{{crew|}}}|{{{crew}}}|<span class="error">crew</span>}}</div> | | |
? | <div class="b-performance_title">Mobility</div> | | |
? | <div class="b-performance_text"> | | |
? | <table class="t-performance"> | | |
? | {{DataLine| Engine Power |{{#if:{{{engine|}}}|<span class="stock">{{{engine}}}</span><span class="top">{{#if:{{{engineTop|}}}|{{{engineTop}}}|{{{engine}}}}}</span><span style="color:gray"> hp</span>|<span class="error">engine</span>}} }} | | |
? | {{DataLine| Speed Limit |{{#if:{{{speed|}}}|{{{speed}}}<span style="color:gray"> km/h</span>|<span class="error">speed</span>}} }} | | |
? | {{DataLine| Traverse |{{#if:{{{traverse|}}}|<span class="stock">{{{traverse}}}</span><span class="top">{{#if:{{{traverseTop|}}}|{{{traverseTop}}}|{{{traverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">traverse</span>}} }} | | |
? | {{DataLine| Power/Wt Ratio |{{#if:{{{weight|}}}|<span class="stock">{{#var:hpt}}</span><span class="top">{{#if:{{{weightTop|}}}|{{#var:hptTop}}|{{#var:hpt}}}}</span><span style="color:gray"> hp/t</span>|<span class="error">hp/weight</span>}} }} | | |
? | {{DataLine| Pivot |{{#if:{{{pivot|}}}|<span class="stock">{{{pivot}}}</span><span class="top">{{#if:{{{pivotTop|}}}|{{{pivotTop}}}|{{{pivot}}}}}</span>|<span class="error">pivot</span>}} }} | | |
? | </table> | | |
| </div> | | | </div> |
? | <div class="b-performance_title">Armor</div> | | |
? | <div class="b-performance_text"> | | |
? | <table class="t-performance"> | | |
? | {{DataLine| Hull Armor |{{#if:{{{armor|}}}|{{{armor}}}<span style="color:gray"> mm</span>|<span class="error">armor</span>}} }} | | |
? | {{#switch:{{lc:{{{class}}}}} | | |
? | |td= | | |
? | |spg= | | |
? | |#default={{DataLine| Turret Armor |{{#if:{{{turretArmor|}}}|<span class="stock">{{{turretArmor}}}</span><span class="top">{{#if:{{{turretArmorTop|}}}|{{{turretArmorTop}}}|{{{turretArmor}}}}}</span><span style="color:gray"> mm</span>|<span class="error">turretArmor</span>}} }} | | |
? | }} | | |
? | </table> | | |
? | </div> | | |
? | <div class="b-performance_title">Armament</div> | | |
? | <div class="b-performance_text"> | | |
? | <table class="t-performance"> | | |
? | {{DataLine| Shells |{{#if:{{{shellsstock|}}}|<span class="stock">{{{shellsstock}}}</span><span class="top">{{#if:{{{shellstop|}}}|{{{shellstop}}}|{{{shellsstock}}}}}</span>}} }} | | |
? | {{DataLine| Shell Cost |{{#if:{{{shellcoststock|}}}|<span class="stock">{{{shellcoststock}}}</span><span class="top">{{#if:{{{shellcosttop|}}}|{{{shellcosttop}}}|{{{shellcoststock}}}}}</span>}} }} | | |
? | {{DataLine| Damage |{{#if:{{{damage|}}}|<span class="stock">{{{damage}}}</span><span class="top">{{#if:{{{damageTop|}}}|{{{damageTop}}}|{{{damage}}}}}</span><span style="color:gray"> HP</span>|<span class="error">damage</span>|<span class="error">shellcost</span>}} }} | | |
? | {{DataLine| Penetration |{{#if:{{{penetration|}}}|<span class="stock">{{{penetration}}}</span><span class="top">{{#if:{{{penetrationTop|}}}|{{{penetrationTop}}}|{{{penetration}}}}}</span><span style="color:gray"> mm</span>|<span class="error">penetration</span>}} }} | | |
? | {{DataLine| Rate of Fire |{{#if:{{{rof|}}}|<span class="stock">{{{rof}}}</span><span class="top">{{#if:{{{rofTop|}}}|{{{rofTop}}}|{{{rof}}}}}</span>|<span class="error">rof</span>}} }} | | |
? | {{DataLine| Damage Per Minute |{{#if:{{{DPM|}}}|<span class="stock">{{{DPM}}}</span><span class="top">{{#if:{{{DPMTop|}}}|{{{DPMTop}}}|{{{DPM}}}}}</span>|<span class="error">DPM</span>}} }} | | |
? | {{DataLine| Accuracy |{{#if:{{{accuracy|}}}|<span class="stock">{{{accuracy}}}</span><span class="top">{{#if:{{{accuracyTop|}}}|{{{accuracyTop}}}|{{{accuracy}}}}}</span>|<span class="error">accuracy</span>}} }} | | |
? | {{DataLine| Aim time |{{#if:{{{aim|}}}|<span class="stock">{{{aim}}}</span><span class="top">{{#if:{{{aimTop|}}}|{{{aimTop}}}|{{{aim}}}}}</span>|<span class="error">aim</span>}} }} | | |
? | {{DataLine| {{#switch:{{lc:{{{class}}}}} | | |
? | |td=Gun Traverse Speed | | |
? | |spg=Gun Traverse Speed | | |
? | |#default=Turret Traverse}} | {{#switch:{{lc:{{{class}}}}} | | |
? | |td={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}} | | |
? | |spg={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}} | | |
? | |#default={{#if:{{{turretTraverse|}}}|<span class="stock">{{{turretTraverse}}}</span><span class="top">{{#if:{{{turretTraverseTop|}}}|{{{turretTraverseTop}}}|{{{turretTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">turretTraverse</span>}} | | |
? | }} }} | | |
? | {{DataLine| Gun Arc |{{#if:{{{gunTraverseArc|}}}|{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|-}}{{#explode:{{{gunTraverseArc}}}|/|0}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|/+{{#explode:{{{gunTraverseArc}}}|/|1}}<span style="color:gray">°</span>}}|<span class="error">gunTraverseArc</span>}} }} | | |
? | {{DataLine| Elevation Arc |{{#if:{{{gunVerticalLimits|}}}|<span class="stock">-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}</span><span class="top">{{#if:{{{gunVerticalLimitsTop|}}}|-{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}|-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}}}</span>|<span class="error">gunVerticalLimits</span>}} }} | | |
? | {{DataLine| Ammo Capacity |{{#if:{{{ammo|}}}|<span class="stock">{{{ammo}}}</span><span class="top">{{#if:{{{ammoTop|}}}|{{{ammoTop}}}|{{{ammo}}}}}</span><span style="color:gray"> rounds</span>|<span class="error">ammo</span>}} }} | | |
? | </table> | | |
? | </div> | | |
? | <div class="b-performance_title">General</div> | | |
? | <div class="b-performance_text"> | | |
? | <table class="t-performance"> | | |
? | {{DataLine| Chance of Fire | {{#if:{{{fire|}}}|<span class="stock">{{{fire}}}</span><span class="top">{{#if:{{{fireTop|}}}|{{{fireTop}}}|{{{fire}}}}}</span><span style="color:gray"> %</span>|<span class="error">fire</span>}} }} | | |
? | {{DataLine| View Range | {{#if:{{{view|}}}|<span class="stock">{{{view}}}</span><span class="top">{{#if:{{{viewTop|}}}|{{{viewTop}}}|{{{view}}}}}</span>|<span class="error">view</span>}} }} | | |
? | {{DataLine| Signal Range | {{#if:{{{signal|}}}|<span class="stock">{{{signal}}}</span><span class="top">{{#if:{{{signalTop|}}}|{{{signalTop}}}|{{{signal}}}}}</span>|<span class="error">signal</span>}} }} | | |
? | </table> | | |
? | </div> | | |
? | <div class="b-performance_title">{{#ifeq:{{#var:switch}}|1|<span id="switcher" style="font-size:110%;font-weight:bold;cursor:pointer;"><span id="switcherStock">Values are Stock - click for Top</span><span id="switcherTop" style="display:none;">Values are Top - click for Stock</span></span>|}}</div></div> | | |
? | {{#gw_vehicle_relatives:{{#var:tank}}}} | | |
? | | | |
? | {{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}{{{SubArc_Count|}}}| | | |
? | {{Popup | | |
? | |header=<h4>Additional Statistics <br /> | | |
? | (Top Configuration)</h4> | | |
? | |content= | | |
? | {{#if:{{{GunAlt|}}}|When using the {{{GunAlt|}}} gun:<br />|}} | | |
? | | | |
? | {{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}|<h4>Camouflage</h4> | | |
? | {{#if:{{{Camostop|}}}|*Stationary: {{#expr:{{{Camostop|}}}round 2}}%|}} | | |
? | {{#if:{{{Camomove|}}}|*When Moving: {{#expr:{{{Camomove|}}}round 2}}%|}} | | |
? | {{#if:{{{Camofire|}}}|*When Firing: {{#expr:{{{Camofire|}}}round 2}}%|}} | | |
? | <br />}} | | |
? | {{#if:{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}|<h4>Terrain Resistance</h4> | | |
? | {{#if:{{{Passhard|}}}|*On Hard Ground: {{#expr:{{{Passhard|}}}round 2}}|}} | | |
? | {{#if:{{{Passmed|}}}|*On Medium Ground: {{#expr:{{{Passmed|}}}round 2}}|}} | | |
? | {{#if:{{{Passsoft|}}}|*On Soft Ground: {{#expr:{{{Passsoft|}}}round 2}}|}} | | |
? | <br />}} | | |
? | {{#if:{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}|<h4>Dispersion Change Values</h4> | | |
? | {{#if:{{{DispTurret|}}}{{{DispRecoil|}}}|*'''Turret Contribution'''|}} | | |
? | {{#if:{{{DispTurret|}}}|*Rotation: {{#expr:{{{DispTurret|}}}round 2}}|}} | | |
? | {{#if:{{{DispRecoil|}}}|*Shot Recoil: {{#expr:{{{DispRecoil|}}}round 2}}|}} | | |
? | {{#if:{{{DispAccel|}}}{{{DispTurning|}}}|*'''Suspension Contribution'''|}} | | |
? | {{#if:{{{DispAccel|}}}|*Acceleration: {{#expr:{{{DispAccel|}}}round 2}}|}} | | |
? | {{#if:{{{DispTurning|}}}|*Turning: {{#expr:{{{DispTurning|}}}round 2}}|}} | | |
? | <br />}} | | |
? | {{#if:{{{SubArc_Count|}}}|<h4>Detailed Elevation/Depression</h4> | | |
? | There are {{{SubArc_Count|}}} major gun arcs with unique values: | | |
? | {{#ifeq:{{{SubArc_1|}}}|Yes|*From {{{SubArc_1_Start|}}} to {{{SubArc_1_End|}}} degrees, -{{{SubArc_1_Dep|}}}°/+{{{SubArc_1_Elv|}}}°}} | | |
? | {{#ifeq:{{{SubArc_2|}}}|Yes|*From {{{SubArc_2_Start|}}} to {{{SubArc_2_End|}}} degrees, -{{{SubArc_2_Dep|}}}°/+{{{SubArc_2_Elv|}}}°}} | | |
? | {{#ifeq:{{{SubArc_3|}}}|Yes|*From {{{SubArc_3_Start|}}} to {{{SubArc_3_End|}}} degrees, -{{{SubArc_3_Dep|}}}°/+{{{SubArc_3_Elv|}}}°}} | | |
? | {{#ifeq:{{{SubArc_4|}}}|Yes|*From {{{SubArc_4_Start|}}} to {{{SubArc_4_End|}}} degrees, -{{{SubArc_4_Dep|}}}°/+{{{SubArc_4_Elv|}}}°}} | | |
? | {{#ifeq:{{{SubArc_5|}}}|Yes|*From {{{SubArc_5_Start|}}} to {{{SubArc_5_End|}}} degrees, -{{{SubArc_5_Dep|}}}°/+{{{SubArc_5_Elv|}}}°}} | | |
? | {{#ifeq:{{{SubArc_6|}}}|Yes|*From {{{SubArc_6_Start|}}} to {{{SubArc_6_End|}}} degrees, -{{{SubArc_6_Dep|}}}°/+{{{SubArc_6_Elv|}}}°}} | | |
? | <br />}} | | |
? | ''With 100% Crew'' | | |
? | }}}} | | |
? | | | |
? | </div>__NOTOC__{{#ifeq:{{#var:premium}}|Premium|[[Category:Premium tanks]]|}}</includeonly><noinclude> | | |
? | ==Notes== | | |
? | *Missing or incorrect input will be red | | |
? | *Add only the numerical statistic, not the unit (ie. "32" not "32km/h") | | |
? | *All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) . | | |
? | *Leave empty if stat is currently unavailable | | |
? | *Inputs are limited by the format, example for Leichttraktor: | | |
? | **'''name''' = in-game tank name; acceptable - nothing or name of tank (ie. "Leichttraktor"), if nothing template will use page name | | |
? | **'''shortname''' = WG's internal designation for the tank (used for image file name lookup) | | |
? | **'''nation''' = nation tree of tank; acceptable input = "germany", "ussr", "usa", "france", "uk", "china", "czech", "sweden", "Germany", "USSR", "USA", "UK", etc. (ie. "germany") | | |
? | **'''class''' = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "ttd", "tspg", "Light", "Medium", "Heavy" etc. (ie. "light") | | |
? | **'''tier''' = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1") | | |
? | **'''cost''' = tank cost in store; (ie. "0") | | |
? | **'''premium''' = premium yes|no, can be skipped if no | | |
? | **'''notInShop''' = tank is not available for gold yes|no, can be skipped if no | | |
? | **'''unavailable''' = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no | | |
? | **'''crew''' = <nowiki>crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")</nowiki> | | |
? | **'''health''' = tank health/hit points; (ie. "110") | | |
? | **'''weight''' = tank weight and load limit (weight/load limit); (ie. "7.5/9.2") | | |
? | **'''engine''' = engine horse power; (ie. "51") | | |
? | **'''speed''' = tank speed limit; (ie. "32") | | |
? | **'''traverse''' = tank traverse speed; (ie. "34") | | |
? | **'''powerWtratio''' = horsepower / weight (Done '''automatically''' as long as there is a weight specified. It's handled by the "hpt" variable.) | | |
? | **'''pivot''' = tank can pivot/turn around center | | |
? | **'''turretTraverse''' = turret traverse speed; (ie. "40") (not used for TDs or SPGs) | | |
? | **'''gunTraverse''' = gun traverse speed; (ie. "40") (used only for TDs or SPGs) | | |
? | **'''gunTraverseArc''' = gun traverse arc; (ie. "360") | | |
? | **'''gunVerticalLimits''' = gun vertical limits (gun depression/gun elevation, ie. "5/10") - for multiple areas use front area | | |
? | **'''armor''' = tank armor (front/side/rear); (ie."14/12/12") | | |
? | **'''turretArmor''' = turret armor (front/side/rear); (ie."14/12/12") | | |
? | **'''damage''' = standard shell damage (min-max); (ie."22-42") | | |
? | **'''penetration''' = standard shell penetration (min-max); (ie."24-44") | | |
? | **'''rof''' = rate of fire listed in Rounds per Minute; (ie. "30"). If patch notes give Seconds per Shot, convert using ''60 / SecondsPerShot = RoF''. | | |
? | **'''ammo''' = ammo count; (ie. "105") | | |
? | **'''view''' = view range; (ie. "270") | | |
? | **'''signal''' = radio signal range; (ie. "100") | | |
? | **'''accuracy''' = gun dispersion @ 100m; (ie. "0.4") | | |
? | **'''aim''' = aim focus time; (ie. "1.5") | | |
? | **'''fire''' = change of engine fire; (ie. "25") | | |
? | **'''parent''' = vehicles that lead to this one in research tree, use [[Template:Contour|contour template]] (ie. <nowiki>{{contour|PzKpfw II}}</nowiki>) | | |
? | **'''child''' = vehicles that this vehicle leads to in research tree, use [[Template:Contour|contour template]] (ie. <nowiki>{{contour|PzKpfw II}}</nowiki>) | | |
? | | | |
? | ==Template== | | |
? | <pre> | | |
? | {{Sidebar | | |
? | |name = | | |
? | |shortname = | | |
? | |nation = | | |
? | |class = | | |
? | |tier = | | |
? | |cost = | | |
? | |premium= | | |
? | |notInShop = | | |
? | |unavailable = | | |
? | |crew = | | |
? | |health = | | |
? | |healthTop = | | |
? | |weight = | | |
? | |weightTop = | | |
? | |engine = | | |
? | |engineTop = | | |
? | |speed = | | |
? | |traverse = | | |
? | |traverseTop = | | |
? | |pivot = | | |
? | |pivotTop = | | |
? | |turretTraverse = | | |
? | |turretTraverseTop = | | |
? | |gunTraverse = | | |
? | |gunTraverseTop = | | |
? | |armor = | | |
? | |turretArmor = | | |
? | |turretArmorTop = | | |
? | |damage = | | |
? | |damageTop = | | |
? | |penetration = | | |
? | |penetrationTop = | | |
? | |rof = | | |
? | |rofTop = | | |
? | |ammo = | | |
? | |ammoTop = | | |
? | |view = | | |
? | |viewTop = | | |
? | |signal = | | |
? | |signalTop = | | |
? | |accuracy = | | |
? | |accuracyTop = | | |
? | |aim = | | |
? | |aimTop = | | |
? | |fire = | | |
? | |fireTop = | | |
? | |parent = | | |
? | |child = | | |
? | }} | | |
? | </pre> | | |
| | | | |
| ==See also== | | | ==See also== |