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		<id>https://wiki.wargaming.net/ja/index.php?feed=atom&amp;namespace=0&amp;title=%E7%89%B9%E5%88%A5%3A%E6%96%B0%E3%81%97%E3%81%84%E3%83%9A%E3%83%BC%E3%82%B8</id>
		<title>Global wiki. Wargaming.net - 新しいページ [ja]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.wargaming.net/ja/index.php?feed=atom&amp;namespace=0&amp;title=%E7%89%B9%E5%88%A5%3A%E6%96%B0%E3%81%97%E3%81%84%E3%83%9A%E3%83%BC%E3%82%B8"/>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/%E7%89%B9%E5%88%A5:%E6%96%B0%E3%81%97%E3%81%84%E3%83%9A%E3%83%BC%E3%82%B8"/>
		<updated>2026-08-28T06:11:23Z</updated>
		<subtitle>提供: Global wiki. Wargaming.net</subtitle>
		<generator>MediaWiki 1.23.14</generator>

	<entry>
		<id>https://wiki.wargaming.net/ja/%E5%88%9D%E5%BF%83%E8%80%85%E5%90%91%E3%81%91%E3%82%B3%E3%83%B3%E3%83%86%E3%83%B3%E3%83%84</id>
		<title>初心者向けコンテンツ</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/%E5%88%9D%E5%BF%83%E8%80%85%E5%90%91%E3%81%91%E3%82%B3%E3%83%B3%E3%83%86%E3%83%B3%E3%83%84"/>
				<updated>2019-10-23T03:52:38Z</updated>
		
		<summary type="html">&lt;p&gt;: ページの作成:「こんにちは新人さん！こちらのページではWorld of Tanksを初めて間もない方にもわかりやすく上達のための道筋を解説していきま...」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;こんにちは新人さん！こちらのページではWorld of Tanksを初めて間もない方にもわかりやすく上達のための道筋を解説していきます。&lt;br /&gt;
&lt;br /&gt;
==Tier0 戦闘に出る前に！==&lt;br /&gt;
&lt;br /&gt;
* [[ダウンロードとインストール]]&lt;br /&gt;
* [[最小限の設定]]&lt;br /&gt;
&lt;br /&gt;
==Tier1 ランダム戦事始め==&lt;/div&gt;</summary>
		<author><name>halflight:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/%E6%9C%80%E5%B0%8F%E9%99%90%E3%81%AE%E8%A8%AD%E5%AE%9A</id>
		<title>最小限の設定</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/%E6%9C%80%E5%B0%8F%E9%99%90%E3%81%AE%E8%A8%AD%E5%AE%9A"/>
				<updated>2019-10-23T03:31:41Z</updated>
		
		<summary type="html">&lt;p&gt;: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;チュートリアルを始める前に、あなたとあなたのパソコンに合うように設定を行いましょう！&lt;br /&gt;
今回は簡単に、以下の重要な項目のみ行ってしまいます。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* グラフィック設定&lt;br /&gt;
* カラーバリアフリーモード&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==グラフィック設定==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''World of Tanks初回起動時にあなたのパソコンに合った設定を自動的に行いますが、プレイ中にFPSが60fpsを下回ったり、時々カクついたりした場合は、以下の設定を行ってください。'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ムービーが終わり、戦闘開始ボタンを押したらチュートリアルが始まります。&lt;br /&gt;
この状態でEscキーを押し、出てくる「設定」ボタンをクリックしましょう。&lt;br /&gt;
&lt;br /&gt;
[image]&lt;br /&gt;
&lt;br /&gt;
「グラフィック」のタブを開き、自動設定をクリックしてください。&lt;br /&gt;
その後その一つ下の設定にしてください。&lt;br /&gt;
例えば自動設定で「高」と出た場合、「中」にしてください。&lt;br /&gt;
&lt;br /&gt;
「設定」はチュートリアル中以外に、ガレージや戦闘中にも変更できます。&lt;br /&gt;
また、各項目についての詳細な設定は後の「細かい設定」でご説明いたします。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==カラーバリアフリーモード==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''あなたが色覚異常者ではない場合、この設定は必要ありません'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
World of Tanksにはカラーバリアフリーモードが搭載されています。&lt;br /&gt;
グラフィック設定と同様に「設定」から「グラフィック設定」の「画面」を開き、「カラーバリアフリーモード」にチェックを入れ、適用を押すことで有効にすることができます。&lt;/div&gt;</summary>
		<author><name>halflight:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E3%81%A8%E3%82%A4%E3%83%B3%E3%82%B9%E3%83%88%E3%83%BC%E3%83%AB</id>
		<title>ダウンロードとインストール</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E3%81%A8%E3%82%A4%E3%83%B3%E3%82%B9%E3%83%88%E3%83%BC%E3%83%AB"/>
				<updated>2019-10-02T01:41:34Z</updated>
		
		<summary type="html">&lt;p&gt;: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://worldoftanks.asia/ja/game/download/ こちら]からインストーラーをダウンロードして実行してください。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:World_of_Tanks]]&lt;br /&gt;
[[ru:World_of_Tanks]]&lt;/div&gt;</summary>
		<author><name>halflight:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_nations_france</id>
		<title>Tank nations france</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_nations_france"/>
				<updated>2019-07-10T14:37:02Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:France}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Light Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Medium Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Heavy Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Tank Destroyers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Self-Propelled Guns&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[category:nations]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_nations_germany</id>
		<title>Tank nations germany</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_nations_germany"/>
				<updated>2019-07-10T14:36:35Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Germany}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Light Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Medium Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Heavy Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Tank Destroyers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Self-Propelled Guns&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[category:nations]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_nations_italy</id>
		<title>Tank nations italy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_nations_italy"/>
				<updated>2019-07-10T14:36:11Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Italy}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Light Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = italy | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Medium Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = italy | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_nations_poland</id>
		<title>Tank nations poland</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_nations_poland"/>
				<updated>2019-07-10T14:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Poland}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Light Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = poland | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Medium Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = poland | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Heavy Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = poland | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_nations_sweden</id>
		<title>Tank nations sweden</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_nations_sweden"/>
				<updated>2019-07-10T14:35:02Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Sweden}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Light Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Medium Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Heavy Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Tank Destroyers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_nations_uk</id>
		<title>Tank nations uk</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_nations_uk"/>
				<updated>2019-07-10T14:34:23Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:UK}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Light Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Medium Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Heavy Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Tank Destroyers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Self-Propelled Guns&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[category:nations]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_nations_china</id>
		<title>Tank nations china</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_nations_china"/>
				<updated>2019-07-10T14:33:51Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:China}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Light Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Medium Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Heavy Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Tank Destroyers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;br /&gt;
[[category:nations]]&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_nations_usa</id>
		<title>Tank nations usa</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_nations_usa"/>
				<updated>2019-07-10T14:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:USA}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Light Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Medium Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Heavy Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Tank Destroyers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Self-Propelled Guns&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[category:nations]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;br /&gt;
[[ru:Техника_США]]&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_nations_czech</id>
		<title>Tank nations czech</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_nations_czech"/>
				<updated>2019-07-10T14:31:50Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Czechoslovakia}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Light Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = czech | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Medium Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = czech | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[category:nations]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Premium_Tanks</id>
		<title>Premium Tanks</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Premium_Tanks"/>
				<updated>2019-07-10T14:29:27Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: ページの作成:「link=| '''Premium tanks''' are single-configuration tanks that are located outside of their nations' tech trees.  These include tank...」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:GoldEconIcon.png|100px|left|link=|]]&lt;br /&gt;
'''Premium tanks''' are single-configuration tanks that are located outside of their nations' tech trees.  These include tanks that are purchased with [[Gold Economy|gold]] in-game, tanks purchased in the [https://worldoftanks.com/personal/gifts/ gift shop], or tanks that are gifted/given for special events.  All premium tanks come with Elite status and require no module research.&lt;br /&gt;
&lt;br /&gt;
Most premium tanks benefit from greater credit income than regular tanks.  This credit bonus increases with the tiers, which makes standard tier VIII premiums the most profitable tanks available to all players in the game.  Many players regularly play tier VIII or other premiums to earn the credits necessary to pay for new tanks, modules, equipment, etc.  The one exception to this are '''special event vehicles''', which are premium tanks given as rewards for missions and other competitions (some examples are the [[Tank:G104_Stug_IV|StuG IV]] and the [[Tank:A102_T28_concept|T28 Concept]]).  Such vehicles benefit from all of the advantages of regular premium tanks, except the increased credit income.&lt;br /&gt;
&lt;br /&gt;
Premium tanks are also very useful for training crews.  Unlike regular tanks, premium tanks can accept crew members trained for other tanks of the same nationality and type without a proficiency penalty.  In addition, crews in premium tanks will also benefit from a 50% crew experience bonus on top of what they would receive in a non-premium.  Premium tanks can also be used to stack x2 experience bonuses.  A player can earn a x2 XP bonus in one tank and then transfer the crew to a premium tank and do it again, giving them XP from multiple x2 bonus games.&lt;br /&gt;
&lt;br /&gt;
Since all premium tanks come with elite status, they also come with accelerated crew training available.  When accelerated training is turned off, premium tanks can accumulate combat experience which can be converted to free experience with gold.  This free experience can be used to hasten or skip hard module/tank grinds.  Premium tanks also benefit from a combat experience multiplier.  This multiplier decreases linearly as the tanks' tiers increase; a tier II premium will gain a 70% bonus XP, whereas a tier VIII premium will only get 10% bonus XP. Tier X tanks receive 5%. &lt;br /&gt;
&lt;br /&gt;
The performance of premium tanks varies greatly from tank to tank.  Many (such as the [[IS-6]] or [[Valentine II]]) perform less well than regular tanks of their tier, and thus have preferential matchmaking which prevents them from facing vehicles of a much higher tier.  Generally, most premium tanks fall somewhere between stock and fully upgraded vehicles of their tier.  Many premium tanks (such as the [[T34]] and [[Type 64]]) get standard matchmaking and are expected to perform equally as well as corresponding tanks of their tier.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Premium tanks' gold values are displayed on their respective pages.  A premium tank's credit value is equal to its gold value times 200.&lt;br /&gt;
&lt;br /&gt;
Tanks displayed below with a gold icon next to their name are available for purchase either in-game or in the gift shop.  Tanks with a blue star next to their name are gift tanks, tanks removed from the store, or any other tank that is in the game but not otherwise available for purchase in most cases.  Some of these tanks appear in gift shop bundles from time to time, and others are available through other purchase methods ''(see specific articles for details)''.&lt;br /&gt;
&lt;br /&gt;
{{separator|small}}&lt;br /&gt;
{{#gw_switcher:menu=top|style=1&lt;br /&gt;
|By Nation#&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;USSR&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | gold = 1 | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;USA&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | gold = 1 | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;China&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | gold = 1 | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;UK&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | gold = 1 | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Germany&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | gold = 1 | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;France&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | gold = 1 | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Japan&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = japan | gold = 1 | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Czechoslovakia&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = czech | gold = 1 | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Sweden&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | gold = 1 | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Poland&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = poland | gold = 1 | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|By Class#&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Light Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: gold = 1 | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Medium Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: gold = 1 | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Heavy Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: gold = 1 | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Tank Destroyers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: gold = 1 | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Self-Propelled Guns&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: gold = 1 | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|By Nation &amp;amp; Class#&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;USSR&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Light Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | gold = 1 | class = lightTank|order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Medium Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | gold = 1 | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Heavy Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | gold = 1 | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Tank Destroyers&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | gold = 1 | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Propelled Guns&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | gold = 1 | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;USA&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Light Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | gold = 1 | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Medium Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | gold = 1 | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Heavy Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | gold = 1 | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Tank Destroyers&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | gold = 1 | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Propelled Guns&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | gold = 1 | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;China&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Light Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | gold = 1 | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Medium Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | gold = 1 | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Heavy Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | gold = 1 | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Tank Destroyers&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | gold = 1 | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;Self-Propelled Guns&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | gold = 1 | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;UK&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Light Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | gold = 1 | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Medium Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | gold = 1 | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Heavy Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | gold = 1 | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Tank Destroyers&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | gold = 1 | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Propelled Guns&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | gold = 1 | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Germany&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Light Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | gold = 1 | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Medium Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | gold = 1 | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Heavy Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | gold = 1 | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Tank Destroyers&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | gold = 1 | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Propelled Guns&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | gold = 1 | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;France&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Light Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | gold = 1 | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Medium Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | gold = 1 | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Heavy Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | gold = 1 | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Tank Destroyers&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | gold = 1 | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Propelled Guns&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | gold = 1 | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Japan&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Light Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = japan | gold = 1 | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Medium Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = japan | gold = 1 | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Heavy Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = japan | gold = 1 | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Tank Destroyers&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = japan | gold = 1 | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Self-Propelled Guns&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = japan | gold = 1 | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Czechoslovakia&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Medium Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = czech | gold = 1 | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Sweden&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Light Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | gold = 1 | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Medium Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | gold = 1 | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Poland&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Medium Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = poland | gold = 1 | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Heavy Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = poland | gold = 1 | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Italy&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Medium Tanks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = italy | gold = 1 | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Tanks]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_types_spg</id>
		<title>Tank types spg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_types_spg"/>
				<updated>2019-07-10T14:27:32Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:自走砲}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;USSR&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;USA&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;h2&amp;gt;China&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;UK&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | class = SPG  | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Germany&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;France&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;h2&amp;gt;Japan&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = japan | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;h2&amp;gt;Sweden&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[category:Classes]]&lt;br /&gt;
[[ru:САУ]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_types_at-spg</id>
		<title>Tank types at-spg</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_types_at-spg"/>
				<updated>2019-07-10T14:26:52Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: ページの作成:「{{DISPLAYTITLE:駆逐戦車}}  &amp;lt;h2&amp;gt;USSR&amp;lt;/h2&amp;gt; &amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt; {{#gw_vehicle_list:wot: nation = ussr | class = AT-SPG | order = level | style = image | divider = • }} &amp;lt;...」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:駆逐戦車}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;USSR&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;USA&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;China&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;UK&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | class = AT-SPG  | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Germany&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;France&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;h2&amp;gt;Japan&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = japan | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Sweden&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[ru:Противотанковые САУ]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_types_heavytank</id>
		<title>Tank types heavytank</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_types_heavytank"/>
				<updated>2019-07-10T14:24:16Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:重戦車}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;USSR&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;USA&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;China&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;UK&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | class = heavyTank  | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Germany&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;France&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Japan&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = japan | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Sweden&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[RU:Тяжёлые танки]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_types_mediumtank</id>
		<title>Tank types mediumtank</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_types_mediumtank"/>
				<updated>2019-07-10T14:21:55Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: ページの作成:「{{DISPLAYTITLE:Medium Tanks}}  &amp;lt;h2&amp;gt;USSR&amp;lt;/h2&amp;gt; &amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt; {{#gw_vehicle_list:wot: nation = ussr | class = mediumTank | order = level | style = image | divider = •...」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Medium Tanks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;USSR&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;USA&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;China&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;UK&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | class = mediumTank  | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Germany&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;France&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Japan&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = japan | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Czechoslovakia&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = czech | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Sweden&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Poland&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = poland | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Italy&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = italy | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[ru:Средние танки]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_types_lighttank</id>
		<title>Tank types lighttank</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_types_lighttank"/>
				<updated>2019-07-10T14:20:45Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: keep_on_trying:ru がページ「Tank types lighttank」を「Tank:軽戦車」に移動しました&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Light Tanks}}&lt;br /&gt;
&lt;br /&gt;
{{separator|small}}&lt;br /&gt;
&amp;lt;h2&amp;gt;USSR&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;USA&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = usa | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;China&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = china | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;UK&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = uk | class = lightTank  | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Germany&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = germany | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;France&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = france | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Japan&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = japan | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Czechoslovakia&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = czech | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Sweden&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Italy&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = italy | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Poland&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = poland | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[ru:Лёгкие танки]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Equipment</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Equipment"/>
				<updated>2019-07-01T11:31:58Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: keep_on_trying:ru がページ「Equipment」を「Tank:Equipment」に移動しました&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:EquipmentIcon.png|72px|left|link=|]]&lt;br /&gt;
Equipment improves the effectiveness of the tank in combat. Unlike [[consumables]], equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost. Equipment availability and costs vary by tank tier, class and nation.&lt;br /&gt;
&lt;br /&gt;
Equipment can only be used on the tank it is installed on. If you want to use it on another tank you need to demount it first. This option is available when clicking the installed equipment in the garage screen. Demounting removes the item from your tank and sends it to your Depot, making it available for use on another vehicle. Most equipment though require a small amount of gold to demount, as is explained below.&lt;br /&gt;
&lt;br /&gt;
Purchasing from your vehicle's equipment panel is the best way to ensure compatibility. Only use the store to purchase equipment for vehicles you don't own yet and only if you have a firm understanding of the equipment system.&lt;br /&gt;
&lt;br /&gt;
With respect to demounting equipment, two types of equipment need to be distinguished: &lt;br /&gt;
*[[#Removable_Equipment|Removable Equipment]] that can be demounted at no cost for re-use, including immediate re-use on the very next tank you play (assuming the vehicle it is demounted from is out of combat).&lt;br /&gt;
*[[#Complex_Equipment|Complex Equipment]] that is permanently installed on your tank. This is indicated in game by a gold nut on the equipment icon. Complex equipment can be removed from a tank or disposed of in one of three ways:&lt;br /&gt;
:*Pay 10 [[Gold Economy|gold]] to demount the equipment and return it to the depot (from where it can later be mounted on another tank)&lt;br /&gt;
:*Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.&lt;br /&gt;
:*Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.&lt;br /&gt;
*[[#Improved_Equipment|Improved Equipment]] that is permanently installed on your tank. This is indicated in game by a gold nut in the upper right corner, and two purple chevrons in the upper left corner on the equipment icon. Improved equipment can be removed from a tank or disposed of in one of three ways:&lt;br /&gt;
:*Pay 200 [[Gold Economy|bonds]] to demount the equipment and return it to the depot (from where it can later be mounted on another tank)&lt;br /&gt;
:*Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.&lt;br /&gt;
:*Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.&lt;br /&gt;
&lt;br /&gt;
Regarding removable equipment as a general rule, most players keep at least two binoculars and camo nets for new tanks, with many keeping two toolboxes or a third camo net and binoculars as well.  That way, even on new tanks when they lack the credits to equip them fully, they can enter battle with as much of toolbox, camo net and binoculars as they can carry.  For tanks at low tiers that won't be in play long because they'll be sold as the next tank is unlocked, these three may be all you ever need.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px&amp;quot; id=&amp;quot;Removable_Equipment&amp;quot;&amp;gt;Removable Equipment&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;60&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;235&amp;quot;|Equipment Name&lt;br /&gt;
!width=&amp;quot;60&amp;quot;|Cost (credits)&lt;br /&gt;
!width=&amp;quot;55&amp;quot;|Weight (kg)&lt;br /&gt;
!Description&lt;br /&gt;
|- id=&amp;quot;迷彩ネット&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[image:迷彩ネット.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|'''迷彩ネット'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100&lt;br /&gt;
|Provides a % bonus to the tank's [[Battle_Mechanics#Camouflage|camouflage factor]] when the tank hull is stationary for 3 seconds, based on the class of the tank. Lights and mediums get 10%, Heavies and SPGs 5%, and TDs 15%.&lt;br /&gt;
&lt;br /&gt;
Highly recommended for many Tank Destroyers, particularly turreted ones as turret rotation doesn't break the bonus.&lt;br /&gt;
|- id=&amp;quot;双眼鏡&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[image:双眼鏡.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|'''双眼鏡'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
| +25% [[Battle_Mechanics#View_Range|View Range]] when tank hull is stationary for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Recommended for Tank Destroyers and passive scouts.&lt;br /&gt;
|- id=&amp;quot;工具箱&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[image:工具箱.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|'''工具箱'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100&lt;br /&gt;
| +25% [[Battle_Mechanics#Repair|Repair]] speed.&lt;br /&gt;
&lt;br /&gt;
Particularly useful if your crew does not have a high repair skill of their own yet. Most people buy the Toolbox for faster repair of their tank's tracks, which is very important as an immobile tank is easy prey for SPG and sniping tanks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px;&amp;quot; id=&amp;quot;Complex_Equipment&amp;quot;&amp;gt;Complex Equipment&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- id=&amp;quot;Durability&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |Durability&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;60&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;235&amp;quot;|Equipment Name&lt;br /&gt;
!width=&amp;quot;60&amp;quot;|Cost (credits)&lt;br /&gt;
!width=&amp;quot;55&amp;quot;|Weight (kg)&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[image:内張り装甲.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; height=&amp;quot;33&amp;quot;|&amp;lt;div id=&amp;quot;すべて削除&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;b&amp;gt;|内張り装甲 (小)&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|250&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|+20% (内張り装甲 (中)), +25% (Medium), +30% (Heavy), and +50% (Superheavy) additions to armor protection from ramming and explosions, and also the same amount of additional protection from crew death.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases armor thickness when [[Battle_Mechanics#How_HE_ammunition_Works|calculating splash damage]] from High Explosive (HE) shells (near misses and non-penetrating hits both from tanks and SPGs) or from collisions with other tanks. Has no effect on penetrating hits from HE or other shells. Primarily useful on tanks that are already heavily armored, especially any of the [[Heavy Tanks]] and the British tank destroyers due to the greater effectiveness of the Heavy and Superheavy spall liners on already thick armor. Usage of the light and medium spall liners is not recommended, although exceptions may be made for designated ramming tanks.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;|内張り装甲 (中)&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;|内張り装甲 (大)&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;|内張り装甲 (特大)&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|750,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|[[image:湿式弾薬庫.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;div id=&amp;quot;Wet Ammo Rack&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;b&amp;gt;湿式弾薬庫 クラス 1&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|1% of tank weight&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|+50% Ammo Rack hit points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Buy this if you feel that your tank is very prone to ammo rack damage and ammo rack explosions.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;湿式弾薬庫 クラス 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 600,000&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[image:サイクロン・フィルター.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;div id=&amp;quot;サイクロン・フィルター&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;b&amp;gt;サイクロン・フィルター&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
| +50% Engine hit points. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Buy this if you feel your tank is very prone to engine damage. Note: this ''does not'' counteract the engine damage side-effect of the [[Consumables|Removed Speed Governor]], as the Removed Speed Governor damage is calculated as a percentage of engine HP (aka even though you have greater engine hit points the damage your engine suffers per second is also greater).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Available only for Soviet and Chinese tanks, and does not include Soviet crewed Lend Lease vehicles.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[image:充填式燃料タンク.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;div id=&amp;quot;充填式燃料タンク&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;b&amp;gt;CO2 充填式燃料タンク&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500,000 &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
| +50% Fuel Tank hit points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Buy this if you feel that hits to the fuel tank are causing you problems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Available from tier 6.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;21&amp;quot; align=&amp;quot;center&amp;quot;|[[image:改良型射撃装置.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;div id=&amp;quot;改良型射撃装置&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;b&amp;gt;改良型射撃装置&amp;lt;/b&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|rowspan=&amp;quot;21&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
| +10% Suspension Load Limit, +20% to Suspension hit points, and 50% reduction in damage due to suspension damage due to impact (ie you take less damage from falling) .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A higher load limit does not improve acceleration, traverse rates, or anything else. It just increases the max. weight capacity; this can very useful as temporary equipment on higher tier tanks to avoid researching the suspension to get turret and gun upgrades sooner. For permanent usage, the more useful aspect of this equipment is the increase in suspension hit points, which makes your tank harder to de-track. It also reduces damage you take from falling, which can be useful for those who frequently like to take 'shortcuts' on maps.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enhanced Springs&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
| The '''Enhanced Springs''' is available for:&lt;br /&gt;
* The German Czech vehicles  ([[Tank:Pz35t|Pz.Kpfw. 35 (t)]], [[Tank:Pz38t|Pz.Kpfw. 38 (t)]], [[Tank:Pz38_NA|Pz.Kpfw. 38 (t) n.A.]], [[T-15]], [[T-25]], [[Tank:G20_Marder_II|Marder II]], [[Hetzer]], [[Grille]]) [[Tank:PzII|Pz.Kpfw. II]] ([[Sturmpanzer II]], [[Wespe]]) [[Tank:PzI_ausf_C|Pz.Kpfw. I Ausf. C]]&lt;br /&gt;
* The repurposed French light gun platforms ([[Renault UE 57]], [[FCM36 PaK40]], [[Somua SAu-40]] [[S-35 CA]], [[Lorraine39 L AM]])&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Vickers Suspension&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
| The '''Enhanced Vickers Suspension''' is available for:&lt;br /&gt;
* The Soviet/Chinese ([[T-26]], [[Vickers Mk. E Type B]], [[AT-1]], [[SU-26]], [[SU-5]])&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Horizontal Coil Springs 1 Class &amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
| The '''Enhanced Horizontal Coil Springs 1 Class''' is available for:&lt;br /&gt;
* The French [[Hotchkiss H35]] &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Vertical Coil Springs 1 Class &amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
| The '''Enhanced Vertical Coil Springs 1 Class''' is available for:&lt;br /&gt;
* American lights and TDs ([[M2 Light Tank]], [[M3 Stuart]], [[T18]], [[T82]], [[M8A1]])&lt;br /&gt;
* The French Renault-designed infantry tanks ([[D1]], [[D2]], [[AMX 38]], [[AMX 40]])&lt;br /&gt;
* British tanks ([[Cruiser Mk. I]], [[Cruiser Mk. II]])[[Valentine]] [[Valentine AT]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Vertical Leaf Springs &amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
| The '''Enhanced Vertical Leaf Springs''' is available for:&lt;br /&gt;
* The British [[Vickers Medium Mk. I]] and [[Vickers Medium Mk. II]] medium tanks&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Candle Suspension&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|40,000&lt;br /&gt;
| The '''Enhanced Candle Suspension''' is available for:&lt;br /&gt;
* The Soviet [[T-28]] and its derivative [[SU-8]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Christie Suspension&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80,000&lt;br /&gt;
| The '''Enhanced Christie Suspension''' is available for:&lt;br /&gt;
* The Soviet Christie tanks ([[BT-2]], [[BT-7]], [[BT-SV]], [[A-20]], [[A-32]])&lt;br /&gt;
* The Soviet [[T-34]] and derivatives, both domestic and Chinese ([[Type T-34]] [[T-34-85]], [[Type 58]], [[T-34-1]], [[SU-85]], [[SU-100]], [[SU-100M1]], [[SU-101]])&lt;br /&gt;
* The later British cruiser tanks ([[Cruiser Mk. III]], [[Cruiser Mk. IV]], [[Covenanter]], [[Crusader]], [[Cromwell]], [[Comet]])&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Torsion Bars 1 t Class&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100,000&lt;br /&gt;
| The '''Enhanced Torsion Bars 1 t class''' is available for:&lt;br /&gt;
* The Soviet [[T-50]] family ([[Tank:MT25|MT-25]], [[T-60]], [[T-70]], [[T-80]], [[SU-76]], [[SU-85B]])&lt;br /&gt;
* The German [[Pz.Kpfw. II Luchs]], [[VK 16.02 Leopard]], [[VK 28.01]] &lt;br /&gt;
* The American [[M24 Chaffee]] and its derivatives ([[M37]], [[M41]]) &lt;br /&gt;
* The American [[T21]], [[T71]]  [[M18 Hellcat]] &lt;br /&gt;
* The French AMX-13 family ([[AMX 12t]], [[AMX 13 75]], [[AMX 13 90]], [[AMX 13 F3 AM]])&lt;br /&gt;
* The Swedish [[Ikv 90 Typ B]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Torsion Bars 3 t Class&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200,000&lt;br /&gt;
| The '''Enhanced Torsion Bars 3 t class''' is available for:&lt;br /&gt;
* The Soviet and Chinese analogues ([[T-43]], [[T-44]], [[T-54]], [[T-62A]], [[SU-122-54]], [[59-16]], [[WZ-131]], [[WZ-132]], [[T-34-2]], [[Type 59]], [[WZ-120]], [[121]])&lt;br /&gt;
* The German [[Pz.Kpfw. III]], [[VK 30.01 (H)]], and [[VK 30.02 (D)]] &lt;br /&gt;
* The American ([[Tank:M41_Bulldog|M41 Walker Bulldog]], [[T49]], [[T54E1]], [[T69]], [[Tank:M4A2E4|M4A2E4 Sherman]], [[M26 Pershing]], [[T26E4 Super Pershing]])&lt;br /&gt;
* The French ([[Lorraine 40 t]], [[Bat Chatillon 25 t]], [[Lorraine155 50]], [[Lorraine155 51]], [[Bat Chatillon 155]])&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enhanced Levers &amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200,000&lt;br /&gt;
| The '''Enhanced Levers''' is available for : [[Hummel]], [[Tank:G17_JagdPzIV|Jagdpanzer IV]], [[Tank:PzIII_IV|Panzer III/IV]], [[Tank:Pz_IV_AusfH|Panzer IV H]], [[Tank:PzIV_Hydro|Panzer IV Hydraulic]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Horizontal Coil Springs 2 Class &amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200,000&lt;br /&gt;
| The '''Enhanced Horizontal Coil Springs 2 Class''' is available for:&lt;br /&gt;
* American HVSS suspension medium tanks ([[M4A3E8 Sherman]], [[T20]])&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Horizontal Leaf Springs &amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200,000&lt;br /&gt;
| The '''Enhanced Horizontal Leaf Springs''' is available for:&lt;br /&gt;
* The British [[Vickers Medium Mk. III]] medium tank&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Vertical Coil Springs 2 Class &amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200,000&lt;br /&gt;
| The '''Enhanced Vertical Coil Springs 2 Class''' is available for:&lt;br /&gt;
* American medium tanks and tank destroyers using the classic suspension ([[M2 Medium Tank]], [[M3 Lee]], [[M4 Sherman]], [[M7]], [[Ram II]], [[M4A3E2 Sherman Jumbo]], [[T25 AT]])&lt;br /&gt;
*Chinese [[M5A1 Stuart]] and American [[M5 Stuart]] light tanks&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Leaf Springs 2 Class&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200,000&lt;br /&gt;
| The '''Enhanced Leaf Springs 2 Class''' is available for: [[ARL V39]], [[Indien-Panzer]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Longitudinal Torsion Bars&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Torsion Bars 5+ t Class&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Horizontal Coil Springs 3 Class &amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500,000&lt;br /&gt;
| The '''Enhanced Horizontal Coil Springs 3 Class''' is available for:&lt;br /&gt;
* The modern British tanks and TDs ([[Caernarvon]], [[Conqueror]], [[FV215b]], [[Tortoise]], [[FV215b (183)]])&lt;br /&gt;
* The American [[T28 Prototype]], [[M40/M43]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Leaf Springs 3 Class&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500,000&lt;br /&gt;
| The '''Enhanced Leaf Springs 3 Class''' is available for:&lt;br /&gt;
* The French pre-autoloader heavy tanks and their derivatives ([[B1]], [[BDR G1B]], [[105 leFH18B2]], [[ARL 44]], [[AMX M4(1945)]])&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Vertical Coil Springs 3 Class &amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500,000&lt;br /&gt;
| The '''Enhanced Vertical Coil Springs 3 Class''' is available for:&lt;br /&gt;
* The British heavy infantry tanks (([[Churchill I]], [[Churchill VII]], [[Black Prince]], [[TOG II*]])&lt;br /&gt;
* The American [[T28]],[[T1 Heavy Tank]], [[M6]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Enh. Belleville Washers&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|600,000&lt;br /&gt;
|The '''Enhanced Belleville Washers''' is available for:&lt;br /&gt;
* The German [[E-75]] and [[E-100]] heavy tanks&lt;br /&gt;
* The German [[Tank:Waffentrager_E100|Waffentrager auf E 100]] Tank Destroyer&lt;br /&gt;
* The German [[Tank:JagdPz_E100|Jagdpanzer E 100]] Tank Destroyer&lt;br /&gt;
|- id=&amp;quot;Performance&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; |Performance&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;60&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;235&amp;quot;|Equipment Name&lt;br /&gt;
!width=&amp;quot;60&amp;quot;|Cost (credits)&lt;br /&gt;
!width=&amp;quot;55&amp;quot;|Weight (kg)&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;|[[image:装填棒.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;div id=&amp;quot;装填棒&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;b&amp;gt;Gun Rammer&amp;lt;/b&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 10% reduction in gun-loading time. Gun rammers increase loading speed and cause a 10% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle with a damage dealing role (i.e. everything except pure scout tanks). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Rammers come in four types: &amp;quot;Medium&amp;quot; and &amp;quot;Large&amp;quot; Caliber Tank Gun Rammers for tanks and TDs, and &amp;quot;Medium&amp;quot; and &amp;quot;Large&amp;quot; Caliber Artillery Gun Rammers for SPGs. Rammers are not available for vehicles equipped with [[Automatic_Loader#Automatic_Loader|Autoloader]] guns, except for certain special cases, such as the [[Tank:Chi_Ri|Chi-Ri]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Medium-Caliber Tank Gun Rammer&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200&lt;br /&gt;
| '''Medium-Caliber Tank Gun Rammers''' are generally available for light tanks, medium tanks, and tank destroyers from all nations, starting at Tier 3 or Tier 4, that can install a gun caliber ranging from 50mm to 105mm, or an equivalent caliber in different measuring systems, such as Centimeters, Inches, or Pounds. Specifically, Medium-Caliber Tank Gun Rammers fit:&lt;br /&gt;
* Chinese and German light tanks from Tier 4 (''Excluding the [[Tank:PzII_Luchs|Luchs]] and [[Tank:G26_VK1602|Leopard]]'')&lt;br /&gt;
* Tier 5 American light tanks [[Tank:M24_Chaffee|M24 Chaffee]] and [[Tank:A23_M7_med|M7]], and the Tier 4 French light tank [[Tank:AMX40|AMX 40]]&lt;br /&gt;
* The Soviet [[Tank:T-46|T-46]], [[Tank:A-20|A-20]], [[Tank:T-50|T-50]] and other light tanks above Tier V&lt;br /&gt;
* Chinese, German, British, and Soviet medium tanks from Tier 3&lt;br /&gt;
* American medium tanks from Tier 2&lt;br /&gt;
* Japanese medium tanks from Tier 4&lt;br /&gt;
* The French [[Tank:F71_AMX_30_prototype|AMX 30 1er prototype]] and [[Tank:F72_AMX_30|AMX 30 B]] medium tanks&lt;br /&gt;
* The American [[Tank:T1_hvy|T1 Heavy]] and [[Tank:M6|M6]] heavy tanks&lt;br /&gt;
* The French [[Tank:B1|B1]] and [[Tank:BDR_G1B|BDR G1 B]] heavy tanks&lt;br /&gt;
* The Soviet [[Tank:KV1|KV-1]] and [[Tank:KV-1s|KV-1S]] heavy tanks&lt;br /&gt;
* The German [[Tank:DW_II|Durchbruchswagen 2]], [[Tank:VK3001H|VK 30.01 (H)]] and [[Tank:G15_VK3601H|VK 36.01 (H)]] heavy tanks&lt;br /&gt;
* The British [[Tank:GB08_Churchill_I|Churchill I]] and [[Tank:GB09_Churchill_VII|Churchill VII]] heavy tanks&lt;br /&gt;
* The Japanese [[Tank:J22_Type_95|Type 95]] heavy tank and [[Tank:Ke_Ho|Type 5 Ke-Ho]] light tank&lt;br /&gt;
* American tank destroyers from Tier 3 to 7&lt;br /&gt;
* British tank destroyers from Tier 4 to 8&lt;br /&gt;
* German tank destroyers from Tier 4 to 6, as well as the [[Tank:JagdPanther|Jagdpanther]]&lt;br /&gt;
* French tank destroyers from Tier 4 to 6&lt;br /&gt;
* Soviet tank destroyers from Tier 3 to 6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Large-Caliber Tank Gun Rammer&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|400&lt;br /&gt;
| '''Large-Caliber Tank Gun Rammers''' are generally available for heavy tanks and tank destroyers from all nations if the maximum gun caliber that can be installed is at least 105mm, or an equivalent caliber in Centimeters, Pounds, or Inches. Specifically, Large-Caliber Tank Gun Rammers fit:&lt;br /&gt;
* Soviet heavy tanks from Tier 6&lt;br /&gt;
* Japanese heavy tanks from Tier 5&lt;br /&gt;
* Chinese, German, British and American heavy tanks from Tier 7&lt;br /&gt;
* American and German &amp;quot;''Jagdpanzer'' line&amp;quot; tank destroyers from Tier 8&lt;br /&gt;
* French, Soviet and German &amp;quot;''Waffenträger'' line&amp;quot; tank destroyers from Tier 7&lt;br /&gt;
* The American [[Tank:T49|T49]] and [[Tank:A116_XM551|XM551 Sheridan]] light tanks&lt;br /&gt;
* The French [[Tank:F06_ARL_44|ARL 44]] and [[Tank:F07_AMX_M4_1945|AMX M4 45]] heavy tanks&lt;br /&gt;
* British tank destroyers from Tier 9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Medium-Caliber Artillery Shell Rammer &amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
| '''Medium-Caliber Artillery Shell Rammers''' are generally available for artillery starting at Tier 2, that can install a gun caliber of 155mm or less. This also includes equivalent calibers in inches, pounds, or centimeters. Specifically, Medium-Caliber Artillery Shell Rammers fit:&lt;br /&gt;
* German and American artillery from Tier 2 to Tier 7&lt;br /&gt;
* Soviet artillery from Tier 2 to Tier 6&lt;br /&gt;
* British artillery from Tier 2 to Tier 8&lt;br /&gt;
* French artillery from Tier 2 to Tier 9 (''The Tier 10 [[Tank:Bat_Chatillon155_58|Bat.-Châtillon 155 58]] uses an autoloader and cannot mount a gun rammer'')&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Large-Caliber Artillery Shell Rammer&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|600,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500&lt;br /&gt;
| '''Large-Caliber Artillery Shell Rammers''' are generally available for artillery starting at Tier 8, that can install maximum gun caliber of greater than 155mm. As with other rammers, this includes equal/similar calibers in Inches, Pounds, or Centimeters. Specifically, Large-Caliber Artillery Shell Rammers fit:&lt;br /&gt;
* German and American artillery from Tier 8&lt;br /&gt;
* Soviet artillery from Tier 7&lt;br /&gt;
* The British [[Tank:GB30_FV3805|FV3805]] and [[Tank:GB31_Conqueror_Gun|Conqueror Gun Carriage]] artillery&lt;br /&gt;
* ''No French artillery use the Large-Caliber Artillery Shell Rammer''&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[image:EnhancedAimDrives.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;div id=&amp;quot;Enhanced Gun Laying Drive&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;b&amp;gt;Enhanced Gun Laying Drive&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100&lt;br /&gt;
| 10% Reduction in Aim-Time. An enhanced (automated) gun laying drive, or GLD, decreases the [[Battle_Mechanics#Aiming|Aiming]] Time required to &amp;quot;lay&amp;quot; or aim the gun by -10% over the hand-cranked manual method alternative. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The GLD is particularly useful on certain guns which have a very long aim time. GLDs are highly recommended for [[Self-Propelled_Guns|Self-Propelled Guns]]. On vehicles which can mount vertical stabilizers, use a GLD in combination with a [[Equipment#Vertical_Stabilizer|Vertical Stabilizer]] for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when available. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;GLDs are available on almost all vehicles of all Nations, from Tier-1.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|[[image:砲垂直安定装置.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;div id=&amp;quot;砲垂直安定装置&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;b&amp;gt;砲垂直安定装置 Mk 1 &amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|20% reduction of the [[Battle_Mechanics#Accuracy_Penalties|Accuracy Penalties]]. The actual [[Battle_Mechanics#Gun_Accuracy|accuracy rating]] of the gun does not change. In other words, the aiming circle starts out 20% smaller, but the size when fully aimed remains unaffected.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Vertical Stabilizer Mk 1 is for Light and Medium tanks, Vertical Stabilizer Mk 2 is for Heavy tanks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An excellent piece of equipment for players that prefer offensive play. Use in combination with an [[Equipment#Enhanced_Gun_Laying_Drive|Enhanced Gun Laying Drive]] for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when avaliable. It's equally useful for defensive play when moving from behind cover (&amp;amp;quot;peek-a-boo&amp;amp;quot;) as well as shooting on the move. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Available for American Mediums at tier 6 and Heavies at tier 7. Available for all British medium and heavy tanks at tier 7. Available for all other nations starting at tier 8, with the exception of all Light tanks starting from Tier 5.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;砲垂直安定装置 Mk 2 &amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|600,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[image:レンズ皮膜.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;div id=&amp;quot;レンズ皮膜&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;b&amp;gt;レンズ皮膜&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
| +10% [[Battle_Mechanics#View_Range|View Range]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bonus is applied at all times except when [[Equipment#Binocular Telescope|Binoculars]] are active, making this equipment better suited for aggressive and scouting players. Recommended for aggressive medium and light tanks, especially at high tiers.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[image:追加グローサー.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;div id=&amp;quot;追加グローサー&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;b&amp;gt;追加グローサー&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|250,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100&lt;br /&gt;
| -10% [[Battle_Mechanics#Terrain_Resistance|Terrain Resistance]] on soft ground and -5% Terrain Resistance on average soil. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Available for the following tanks (may not be up to date): &lt;br /&gt;
([[Tank:G139_MKA|MKA]], [[Pz.Kpfw. III Ausf. E]], [[Tank:G10_PzIII_AusfJ|Pz.Kpfw. III Ausf. J]], [[Tank:Pz_IV_AusfA|Pz.Kpfw. IV Ausf. A]], [[Tank:Pz_IV_AusfD|Pz.Kpfw. IV Ausf. D]], [[Tank:Pz_IV_AusfH|Pz.Kpfw. IV Ausf. H]], [[Pz.Kpfw. III/IV]], [[Pz.Kpfw. IV Schmalturm]], [[Durchbruchswagen 2]], [[VK 30.01 (H)]], [[Tank:G101_StuG_III|StuG III Ausf. B]], [[Tank:StuG_40_AusfG|StuG III Ausf. G]], [[Tank:JagdPzIV|Jagdpanzer IV]], [[Nashorn]], [[Sturmpanzer II]], [[Pz.Sfl. IVb]], [[Hummel]], [[Tank:SU76I|SU-76I]], [[SU-85I]])&lt;br /&gt;
|- id=&amp;quot;Crew&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; |Crew&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;60&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;235&amp;quot;|Equipment Name&lt;br /&gt;
!width=&amp;quot;60&amp;quot;|Cost (credits)&lt;br /&gt;
!width=&amp;quot;55&amp;quot;|Weight (kg)&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|[[image:改良型換気装置.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;div id=&amp;quot;改良型換気装置&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;b&amp;gt;改良型換気装置 クラス 1&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Adds 5% to role and non-role specific skills training level percentages for all crew members. This improves most of the operating parameters of your tank, but note it will be by less than 5%. Refer to [[Battle_Mechanics#How_tank_stats_are_calculated|Battle Mechanics]] for details.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Not available on open-topped vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''改良型換気装置 クラス 1''' is available for&lt;br /&gt;
* All light tanks&lt;br /&gt;
* The British [[Vickers Medium Mk. I]] tier 1 medium tank&lt;br /&gt;
* Tank destroyers from tier 2 to tier 4&lt;br /&gt;
* The British [[Bishop]] and [[FV304]] SPGs&lt;br /&gt;
* U.S.S.R. tier II SPG, SU-18&lt;br /&gt;
* French tier II SPG, Renault FT 75 BS&lt;br /&gt;
* U.S.A tier III SPG, T18 HMC&lt;br /&gt;
&lt;br /&gt;
'''改良型換気装置 クラス 2''' is available for&lt;br /&gt;
* All medium tanks, except the British Vickers Medium Mk. I&lt;br /&gt;
* The American [[T25 AT]] tier 7 tank destroyer &lt;br /&gt;
* French and Soviet tank destroyers from tier 5 to tier 6&lt;br /&gt;
* The Soviet [[SU-100M1]], [[SU-101]], and [[SU-122-54]] tier 7, 8, and 9 tank destroyers&lt;br /&gt;
* The Soviet [[SU-122-44]] tier 7 premium tank destroyer&lt;br /&gt;
* German tank destroyers from tier 5 to tier 7&lt;br /&gt;
* The German [[Jagdpanther II]] tier 8 tank destroyer&lt;br /&gt;
* The American [[M53/M55]] tier 9 self-propelled gun&lt;br /&gt;
* The British [[FV3805]] SPG&lt;br /&gt;
&lt;br /&gt;
'''改良型換気装置 クラス 3''' is available for&lt;br /&gt;
* All heavy tanks&lt;br /&gt;
* American and German tank destroyers from tier 8&lt;br /&gt;
* French and Soviet tank destroyers from tier 7&lt;br /&gt;
* The Soviet [[SU-14-2]] and [[212A]] tier 8 and tier 9 self-propelled guns&lt;br /&gt;
* The Soviet [[SU-100Y]] tier 6 premium tank destroyer&lt;br /&gt;
* British tank destroyers from tier 5&lt;br /&gt;
* The British [[FV207]] and [[Conqueror Gun Carriage]] SPGs&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;改良型換気装置 クラス 2 &amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|150,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;改良型換気装置 クラス 3 &amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|600,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px&amp;quot; id=&amp;quot;Improved_Equipment&amp;quot;&amp;gt;改良型換気装置&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;60&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;235&amp;quot;|Equipment Name&lt;br /&gt;
!width=&amp;quot;60&amp;quot;|Cost (bonds)&lt;br /&gt;
!width=&amp;quot;55&amp;quot;|Weight (kg)&lt;br /&gt;
!Description&lt;br /&gt;
|- id=&amp;quot;耐摩耗射撃装置&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[image:耐摩耗射撃装置.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|'''耐摩耗射撃装置'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100&lt;br /&gt;
|12.5% reduction to aiming speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The Wear-Resistant Gun Laying Drive is especially useful on certain guns which have a very long aim time, reducing aiming time by 12.5%. GLDs are highly recommended for Self-Propelled Guns. On vehicles which can mount vertical stabilizers, use a GLD in combination with a Vertical Stabilizer for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when available. &lt;br /&gt;
This is compatible for every vehicle that can apply a gun laying drive, this cannot be combined with a gun laying drive, but the effect can be increased further through the use of the Aim Tuning directive&lt;br /&gt;
|- id=&amp;quot;換気孔の清掃&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[image:換気孔の清掃.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|'''Venting System'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100&lt;br /&gt;
|7.5% to crew qualification and all crew skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Venting System increases by 7.5% the crew qualification and crew skills. Not available on open-topped vehicles.&lt;br /&gt;
This is compatible for every vehicle that can apply improved ventilation of any class, this cannot be combined with improved ventilation or applied on open-topped vehicles, but the effect can be increased further through the use of the Vent Purge directive, and using the food/drink for the respective nation of vehicle.&lt;br /&gt;
|- id=&amp;quot;高性能安定装置&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[image:高性能安定装置.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|'''高性能安定装置'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100&lt;br /&gt;
|25% reduction of the [[Battle_Mechanics#Accuracy_Penalties|Accuracy Penalties]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Stabilizing Equipment System decreases a guns accuracy penalties, note it does not effect the accuracy rating of the gun. &lt;br /&gt;
This is compatible for every vehicle that can apply a Vertical Stabilizer, this cannot be combined with a Vertical Stabilizer, but the effect can be increased further through the use of the Stabilizer Greasing directive.&lt;br /&gt;
|- id=&amp;quot;新型装填装置&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[image:新型装填装置.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|'''新型装填装置'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200&lt;br /&gt;
|12.5% reduction in gun-loading time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Innovative Loading System increases the loading speed and cause a 12.5% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle.&lt;br /&gt;
This is compatible for every vehicle that can apply a rammer, this cannot be combined with a gun rammer or applied on auto-loading vehicles, but the effect can be increased further through the use of the orderly ammo rack directive.&lt;br /&gt;
|- id=&amp;quot;試作型高視認性レンズ&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[image:試作型高視認性レンズ.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|'''試作型高視認性レンズ'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
| +12.5% View Range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The bonus is applied at all times, making this equipment better suited for aggressive and scouting players. Recommended for aggressive medium and light tanks, especially at high tiers. This cannot be combined with coated optics, but the effect can be increased further through the use of the Optical Calibration directive.&lt;br /&gt;
|- id=&amp;quot;予備パーツキット&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[image:予備パーツキット.png|link=]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|'''予備パーツキット'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3,000&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100&lt;br /&gt;
| +40% [[Battle_Mechanics#Repair|Repair]] speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Particularly useful if your crew does not have a high repair skill of their own yet. Most people buy the Toolbox for faster repair of their tank's tracks, which is very important as an immobile tank is easy prey for SPG and sniping tanks. This cannot be combined with a toolbox, but the effect can be increased further through the use of the Pre-Battle Maintenance directive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Tutorial}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Consumables</id>
		<title>Consumables</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Consumables"/>
				<updated>2019-07-01T11:30:04Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: ページの作成:「{{panel title|icon=link=||content=Most consumables can be used multiple times during a battle (With a few exceptions; see each na...」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{panel title|icon=[[image:ConsumeablesIcon.png|72px|left|link=|]]|content=Most consumables can be used multiple times during a battle (With a few exceptions; see each nations premium food consumable, the various octane gasoline and oil consumables, and the passive effects of the Large Repair kit, Large First Aid kit and Automatic Fire Extinguisher), and are used to provide a bonus during the battle. Various types of consumables are used to repair tank modules, increase tank performance, and heal crew members. &lt;br /&gt;
&lt;br /&gt;
With the release of the [[Changelog: World of Tanks (PC) Patch 0.9.18|9.18 update]], the premium and standard versions of the Repair kit, First Aid kit and Fire Extinguisher are reusable; when activated, the consumable will be unavailable for a 90 second cool down with a timer underneath the consumable informing you how long the cool down will last. You will also only pay for the consumable once if you use the consumable more than one time throughout the battle; therefore you can use the consumable as many times as you like and only pay the standard price once.&lt;br /&gt;
&lt;br /&gt;
Consumables come in two forms: Regular Consumables and Premium Consumables. You can carry up to three different consumables in a single tank. While you cannot carry two identical consumable items, you can carry a regular consumable and its premium counterpart, e.g., the small repair kit and large repair kit. By default, consumables are activated by pressing keys '4,' '5,' or '6,' depending on the consumable desired (unless the hot keys have been remapped). As of [[Changelog: World of Tanks (PC) Patch 0.8.5|version 8.5]] you can also purchase Premium Consumables with their same gold value in credits (e.g., 50 gold = 20,000 credits)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; align:center; cellspacing:0; border: solid black 1px; border-collapse: collapse; cellpadding:6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background-color:#E0E0E0; border: solid black 1px&amp;quot; colspan=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
:&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Regular Consumables&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Regular Consumables&amp;lt;/font&amp;gt;&lt;br /&gt;
:Purchased with Credits&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:60px; align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Small Repair Kit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[image:SmallRepairkitIcon.png|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:125px; align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Small Repair Kit&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:100px; align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;3,000 credits &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Repairs &amp;lt;b&amp;gt;one&amp;lt;/b&amp;gt; chosen damaged &amp;lt;b&amp;gt;module&amp;lt;/b&amp;gt; until the end of the match when activated by the respective button. The repaired module can still be damaged again after the repair. Both tracks can be repaired at the same time. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Small First Aid Kit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[image:SmallMedkitIcon.png|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Small First Aid Kit&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;3,000 credits &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Heals &amp;lt;b&amp;gt;one&amp;lt;/b&amp;gt; chosen injured &amp;lt;b&amp;gt;[[Crew|crew member]]&amp;lt;/b&amp;gt; until the end of battle when activated by the respective button. The healed crew members can still be re-injured or perish.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Manual Fire Extinguishers&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[image:HandExtinguishersIcon.png|left|link=]] &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Manual Fire Extinguishers&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;3,000 credits &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;If the tank catches &amp;lt;b&amp;gt;fire&amp;lt;/b&amp;gt; this consumable extinguishes it when activated by the respective button. Regardless of reaction time the tank will suffer at least one &amp;quot;tick&amp;quot; of fire damage.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;100-octane Gasoline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[image:Gasoline100Icon.png|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;100-octane Gasoline&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;5,000 credits&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Increases &amp;lt;b&amp;gt;engine power&amp;lt;/b&amp;gt; (and therefore, vehicle acceleration) and turret traverse speed by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped.      &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Only available for &amp;lt;strong&amp;gt;American&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;British&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;German&amp;lt;/strong&amp;gt;, and &amp;lt;strong&amp;gt;French&amp;lt;/strong&amp;gt; vehicles when equipped with &amp;lt;b&amp;gt;gasoline engines&amp;lt;/b&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Lend-Lease Oil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[image:LendLeaseGasolineIcon.png|left|link=]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[image:QualityOilIcon.png|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Lend-Lease Oil&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Quality Oil&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px; rowspan:2;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;5,000 credits&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px; rowspan:2;&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Increases &amp;lt;b&amp;gt;engine power&amp;lt;/b&amp;gt; (and therefore, vehicle acceleration) by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped.      &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Lend-Lease Oil&amp;lt;/b&amp;gt; is available only for &amp;lt;strong&amp;gt;Soviet&amp;lt;/strong&amp;gt; vehicles regardless of engine type.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Effect stacks with Removed Speed Governor via multiplication (15.5% combined bonus).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Quality Oil&amp;lt;/b&amp;gt; is available only for &amp;lt;b&amp;gt;Chinese&amp;lt;/b&amp;gt; vehicles regardless of engine type.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Removed Speed Governor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[image:RemovedRpmLimiterIcon.png|left|link=]] &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Removed Speed Governor&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;3,000 credits &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;This consumable is never actually &amp;quot;consumed&amp;quot; (in other words, it is permanent). The hot key for this consumable turns it on and off. &lt;br /&gt;
&lt;br /&gt;
While activated, it adds 10% to &amp;lt;b&amp;gt;engine power&amp;lt;/b&amp;gt; (and therefore, vehicle acceleration), but your tank's engine suffers &amp;lt;b&amp;gt;damage&amp;lt;/b&amp;gt; while activated. That means your engine can break down during the battle. &lt;br /&gt;
&lt;br /&gt;
You will have to pay for repairs for the amount of damage that was caused to your engine by using this consumable. The costs depend on your engine and the amount of damage it has suffered. &lt;br /&gt;
        &lt;br /&gt;
Effect stacks with Lend-Lease Oil/Quality Oil via multiplication (15.5% combined bonus).&lt;br /&gt;
&lt;br /&gt;
Available only for &amp;lt;b&amp;gt;Soviet&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Chinese&amp;lt;/b&amp;gt; vehicles.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;align:center; width:100%; cellspacing:0; border: solid black 1px; border-collapse: collapse; cellpadding:6px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background-color:#E0E0E0; align:center;&amp;quot; colspan=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
:&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Premium Consumables&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Premium Consumables&amp;lt;/font&amp;gt;&lt;br /&gt;
:Purchased with [[Gold_Economy|Gold]] or Credits&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:60px; align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Large Repair Kit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[image:LargeRepairkitIcon.png|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:120px; align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Large Repair Kit&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:100px; align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;50 [[Gold Economy|Gold]] or 20,000 Credits&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;While equipped, passively adds 10% to crew's field-repair speed. When used, the kit repairs &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; currently damaged &amp;lt;b&amp;gt;modules&amp;lt;/b&amp;gt; until the end of battle when activated by the respective button. Repaired modules can still be damaged again after the repair, and the passive effect is lost during the cool down phase.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Large First Aid Kit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[image:LargeMedkitIcon.png|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Large First Aid Kit&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;50 [[Gold Economy|Gold]] or 20,000 Credits&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;While equipped, provides 15% passive resistance to crew injury from penetrating hits. When used, heals &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; currently injured &amp;lt;b&amp;gt;crew members&amp;lt;/b&amp;gt; until the end of battle when activated by the respective button. Healed crew members can still be re-injured or perish, and the passive effect is lost during the cool down phase.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Automatic Fire Extinguisher&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[image:AutoExtinguishersIcon.png|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Automatic Fire Extinguisher&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;50 [[Gold Economy|Gold]] or 20,000 Credits&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Activates &amp;lt;b&amp;gt;automatically&amp;lt;/b&amp;gt; 0.5 seconds after the tank catches fire and passively reduces the &amp;lt;b&amp;gt;chance to catch fire&amp;lt;/b&amp;gt; by 10%.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;105-octane Gasoline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[image:Gasoline105Icon.png|left|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;105-octane Gasoline&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;50 [[Gold Economy|Gold]] or 20,000 Credits&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Increases &amp;lt;b&amp;gt;engine power&amp;lt;/b&amp;gt; (and therefore, vehicle acceleration) and turret traverse speed by 10% for a single match. There is no activation, this effect happens and the item is consumed if it is equipped.&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;p&amp;gt;Only available for &amp;lt;strong&amp;gt;American&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;British&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;German&amp;lt;/strong&amp;gt;, and &amp;lt;strong&amp;gt;French&amp;lt;/strong&amp;gt; vehicles when equipped with &amp;lt;b&amp;gt;gasoline engines&amp;lt;/b&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px; line-height:90%;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Extra Combat Rations&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[image:RussFoodIcon.png|link=]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[image:CocacolaIcon.png|link=]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[image:ChocolateIcon.png|link=]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[image:PuddingIcon.png|link=]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[image:HotCoffeeIcon.png|link=]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[image:chines_porkIcon.png|link=]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[image:OnigiriIcon.png|link=]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[image:%D0%91%D1%83%D1%85%D1%82%D1%8B.png|link=]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[image:Кофе с выпечкой.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Extra Combat Rations&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Case of Cola&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Chocolate&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Pudding and Tea&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Strong Coffee&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Improved Combat Rations&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Onigiri&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Buchty&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Coffee with Cinnamon Buns&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;50 [[Gold Economy|Gold]] or 20,000 Credits&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;align:center; border: solid black 1px; padding: 6px;&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Adds a '''flat''' 10% to the training level of all roles and &amp;lt;b&amp;gt;[[Crew#Skills|crew skills]]&amp;lt;/b&amp;gt; for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle, triggering the effect.&lt;br /&gt;
 &lt;br /&gt;
  &lt;br /&gt;
&amp;lt;b&amp;gt;Extra Combat Rations&amp;lt;/b&amp;gt; are only available for &amp;lt;b&amp;gt;[[Tank_nations_ussr|Soviet]]&amp;lt;/b&amp;gt; vehicles.&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;b&amp;gt;Case of Cola&amp;lt;/b&amp;gt; is only available for &amp;lt;b&amp;gt;[[Tank_nations_usa|American]]&amp;lt;/b&amp;gt; vehicles.&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;b&amp;gt;Chocolate&amp;lt;/b&amp;gt; is only available for &amp;lt;b&amp;gt;[[Tank_nations_germany|German]]&amp;lt;/b&amp;gt; vehicles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Pudding and Tea&amp;lt;/b&amp;gt; is only available for &amp;lt;b&amp;gt;[[Tank_nations_uk|British]]&amp;lt;/b&amp;gt; vehicles.&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;b&amp;gt;Strong Coffee&amp;lt;/b&amp;gt; is only available for &amp;lt;b&amp;gt;[[Tank_nations_france|French]]&amp;lt;/b&amp;gt; vehicles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improved Combat Rations&amp;lt;/b&amp;gt; are only available for &amp;lt;b&amp;gt;[[Tank_nations_china|Chinese]]&amp;lt;/b&amp;gt; vehicles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Onigiri&amp;lt;/b&amp;gt; is only available for &amp;lt;b&amp;gt;[[Tank_nations_japan|Japanese]]&amp;lt;/b&amp;gt; vehicles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Buchty&amp;lt;/b&amp;gt; are only available for &amp;lt;b&amp;gt;[[Tank_nations_czech|Czechoslovakian]]&amp;lt;/b&amp;gt; vehicles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Coffee with Cinnamon Buns&amp;lt;/b&amp;gt; are only available for &amp;lt;b&amp;gt;[[Sweden|Swedish]]&amp;lt;/b&amp;gt; vehicles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Spaghetti and Meatballs&amp;lt;/b&amp;gt; are only available for &amp;lt;b&amp;gt;[[Italy|Italian]]&amp;lt;/b&amp;gt; vehicles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bread with Smalec&amp;lt;/b&amp;gt; is only available for &amp;lt;b&amp;gt;[[Poland|Polish]]&amp;lt;/b&amp;gt; vehicles.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Tutorial}}&lt;br /&gt;
[[Category:World of Tanks]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Crew</id>
		<title>Crew</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Crew"/>
				<updated>2019-07-01T11:29:43Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: ページの作成:「{{panel title|icon=link=||content= No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the ve...」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{panel title|icon=[[image:crewIconUSA.png|100px|left|link=|]]|content=&lt;br /&gt;
No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew varies, depending on the vehicle. In-game crews range from a minimum of 2 to a maximum of 6 crew members. Crew members fill one of five designated roles, or [[Crew#Major_Qualification|'''''Major Qualifications''''']] within a vehicle. The 5 roles are ''Commander'', ''Gunner'', ''Driver'', ''Radio Operator'', and ''Loader''. &lt;br /&gt;
&lt;br /&gt;
Just as vehicles accumulate experience for every battle, so do crew members. Each crew member has a [[Crew#Personal_File|'''''Personal File''''']], which records his/her battle statistics, medals,[[Crew#Training_Level|Training Level]], qualifications, training levels in any [[Crew#Skills|Skills]] and/or [[Crew#Perks|Perks]] he/she has acquired. Credits or gold can also be used to immediately train a crew member up to 75% (using credits) or 100% (using gold) in their qualifications. Credits/gold cannot be used to boost the training of Skills and/or Perks.&lt;br /&gt;
&lt;br /&gt;
Each crew member's [[Crew#Proficiency|'''''Proficiency''''']] directly affects and improves the performance of their vehicle in battle. If a crew member is knocked out in battle, the vehicle's performance will suffer, especially in the area affected by their role (As the remaining crew members take over temporarily). A knocked out Driver, for example, would reduce the acceleration, speed, and maneuverability of your vehicle. Since the Commander provides a bonus to the rest of the crew, losing the Commander will slightly degrade the performance of all remaining crew members. Skills/Perks belonging to a knocked out crew member are also disabled. &lt;br /&gt;
&lt;br /&gt;
If all crew members are knocked out, the vehicle will become inoperable. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
}}&lt;br /&gt;
==Major Qualification==&lt;br /&gt;
Each crew member fills one of five named roles within the vehicle. Each role performs a specific job. These five roles are referred to in-game as the '''&amp;quot;Major Qualification&amp;quot;''' of the crew member, and include: '''Commander''', '''Gunner''', '''Driver''', '''Radio Operator''', or '''Loader'''. During battle, each crew member's health is represented graphically in the battle interface by the following icons. The icon will change to indicate a crew member has been knocked out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;table cellspacing=&amp;quot;20&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[image:CrewJobCommand.png|60px|link=]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[image:CrewJobGun.png|60px|link=]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[image:CrewJobDrive.png|60px|link=]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[image:CrewJobRadio.png|60px|link=]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[image:CrewJobLoad.png|60px|link=]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;'''Commander'''&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;'''Gunner'''&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;'''Driver'''&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;'''Radio Operator'''&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;'''Loader'''&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Proficiency===&lt;br /&gt;
For each crew member, his/her [[Crew#Training_Level|'''''Training Level''''']] in their Major Qualification, and the levels of each and every [[Crew#Skills|'''''Skill''''']] or [[Crew#Perks|'''''Perk''''']] has acquired, all combine to constitute to overall '''&amp;quot;Proficiency&amp;quot;'''. &lt;br /&gt;
&lt;br /&gt;
The degree of Proficiency of each individual crew member is important because the factors contributing to it are all used in the game mechanics calculations. A crew member's Proficiency directly affects and improves the properties of certain modules installed on the vehicle, the respective handling and performance characteristics of those modules, and the vehicle's overall performance in battle. The Proficiency of the crew members also impacts the speed at which damaged modules are repaired, and how much damage fires do and whether or not fires are extinguished before it's too late. Proficiency also affects the effectiveness of the vehicle's camouflage, serving to hide the vehicle from its enemies and avoid detection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:CrewRoleCommander.png|60px|left|link=]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''Commander''' &lt;br /&gt;
:::The Commander's principal job is to spot enemy vehicles. The Commander's degree of Proficiency directly affects their [[Battle_Mechanics#View_Range|''View Range'']]. The more Proficient the Commander the greater the distance at which an enemy can be [[Battle_Mechanics#Spotting_Range|''Spotted'']]. The Commander also gives a small bonus to all other crew members in the vehicle; 10% of the Commander's Major Qualification.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:CrewRoleGunner.png|60px|left|link=]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''Gunner''' &lt;br /&gt;
:::The Gunner's principal job is to aim and fire the vehicle's main gun. The Gunner's degree of Proficiency directly affects the [[Battle_Mechanics#Aiming|''Aiming Speed'']] at which the sights lock on to a target, the [[Battle_Mechanics#Accuracy_and_Dispersion|''Accuracy'']] of each shot, and the [[Turret#Turret_Characteristics|''Turret Traverse'']] (rotation) speed. The more Proficient the Gunner, the better the shots he/she will make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:CrewRoleDriver.png|60px|left|link=]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''Driver''' &lt;br /&gt;
:::The Driver's principal job is to drive and maneuver the vehicle. The Driver's degree of Proficiency directly affects the [[Battle_Mechanics#Movement|''Movement and Manueverability'']] of the vehicle, including its acceleration, top speed, terrain resistance, and hull traverse speed. The more Proficient the Driver, the better the vehicle will maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:CrewRoleRadioman.png|60px|left|link=]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''Radio Operator''' &lt;br /&gt;
:::The Radio Operator's principal job is communicating with allies. The Radio Operator's degree of Proficiency directly affects the [[Battle_Mechanics#Radio_Range|''Radio or Signal Range'']] of the vehicle. The vehicle can communicate with any allied vehicle whose Signal Range overlaps with its own. Any vehicles (friend or foe) which are spotted by any allied vehicle within Signal Range will also be communicated to and display on the player's mini-map. This provides battlefield situational awareness which can be a decisive tactical advantage. The more Proficient the Radio Operator, the greater the distance that the vehicle can communicate with allies and thereby spot enemy tanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:CrewRoleLoader.png|60px|left|link=]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''Loader''' &lt;br /&gt;
:::The Loader's principal job is loading the next round into the main gun. Each Loader's Proficiency directly affects how fast the next shell is loaded, and the more Proficient the Loader(s) the faster the gun reloads. The more Proficient the Loader, the faster the time to reload the gun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Multiple Roles===&lt;br /&gt;
Some vehicles, particularly large caliber SPGs and TDs, may require a crew of 6 members and include a second Loader. The [[M2 Medium Tank]] requires a crew of 6, two of whom are Radio Operators. The [[T1 Heavy Tank]] and the [[M6]] each carry crews of 6 with two gunners. On the plus side, if one of the two is knocked out, the tank will continue to perform that role at 50% of the crew's skill, rather than at 0%. It also allows for more skills and/or perks.&lt;br /&gt;
&lt;br /&gt;
Other vehicles may require a crew complement of only 2, 3, or 4 crew members, less than the five Major Qualifications. Small light tanks with a crew of only 2 usually include a Commander and a Driver. In such cases the game mechanics calculations require a crew member to perform additional roles. For example, in an [[MS-1]], the Commander also fills the role of Gunner, Radio Operator, and Loader, while the Driver only drives. Although these crew members perform multiple roles, they still only have one Qualification, which is the first, or left-most, icon. In this example, if the Commander was knocked out in battle, the performance of all of the four roles he/she was filling would suffer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crew Management==&lt;br /&gt;
The Barracks is where players can find all their crew members, whether the crewman is assigned to a tank in the Garage or is a resident in the Barracks itself. On the left side of the Garage view screen players will see a list of the crew members that are assigned to the vehicle that is currently selected and displayed in the Garage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barracks and Garage Views===&lt;br /&gt;
The Barracks view entry tab is located in the Garage view, top center-right. Players start with sixteen bunks in their Barracks, and can increase the number of bunks by additional increments of 16 bunks at a cost of 300 [[Gold_Economy|Gold]] by scrolling down and selecting the '''Enlarge Barracks''' button. Only crew members who are not assigned to a tank in the Garage actually take up a bunk in the Barracks. Those crew members who are currently assigned to vehicles in the Garage are listed in the Barracks window, but do not occupy a bunk in the Barracks. By using the toggles and drop-down menus on the left side of the Barracks window, a player can sort the crew members by their nationality, Vehicle Competence, Major Qualification, and location (whether assigned to a tank or not). &lt;br /&gt;
&lt;br /&gt;
In the Garage view, hovering the cursor over a crew member will provide information about that crewman. A left-click on a crew member will bring up a small pop-up menu which will allow replacement of the crew member with 1) a new Recruit or 2) with another crewman of same Major Qualification already resident in a bunk in the Barracks. A right-click on a crew member will bring up a small pop-up menu, which will allow players to 1) view the selected crew member's Personal File, 2) send him to the Barracks, or 3) send the entire crew to the Barracks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personal File===&lt;br /&gt;
Players can review a crew member's Personal File by right clicking on the crew member's icon in either the Barracks view or the Garage view. On the left side of the window that opens is a list of the crew member's basic information, including:&lt;br /&gt;
* The crew member's Avatar image, their Rank, and their Full Name.&lt;br /&gt;
* The name of the Vehicle he/she is currently crewing if in Garage. (''Nothing if he/she is a resident in a bunk in the Barracks.'')&lt;br /&gt;
* their Major Qualification, meaning the role and job he/she is trained for.&lt;br /&gt;
* their Training Level in their Major Qualification expressed as a percent.&lt;br /&gt;
* Modifiers to their Major Qualification Training Level.&lt;br /&gt;
* their Vehicle Competence: The name of the vehicle in which he/she has a Major Qualification.&lt;br /&gt;
* their assigned Skills and Perks, and whether each is trained to 100% or, if not, the level so far achieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the right side of the Personal File window are four additional tabs. Clicking on one of these four tabs will opens a sub-window on the right side of the Personal File screen which displays additional information about the crew member, including their:&lt;br /&gt;
&lt;br /&gt;
* '''Service Record''': - displays information about the crew member's service record which includes the number of battles he/she has fought and awards he/she has received over the course of their career. Battles and awards stay with him, even if the crew member is retrained and transferred to another vehicle. This tab also shows the amount of experience and estimated battles needed to upgrade any Skills or Perks to 100%.&lt;br /&gt;
&lt;br /&gt;
* '''Training''': - displays information about either 1) increasing crew member's Training Level in their Major Qualification on their current vehicle or 2) retraining him for a different vehicle prior to a transfer to a different vehicle. ''See also:'' [[#Training.2FRetraining|Retraining]].&lt;br /&gt;
&lt;br /&gt;
* '''Skills''': - displays information about the Skills and Perks that are currently available for the selected crew member to learn. When a crewman is ready to start their training on a skill/perk, a button will appear which will allow the player to commence the crew member's training. ''See also:'' [[#Skills_and_Perks|Skills and Perks]].&lt;br /&gt;
&lt;br /&gt;
* '''Personal Data''': - displays the photo/avatar, first name, and last name of the crew member. From this screen, at a cost 50 [[Gold_Economy|Gold]], players can change the names and avatar of each crew member by selecting from lists of pre-defined names and faces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Recruits, Transfers, and Dismissals===&lt;br /&gt;
* '''New Recruits''' - A new crew member may be recruited at any time. New recruits are randomly generated by the game mechanics and arrive with a pre-set Major Qualification for a specific Vehicle Competence as chosen by the player. &lt;br /&gt;
&lt;br /&gt;
* '''Moving an Experienced Crew Member to a Different Vehicle''' - A crew member may be moved from one vehicle to another as long as the move is to a role with the same Major Qualification he/she already has and new vehicle is of the same Nation as the one he/she is leaving. he/she will require retraining in the new vehicle as described in the following section.&lt;br /&gt;
&lt;br /&gt;
* '''Dismissals''' - A crew member may be dismissed from service at any time. However, remember that dismissal is permanent and cannot be undone. All the dismissed crew member's accumulated experience, Training Level, and any Skills or Perks he/she has earned are also permanently lost. A crewman can be dismissed by right clicking on their icon in the Garage view and selecting dismiss. From the Barracks view, a crew member can be dismissed by clicking on the &amp;quot;Dismiss&amp;quot; button their icon.&lt;br /&gt;
&lt;br /&gt;
===Training and Retraining in the Major Qualification===&lt;br /&gt;
Regardless of whether a player is recruiting a new crew or a single new crew member for a vehicle, or retraining an existing crew or single crew member for a move to a different vehicle, the player will be presented with a series of screens displaying three choices to set or reset their Training Level for their Major Qualification. These three options are:&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;table cellspacing=&amp;quot;30&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[image:CrewTrainingTankAcademy.png|75px|link=]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[image:CrewTrainingRegimentalSchool.png|75px|link=]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;[[image:CrewTrainingRapidCourses.png|75px|link=]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;'''Tank Academy'''&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;'''Regimental School'''&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;'''Rapid Courses'''&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Choices for Training a New Recruit in their Major Qualification'''&lt;br /&gt;
* '''Tank Academy''' - At the cost of 200 [[Gold_Economy|Gold]], the player's selection of the Tank Academy option will cause the new recruit to immediately obtain a 100% Training Level in their Major Qualification, and thereby automatically unlock and make available the further selection of a first Skill or Perk.&lt;br /&gt;
&lt;br /&gt;
* '''Regimental School''' - At the cost of 20,000 credits, the player's selection of the Regimental School option will cause the new crew member to immediately obtain a 75% Training Level in their Major Qualification. In such case no Skill or Perk selection will become available until the crew member's Training Level in their Major Qualification reaches 100% through experience earned in battle.&lt;br /&gt;
&lt;br /&gt;
* '''Rapid Courses''' - For free, the player's selection of the Rapid Courses option will cause the new recruit to obtain the default of a 50% Training Level in their Major Qualification. In such case no Skill or Perk selection will become available until the crew member's Training Level in their Major Qualification reaches 100% through experience earned in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Choices for Re-Training a Crew Member for Move to a Different Vehicle'''&lt;br /&gt;
* '''Tank Academy''' - At the cost of 200 [[Gold_Economy|Gold]], the player's selection of the Tank Academy option will cause the existing crew member to immediately obtain a 100% Training Level in their Major Qualification for the new vehicle. If the crew member has no existing Skills or Perks, then this option will automatically unlock and make available the further selection of a first Skill or Perk. If the crew member has already acquired any Skills or Perks, then each of them will carry over to the new vehicle and immediately become active without any reduction in the same percentage level earned prior to the move.&lt;br /&gt;
&lt;br /&gt;
* '''Regimental School''' - At the cost of 20,000 credits, the player's selection of the Regimental School option will cause the existing crew member to immediately obtain a new Major Qualification Training Level equivalent to 75%, or to 90% of their former Training Level, whichever is greater; if he/she is retraining to a new vehicle of the same type. For example, moving from one TD to a different TD. If the move is from a vehicle of one type to another, a TD to SPG, then the Regimental School option retrains him to 75%, or 80% of their former level, whichever is greater. In either such case no new Skill or Perk selection will become available until the crew member's Training Level in their Major Qualification reaches 100% through experience earned in battle. &lt;br /&gt;
&lt;br /&gt;
* '''Rapid Courses''' - For free, the player's selection of the Rapid Courses option will cause the existing crew memberuit to immediately obtain the default Major Qualification Training Level equivalent to 50%, or to 80% of their former Training Level, whichever is greater; if he/she is retraining to a new vehicle of the same type. For example, moving from one TD to a different TD. If the move is from a vehicle of one type to another, a TD to SPG, then the Regimental School option retrains him to 50%, or 60% of their former level, whichever is greater. In either such case no new Skill or Perk selection will become available until the crew member's Training Level in their Major Qualification reaches 100% through experience earned in battle. &lt;br /&gt;
&lt;br /&gt;
* '''Effect on Pre-Existing Skills and Perks''' - If the crew member has already acquired any Skills or Perks prior to retraining by Rapid Courses or by Regimental School, then each of them will carry over to the new vehicle without any reduction in the same percentage level earned prior to the move. They will remain effective in the new vehicle at their current percentage levels. However, their icons will be greyed out and such Skills and Perks will not resume accumulating additional experience through battle and increasing in effectiveness until such time as the Training Level in the Major Qualification in the new vehicle reaches 100%. Thereafter, such Skills and Perks will all be restored to active, their icon will illuminate, and once again they will start accumulating additional experience through battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reasons to Re-Train and Transfer Crew Members'''&lt;br /&gt;
After your grind is finished and you plan on selling your vehicle and purchasing the one in the next higher tier, it is almost always a good idea to send your crew from the sold vehicle to the Barracks prior to its sale, buy the new higher tier vehicle with &amp;quot;No Crew&amp;quot; option box checked, and then move the old crew to the new vehicle and retrain them for it. This is especially true if you have any Skills and Perks among the crew.It takes a lot of experienced gained in battles or a substantial amount of gold to train a crew to 100% in their Major Qualifications. It takes a lot more hard fought battle experience over a long period of time for a crewman to acquire 1, 2, or 3 Skills or Perks. You have a big investment in your crew member's training. That investment translates into improved performance on the battlefield of any vehicle the experienced crew member serves on. &lt;br /&gt;
&lt;br /&gt;
If a crew member has any accumulated Skills or Perks at all it is not a good idea to dismiss him, even if you have to buy additional bunks for the Barracks to keep him available for a future vehicle. A fresh recruit, even if with a 100% Training Level in their Major Qualification purchased with gold at the time of recruitment will start with their one new [[#Skills_and_Perks|Skill or Perk]] at 0% level. Since Skills and Perks are retained through retraining, it is almost always a good idea to retrain crew members who have already obtained them.&lt;br /&gt;
&lt;br /&gt;
Even if your crew does not yet have any Skills or Perks it may make sense to retrain. For example, if your existing crew member has already reached more than 83% Training Level in their Major Qualification, retraining him to a vehicle of the same type in the Regimental School at 90% of their former level will leave him with a training level that is still higher than the 75% for a crew member recruited fresh out of Regimental School. You should avoid retraining between vehicle types or use gold which retrains to 100% regardless of the type.&lt;br /&gt;
&lt;br /&gt;
A crew member's [[#Ranks|rank]] and the [[Achievements|medals]] he/she has earned are retained through retraining. Although neither have any affect on the crew member's performance, you may be interested to continue a crew member's career to further their rank and achievements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills and Perks==&lt;br /&gt;
'''Skills''' and '''Perks''' are additional [[Crew#Proficiency|''Proficiencies'']] that a crew member can learn beyond those of their Major Qualification. Skills and Perks only become available for selection after a crew member's [[Crew#Training_Level|''Training Level'']] in their [[Crew#Major_Qualifications|''Major Qualification'']] reaches 100%.  At such time a small plus icon [[image:New_skill_small.png|link=]] will appear beneath the crewman's name, on the crew panel when their vehicle is selected in the Garage, to indicate that he/she is now ready to start training of a new Skill or Perk. Click on the icon to see which Skills and Perks are available to him. Consider the pros and cons of the available Skill and Perk choices for the vehicle and your play style. Tables describing in detail the Proficiency enhancement of each available Skill and Perk are set out below. In considering your choice, remember that there is a an important difference between a Skill and a Perk:&lt;br /&gt;
&lt;br /&gt;
* '''Skills''' become partially effective immediately upon their selection. A Skill contributes to the [[Crew#Proficiency|''Proficiency'']] of the crew member in proportion to the percentage amount of [[Crew#Training_Level|''Training Level'']] that the crewman has accumulated. A Skill trained to 45% Training Level will impart 45% of its effectiveness to the performance Proficiency of its crew member in battle mechanics calculations. &lt;br /&gt;
&lt;br /&gt;
* '''Perks''' do not become partially effective at all. Instead, a Perk &amp;quot;switches on&amp;quot; at full 100% effectiveness, but only at such time as the [[Crew#Training_Level|''Training Level'']] for the Perk reaches 100%. Thereafter, the Perk imparts 100% of its effectiveness to the performance [[Crew#Proficiency|''Proficiency'']] of the crew member in battle mechanics calculations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After selecting a Skill or a Perk, a new icon representing it will replace the plus icon in the crew panel, and the percentage of Training Level achieved towards its completion will appear next to it. Skills are displayed as lighted icons on the crew panel. A Perk that has not yet reached a Training Level of 100% and become active is displayed as a shaded or greyed-out icon.&lt;br /&gt;
&lt;br /&gt;
A crew member can only be trained in one Skill or Perk at a time. After the first Skill or Perk reaches 100%, the [[image:New_skill_small.png|link=]] icon will reappear and a second Skill or Perk can be selected in the same manner. However, the amount of experience required to train an additional Skill or Perk doubles each time one is selected, making the acquisition of every available Skill and Perk an unrealistic goal for each crew member. See the section on [[Crew#Training_Level|''Training Level'']] for an explanation of how experience is applied to increase it. The tables below give more detail than the overview on the WoT Guide's How to use Perks and Skills page&amp;lt;ref name=&amp;quot;GuidePerksAndSkills&amp;quot;&amp;gt;[https://worldoftanks.com/en/content/guide/general/guide-how-use-perks-and-skills/ How to use Perks and Skills, WorldOfTanks.com, retrieved 2019-01-09]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;Skills&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:95%; border:solid black 1px; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#E0E0E0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;width:180; border:solid black 1px; padding:6px; width:52px;&amp;quot;&amp;gt;Icon&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;width:180; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Skill Name&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;width:60; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Role&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Repair.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Repair&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;All&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Repair Skill improves a crew member's ability to [[Battle_Mechanics#Repair|''repair'']] a module that has been damaged or knocked out. The Repair Skill effect is cumulative with that of any installed [[Equipment|''Toolbox'']] equipment. The higher this Skill's Training Level the faster repairs are completed. The Repairs effect starts as soon as a module is damaged. The Repair Skill is a common Skill which each one of the crew members on a single vehicle may acquire. The effective Repairs Skill Training Level is averaged across the entire crew. If only one crewman in a crew of 4 has this Skill at 80% Training Level then the effectiveness upon the vehicle's Repairs performance is (80+0+0+0)/4 or 20%. 100% of repair skill on all crew members probably increases repair speed for about 50% (detailed information is not provided).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''Quick repairs are essential for vehicles where returning to operational condition as quickly as possible is paramount, such as fast tanks which rely on their speed or heavy tanks, which take a long time to repair''.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:FireFighting.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Firefighting&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;All&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Firefighting Skill improves the crew member's ability to put out a fire, should a vehicle ever be unlucky enough to be in such a situation. The Firefighting Skill takes effect immediately when the vehicle catches fire. The higher the Training Level for this Skill, the faster a fire is put out and the less the amount of damage per second the fire does to the vehicle before it is extinguished. The Firefighting Skill does NOT reduce the chances of a vehicle catching on fire in the first place. The Firefighting Skill is a common Skill which each one of the crew members on a single vehicle may acquire. The effective Firefighting Skill Training Level is averaged across the entire crew. If only one crewman in a crew of 4 has this Skill at 80% Training Level then the effectiveness upon the vehicle's fire fighting performance is (80+0+0+0)/4 or 20%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''Firefighting Skills are more useful for large vehicles that can stand to take some damage before being utterly destroyed, but purchasing the player controlled and consumable [[Consumables#Manual_Fire_Extinguishers|'''Manual''']] or [[Consumables#Automatic_Fire_Extinguishers|'''Automatic''']] Fire Extinguisher is generally more effective in preventing fire from spreading to other modules or destroying the vehicle''.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Camouflage.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Concealment&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;All&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Concealment Skill improves the crew member's ability to help increase the vehicle's [[Battle_Mechanics#Camouflage|''Camouflage'']] capability and hide the vehicle from enemies. A higher Training Level lowers the chances that the vehicle will be [[Battle_Mechanics#Spotting_Range|''spotted'']] by the enemy, requiring enemies to be closer in order to detect your vehicle. The Concealment Skill effect is cumulative with that of any installed [[Equipment|''Camouflage Net'']] equipment. The Concealment Skill is a common Skill which each one of the crew members on a single vehicle may acquire. The effective Concealment Skill Training Level is averaged across the entire crew. If only one crewman in a crew of 4 has this Skill at 80% Training Level then the effectiveness upon the vehicle's Camouflage performance is (80+0+0+0)/4 or 20%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''This Skill is particularly useful for Tank Destroyers, lower tier SPGs, and scouts. The Concealment Skill is always active and the overall effect on the vehicle depends on the the vehicle's inherent camouflage rating. [https://www.wotinfo.net/en/camouflage '''See the interactive Camo Rating here''']&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Commander tutor.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mentor&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Commander&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;For every 1% of the Training Level of the Commander's Mentor Skill, all crew members except the Commander himself, receive an amount of 0.1% additional experience at the end of every battle, up to a maximum of 10% each when the Mentor Skill reaches 100%. If the Commander's Mentor Skill Training Level increases during the battle, the crew will benefit from the increase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''Useful on any tank you plan to keep indefinitely.''&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Commander eagleEye.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Recon&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Commander&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Recon Skill progressively increases your vehicle's [[Battle_Mechanics#View_Range|View Range]]. For every percentage point of the Commander's Training Level an amount of 0.02% is added to the vehicle's View Range up to a maximum of 2% once the Training Level reaches 100%. Additionally, but only in the event of battle damage to an observation device, effect will increase to  0.2% per Training Level percentage point up to a maximum of 20% for the duration of the damage. The effect of the Commander's Recon Skill is cumulative with the effects of any Radio Operator's Situational Awareness Skill and/or with any installed  [[Equipment#Coated_Optics|''Coated Optics'']] or [[Equipment#Binocular_Telescope|''Binocular Telescope'']] equipment.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Commander universalist.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Jack of All Trades&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Commander&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Jack of All Trades Skill enables the Commander to fill in for and perform the role of any wounded or killed crew members. The replacement starts immediately upon injury or death of a crew member, but is limited to the Skill's current Training Level x 0.5% (Or up to a maximum of 50%) for the first knocked out crew member. If additional crew members are knocked out then the effect is divided evenly between the additional knocked out crew members. If the Commander is replacing one knocked out crewman then the Commander performs that role at 50% level, if he/she must replace 2 knocked out crewman at the same time, the Commander performs each of the two roles at 25%. The Jack of All Trades Skill is useful for large vehicles that can be expected to take a lot of damage dangerous to the crew, but purchasing the player controlled and consumable [[Consumables#Large_First_Aid_Kit|''Large'']] or [[Consumables#Small_First_Aid_Kit|''Small'']] First Aid Kit is generally more effective.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''Primarily helpful on tanks that can take a beating, such as heavy tanks and well armored tank destroyers.''&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Gunner gunsmith.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Armorer&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Gunner&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Armorer Skill enables the Gunner to reduce the penalty effect on [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] that results from battle damage to a gun. The effectiveness is progressive and reduces the accuracy penalty by an amount of 0.2% per percentage point of the Skill's Training Level up to a maximum of 20% when the Skill level reaches 100%. The effect of the Armorer Skill is cumulative with that of any installed [[Equipment#Vertical_Stabilizer|''Vertical Stabilizer'']] equipment. If two Gunners on the vehicle have the Armorer Skill, only the one with the higher Training Level is effective.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Gunner smoothTurret.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Snap Shot&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Gunner&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Snap Shot Skill enables the Gunner to reduce the penalty to [[Battle_Mechanics#Accuracy_and_Dispersion|''accuracy and shot dispersion'']] that is applied to shots made while the turret is in rotation. The effectiveness is progressive by an amount of 0.075% per percentage point of the Skill's Training Level up to a maximum of 7.5% when the Skill level reaches 100%. Although not maybe as valuable on vehicles without turrets, the Snap Shot Skill does apply to gun traverse movement on turret-less vehicles too. The effect of the Snap Shot Skill is cumulative with that of any installed [[Equipment#Vertical_Stabilizer|''Vertical Stabilizer'']] equipment. If two Gunners on the vehicle have the Snap Shot Skill, only the one with the higher Training Level is effective.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''The Snap Shot Skill is primarily helpful on fast tanks that like to circle or flank, but also useful for peek-a-boo shooting. To be clear, the Snap Shot Skill improves the accuracy of shots made while the &amp;quot;turret&amp;quot; is moving and the [[#Smooth Ride|Smooth Ride Skill]] affects same when the &amp;quot;vehicle&amp;quot;'s hull is moving. Both Snap Shot and Smooth Ride Skills are recommended for best performance, particularly for medium tanks or for any player who likes to run and gun and fire on the move.''&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Driver_virtuoso.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Clutch Braking&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Driver&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Clutch Braking Skill enables the Driver to increase the [[Battle_Mechanics#Hull_Traverse_Speed|''traverse speed'']], or rotation speed, of the vehicle. The effectiveness is progressive and increases traverse speed by an amount of 0.05% per percentage point of the Skill's Training Level up to a maximum of 5% when the Skill level reaches 100%. The effect of the Clutch Braking Skill is cumulative with that of any installed [[Equipment#Additional_Grousers|''Additional Grousers'']] equipment and with that of any purchased regular or premium [[Consumables#Quality_Oil|''Consumables'']] including Removed Speed Governor, Lend-Lease Oil, Quality Oil, 100-Octane Gasoline, and/or 105-Octane Gasoline. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''Primarily helpful with fast tanks that don't already turn plenty fast (i.e. [[Pz.Kpfw. II Luchs]], [[T-50]]). Also useful on heavy tanks that turn really slow, such as the Soviet KV line. Very useful for non-turreted Vehicles like most Tank Destroyers and Artillery&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr id=&amp;quot;Smooth Ride&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;quot;&amp;gt;[[image:Driver_smoothDriving.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Smooth Ride&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Driver&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Smooth Ride Skill enables the Driver to reduce the penalty [[Battle_Mechanics#Accuracy_and _Dispersion|accuracy and shot dispersion]] that is applied to shots made while the vehicle is moving. The effectiveness is progressive by an amount of 0.04% per percentage point of the Skill's Training Level up to a maximum of 4.0% when the Skill level reaches 100%. The effect of the Smooth Ride Skill is cumulative with that of any installed [[Equipment#Vertical_Stabilizer|''Vertical Stabilizer'']] equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''The Smooth Ride Skill is primarily helpful on fast tanks that like to circle or flank, but also useful for peek-a-boo shooting. To be clear, the Smooth Ride Skill improves the accuracy of shots made while the &amp;quot;vehicle&amp;quot; is moving and the Snap Shot Skill affects the same when the &amp;quot;turret&amp;quot; is moving. Both Snap Shot and Smooth Ride Skills are recommended for best battle performance, particularly for medium tanks or for any player who likes to run and gun and fire on the move.''&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Driver badRoadsKing.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Off-Road Driving&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Driver&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Off-Road Driving Skill enables the Driver to reduce the [[Battle_Mechanics#Terrain_Resistance|''terrain resistance'']] penalty that is applied to a vehicle's maneuverability and acceleration when it is moving over soft or wet ground or a terrain other than a road. On soft or wet terrain the effectiveness is progressive by an amount of 0.1% per percentage point of the Skill's Training Level up to a maximum of 10.0% when the Skill level reaches 100%. There is no effect when driving on roads, cobblestone, or asphalt. When driving on all other terrain the effectiveness is progressive by an amount of 0.025% per percentage point of the Skill's Training Level up to a maximum of 2.5% when the Skill level reaches 100%. The effect of the Off-Road Driving Skill is cumulative with that of any installed [[Equipment#Additional_Grousers|''Additional Grousers'']] equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''Primarily helpful on fast tanks that rely on speed, but it can also be a good choice on some slow tanks to help compensate.''&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Driver rammingMaster.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Controlled Impact&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Driver&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Controlled Impact Skill enables the Driver to decreases damage caused by ramming to your vehicle and increase the damage caused by ramming if your vehicle provided that your vehicle is in motion at the moment of impact. The effectiveness is progressive by an amount of 0.15% per percentage point of the Skill's Training Level up to a maximum of 15.0% when the Skill level reaches 100%. The effect of the Controlled Impact Skill on damage received in a collision is cumulative with that of any installed [[Equipment#Spall_Liner|''Spall Liner'']] equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''Primarily helpful with heavy and medium tanks with high frontal armor, with the exception of the slowest heavy tanks. Good to have if you enjoy the sport of arty hunting.''&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Radioman inventor.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Signal Boosting&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Radio Operator&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Signal Boosting Skill enables the Radio Operator to extend the [[Battle_Mechanics#Radio_Range|''Signal Range'']] of your vehicle's radio. The effectiveness is progressive by an amount of 0.2% per percentage point of the Skill's Training Level up to a maximum of 20.0% when the Skill level reaches 100%. If two Radio Operators in the same vehicle each have this Skill, then only the higher Skill Training percentage level is applied.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''Primarily helpful for SPGs and scouts.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Radioman finder.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Situational Awareness&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Radio Operator&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Situational Awareness Skill enables the Radio Operator to  extend your vehicle's [[Battle_Mechanics#View_Range|''View Range'']]. The effectiveness is progressive by an amount of 0.03% per percentage point of the Skill's Training Level up to a maximum of 3.0% when the Skill level reaches 100%. If two Radio Operators in the same vehicle each have this Skill, then only the higher Skill Training percentage level is applied. The effect of the Situational Awareness Skill is cumulative with that of the Commander's Recon Skill. This Skill has a higher bonus to View Range than Recon under normal circumstances, but does nothing to counteract the penalty from a damaged observation device.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Radioman_retransmitter.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Relaying&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Radio Operator&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Relaying Skill enables the Radio Operator to extend the [[Battle_Mechanics#Radio_Range|''Signal Range'']] of all allied vehicles within your vehicle's radio coverage by 0.1% per Training Level (up to 10%). The effectiveness is progressive by an amount of 0.1% per percentage point of the Skill's Training Level up to a maximum of 10.0% when the Skill level reaches 100% for all allied vehicles within your Signal Range. The Skill has no effect upon your own Signal Range. If two Radio Operators in the same vehicle each have this Skill, then only the higher Skill Training percentage level is applied.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;Perks&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:95%; cellspacing:0; border:solid black 1px; border-collapse:collapse; cellpadding:6;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#E0E0E0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;width:60; border: solid black 1px; padding:6px; width:52px;&amp;quot;&amp;gt;Icon&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;width:180; border: solid black 1px; padding:6px;&amp;quot;&amp;gt;Perk Name&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;width:60; border: solid black 1px; padding:6px;&amp;quot;&amp;gt;Role&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;border: solid black 1px; padding:6px;&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Brotherhood.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Brothers in Arms&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;All&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Brothers in Arms (aka &amp;quot;BIA&amp;quot;) Perk increases by a fixed 5%, the Training Level of each one of the crew members in their Major Qualification and in any of the common Skills (Repair, Firefighting, and/or Camouflage) they may have acquired. It also improves the Commander's Mentor Skill by 5%. The BIA Perk does not have any effect on other role-specific Skills or Perks, and provides no benefit whatsoever unless all of the crew have it trained to 100%. It does stay in effect if a crew member is knocked out during battle. The effect of the BIA Perk is cumulative with that of any installed [[Equipment#Improved_Ventilation|''Improved Ventilation'']] equipment and with any purchased crew Skills boosting [[Consumables|''consumables'']] such as Extra Combat Rations, Case of Cola, Chocolate, Pudding and Tea, Strong Coffee, and/or Improved Combat Rations. Sisterhood of Steel was combined with Brothers in Arms in Update 9.19&amp;lt;ref name=&amp;quot;Update919Notes&amp;quot;&amp;gt;[https://worldoftanks.com/en/content/docs/919-update-notes/ 9.19 Update Notes, WorldOfTanks.com, 2017-05-30, retrieved 2017-06-07]&amp;lt;/ref&amp;gt;.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Commander sixthSense.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sixth Sense&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Commander&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Sixth Sense Perk enables the Commander to know if the vehicle has been detected by the enemy. Three seconds after being detected by the enemy, a visual indicator in the form of a light bulb appears in the upper center screen portion of your battle interface. The indicator turns off after a few seconds whether you are still detected or not. There is no indicator to show whether or not you have become hidden again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''Primarily helpful for TDs, SPGs, and passive scouts. Many players have mentioned they'd prefer the indicator to remain on for as long as the enemy detects you, but that is not how it currently works.''&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Commander expert.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Eagle Eye&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Commander&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Eagle Eye Perk enables the Commander to identify any critically damaged modules on a targeted enemy vehicle after a delay of 4 seconds. Indicators for each damaged module will then appear below the targeted vehicle, allowing you to target them for further damage. It will only work for enemies [[Battle_Mechanics#Spotting_Range|''Spotted'']] by your crew, not for enemy contacts relayed by your team mates.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''Primarily helpful for brawlers and flankers.''&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Gunner sniper.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Deadeye&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Gunner&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Deadeye Perk enables the Gunner to increase, by a fixed amount of 3%, the chance that a shot will critically damage enemy vehicle modules and crew with [[Ammo|AP, APCR, or HEAT]] shells. It does not work with HE/HESH shells. If two Gunners on the vehicle have the Perk, the effect is not cumulative.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''If combined with the Eagle Eye Perk, you'll be able to get an idea of how well this Perk is working.''&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Gunner rancorous.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Designated Target&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Gunner&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Designated Target Perk enables the Gunner to make targeted enemy vehicles within 10 degrees of your reticle remain visible for two more seconds than they normally would remain visible. This Perk works only while in [[Battle_Mechanics#Arcade_View|''arcade view'']] or [[Battle_Mechanics#Sniper_View|''sniper view'']] and not in SPG [[Battle_Mechanics#Strategic View (SPG)|strategic view]]. However, any allied vehicle will benefit from a team mate's use of this Perk, including SPGs using strategic view. If two Gunners on the vehicle have the Perk, the effect is not cumulative.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''Primarily helpful for snipers and in some cases for scouts.''&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Driver tidyPerson.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Preventative Maintenance&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Driver&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Preventive Maintenance Perk enables the Driver to reduce by 25% the chance of engine fire by preventing gas or oil leakage in the engine compartment. The effect of this Perk is cumulative with that of the reduced chance of fire provided by any purchased [[Consumables#Automatic_Fire_Extinguishers|''Automatic Fire Extinguisher'']] premium consumable.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:radioman_lastEffort.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Call for Vengeance&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Radio Operator&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Call for Vengeance Perk enables the Radio Operator to continue to report enemy positions for an additional two seconds after the destruction of their own vehicle. If two Radio Operators on the vehicle have the Perk, the effect is not cumulative.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''Primarily helpful for scouts.''&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Loader pedant.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Safe Stowage&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Loader&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Safe Stowage Perk enables a Loader to stow rounds in the storage racks in such a way that they do not come into contact with each other. The result is simulated as an increase in ammo rack durability of 12.5%. If two Loaders have the Perk, the effect is not cumulative. The effect of the Safe Stowage Perk is cumulative with that of increased ammo rack durability that comes with any installed [[Equipment#Wet_Ammo_Rack|''Wet Ammo Rack'']] equipment.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Loader desperado.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Adrenaline Rush&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Loader&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Adrenaline Rush Perk enables a Loader to shorten the time to reload the gun by 9.1% if the vehicle has less than 10% of its hit points left. If two Loaders on the vehicle have the Perk, the effect is not cumulative. The effect of the Adrenaline Rush Perk is cumulative with that of the increased loading speed from using any installed [[Equipment#Rammer|''Gun Rammer'']] equipment.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;[[image:Loader intuition.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Intuition&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:center; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;Loader&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;align:left; border:solid black 1px; padding:6px;&amp;quot;&amp;gt;The Intuition Perk creates a 17% chance that the Loader will instantly switch the  [[Ammo|shell type]] to the type you choose. This switch will not reset the reload timer, and if the shell was already loaded, it will remain so. The effect of this Perk is cumulative, so if a vehicle has two Loaders and both Loaders have this Perk then the chance for a switch will increase by 34%. The Perk only works if more than one ammo shell type is on-board and available. After the Perk takes effect, the gun must be completely reloaded before it can take effect again.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Managing Skills and Perks===&lt;br /&gt;
'''Delaying Selection of a Skill or Perk'''&lt;br /&gt;
If you do not chose a Skill or a Perk immediately after it becomes available, that crew member will nevertheless continue to gather experience and will apply stored experience to the proper Skill once a Skill is chosen. This is beneficial when purchasing a new tank with 100% crew, but not knowing what Skills or Perks would benefit it. You can play some battles with that crew before selecting their Skills or Perks. It can also be useful during [[#Training.2FRetraining|retraining]]. If a crew member's Training Level percentage for their role drops due to [[#Training.2FRetraining|retraining]], all new experience earned will be applied to restoring the Training Level in their Major Qualification until it reaches 100% again. However, any acquired Skills or Perks will not drop and will remain in effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Effect of Secondary Roles on a Skill or Perk'''&lt;br /&gt;
Some vehicles require crew members to assume secondary roles in addition to that of their Major Qualification. In a vehicle requiring a crew of only two, a Commander and a Driver, the Commander also fills the secondary roles of Gunner, Radio Operator, and Loader. In such case, any [[Crew#Skills|Skills]] and [[Crew#Perks|Perks]] that would otherwise be available only to the Gunner, Radio Operator, or Loader are available to the Commander. If the Commander is moved to another vehicle where he/she no longer fills a secondary role then any Skill or Perk he/she had specifically for the secondary role becomes inactive.&lt;br /&gt;
&lt;br /&gt;
For example, the [[Leichttraktor]] has a crew of three and the Commander assumes the secondary roles and acts also as the vehicle's Radio Operator and Gunner. You have trained him with a Skill available only to a Radio Operator and a Perk available only to a Gunner. If you then move that Commander to the [[Pz.Kpfw. II]] which has a crew of three, your Commander loses the role of Radio Operator and the Skill associated with it. However, he/she retains their Perk as Gunner because he/she has that secondary role in the new vehicle. The Radio Operator Skill is not lost, merely inactive when the Commander is placed in a vehicle with another member of the Crew in the role of Radio Operator. If the Commander is later moved back to the [[Leichttraktor]], the Skill will be restored at its previous level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dropping Skills and Perks'''&lt;br /&gt;
You can reset all of a crewman's learned Skills and Perks. This allows you to change your crew member's Skills or Perks without having to start all over with a new recruit. There are three options available:&lt;br /&gt;
* If done for free, it results in the loss of 20% of the crewman's total Skill/Perk experience points. &lt;br /&gt;
* If done for credits, it results in the loss of 10% of the crewman's total Skill/Perk experience points. &lt;br /&gt;
* For 200 [[Gold_Economy|Gold]], it results in no loss of experience.&lt;br /&gt;
	&lt;br /&gt;
Since the first two options are based on total Skill/Perk experience points, the more Skills/Perks a crewman has, the more expensive (in terms of experience points) they become. However, these options only reduce a crewman's Skill/Perk experience points, and don't take their role experience points into consideration. For example, if you have a crewman who just reached 100% in their Major Qualification, and you choose a Skill (which has 0% Training Level), and then immediately decide to change it, then choosing the free option won't actually cost you any experience.&lt;br /&gt;
&lt;br /&gt;
Since each additional percentage point requires more experience than the one before, you can't simply take 10/20% off of the displayed Training Level percentage. Instead you have to determine the crewman's Skill/Perk experience points (calculated from the [[Crew#Training_Level|''chart below'']]), and take 10/20% off of that. Then you can use the number of Skill/Perk experience points remaining to determine what the Skill/Perk's Training Level will be after the reduction.&lt;br /&gt;
&lt;br /&gt;
''For example, if you have a crewman with a 50% Training Level in their first Skill/Perk, and drop their Skill/Perk with the free option (a 20% reduction), you don't take 20% off of 50%. If you did, you'd get 40%, which would be wrong. You actually get 45%. It takes 19,097 experience points to reach a 50% Training Level. Reduce that by 20% and you have 15,227 experience points remaining. 15,227 experience points are enough for a 45% Training Level. Likewise a crewman with 100% in their first Skill/Perk and 80% Training Level in their second Skill/Perk (which comes to 374,765 experience points) will end up at 100% and 67% with the 298,662 experience points remaining, not 100% and 44%.'' &lt;br /&gt;
&lt;br /&gt;
Given the high cost (in experience, credits, or gold) it's clearly in your best interest to choose Skills and Perks carefully in the first place. &lt;br /&gt;
&lt;br /&gt;
If retraining a crew member from another vehicle resulted in their Training Level dropping below 100% for their role, then subsequently resetting their Skills and Perks will automatically assign all free experience to the Major Qualification Training Level until it reaches 100% again. Any experience left over can then be reassigned to Skills or Perks of your choice.''&lt;br /&gt;
&lt;br /&gt;
==Training Level==&lt;br /&gt;
The Training Level for each crew member is progressively increased by gaining Experience Points or '''XP''' earned in battle. Each crew member earns the same amount of XP from each battle that their vehicle does, plus or minus any applicable [[#Bonuses_and_Penalties|''Bonuses and Penalties'']]. The XP earned in battle is applied first to the Training Level of the crew member in their Major Qualification until it reaches 100%. Next all of the XP is applied to the Training Level of the 1st Skill or Perk until it reaches 100% and then XP is applied to the 2nd Skill or Perk and so on. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Purchasing Increased Training Level&amp;lt;/h3&amp;gt;&lt;br /&gt;
There are no options to purchase increases in the Training Level of crew member Skills or Perks. Such increases can only be accomplished by direct battle experience, or by spending free experience. However, there are 3 options for purchasing increased Training Level in the Major Qualification for any crew member. This can be accomplished at original recruitment by [[#Training_and_Retraining_in_the_Major_Qualification|''Training'']] or at any time thereafter by [[#Training_and_Retraining_in_the_Major_Qualification|''Re-Training'']] through one of the following methods:&lt;br /&gt;
&lt;br /&gt;
* '''Rapid Courses''' - To increase the Training Level of any crew member in their [[Crew#Major_Qualification|''Major Qualification'']] from the 50% level originally acquired through training or retraining with the [[#Training_and_Retraining_in_the_Major_Qualification|''Rapid Courses'']] option to the full 100%, the crewman must acquire an additional total amount of 95,484 XP. Rapid Courses are the default starting point for any crew member's training or retraining and fix the starting point Training Level at 50%. The 9,758 XP otherwise required to increase the Training Level from 0% to 50% are therefore free. &lt;br /&gt;
&lt;br /&gt;
* '''Regimental School''' - To increase the Training Level of any crew member in their [[Crew#Major_Qualification|''Major Qualification'']] from the 75% level originally acquired through training or retraining with the [[#Training_and_Retraining_in_the_Major_Qualification|''Regimental School'']] option to the full 100%, the crewman must acquire an additional total amount of 72,543 XP. Regimental School training or retraining will fix the starting point Training Level at 75%. The 22,940 XP otherwise required to increase a crew member's Training Level from 50% to 75% may be purchased at a cost of 20,000 credits. From time to time Wargaming holds specials and promotional events which include discounting the cost of Regimental School by 50% to 10,000 credits. &lt;br /&gt;
&lt;br /&gt;
* '''Tank Academy''' - To increase the Training Level of any crew member to the full 100% in their [[Crew#Major_Qualification|''Major Qualification'']] through training or retraining by the [[#Training_and_Retraining_in_the_Major_Qualification|''Tank Academy'']] option does not require earning any additional XP. Tank Academy training or retraining will fix the starting point Training Level at 100%. The 95,484 XP otherwise required to increase a crew member's Training Level from 50% to 100% may be purchased at a cost of 200 gold. From time to time Wargaming holds specials and promotional events which include discounting the cost of Tank Academy by 50% to 100 gold. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Experience Required to Increase Training Level&amp;lt;/h3&amp;gt;&lt;br /&gt;
It is important to recognize two facts about the amount of XP required to increase Training Level. &lt;br /&gt;
&lt;br /&gt;
* First, the total amount of experience required to achieve a 100% Training Level in the 1st Skill or Perk is '''double''' that required to increase the Major Qualification to 100%. This doubling occurs each time with each new Skill or Perk. Training the 2nd Skill or Perk to 100% requires double the amount of XP that the 1st Skill or Perk requires, the 3rd requires double the XP of the 2nd and so on. To increase the Training Level of the:&lt;br /&gt;
&lt;br /&gt;
:* Major Qualification from 0% to 100% requires a total of 105,030 XP.&lt;br /&gt;
:* 1st Skill or Perk from 0% to 100% requires a total of 210,060 XP.&lt;br /&gt;
:* 2nd Skill or Perk from 0% to 100% requires a total of 420,120 XP.&lt;br /&gt;
:* 3rd Skill or Perk from 0% to 100% requires a total of 840,240 XP.&lt;br /&gt;
&lt;br /&gt;
* Second, the amount of experience required to achieve each additional 1% of Training Level is not a fixed amount but instead also increases as the Training Level increases. For example, to increase the Training Level of the: &lt;br /&gt;
:* Major Qualification by 1% from 68% to 69% requires 2&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &amp;amp;times; 25 &amp;amp;times; 100&amp;lt;sup&amp;gt;(68/100)&amp;lt;/sup&amp;gt; = 1,146 XP, but to increase it the 1% from 98% to 99% will require 2&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &amp;amp;times; 25 &amp;amp;times; 100&amp;lt;sup&amp;gt;(98/100)&amp;lt;/sup&amp;gt; = 4,560 XP. &lt;br /&gt;
:* 1st Skill or Perk by 1% from 48% to 49% requires 2&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 &amp;amp;times; 100&amp;lt;sup&amp;gt;(48/100)&amp;lt;/sup&amp;gt; = 912 XP, but to increase it the 1% from 98% to 99% will require 2&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 &amp;amp;times; 100&amp;lt;sup&amp;gt;(98/100)&amp;lt;/sup&amp;gt; = 9,120 XP. &lt;br /&gt;
:* 2nd Skill or Perk by 1% from 48% to 49% requires 2&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &amp;amp;times; 25 &amp;amp;times; 100&amp;lt;sup&amp;gt;(48/100)&amp;lt;/sup&amp;gt; = 1,824 XP, but to increase it the 1% from 98% to 99% will require 2&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &amp;amp;times; 25 &amp;amp;times; 100&amp;lt;sup&amp;gt;(98/100)&amp;lt;/sup&amp;gt; = 18,240 XP. &lt;br /&gt;
:* 3rd Skill or Perk by 1% from 48% to 49% requires 2&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;times; 25 &amp;amp;times; 100&amp;lt;sup&amp;gt;(48/100)&amp;lt;/sup&amp;gt; = 3,648 XP, but to increase it the 1% from 98% to 99% will require 2&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;times; 25 &amp;amp;times; 100&amp;lt;sup&amp;gt;(98/100)&amp;lt;/sup&amp;gt; = 36,480 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of experience required to increase the Training Level by an increment of 1% can be calculated using the following formula: &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::'''&amp;lt;big&amp;gt;&amp;lt;font color=#ff0000&amp;gt;XP for next_SkillLevel%+1&amp;lt;/font&amp;gt; = 2&amp;lt;sup&amp;gt;&amp;lt;font color=#0000ff&amp;gt;Y&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt; &amp;amp;times; 25 &amp;amp;times; 100&amp;lt;sup&amp;gt;(&amp;lt;font color=#ff0000&amp;gt;current_SkillLevel%&amp;lt;/font&amp;gt;/100)&amp;lt;/sup&amp;gt;&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
:::where '''&amp;quot;&amp;lt;font color=#0000ff&amp;gt;Y&amp;lt;/font&amp;gt;&amp;quot;''' is equal to:&lt;br /&gt;
::::'''1''' in the case of the Training Level of the Major Qualification&lt;br /&gt;
::::'''2''' in the case of the Training Level of the 1st Skill or Perk&lt;br /&gt;
::::'''3''' in the case of the Training Level of the 2nd Skill or Perk&lt;br /&gt;
::::'''4''' in the case of the Training Level of the 3rd Skill or Perk&lt;br /&gt;
:::and so on...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::::''If you wish, you can download an Excel calculator to help you visualize the implications of the formula and make your own calculations. The link can be found in the WoT Community Portal or here at [https://docs.google.com/folder/d/0B2VEGT7EjCYONjdUSWxGTnhmVlk/edit?pli=1 '''WoT Training Level Calculator''']''.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The following graphs illustrate the progression of Training Level as it relates to the amount of experience required'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Experience Point Charts&amp;quot; widths=550px heights=394 perrow=2&amp;gt;&lt;br /&gt;
file:CrewExperienceGraph.png|Graph detailing the amount of experience required to increase the Training Level of the Major Qualification and that of the first 3 Skills or Perks from 0% to 100%.&lt;br /&gt;
file:CrewExperienceGraphCumulative.png|Graph detailing cumulative amount of experience required to increase the Training Level of the Major Qualification and that of the first 2 Skills or Perks from 0% to 100%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bonuses and Penalties ===&lt;br /&gt;
The game mechanics include a system of Bonuses and Penalties that have variable effect upon the Training Level of the Major Qualification and that of any acquired Skill or Perk. Bonuses and Penalties also effect the applicability, effectiveness, and performance of some Skills and Perks and the amount of experience earned in a battle that is applied to increasing the Skill or Perk's Training Level. Bonuses and Penalties may change at any time during a battle depending upon the battlefield situation, the equipment installed on the vehicle, the consumables available on-board, the types of acquired Skills and Perks of the crew, the Training Levels of each crew member, and/or some combination of all of these factors.&lt;br /&gt;
&lt;br /&gt;
At the start of each battle those applicable Bonuses and Penalties have an impact on the Training Level of each crew member in their Major Qualification and that in each of their acquired Skills and Perks. The cumulative effect of these Bonuses and Penalties results in an overall [[#Effective_Training_Level|''Effective Training Level (See that section below)'']] for the vehicle which includes Bonus additions and Penalty reductions used by the game mechanics to calculate your vehicle's performance in battle. The calculations are dynamic and change as Bonuses and Penalties change throughout the battle. At the conclusion of the battle, the net effect of all of the Bonuses and Penalties applied during the game will have an effect upon the amount of experience earned in the battle by the vehicle and by each crew member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bonuses that Impact Crew Experience and Crew Training Levels'''&amp;lt;br&amp;gt;&lt;br /&gt;
The following Bonuses increase the Effective Training Level of your crew members and may also increase the amount of experience they earn in a battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''The Premium Consumables Bonus''': If at the start of a battle the vehicle is carrying any purchased premium consumables that enhance Training Level it will provide a flat 10% addition to the Training Level of the Major Qualification and to that of any acquired Skills for each crew member. There is no Bonus effect on Perks. The Bonus is added for the entire duration of the battle, and it applies even if the Major Qualification or Skill Training Level is at 100%, ie 100+10=110%. The Training Level enhancing premium consumables are available for purchase by country and are:&amp;lt;br&amp;gt;&lt;br /&gt;
:* '''Extra Combat Rations''' are only available for Soviet vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
:* '''Case of Cola''' is only available for American vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
:* '''Chocolate''' is only available for German vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
:* '''Pudding and Tea''' is only available for British vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
:* '''Strong Coffee''' is only available for French vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
:* '''Improved Combat Rations''' are only available for Chinese vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
:* '''Onigiri''' is only available for Japanese vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
:* '''Buchty''' is only available for Czechoslovakian vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
:* '''Coffee with Cinnamon Buns''' is only available for Swedish vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
:* '''Spaghetti and Meatballs''' are only available for Italian vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
:* '''Bread with Smalec''' is only available for Polish vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''The Improved Ventilation Equipment Bonus''': If at the start of a battle the vehicle is equipped with any purchased and installed Improved Ventilation equipment it will provide a flat 5% addition to the Training Level of the Major Qualification and to that of any acquired Skills for each crew member. There is no Bonus effect on Perks. The Bonus addition is effective for the entire battle and will remain effectgive for so long as the equipment is installed on the vehicle. The Bonus effect applies even if the Major Qualification or Skill Training Level is at 100%, ie 100+5=105%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Commander's Mentor Skill Bonus''': If the vehicle's Commander has acquired the Mentor Skill, for every 1% of the Training Level of the Commander's Mentor Skill, all crew members except the Commander himself, receive an amount of 0.1% additional experience at the end of every battle, up to a maximum of 10% each when the Mentor Skill reaches 100%. If the Commander's Mentor Skill Training Level increases during the battle, the crew will benefit from the increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Commander's Jack of All Trades Skill Bonus''': If the vehicle's Commander has acquired the Jack of All Trades Skill, it enables the Commander to fill in for and perform the role of any wounded or killed crew members. The replacement starts immediately upon injury or death of a crew member, but is limited to the JoAT Skill's current Training Level x 0.5% (Or up to a maximum of 50%) for the first knocked out crew member. If additional crew members are knocked out then the effect is divided evenly between the additional knocked out crew members. If the Commander is replacing one knocked out crewman then the Commander performs that role at 50% level, if he/she must replace 2 knocked out crewman at the same time, the Commander performs each of the two roles at 25%. The JoAT Skill does not provide a direct Bonus for any knocked-out crewman but it does partially offset the Penalty that the vehicle's performance and experience earned in battle that would otherwise incur as a result of a dead crew member. It effectively adds to the experience the Commander may realize in the battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''The Brothers in Arms Perk Bonus''': If each member of the crew has trained the BIA Perk to 100% Training Level then the Perk is active and it increases by a fixed amount of 5%, the Training Level of each one of the crew members in their Major Qualification and in any of the common Skills (Repair, Firefighting, and/or Camouflage) they may have acquired. It also improves the Commander's Mentor Skill by 5%. The BIA Perk does not have any affect on other other role-specific Skills or Perks a crewman may have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''The Large First Aid Kit Bonus''': If the vehicle is equipped with a purchased premium consumable Large First Aid Kit at the start of a battle it will provide a 15% reduction in the chance of each crew member suffering an injury from penetrating hits. Additionally, activating the LFAK will restore all injured or killed crew members to full health. However, the LFAK can only be activated one time per battle. Once activated it is consumed and the 15% reduction to crew injury risk is lost. The LFAK does not provide a direct Bonus to any crewman but while active it does reduce the risk of any crew member incurring a Penalty to the experience he/she would otherwise earn in the battle due to their being knocked-out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''The Small First Aid Kit Bonus''': If the vehicle is equipped with a purchased regular consumable Small First Aid Kit at the start of a battle it will provide the one-time ability to restore one injured or killed crew member to full health. The SFAK does not provide any Bonus to any crewman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''The Daily Double Bonus''': Each day at midnight server time, the daily double bonus resets and the first victory in each vehicle in the garage will be rewarded with x2 or double experience for the vehicle and for increasing the Training Level of each crew member. An icon in the form of a star followed by x2 appears in the upper right hand corner of the vehicle's imate in the carousel while in the garage. The icon disappears once the day's first victory has been won. From time to time, Wargaming holds a special event or promotion when the x2 for the first victory of the day is increased to x3 or even x5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Extra Crew Experience Bonus''': From time to time, Wargaming holds a special event or promotion when the amount of experience applied to increasing crew Training Level is increased to x2 or even x3 from each battle during a fixed time period, usually a 3 day weekend. News of these special events is broadcast in advance on the portal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Accelerated Crew Training Bonus Option''': For Premium/Award Vehicles and for fully researched Elite Status vehicles, the Player has the option of checking the Accelerate Crew Training box that appears above the crew panel in the garage. An icon [[image:AccelerateCrewTrainingIndiciator.png|link=]] appears in the crew panel to the left of the crew member who is receiving this experience, which is always the crew member with the least XP. This least trained crew member receives as their bonus the XP that would normally be accrued by the vehicle which is then multiplied by any Premium tank crew training bonus, Reserves, Dailies, etc. This means effectively, he/she will get twice the XP of other crew members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Penalties that Impact Crew Experience and Crew Training Levels'''&amp;lt;br&amp;gt;&lt;br /&gt;
If a crew member is not competent to operate the tank he/she is placed in, or if a crew member gets injured during battle, then there is a Penalty to the Training Level of their Major Qualification and all Skills and Perks that will affect vehicle performance. There is also a Penalty that may apply to the amount of experience the crew member earns towards increasing their Training Level for that particular battle. Penalties are always applied before Bonuses in game mechanics calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Vehicle Competence Penalty on Effective Training Level''': A crew member must be trained to serve in a specific vehicle which is their designated &amp;quot;'''Vehicle Competence'''&amp;quot;. Should a crewman operate a vehicle that he/she is not trained for, he/she may do so but will receive a Penalty to the effectiveness of their Training Level in their Major Qualification and any Skills and Perks he/she has earned and the Effective Training Level for their Major Qualification will be indicated by the % Training Level being colored red in the garage crew panel on their icon. The amount of this Penalty is variable depending upon whether their Vehicle Competence and the vehicle he/she moved to are vehicles of the same &amp;quot;'''Type'''&amp;quot; (ie TD, MT, LT, HT, or SPG) or are premium vehicles. The Penalty incurred is according to the following situations:&amp;lt;br&amp;gt;&lt;br /&gt;
:* If a crew member is moved to a vehicle of the same Type as that in which he/she has their Vehicle Competence, and the vehicle is a premium vehicle, there is no penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
:* If a crew member is in a vehicle of the same Type as that in which he/she has their Vehicle Competence, and the vehicle is not a premium vehicle, he/she will take a 25% penalty to their current Training Level. For example, an 80% Training Level will be reduced by 25% to 60% and a 100% level would be reduced to 75%.&amp;lt;br&amp;gt;&lt;br /&gt;
:* If a crew member is in a vehicle of a different Type as that in which he/she has their Vehicle Competence, and the vehicle is a premium vehicle, he/she would also take a 25% Penalty to their current Training Level.&amp;lt;br&amp;gt;&lt;br /&gt;
:* If a crew member is in a vehicle of a different Type as that in which he/she has their Vehicle Competence, and the vehicle is not a premium vehicle, he/she will take a 50% penalty to their current Training Level. For example, an 80% Training Level will be reduced by 50% to 40%, while a 100% level would be reduced to 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Vehicle Competence Penalty on Experience to Increase Training Level''': A tanker crewing a vehicle that he/she is has no Vehicle Competence in will earn less experience from each battle to be applied to increasing their Training Level. &amp;lt;br&amp;gt;&lt;br /&gt;
:* In a new vehicle of the same Type as that in which he/she has their Vehicle Competence, there is no Penalty if the new vehicle is a premium vehicle.&amp;lt;br&amp;gt;&lt;br /&gt;
:* In a vehicle of a different Type as that in which he/she has their Vehicle Competence, the crew member would earn 50% less experience per battle if the new vehicle is a premium vehicle.&amp;lt;br&amp;gt;&lt;br /&gt;
:* In a new non-premium vehicle of the same Type as that in which he/she has their Vehicle Competence, a Penalty will apply and the crewman would earn 50% less experience per battle than he/she normally would.&amp;lt;br&amp;gt;&lt;br /&gt;
:* In a new non-premium vehicle of a different Type as that in which he/she has their Vehicle Competence, a Penalty will apply and the crewman would earn 75% less experience per battle than he/she normally would.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Injury or Death Penalty''': A crew member who remains injured or is dead at the end of a battle is Penalized and will receive 10% less experience towards increasing their Training Level than he/she would have otherwise received. Using a [[Consumables|Small First Aid Kit]] or [[Consumables|Large First Aid Kit]] to heal a crew member will avoid this Penalty, unless they are injured again before the end of battle.  Since the rate of crew injuries may not be the same across all the crew members, it is normal that each crew member will improve their Training Level at different rates than another tanker in the same crew should he/she be knocked out more or less often than their colleague.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Additionally, a crew member who is knocked out or killed during the course of a battle results in Penalties to the vehicle's performance characteristics. Crew members who are knocked out will perform their designated Major Qualifications at 0% Training Level in game mechancics calculations for crew related vehicle performance. If a crew member serves in multiple Major Qualifications in the vehicle, then all such roles associated with him take a Penalty if he/she is knocked-out. For example, in the event a Commander is knocked-out who is also serving as Gunner and Loader on a vehicle with a crew of 3, then the vehicle will suffer performance decrease for all 3 of their roles. Vehicle performance reductions include the following:&lt;br /&gt;
::[[image:CrewJobCommandInjured.png|40px|link=]]'''Commander''' knockout reduces the vehicle's view range.&lt;br /&gt;
::[[image:CrewJobGunINjured.png|40px|link=]]'''Gunner''' knockout reduces aiming speed and increases dispersion. Turret traverse speed will also decrease. If the gun was in the process of zeroing in on target at the moment of the Gunner's death, the process might start over.&lt;br /&gt;
::[[image:CrewJobDriveInjured.png|40px|link=]]'''Driver''' knockout reduces the top speed, traverse speed, and acceleration of the vehicle.&lt;br /&gt;
::[[image:CrewJobRadioInjured.png|40px|link=]]'''Radio Operator''' knockout reduces radio range.&lt;br /&gt;
::[[image:CrewJobLoadInjured.png|40px|link=]]'''Loader''' knockout decreases reloading speed. If a shell was being loaded at the moment of the Loader's death, the process might start over.&lt;br /&gt;
&lt;br /&gt;
===Effective Training Level===&lt;br /&gt;
The Training Level for a crew member's Major Qualification and their Skills and Perks can be found by hovering the cursor over a crew member's icon in the crew panel in the garage. These Training Levels do not tell the whole story because they do not take into account any applicable Bonuses or Penalties that may be affecting the actual Training Level used in games mechanics calculations, the '''Effective Training Level'''. The Effective Training Level can be calculated using the Bonuses and Penalties that are known to be applied.&lt;br /&gt;
&lt;br /&gt;
:* The maximum Effective Training Level for their Major Qualification that can be achieved by a Commander is 120%. This is the sum of their 100% Training level + the 5% Bonus for installed Improved Ventilation equipment + the 10% Bonus if Premium Consumables are on-board + the 5% Bonus for Brothers in Arms Perk. If the Commander is serving on an open topped vehicle and Improved Ventilation equipment is not available to it then the Commander's maximum Effective Training Level will be 115%.&lt;br /&gt;
&lt;br /&gt;
:* The maximum Effective Training Level for their Major Qualification that can be achieved by any crew member other than the Commander is 132%. This is the sum of their 100% Training level + the 5% Bonus for installed Improved Ventilation equipment + the 10% Bonus if Premium Consumables are on-board + the 5% Bonus for Brothers in Arms Perk + the bonus of 10% of the Commander's Major Qualification level. If the crew member is serving on an open topped vehicle and Improved Ventilation equipment is not available to it then their maximum Effective Training Level will be 126.5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Multiple Roles''' - Some vehicles in game have more than one Gunner, Loader, and Radio Operator on board in a normal crew complement. If more than one crew member in a vehicles have the same Major Qualification, then the average of their Training Levels is used to determine their joint performance in that role. For example, for a vehicle with two Loaders, one at 50% Training Level, and the other at 100%, their average Training Level of 75% will apply to the vehicle as the Loader's Effective Training Level in battle mechanics and vehicle performance calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Skills''' - The Effective Training Level of the Common Skills, (Repairs, Firefighting, and Camouflage) are averaged across all crew members. If more than one crew member in a vehicles have the same Common Skills, then the average of their Training Levels is used to determine their joint performance in the Common Skills. For example, for a vehicle with a crew of 4 and two of them are trained in Repairs, one to a level of 60% and one to a level of 100%, then the Effective Training Level for the Repairs Skill for the vehicle is (100+60+0+0)/4=40% and this value will apply in battle mechanics and vehicle perforance calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Role-Specific Skills and Perks''' - The Effective Training Level of the role-specific Skills and Perks is not averaged but affect the Effective Training Level directly. In a situation where multiple crewmen on the same vehicle both hold a role-specific Skill then the only one that will apply in battle mechanics and vehicle perforance calculations will be the one with the higher Skill Training Level.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
As your crew increases in training level, they will be awarded with higher ranks, with every 50% in a role, skill, or perk awarding a new rank. If, when retraining, a crew member loses some competence, he/she will not be demoted in rank. There are separate ranks for each nation. A crewman's rank also depends on their role. Loaders and Radio Operators start at the lowest rank and may only advance to the third-highest rank. Drivers and Gunners start out one rank higher and may advance to the second-highest rank. Commanders start out two ranks higher and may advance to the highest rank. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;float:left;margin-left:25px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 160px;&amp;quot;&amp;gt;[[image:Graffiti_stickers_usa_A.png|link=USA|]]&amp;lt;br /&amp;gt; USA&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 160px;&amp;quot;&amp;gt;[[image:Graffiti_stickers_uk.png|link=UK|]]&amp;lt;br /&amp;gt; UK&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 160px;&amp;quot;&amp;gt;[[image:Graffiti_stickers_germany_S.png|link=Germany|]]&amp;lt;br /&amp;gt;Germany&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 160px;&amp;quot;&amp;gt;[[image:Graffiti_stickers_france_A.png|link=France|]]&amp;lt;br /&amp;gt; France&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 160px;&amp;quot;&amp;gt;[[image:Graffiti_stickers_ussr_S.png|link=USSR|]]&amp;lt;br /&amp;gt; USSR&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 160px;&amp;quot;&amp;gt;[[image:Graffiti_stickers_china.png|link=China|]]&amp;lt;br /&amp;gt; China&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 160px;&amp;quot;&amp;gt;[[image:Graffiti_stickers_japan.png|link=Japan|]]&amp;lt;br /&amp;gt; Japan&amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-usa-11.png|link=]]&amp;lt;br/&amp;gt;Private First Class&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-britain-11.png|link=]]&amp;lt;br/&amp;gt;Lance Corporal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-germany-11.png|link=]]&amp;lt;br/&amp;gt;Panzeroberschütze&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-france-11.png|link=]]&amp;lt;br/&amp;gt;Cuirassier&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-ussr-11.png|link=]]&amp;lt;br/&amp;gt;Ryadovoy (Рядовой)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-china-11.png)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-usa-10.png|link=]]&amp;lt;br/&amp;gt;Corporal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-britain-10.png|link=]]&amp;lt;br/&amp;gt;Corporal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-germany-10.png|link=]]&amp;lt;br/&amp;gt;Gefreiter&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-france-10.png|link=]]&amp;lt;br/&amp;gt;Brigadier&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-ussr-10.png|link=]]&amp;lt;br/&amp;gt;Yefreytor (Ефрейтор)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-china-10.png|link=]]&amp;lt;br/&amp;gt;Private First Class (上等兵 ''Shàngděngbīng'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-japan-10.png|link=]]&amp;lt;br/&amp;gt;Private First Class (一等兵 ''Ittōhei'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-usa-9.png|link=]]&amp;lt;br/&amp;gt;Sergeant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-britain-9.png|link=]]&amp;lt;br/&amp;gt;Sergeant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-germany-9.png|link=]]&amp;lt;br/&amp;gt;Unteroffizier&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-france-9.png|link=]]&amp;lt;br/&amp;gt;Brigadier-chef&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-ussr-9.png|link=]]&amp;lt;br/&amp;gt;Mladshiy Serzhant (Младший Cержа́нт)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-china-9.png|link=]]&amp;lt;br/&amp;gt;Corporal (下士 ''Xiàshì'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-japan-9.png|link=]]&amp;lt;br/&amp;gt;Superior Private (上等兵 ''Jōtōhei'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-usa-8.png|link=]]&amp;lt;br/&amp;gt;Staff Sergeant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-britain-8.png|link=]]&amp;lt;br/&amp;gt;Staff Sergeant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-germany-8.png|link=]]&amp;lt;br/&amp;gt;Unterfeldwebel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-france-8.png|link=]]&amp;lt;br/&amp;gt;Maréchal des logis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-ussr-8.png|link=]]&amp;lt;br/&amp;gt;Serzhant (Cержа́нт)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-china-8.png|link=]]&amp;lt;br/&amp;gt;Sergeant (中士 ''Zhōngshì'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-japan-8.png|link=]]&amp;lt;br/&amp;gt;Corporal (伍長 ''Gochō'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-usa-7.png|link=]]&amp;lt;br/&amp;gt;Technical Sergeant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-britain-7.png|link=]]&amp;lt;br/&amp;gt;Warrant Officer Class 3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-germany-7.png|link=]]&amp;lt;br/&amp;gt;Feldwebel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-france-7.png|link=]]&amp;lt;br/&amp;gt;Maréchal des logis-chef&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-ussr-7.png|link=]]&amp;lt;br/&amp;gt;Starshiy Serzhant (Старший Cержа́нт)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-china-7.png|link=]]&amp;lt;br/&amp;gt;Sergeant First Class (四级军士长 ''Sìjí jūnshìzhǎng'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-japan-7.png|link=]]&amp;lt;br/&amp;gt;Sergeant (軍曹 ''Gunsō'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-usa-6.png|link=]]&amp;lt;br/&amp;gt;Master Sergeant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-britain-6.png|link=]]&amp;lt;br/&amp;gt;Warrant Officer Class 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-germany-6.png|link=]]&amp;lt;br/&amp;gt;Oberfeldwebel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-france-6.png|link=]]&amp;lt;br/&amp;gt;Adjudant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-ussr-6.png|link=]]&amp;lt;br/&amp;gt;Starshina (Cтаршина́)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-china-6.png|link=]]&amp;lt;br/&amp;gt;Warrant Officer (准尉 ''Zhǔnwèi'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-japan-6.png|link=]]&amp;lt;br/&amp;gt;Sergeant Major (曹長 ''Sōchō'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-usa-5.png|link=]]&amp;lt;br/&amp;gt;First Sergeant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-britain-5.png|link=]]&amp;lt;br/&amp;gt;Warrant Officer Class 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-germany-5.png|link=]]&amp;lt;br/&amp;gt;Stabsfeldwebel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-france-5.png|link=]]&amp;lt;br/&amp;gt;Adjudant-chef&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-ussr-5.png|link=]]&amp;lt;br/&amp;gt;Mladshiy Leytenant (Младший Лейтенант)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-china-5.png|link=]]&amp;lt;br/&amp;gt;Second Lieutenant (少尉 ''Shàowèi'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-japan-5.png|link=]]&amp;lt;br/&amp;gt;Warrant Officer (陸軍准尉 ''Rikugun Jun-i'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-usa-4.png|link=]]&amp;lt;br/&amp;gt;Second Lieutenant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-britain-4.png|link=]]&amp;lt;br/&amp;gt;Second Lieutenant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-germany-4.png|link=]]&amp;lt;br/&amp;gt;Leutnant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-france-4.png|link=]]&amp;lt;br/&amp;gt;Sous-Lieutenant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-ussr-4.png|link=]]&amp;lt;br/&amp;gt;Leytenant (Лейтенант)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-china-4.png|link=]]&amp;lt;br/&amp;gt;First Lieutenant (中尉 ''Zhōngwèi'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-japan-4.png|link=]]&amp;lt;br/&amp;gt;Second Lieutenant (陸軍少尉 ''Rikugun Shōi'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-usa-3.png|link=]]&amp;lt;br/&amp;gt;First Lieutenant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-britain-3.png|link=]]&amp;lt;br/&amp;gt;First Lieutenant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-germany-3.png|link=]]&amp;lt;br/&amp;gt;Oberleutnant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-france-3.png|link=]]&amp;lt;br/&amp;gt;Lieutenant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-ussr-3.png|link=]]&amp;lt;br/&amp;gt;Starshiy Leytenant (Старший Лейтенант)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-china-3.png|link=]]&amp;lt;br/&amp;gt;Captain (上尉 ''Shàngwèi'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-japan-3.png|link=]]&amp;lt;br/&amp;gt;First Lieutenant (陸軍中尉 ''Rikugun  Chūi'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-usa-2.png|link=]]&amp;lt;br/&amp;gt;Captain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-britain-2.png|link=]]&amp;lt;br/&amp;gt;Captain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-germany-2.png|link=]]&amp;lt;br/&amp;gt;Hauptmann&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-france-2.png|link=]]&amp;lt;br/&amp;gt;Capitaine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-ussr-2.png|link=]]&amp;lt;br/&amp;gt;Capitan (Капитан)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-china-2.png|link=]]&amp;lt;br/&amp;gt;Senior Captain (大尉 ''Dàwèi'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-japan-2.png|link=]]&amp;lt;br/&amp;gt;Captain (陸軍大尉 ''Rikugun Taii'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-usa-1.png|link=]]&amp;lt;br/&amp;gt;Major&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-britain-1.png|link=]]&amp;lt;br/&amp;gt;Major&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-germany-1.png|link=]]&amp;lt;br/&amp;gt;Major&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-france-1.png|link=]]&amp;lt;br/&amp;gt;Chef d'escadrons&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-ussr-1.png|link=]]&amp;lt;br/&amp;gt;Mayor (Майор)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-china-1.png|link=]]&amp;lt;br/&amp;gt;Major (少校 ''Shàoxiào'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:CrewRank-japan-1.png|link=]]&amp;lt;br/&amp;gt;Major (陸軍少佐 ''Rikugun Shōsa'')&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Экипаж]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Automatic_Loader</id>
		<title>Automatic Loader</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Automatic_Loader"/>
				<updated>2019-07-01T11:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: ページの作成:「== Autoloaders, Semi-Automatic Guns, and Autocannons == Most vehicles in-game use a traditional single-shot, breech-loaded cannon as the main gun. Rounds are loaded by hu...」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Autoloaders, Semi-Automatic Guns, and Autocannons ==&lt;br /&gt;
Most vehicles in-game use a traditional single-shot, breech-loaded cannon as the main gun. Rounds are loaded by human hands, aimed, and fired one at a time. However, there are certain guns and vehicles deployed in-game that have a variation on this single-shot concept, all of which involve automating the gun loading process. The terms used in-game to describe these three variations areas follows.&lt;br /&gt;
&lt;br /&gt;
* '''Autoloaders''' are robot-like, mechanical devices that are part of the tank, not the gun, and automatically reload the main gun after a shot, without intervention of human hands.&lt;br /&gt;
** '''Drumloaders''' - Autoloaders that can only reload the entire magazine at once.&lt;br /&gt;
** '''Autoreloaders''' - Autoloaders that reload round-by-round instead of replacing the entire magazine at once. &lt;br /&gt;
&lt;br /&gt;
* '''Semi-Automatic Guns''', as the term is used in-game, refer to certain guns which are designed to be reloaded from a stick-type magazine, which is integrated onto the gun at its breech. &lt;br /&gt;
&lt;br /&gt;
* '''Autocannons''' are weapons that rapid-fire a burst of multiple rounds with a single click of the trigger.&lt;br /&gt;
&lt;br /&gt;
== Autoloaders ==&lt;br /&gt;
Autoloaders are mechanical devices built into the tank, not into the gun. Early generation Autoloaders were most often installed on tanks with [[Turret#Turret_Designs|&amp;lt;i&amp;gt;Oscillating Turrets&amp;lt;/i&amp;gt;]]. In an Oscillating Turret design, the main gun is fixed to the upper turret half, and elevation and depression of the gun is accomplished by movement of the entire upper turret half on its hinge with the lower turret half. This means the gun's breech does not move up and down inside the turret as it does in a [[Turret#Turret_Designs|&amp;lt;i&amp;gt;Conventional Turret&amp;lt;/i&amp;gt;]]. Therefore, the Autoloader can be fixed in the proper position adjacent to the gun's breech and move up or down with the breech inside the upper turret half. It is possible to mount an Autoloader in a Conventional Turret, but in such cases it must be mounted on or near the breech of the gun and independently move up and down in sync with the breech, making elevation and depression unwieldy. &lt;br /&gt;
&lt;br /&gt;
The Autoloader retrieves new rounds from a magazine, which typically in-game holds 3 to 6 large calibre (75mm to 155mm) rounds. Using an Autoloader, rounds from the magazine can be loaded and fired one at a time, but in quick succession with only a 2 or 3 seconds delay between shots. However, when the Autoloader's magazine is empty, it must be reloaded by human hands. This process takes 15 to 85 seconds in-game, depending upon the vehicle, and leaves the vehicle defenceless and vulnerable. It's possible to reload the gun from a partially refilled magazine.&lt;br /&gt;
&lt;br /&gt;
The Autoloader's magazine is often referred to in-game as a &amp;quot;drum.&amp;quot; In-game Autoloader magazines are modeled on real life equivalents that originally used a drum shaped carousel, resembling the cylinder on a revolver. Modern day Autoloaders on Main Battle Tanks are much more sophisticated than these early generation models. Some modern autoloaders draw ammunition directly from the ammo rack, eliminating the need for a drum, and human hands, entirely.&lt;br /&gt;
&lt;br /&gt;
Historically, the most successful real life Autoloader tank of the era equivalent to the in-game vehicles, was the French AMX-13, produced between 1953 to 1985. It sported two 6-round drum magazines, aligned on either side of the breech block, permitting a gunner to select a HE round from one drum or an AP from the other. The big drawback of this system was that these two drum magazines could only be reloaded and replaced by the crew from '''&amp;lt;i&amp;gt;outside&amp;lt;/i&amp;gt;''' the safety of the tank.&lt;br /&gt;
&lt;br /&gt;
Autoloaders in the game are subdivided into two types: those that can only reload by the drum-load, and those capable of firing from a partially reloaded drum. Both are autoloaders. The difference is whether the human loader has access to reload the drum in place, or if it's necessary to remove the entire drum and replace it with a full drum, etc. In real life, the latter would in time become the norm for all autoloaders. In the game, these are differentiated by the community as drumloaders and autoreloaders. Just note that these two terms do not exist in real life.&lt;br /&gt;
&lt;br /&gt;
==== Autoreloaders ====&lt;br /&gt;
'''Autoreloaders''' can be considered an hybrid between conventional manual reloading guns and autoloaders that require reloading the entire drum at a time (aka &amp;quot;drumloaders&amp;quot;). The human loader refills the magazine by hand, one round at a time. In this way, the difficulty of manually remounting an entire drum is eliminated, while retaining the possibility of rapid firing. &lt;br /&gt;
&lt;br /&gt;
* The ammo count is shown in a similar fashion to autoloaders.&lt;br /&gt;
* The loader will automatically refill the magazine until it's full, as normal, but the refilling process can be interrupted to fire the weapon, and reinitiated upon feeding a round into the gun breech. &lt;br /&gt;
* Like on autoloaders, switching ammo types will clear the current drum, and the loader will start to refill anew.&lt;br /&gt;
* The involvement of manual refilling enables the usage of gun rammers.&lt;br /&gt;
&lt;br /&gt;
Currently, researchable autoreloaders are only available in certain high tier Italian medium tanks. The manual reloading process adds considerable flexibility to the autoloader playstyle, being able to restore rapid-fire potential quickly, or to remain engaged in spite of the drum being depleted. However, to counter-balance their capability of both single-firing and rapid-firing, it's important to note that the reload speed decreases as the drum empties. There are also other compromises as well: even when single firing with an almost full drum, most conventional single-shot guns of comparable calibre still reload faster. Autoreloaders have a smaller drum size than drumloaders, and thus cannot produce as much rapid-fire damage. &lt;br /&gt;
&lt;br /&gt;
=== Autoloader Equipped Vehicles In-Game ===&lt;br /&gt;
{{panel content|title=|rMargin=400px|content=&lt;br /&gt;
The following in-game vehicles incorporate a permanent Autoloader or have an Autoloader option on one gun:&lt;br /&gt;
&lt;br /&gt;
:'''American Tanks Equipped with Autoloaders Mounted in an [[Turret#Turret_Designs|&amp;lt;i&amp;gt;Oscillating Turret&amp;lt;/i&amp;gt;]]'''&lt;br /&gt;
:[[Tank:T71|T71]] - Tier-7 LT, with a 6-round drum fitted to its 76mm M1A2 gun or to its 76mm T185 gun.&lt;br /&gt;
:[[Tank:T69|T69]] - Tier-8 MT, with a 5-round drum fitted to its 76 mm T185 gun or a 4-round drum to its 90mm T178 gun.&lt;br /&gt;
:[[Tank:T54E1|T54E1]] - Tier-9 MT, with a 5-round drum fitted to its 90 mm T178 gun or a 4-round drum to its 105 mm T140E2 gun.&lt;br /&gt;
:[[Tank:T57 58|T57 Heavy]] - Tier-10 HT, with a 4-round drum fitted to its 120mm T179 gun.&lt;br /&gt;
&lt;br /&gt;
:'''Czech Tanks with an Optional Autoloader Mounted in a [[Turret#Turret_Designs|&amp;lt;i&amp;gt;Conventional Turret&amp;lt;/i&amp;gt;]]''' &lt;br /&gt;
:[[Škoda T 25]] - Tier 6 Medium Tank with a 3-round drum fitted to its 75 mm Škoda A18 (s automatickým nabíjením) gun.&lt;br /&gt;
:[[Škoda T 50]] - Tier 9 Medium Tank with a 3-round drum fitted to the 100 mm AK1 gun.&lt;br /&gt;
&lt;br /&gt;
:'''Czech Tanks with an Autoloader Mounted in a [[Turret#Turret_Designs|&amp;lt;i&amp;gt;Conventional Turret&amp;lt;/i&amp;gt;]]''' &lt;br /&gt;
:[[TVP T 50/51]] - Tier 10 Medium Tank with a 4-round drum fitted to the 100 mm AK1 gun.&lt;br /&gt;
&lt;br /&gt;
:'''Soviet Tank with an Auto''re''loader Mounted in a [[Turret#Turret_Designs|&amp;lt;i&amp;gt;Conventional Turret&amp;lt;/i&amp;gt;]]''' &lt;br /&gt;
:[[Tank:R115_IS-3_auto|IS-3A]] - Tier 8 Premium HT with a 3-round drum fitted to the 122 mm D-25TA gun.&lt;br /&gt;
&lt;br /&gt;
:'''French Tanks Equipped with Autoloaders Mounted in an [[Turret#Turret_Designs|&amp;lt;i&amp;gt;Oscillating Turret&amp;lt;/i&amp;gt;]]'''&lt;br /&gt;
:[[Tank:AMX 12t|AMX 12t]] - Tier-6 LT, with a 4-round drum fitted to its 75mm SA49 gun or to its 75mm SA50.&lt;br /&gt;
:[[Tank:AMX 13 75|AMX 13 75]] - Tier-7 LT, with a 4-round drum fitted to its 75mm SA49L48 gun or to its 75mm SA50 gun.&lt;br /&gt;
:[[Tank:F87 Batignolles-Chatillon 12t|BatChat 12t]] - Tier-8 LT, with a 4-round drum fitted to its 75mm guns.&lt;br /&gt;
:[[Tank:AMX 13 90|AMX 13 90]] - Tier-9 LT, with a 4-round drum fitted to all its guns.&lt;br /&gt;
:[[Tank:Lorraine 40 t|Lorraine 40t]] - Tier-8 MT, with a 4-round drum fitted to its 100mm SA47 gun.&lt;br /&gt;
:[[Tank:Bat.-Châtillon 25 t AP|BatChat 25t AP]] - Tier-9 MT, with a 6-round drum fitted to all its guns.&lt;br /&gt;
:[[Tank:Bat_Chatillon25t|BatChat 25t]] - Tier-10 MT, with a 6-round drum fitted to its 90mm F3 or its 100mm SA47 gun and a 5-round drum to its 105mm CN015/57 gun.&lt;br /&gt;
:[[Tank:AMX 50 100|AMX 50 100]] - Tier-8 HT, with a 6-round drum fitted to its 90mm F3, its 90mm DCA45, or its 100mm SA47 guns.&lt;br /&gt;
:[[Tank:F84 Somua SM|Somua SM]] - Tier-8 HT, with a 5-round drum fitted to its 100mm SA47 gun.&lt;br /&gt;
:[[Tank:AMX 50 120|AMX 50 120]] - Tier-9 HT, with a 6-round drum fitted to its 90mm DCA45 or 100mm SA47 gun and a 4-round drum to its 120mm SA46 gun.&lt;br /&gt;
:[[Tank:F10 AMX 50B|AMX 50B]] - Tier-10 HT, with a 4-round drum fitted to its 120 mm SA46 gun.&lt;br /&gt;
&lt;br /&gt;
:'''French TDs and SPGs Equipped with Autoloaders''' &lt;br /&gt;
:[[AMX AC Mle. 1948]] - Turretless Tier-8 TD, with a 3-round drum fitted to its 120mm AC SA46 gun.&lt;br /&gt;
:[[AMX 50 Foch]] - Turretless Tier-9 TD, with a 4-round drum fitted to its 120mm AC SA58 gun.&lt;br /&gt;
:[[AMX 50 Foch B]] - Turretless Tier-10 TD, with a 6-round drum fitted to its 120mm AC SA46 gun.&lt;br /&gt;
:[[AMX 50 Foch (155)]] - Turretless Tier-10 TD, with a 3-round drum fitted to its 155mm AC SA58 gun.&lt;br /&gt;
:[[Tank:Bat Chatillon155 58|BatChat 155 58]] - Conventional turreted Tier-10 SPG, with a 3-round drum fitted to its Canon de 155 mm.&lt;br /&gt;
&lt;br /&gt;
:'''Italian Tanks with an Auto''re''loader Mounted in a [[Turret#Turret_Designs|&amp;lt;i&amp;gt;Conventional Turret&amp;lt;/i&amp;gt;]]'''&lt;br /&gt;
:[[Tank:It08_Progetto_M40_mod_65|Progetto M35 mod 46]] - Tier 8 MT, with a 4-round drum.&lt;br /&gt;
:[[Tank:It12_Prototipo_Standard_B|Prototipo Standard B]] - Tier 9 MT, with a 3-round drum.&lt;br /&gt;
:[[Tank:It08_Progetto_M40_mod_65|Progetto M40 mod 65]] - Tier 10 MT, with a 4-round drum.&lt;br /&gt;
&lt;br /&gt;
:'''Japanese Tanks with an Optional Autoloader Mounted in a [[Turret#Turret_Designs|&amp;lt;i&amp;gt;Conventional Turret&amp;lt;/i&amp;gt;]]'''&lt;br /&gt;
:[[Tank:Type 5 Chi-Ri|Type 5 Chi-Ri]] - Tier-7 MT, with a 3-round drum fitted to its 7.5 cm Autoloading Tank Gun Type 5.&lt;br /&gt;
&lt;br /&gt;
:'''Swedish Tanks Equipped with Autoloaders''' &lt;br /&gt;
:[[Tank:S18_EMIL_1951_E1|Emil I]] - Tier 8 HT with a 4-round drum fitted to a 105mm gun.&lt;br /&gt;
:[[Tank:S17_EMIL_1952_E2|Emil II]] - Tier 9 HT with a 4-round drum fitted to all its guns.&lt;br /&gt;
:[[Tank:S16_Kranvagn|Kranvagn]] - Tier 10 HT with a 4-round drum fitted to a 120mm gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== In-Game Use and Performance of Autoloaders ===&lt;br /&gt;
[[image:AutomaticLoader.png|thumb|200px|right|An Autoloader as shown in-game. 4 out of 6 shells are left in the drum.]]&lt;br /&gt;
&lt;br /&gt;
* Playing vehicles equipped with Autoloaders requires substantial adjustment to play-style from the hand loaded tanks in order to accommodate the long magazine reload time.&lt;br /&gt;
* Autoloader tanks excel at hit and run tactics and can quickly finish off wounded tanks or exposed lower tier enemies with their quick firepower, but the Commander must always be on the lookout for a good escape route to a safe reloading place and this attitude must become second nature.&lt;br /&gt;
* Autoloader tanks instill fear in many opponents, and they will be cautious about rounding a corner into your line of fire if they don't know whether you have a round ready or not. Take advantage of these moments to bluff, feint, and stall for reload time&lt;br /&gt;
* Pressing the keyboard's C key in-game will cause the Autoloader's magazine to reload even though it may only be partially empty. This is handy when the tank is in a safe position and can take the time to top up the magazine for the next assault.&lt;br /&gt;
* Remaining available ammo in the Autoloader's magazine is displayed on the battle interface in 2 places. The total rounds remaining in the magazine appears in the lower right corner of the &amp;quot;ammo type&amp;quot; and total amount of ammo remaining in the vehicle box at bottom center on most screens. The number of &amp;quot;drums&amp;quot; of ammo remaining in the magazine are graphically displayed as bullet shaped icons in the reticle area. These are referred to as &amp;quot;containers&amp;quot; in the settings/reticle panel.&lt;br /&gt;
&lt;br /&gt;
== Semi-Automatic Cannons ==&lt;br /&gt;
In-game, Semi-Automatic Guns contain 3 to 6 rounds per magazine, and fire only one shot with each trigger click. Semi-Autos are restricted to smaller (37mm to 40mm) calibre cannons. Rounds in the magazine can be fired every 0.25 seconds or so until the magazine is empty. A longer time period of from 4 to 10 seconds is required to restock the magazine. This is a much shorter restock time than that required to reload the magazine of an Autoloader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[image:Graffiti_stickers_usa_A.png|40px]] '''American Guns'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:#CCCCCC&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Tier&lt;br /&gt;
!width=&amp;quot;160&amp;quot;|Gun Name&lt;br /&gt;
!width=&amp;quot;55&amp;quot;|Ammo&lt;br /&gt;
!width=&amp;quot;65&amp;quot;|Mag. Size&lt;br /&gt;
!width=&amp;quot;50%&amp;quot;|Used in&lt;br /&gt;
|- &lt;br /&gt;
|I&lt;br /&gt;
|37 mm Semiautomatic M1924&lt;br /&gt;
|100-110&lt;br /&gt;
|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Tank:T1_Cunningham|T1 Cunningham]], [[Tank:A24_T2_med|T2 Medium Tank]]&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|37 mm Browning Semiautomatic&lt;br /&gt;
|100-110&lt;br /&gt;
|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Tank:T1_Cunningham|T1 Cunningham]], [[Tank:A24_T2_med|T2 Medium Tank]]&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|37 mm Gun T16&lt;br /&gt;
|120-145&lt;br /&gt;
|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Tank:M5_Stuart|M5 Stuart]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[image:Graffiti_stickers_uk.png|40px]] '''British Guns'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:#CCCCCC&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Tier&lt;br /&gt;
!width=&amp;quot;160&amp;quot;|Gun Name&lt;br /&gt;
!width=&amp;quot;55&amp;quot;|Ammo&lt;br /&gt;
!width=&amp;quot;65&amp;quot;|Mag. Size&lt;br /&gt;
!width=&amp;quot;50%&amp;quot;|Used in&lt;br /&gt;
|- &lt;br /&gt;
|IV&lt;br /&gt;
|40 mm Pom Pom&amp;lt;br/&amp;gt;(SA Version)&lt;br /&gt;
|120-160&lt;br /&gt;
|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Tank:GB03_Cruiser_Mk_I|Cruiser Mk. I]], [[Tank:GB58_Cruiser_Mk_III|Cruiser Mk. III]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[image:Graffiti_stickers_china.png|35px]] '''Chinese Guns'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:#CCCCCC&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Tier&lt;br /&gt;
!width=&amp;quot;160&amp;quot;|Gun Name&lt;br /&gt;
!width=&amp;quot;55&amp;quot;|Ammo&lt;br /&gt;
!width=&amp;quot;65&amp;quot;|Mag. Size&lt;br /&gt;
!width=&amp;quot;50%&amp;quot;|Used in&lt;br /&gt;
|- &lt;br /&gt;
|IV&lt;br /&gt;
|40 mm Pom Pom&amp;lt;br/&amp;gt;(SA Version)&lt;br /&gt;
|160&lt;br /&gt;
|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Tank:Ch07_Vickers_MkE_Type_BT26|Vickers Mk. E Type B]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[image:Graffiti_stickers_czech.png|35px]] '''Czechoslovakian Guns'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:#CCCCCC&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Tier&lt;br /&gt;
!width=&amp;quot;160&amp;quot;|Gun Name&lt;br /&gt;
!width=&amp;quot;55&amp;quot;|Ammo&lt;br /&gt;
!width=&amp;quot;65&amp;quot;|Mag. Size&lt;br /&gt;
!width=&amp;quot;50%&amp;quot;|Used in&lt;br /&gt;
|- &lt;br /&gt;
|III&lt;br /&gt;
|37 mm Škoda A23&lt;br /&gt;
|90&lt;br /&gt;
|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Tank:Cz10_LT_vz38|LT vz. 38]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== In-Game Use and Performance of Semi-Auto Guns ===&lt;br /&gt;
* In game, Semi-Auto guns are options on smaller calibre guns for certain vehicles from Tier-1 through Tier-4.&lt;br /&gt;
* The accuracy of Semi-Auto Guns is on a par with the game's breech-loaded guns and far superior to that of the Autocannons often encountered at the same tiers.&lt;br /&gt;
* The principle advantage of Semi-Auto guns is the ability to get a few shots off very quickly.&lt;br /&gt;
* Pressing the keyboard's C key in-game will cause the gun's magazine to reload even though it may only be partially empty. This is handy, when the tank is in a safe position and can take the time to top up the magazine for the next assault.&lt;br /&gt;
* Remaining available ammo in the Semi-Auto magazine is displayed on the battle interface in 2 places. The total rounds remaining in the mag appear as a number in the lower right corner of the active &amp;quot;ammo type&amp;quot; box at bottom center on most screens. The larger number there is the amount of rounds remaining in the vehicle. The number of Semi-Auto shots remaining in the mag are also graphically displayed as bullet shaped icons in the reticle area. Each bullet shaped icon represents a round in the mag. These are referred to as &amp;quot;containers&amp;quot; in the settings/reticle panel.&lt;br /&gt;
&lt;br /&gt;
== Autocannons ==&lt;br /&gt;
As used in-game, the term Autocannon refers to a rapid-fire gun, ranging from 8mm up to 40mm calibre, which fires multiple projectiles in a single burst of 2 to 50-shots upon a single click of the trigger. The number of bursts that can be fired before reloading the magazine is dependent upon the magazine capacity. As long as the magazine still holds rounds, these guns fire bursts almost as fast as you can click the trigger. &lt;br /&gt;
&lt;br /&gt;
In real life, these weapons are capable of fully automatic fire, with rounds fed to the Autocannon continuously from a magazine, consisting of a belt, a spring-driven box or drum, or are gravity fed, depending upon the gun's design. By historical convention, the term &amp;quot;machine gun&amp;quot; is applied to fully automatic guns that fire solid bullets and typically have a calibre smaller than 20mm. The term &amp;quot;autocannon&amp;quot; is used to describe fully automatic guns that fire shells, typically 20mm or larger, which can be armour-piercing, filled with high-explosive, or variations thereof (APCR, API, etc.). Since there is no difference in the way these two weapon types function in the game, they are lumped together here.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
:Machine guns can be further subdivided into Heavy Machine Guns and Light Machine Guns. The difference is HMGs are intended for sustained fire, mounted on wheeled carriages, tripods, or vehicles, while LMGs fires in short bursts and are light enough to be operated by a single man and one or two assistants. There is only 1 LMG in the game, the 7.92 mm Mauser E.W. 141, available on the Pz. 1 Ausf. C.&lt;br /&gt;
&lt;br /&gt;
{{panel content|title=Autocannons|rMargin=400px|content=&lt;br /&gt;
{{Gun|nation=USA&lt;br /&gt;
&amp;lt;!--|name.                     tier. Ammo Count. Ammo Types.  damage. penetration.      ROF.     accuracy. aim.   price.  weight. compatibility--&amp;gt;&lt;br /&gt;
|.50 caliber MG HB M2,1,1800,AP,8,22,85.41-107.62,0.57,1.7,2&amp;amp;#44;000,70,{{Link|M2 Light Tank}}&lt;br /&gt;
|20 mm Hispano-Suiza Birgikt Gun,2,360-1200,AP/APCR,12/12,30/41,73.17-108.43,0.5,1.5-1.9,2&amp;amp;#44;600,68,{{Link|T1 Cunningham,M2 Light Tank,T2 Medium Tank,M3 Stuart}}&lt;br /&gt;
|20 mm Hispano Suiza Birgikt Gun M1,2,1200,AP/APCR,12/12,30/41,99.34,0.5,1.7,premium,68,{{Link|T2 Light Tank}}&lt;br /&gt;
}}&lt;br /&gt;
:'''Tier-1 USA - .50 caliber MG HB M2''', holds 40 rounds in 8 bursts and shoots a 5-round burst each trigger click.&lt;br /&gt;
:'''Tier-2 USA - 20 mm Hispano-Suiza Birgikt''', holds 15 rounds in 5 bursts and shoots a 3-round burst each trigger click.&lt;br /&gt;
:'''Tier-2 USA - 20 mm Hispano-Suiza Birgikt M1''', holds 15 rounds in 5 bursts and shoots a 3-round burst each trigger click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gun|nation=UK&lt;br /&gt;
&amp;lt;!--|name.                     tier. Ammo Count. Ammo Types.  damage. penetration.      ROF.     accuracy. aim.   price.  weight. compatibility--&amp;gt;&lt;br /&gt;
|Machine Gun BESA,1,360-400,AP,9,25,76.09-102.38,0.53-0.56,1.7-2,1&amp;amp;#44;900,70,{{Link|Vickers Medium Mk. I,Cruiser Mk. III}}&lt;br /&gt;
|40 mm Pom Pom,4,160-200,AP/APCR/HE,45/45/60,49/71/23,34.29-36.92,.41-.43,1.7-1.9,20&amp;amp;#44;000,160,{{Link|Cruiser Mk. IV,Cruiser Mk. II,Covenanter}}&lt;br /&gt;
|QF 40 mm Mk. VI Bofors,4,120,AP/APCR/HE,50/50/60,63/101/23,32-35.82,0.39-0.41,1.9,24&amp;amp;#44;000,470,{{Link|Cruiser Mk. IV,Covenanter}}&lt;br /&gt;
}}&lt;br /&gt;
:'''Tier-1 UK - 15 mm Machine Gun BESA''', holds 40 rounds in 8 bursts and shoots a 5-round burst each trigger click.&lt;br /&gt;
:'''Tier-4 UK - 40 mm Pom Pom - FA version''', holds 4 rounds in 2 bursts and shoots a 2-round burst each trigger click.&lt;br /&gt;
:'''Tier-4 UK - QF 40 mm Mk. VI Bofors''', holds 4 rounds in 2 bursts and shoots a 2-round burst each trigger click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gun|nation=Germany&lt;br /&gt;
|2 cm Breda,1,420,AP/APCR,11/11,30/47,97.96-117.07,0.53,1.8,1&amp;amp;#44;970,70,{{Link|Leichttraktor, Pz.Kpfw. I}}&lt;br /&gt;
|2 cm KwK 30 L/55,1,260-320,AP/APCR,11/11,23/46,96.33-102.94,0.59,1.7,2&amp;amp;#44;130,70,{{Link|Pz.Kpfw. I,Pz.Kpfw. 35 (t),Pz.Kpfw. II}}&lt;br /&gt;
|2 cm KwK 38 L/55,1,260-420,AP/APCR,11/11,23/46,109.09-130.43,0.57,1.4-1.7,1&amp;amp;#44;920,70,{{Link|Leichttraktor, Pz.Kpfw. I,Pz.Kpfw. I Ausf. C,Pz.Kpfw. II,Pz.Kpfw. II Ausf. G,Pz.Kpfw. III Ausf. A,Pz.Kpfw. II Luchs}}&lt;br /&gt;
|2 cm Flak 38 L/112,2,260-600,AP/APCR,11/11,39/51,109.09-162.16,0.45,1.3-1.6,3&amp;amp;#44;160,110,{{Link|Pz.Kpfw. I Ausf. C,Pz.Kpfw. II,Pz.Kpfw. II Ausf. G,Pz.Kpfw. 35 (t),Pz.Kpfw. 38 (t),Pz.Kpfw. III Ausf. A,Pz.Kpfw. II Luchs,Pz.Kpfw. III,Pz.Kpfw. 38 (t) n.A.}}&lt;br /&gt;
|7.92 mm Mauser E.W. 141,2,640,AP/APCR,8/8,33/43,253.52,0.45,1.3,3&amp;amp;#44;200,30,{{Link|Pz.Kpfw. I Ausf. C}}&lt;br /&gt;
|3 cm M.K. 103,5,180-360,AP/APCR/HE,30/30/40,95/110/15,23.2-39.5,0.46-0.50,1.7-2.3,33&amp;amp;#44;500,141,{{Link|VK 16.02 Leopard,Pz.Kpfw. II Luchs,Pz.Kpfw. II Ausf. G}}&lt;br /&gt;
}}&lt;br /&gt;
:'''Tier-1 German - 2 cm Breda''', holds 12 rounds in 4 bursts and shoots a 3-round burst each trigger click.&lt;br /&gt;
:'''Tier-1 German - 2 cm KwK 30 L/55''', holds 10 rounds in 5 bursts and shoots a 2-round burst each trigger click.&lt;br /&gt;
:'''Tier-1 German - 2 cm KwK 38 L/55''', holds 10 rounds in 5 bursts and shoots a 2-round burst each trigger click.&lt;br /&gt;
:'''Tier-2 German - 7.92 mm Mauser E.W. 141''', holds 40 rounds in 5 bursts and shoots an 8-round burst each trigger click.&lt;br /&gt;
:'''Tier-2 German - 2 cm Flak 38 L/112''', holds 10 rounds in 5 bursts and shoots a 2-round burst each trigger click.&lt;br /&gt;
:'''Tier-5 German - 3 cm M.K. 103''', holds 6 rounds in 3 bursts and shoots a 2-round burst each trigger click, but has longest magazine reload time of all Autocannons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gun|nation=France&lt;br /&gt;
|13.2 mm Hotchkiss mle. 1930,1,420-720,AP/APCR,8/8,23/36,73.97-186.21,0.58,2,1&amp;amp;#44;500,70,{{Link|RenaultFT,D1}}&lt;br /&gt;
|25 mm automatique mle. 1936,2,400,AP/APCR,20/20,50/75,62.59,0.43,1.7,6&amp;amp;#44;500,70,{{Link|RenaultFT AC}}&lt;br /&gt;
}}&lt;br /&gt;
:'''Tier-1 French - 13.2 mm Hotchkiss mle. 1930''', holds 15 rounds in 3 bursts and shoots a 5-round burst each trigger click.&lt;br /&gt;
:'''Tier-1 French - 25 mm automatique mle. 1936''', holds 10 rounds in 5 bursts and shoots a 2-round burst each trigger click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gun|nation=USSR&lt;br /&gt;
|12.7 mm DShK,1,1000,AP,8,22,87.46-95.85,0.57,1.5-1.7,2&amp;amp;#44;000,34,{{Link|T-60}}&lt;br /&gt;
|20 mm TNSh,1,320-420,AP/APCR,10/10,28/39,90.23-114.29,0.53,1.7-1.9,2&amp;amp;#44;380,68,{{Link|MS-1,BT-2,T-60}}&lt;br /&gt;
|23 mm PT-23TB,1,630,AP/APCR,12/12,28/39,57.14-61.54,0.55,1.7-1.9,2&amp;amp;#44;200,70,{{Link|T-60}}&lt;br /&gt;
|23 mm VJa,2,225-480,AP/APCR,12/12,30/42,81.82-114.29,0.54,1.6-1.9,2&amp;amp;#44;750,71,{{Link|MS-1,BT-2,T-26,BT-7}}&lt;br /&gt;
|37 mm Automatic SH-37,5,120-180,AP/APCR/HE,40/40/50,46/62/19,6.37-129.81,0.45,2.3,26&amp;amp;#44;980,200,{{Link|T-46,A-20}}&lt;br /&gt;
}}&lt;br /&gt;
:'''Tier-1 Soviet - 12.7 mm DShK''', holds 50 rounds in 10 bursts and shoots a 5-round burst each trigger click.&lt;br /&gt;
:'''Tier-1 Soviet - 20 mm TNSh''', holds 20 rounds in 5 bursts and shoots a 4-round burst each trigger click.&lt;br /&gt;
:'''Tier-1 Soviet - 23 mm PT-23TB''', holds 7 rounds in 2 bursts and shoots a 4-round burst on the first trigger click and a 3-round burst on the second click.&lt;br /&gt;
:'''Tier-2 Soviet - 23 mm VJa''', holds 12 rounds in 4 bursts and shoots a 3-round burst each trigger click.&lt;br /&gt;
:'''Tier-5 Soviet - 37 mm Automatic SH-37''', holds 5 rounds in 2 bursts and shoots a 3-round burst on the first trigger click and a 2-round burst on the second click&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gun|nation=China&lt;br /&gt;
|13.2 mm Hotchkiss mle. 1930,1,720,AP/APCR,8/8,23/36,136.36,0.58,2,1&amp;amp;#44;600,38,{{Link|NC-31}}&lt;br /&gt;
}}&lt;br /&gt;
:'''Tier-1 Chinese - 13.2 mm Hotchkiss mle. 1930''', holds 15 rounds in 3 bursts and shoots a 5-round burst each trigger click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gun|nation=Japan&lt;br /&gt;
|13 mm Autocannon Type Ho,1,720,AP/APCR,8/8,23/36,136.36,0.56,2,1&amp;amp;#44;500,38,{{Link|Renault Otsu, Chi-Ni}}&lt;br /&gt;
}}&lt;br /&gt;
:'''Tier-1 Japanese - 13 mm Autocannon Type Ho''', holds 15 rounds (Otsu) in 3 bursts and shoots a 5-round burst each trigger click.&lt;br /&gt;
:'''Tier-1 Japanese - 13 mm Autocannon Type Ho''', holds 30 rounds (Chi-Ni) in 6 bursts and shoots a 5-round burst each trigger click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gun|nation=Poland&lt;br /&gt;
|n.k.m. 20mm wz. 38 FK-A,2,250,AP/APCR,11/11,43/55,76.1,0.4,1.8,premium,57,[[Tank:Pl01_TKS_20mm|TKS z n.k.m. 20 mm]]&lt;br /&gt;
}}&lt;br /&gt;
:'''Tier-2 Polish - n.k.m. 20mm wz. 38 FK-A''', holds 10 rounds in 5 bursts and shoots a 2-round burst each trigger click.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Use and Performance of Autocannons ===&lt;br /&gt;
[[image:AutomaticCannon.png|thumb|200px|right|An Autocannon as shown in-game. 2 bursts of 5 shells each are left in the magazine.]]&lt;br /&gt;
* In game Autocannons are available as smaller calibre guns for certain vehicles from Tier-1 through Tier-5.&lt;br /&gt;
* The accuracy of Autocannons is poor compared to other guns in the game. The first shot may impact the aim point but the following shots in a single burst may disperse widely. &lt;br /&gt;
* Autocannons are generally small calibre weapons and are best utilized at short range where the multiple hits effect offsets a single round's poor damage and penetration characteristics. Up close their firepower can be devastating on tanks of their own Tier or below.&lt;br /&gt;
* Pressing the keyboard's C key in-game will cause the Autocannon's magazine to reload even though it may only be partially empty. This is handy when the tank is in a safe position and can take the time to top up the magazine for the next assault.&lt;br /&gt;
* Remaining available ammo in the Autocannon's magazine is displayed on the battle interface in 2 places. The total rounds remaining in the magazine appears in the lower right corner of the &amp;quot;ammo type&amp;quot; and total amount of ammo remaining in the vehicle box at bottom center on most screens. The number of &amp;quot;bursts&amp;quot; of ammo remaining in the magazine are graphically displayed as bullet shaped icons in the reticle area. These are referred to as &amp;quot;containers&amp;quot; in the settings/reticle panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials/Guides]]&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Battle_Tier</id>
		<title>Battle Tier</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Battle_Tier"/>
				<updated>2019-07-01T11:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: ページの作成:「=== This article is outdated and explains the matchmaking used until 9.18===  Team selection for random battles is done according to several...」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== This article is outdated and explains the matchmaking used until 9.18===&lt;br /&gt;
&lt;br /&gt;
Team selection for [[Game_Modes#Random_Battles|random battles]] is done according to several parameters. Each battle takes place in a '''battle tier''', which should not be confused with tank tiers. (On this page we always use Arabic numerals (&amp;quot;7&amp;quot;) when discussing battle tiers and Roman numerals (&amp;quot;VII&amp;quot;) when discussing tank tiers). Team balancing within a battle tier takes place according to vehicle specific weighting and additional restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Battle Tiers ===&lt;br /&gt;
&lt;br /&gt;
[[image:Matchmaking_Chart_v09191.png|thumb|600px|Matchmaking Chart|right|link=https://wiki.wargaming.net/en/File:Matchmaking_Chart_v09191.png]]&lt;br /&gt;
[[image:Unique_Matchmaking_Chart_28082017.png|thumb|400px|Unique Matchmaking Chart|right|link=https://wiki.wargaming.net/en/File:Unique_Matchmaking_Chart_28082017.png]]&lt;br /&gt;
&lt;br /&gt;
Battles can take place in ten different battle tiers. Each vehicle, depending on its performance, is assigned a certain subset of these battle tiers that it is supposed to fight in.&lt;br /&gt;
&lt;br /&gt;
The matchmaking chart shows which vehicle belongs to which battle tier.&lt;br /&gt;
&lt;br /&gt;
To see which battle tiers a vehicle can fight in, find it on the left side of the chart. If it is not listed as an exception on the Unique Matchmaking Chart, the default rules above apply. Take, for example, an  '''Pz.Kpfw. 38 (t)'''. It doesn't have unique matchmaking. Thus we go find the row for Vehicle Tier 2, Light Tank, and see to the right that this vehicle can fight in battle tiers 1, 2 and 3. '''The Pz.Kpfw. I''', on the other hand, benefits from unique matchmaking, as it will never encounter tier 3 tanks. The applicable battle tiers for each vehicle are also shown on the right sidebar of each tank's page on this wiki.&lt;br /&gt;
&lt;br /&gt;
The selection of the battle tier you fight in depends on the amount of players available for each battle tier and is otherwise random.&lt;br /&gt;
&lt;br /&gt;
=== Vehicle Weight ===&lt;br /&gt;
Once enough candidates for a certain battle tier are found, the matchmaker tries to form two teams from them. For this purpose each vehicle is assigned a certain weight, and the matchmaker tries to keep the weight of both teams as equal as possible. Weighting is performed by vehicle tier and vehicle type, some vehicles are individually weighted, and for some vehicles there are special restrictions.&lt;br /&gt;
&lt;br /&gt;
Below are the rules for game version 0.8.0:	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Weight by Vehicle Tier''' is applied as follows:&lt;br /&gt;
**Tier 10: 100&lt;br /&gt;
**Tier 9: 60&lt;br /&gt;
**Tier 8: 40&lt;br /&gt;
**Tier 7: 27&lt;br /&gt;
**Tier 6: 18&lt;br /&gt;
**Tier 5: 12&lt;br /&gt;
**Tier 4: 8&lt;br /&gt;
**Tier 3: 5&lt;br /&gt;
**Tier 2: 3&lt;br /&gt;
**Tier 1: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Weight by Vehicle Type''' is generally applied as follows: &lt;br /&gt;
**All [[Heavy Tanks]] above tier 4 receive 20% extra weight.&lt;br /&gt;
**All [[Self-Propelled_Guns|SPGs]] receive 8% extra weight.&lt;br /&gt;
**Tier 8, 9 and 10 [[Medium Tanks]] receive 20% extra weight.&lt;br /&gt;
**Tier 8, 9 and 10 [[Tank Destroyers]] receive 20% extra weight.&lt;br /&gt;
**Tier 5, 6, 7 and 8 [[Light Tanks]] receive 20% extra weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Individual Weights''':&lt;br /&gt;
**[[Tank:GB20_Crusader|Crusader]], [[Tank:GB23_Centurion|Centurion Mk. 1]], [[Tank:Panther_II|Panther II]], and [[Tank:T-44|T-44]] do not receive 20% extra weight.&lt;br /&gt;
**The [[Pz.Kpfw. 38H 735 (f)]] &amp;quot;Hotchkiss&amp;quot; is a tier 2 tank with 233% extra weight, with 7 points it is weighted close to a tier 4 tank, but it is in the same battle tier as other tier 2 light tanks.&lt;br /&gt;
**[[Tank:Chi_Nu_Kai|Chi Nu Kai]], [[Tank:PzIV_Hydro|Pz.Kpfw. IV hydrostat.]], [[Tank:SU_85I|SU-85I]], [[Tank:Pz_Sfl_IVc|Pz.Sfl. IVc]], [[M4A3E2 Sherman Jumbo|Jumbo Sherman]], [[Tank:A43|A43]], [[Tank:VK3002M|VK3002M]], [[Nashorn]], [[Pz V/IV]] (both), [[Tank:Chi_To|Chi To]], [[Tank:GB45_Achilles_IIC|Achilles]], [[Tank:GB19_Sherman_Firefly|Firefly]], [[Comet]], [[AT 15A]], [[VK3002D]], [[Tank:A44|A44]], [[Tank:Sturer_Emil|Sturer Emil]], [[Tank:Chi_Ri|Chi Ri]], [[Tank:E-25|E25]], [[Tank:T23E3|T23E3]], [[Tank:A102_T28_concept|T28 concept]], [[Tank:GB41_Challenger|Challenger]], [[Tank:Cz01_Skoda_T40|Škoda T 40]], and [[Tank:A101_M56|M56_Scorpion]] all receive 20% extra weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Special Restrictions'''&lt;br /&gt;
**The number of the same vehicle on opposing teams cannot differ by more than 1, except when the vehicles are in a platoon.&lt;br /&gt;
**Previously, the number of SPGs in opposing teams could never differ by more than 1. While this is still the goal for the match-maker, since update 0.7.4 it is not a strict restriction. Now, rarely, SPG numbers can differ by more, including one team having none while the other team has one or more.&lt;br /&gt;
**The total weight of the SPGs on opposing teams cannot differ by more than 25%.&lt;br /&gt;
**The total weight of the top tier vehicles on opposing teams cannot differ by more than 25%.&lt;br /&gt;
**It seems in general the weight of opposing teams does not differ by more than 10%, but it is unclear if there is a fixed limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Scouts'''&lt;br /&gt;
** In the Version 8.5 update, a new Match Maker rule was planned for balancing Light Tanks.  The rule was intended to balance out the number of Scout tanks on each team by balancing the weight of Scouts on both teams so they won’t differ by more than +/-20 vehicle weight points.  The advantage to this rule is the matchmaker will no longer distribute a large number of scout tanks to one team and none to the other; the number of scouts should be roughly the same for each team.  During tests, Scout balancing created other imbalances so it was not implemented.  It is currently planned to be released with a later patch.&lt;br /&gt;
**The following vehicles are marked as Scouts:&lt;br /&gt;
*** USSR: [[T-50]], [[MT-25]], [[LTTB]], [[T-54 ltwt.]]&lt;br /&gt;
*** Germany:  [[Pz.Kpfw. 38 (t) n.A.]], [[Pz.Kpfw. II Luchs]], [[VK 16.02 Leopard]], [[VK 28.01]], [[Aufklärungspanzer Panther]], [[Spähpanzer Ru 251]]&lt;br /&gt;
*** United States: [[M5 Stuart]], [[M24 Chaffee]], [[T21]], [[T37]], [[T71]], [[M41 Walker Bulldog]], [[T49]]&lt;br /&gt;
*** France: [[ELC AMX]], [[AMX 12 t]], [[AMX 13 75]], [[Tank:F69_AMX13_57_100_GrandFinal|AMX 13 57 GF]], [[AMX 13 90]]&lt;br /&gt;
*** China: [[M5A1 Stuart]], [[59-16]], [[Tank:Ch24_Type64|Type 64]], [[WZ-131]], [[Tank:Ch02_Type62|Type 62]], [[WZ-132]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whether vehicles are stock or fully researched, how they are equipped, nor crew skill is taken into account by the match-maker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vehicle Tier ===&lt;br /&gt;
Vehicle tier is '''not''' taken into consideration when balancing teams. This is a common misconception among players. For example, under the current rules a tier 8 medium can be matched against a tier 7 heavy tank. The only relevance of vehicle tier is to determine the battle tier. &lt;br /&gt;
&lt;br /&gt;
However, the top tanks of each team have the same vehicle tier due to the current balancing rules.&lt;br /&gt;
&lt;br /&gt;
The vehicle tier should be taken into consideration as it reflects a preordained operating range of a vehicle also known as classification. The range of each tier gradually increases with technology and tiers can overlap. Your 7 heavy can feel reasonably confident his encounter with a medium 8 has a 50% chance of victory, because their operating ranges overlap.&lt;br /&gt;
&lt;br /&gt;
=== Platoons ===&lt;br /&gt;
'''IMPORTANT:''' If you are in a platoon, the entire platoon is placed into battles according to the platoon member in the vehicle with the highest [[#Battle_Tiers|battle tier]]. This can produce unwanted results in particular for new players at the lower tiers. For example, a tier 4 scout can enter battles up to tier 7, whereas a tier 4 medium tank on its own can only join battles up to tier 6. If these platoon together, the scout will pull the other tank up into its battle tier, where the other tank will usually be hopelessly outclassed. The same thing happens when a tank with preferential match making is platooning with a normal tank. Please take this into account when forming platoons.&lt;br /&gt;
&lt;br /&gt;
A special case of this is when you see a top tier tank platooned with one or two tier 1 tank. This is sometimes done on purpose. If you look above, a tier 10 heavy tank weighs 145 points, whereas a tier 1 tank weighs only 2. Thus the platoon's team a priority has a massive point deficit, which the match-maker will balance out by either dragging more lower tier tanks into the enemy team or by dragging more high tier tanks into the platoon's team. The tactic is frowned upon but permissible. It has become rare these days, likely because the success chances are mediocre. With two tier 1 tanks the team is missing 13.3% of its team that could play a useful role during the battle, whereas the only useful contribution the tier 1 tanks can sneak into the enemy cap.&lt;br /&gt;
&lt;br /&gt;
The matchmaker does balance the number of tanks in platoons, but not the weight of the platooned tanks. This means one team can have 2 three-man-platoons with T8 tanks, whereas the other team has 3 two-man-platoons with T6 tanks. This rule may not apply, when the server is low populated.&lt;br /&gt;
&lt;br /&gt;
=== Map Restrictions ===&lt;br /&gt;
&lt;br /&gt;
;Map Restrictions by Battle Tier&lt;br /&gt;
Introduced in Patch 9.10, Map restrictions were placed in for lower tiers. Standard Battles in [[#Battle_Tiers|battle tiers]] 1 to 3 take place on a limited subset of the available maps only. With each Tier there will be additional maps until the final map pool is reached at [[#Battle_Tiers|battle tier]] 8. This is done to allow new players to familiarize themselves with these smaller maps while they learn the basics of the game. Also except for Karelia, these are the smallest/most compact maps in the game, better suited for the very limited low tier tanks.&lt;br /&gt;
&lt;br /&gt;
*Battle Tiers 1 through 2 fight on these maps:&lt;br /&gt;
**[[Mines]]&lt;br /&gt;
**[[Mittengard]]&lt;br /&gt;
**[[Himmelsdorf]]&lt;br /&gt;
&lt;br /&gt;
*Battle Tiers 2 through 3 fight on these maps:&lt;br /&gt;
**[[Malinovka]]&lt;br /&gt;
**[[Mines]]&lt;br /&gt;
**[[Ensk]]&lt;br /&gt;
**[[Ruinberg]]&lt;br /&gt;
**[[Karelia]]&lt;br /&gt;
**[[Prokhorovka]]&lt;br /&gt;
**[[Himmelsdorf]]&lt;br /&gt;
&lt;br /&gt;
*Battle Tiers 4 through 6 additionally fights on these maps:&lt;br /&gt;
**[[Winterberg]]&lt;br /&gt;
**[[Widepark]]&lt;br /&gt;
**[[Steppes]]&lt;br /&gt;
**[[Prokhorovka]]&lt;br /&gt;
**[[Cliff]]&lt;br /&gt;
**[[Karelia]]&lt;br /&gt;
**[[Sand River]]&lt;br /&gt;
**[[Tundra]]&lt;br /&gt;
**[[Lakeville]]&lt;br /&gt;
**[[Abbey]]&lt;br /&gt;
**[[Westfield]]&lt;br /&gt;
**[[Airfield]]&lt;br /&gt;
**[[Live Oaks]]&lt;br /&gt;
**[[Murovanka]]&lt;br /&gt;
**[[Erlenberg]]&lt;br /&gt;
**[[Siegfried Line]]&lt;br /&gt;
**[[El Halluf]]&lt;br /&gt;
**[[Fjords]]&lt;br /&gt;
**[[Redshire]]&lt;br /&gt;
**[[Fisherman's Bay]]&lt;br /&gt;
**[[Mountain Pass]]&lt;br /&gt;
**[[Arctic Region]]&lt;br /&gt;
**[[Serene Coast]]&lt;br /&gt;
**[[Kharkov]]&lt;br /&gt;
**[[Paris]]&lt;br /&gt;
&lt;br /&gt;
*Battle Tiers 7 through 10 additionally fight on [[Pilsen]], but do not fight on [[Widepark]].&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
*The map [[Mittengard]] is limited to battle tiers 1 through 2.&lt;br /&gt;
*The map [[Widepark]] is limited to battle tiers 4 through 6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All other battle tiers should get a random map distribution, but technical reasons relating to the allocation of server resources cause the three maps above to be the most commonly played maps for all tiers. For as yet unknown reasons also the distribution of other maps does not appear truly random. The frequency of newly introduced maps is slightly increased. See this [https://forum.worldoftanks.eu/index.php?/topic/86329- forum thread] for more details on actual map distribution in random battles.&lt;br /&gt;
&lt;br /&gt;
'''Important note regarding camouflage skins:''' ''All (as of 9.2) of the maps listed for battle tiers 1-2 are summer maps. This means that tier 1 and 2 vehicles (see the Matchmaking Chart above for exceptions) will never see a desert map. So, for now at least, purchasing a desert camo skin for these vehicles is a complete waste, and a winter camo skin is minimal at best.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Map Restrictions by Game Mode&lt;br /&gt;
&lt;br /&gt;
*The game modes [[Game_Modes#Assault|Assault]] and [[Game_Modes#Encounter_Battle|Encounter Battle]] take place on a limited subset of the available maps (follow the respective links for a list). In addition, Encounter battles are only available for players who have researched one or more tanks of Tier IV, and Assault battles are only available for players who have researched one or more tanks of Tier VI, unless in a platoon with a player who meets these requirements. However, you can have lower tier Encounter/Assault battles.&lt;br /&gt;
&lt;br /&gt;
=== Trivia and Game History ===&lt;br /&gt;
*Battle tier 12 (tier VIII scouts and tier X regular tanks only) was removed in Patch 8.11, in order to increase the number of tier 10 and 11 matches.&lt;br /&gt;
&lt;br /&gt;
*The older matchmaker, followed this rule : Your tier + 4. No other technical details are known, however as a player, you notice a T-34(tier V) and an IS 4(which was tier IX) at that times.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials/Guides]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Балансировщик_(WoT)]]&lt;br /&gt;
&lt;br /&gt;
=== MatchMaker after version 0.9.18 ===&lt;br /&gt;
&lt;br /&gt;
*After the patch 0.9.18, the matchmaker has been modified due to the introduction of the new tier IX and X light vehicles.&lt;br /&gt;
*It uses a better and easier template. There are three types of matchmaker:&lt;br /&gt;
    1.Three levels battles: This template manages to create teams with :3 Tanks at the top(top tiers), 5 at the middle and the rest are vehicles equal in tier.&lt;br /&gt;
    2.Two levels battles: This template manages to create teams with :5 Tanks at the top(top tiers), and the rest at the bottom, featuring vehicles equal in tier.&lt;br /&gt;
    3.One level battle: Well, you understand what it means :)&lt;br /&gt;
&lt;br /&gt;
*The matchmaker will try to randomize your position on the team. As if you were at the bottom several times, the MM will put you at the top or at the middle.&lt;br /&gt;
*Same for the maps. Now the maps won't be repeated two times, three times, or even more.&lt;br /&gt;
&lt;br /&gt;
*Let's take as an example. Panzer VIB Tiger II. Tier VIII, before 0.9.18 and after 0.9.18 .&lt;br /&gt;
&lt;br /&gt;
++Before 0.9.18++&lt;br /&gt;
&lt;br /&gt;
This time, I am at the bottom, random battle, Mines.&lt;br /&gt;
Next time, I'll be at the bottom too, encounter battle, Mines.&lt;br /&gt;
Next time, I'll be at the top, random battle, Ensk.&lt;br /&gt;
&lt;br /&gt;
++After 0.9.18++&lt;br /&gt;
&lt;br /&gt;
This time, I am at the bottom, random battle, three levels battle, Mines.&lt;br /&gt;
Next time, I'll be at the bottom too, encounter battle, two levels battle, Cliff.&lt;br /&gt;
Next time, I'll be at the top, random battle, one level battle, Ensk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Matchmaker after 0.9.18]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Балансировщик_(WoT)]]&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_nations_japan</id>
		<title>Tank nations japan</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_nations_japan"/>
				<updated>2019-07-01T10:23:19Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: keep_on_trying:ru がページ「Tank nations japan」を「Tank:日本」に移動しました&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:日本}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Light Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = japan | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Medium Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = japan | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Heavy Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = japan | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[category:nations]]&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/World_of_Tanks</id>
		<title>World of Tanks</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/World_of_Tanks"/>
				<updated>2019-07-01T08:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
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&amp;lt;div style=&amp;quot;position: relative; float: left; margin-right: 15px; height: 290px; padding: 7px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 7px 0 rgba(0,0,0,0.4)&amp;quot;&amp;gt;[[File:GamePromo World of Tanks.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; top: 144px; left: 14px&amp;quot;&amp;gt;[[File:GameLogo World of Tanks.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&amp;lt;h2 class=&amp;quot;b-heading2 b-heading2__noindent&amp;quot; style=&amp;quot;margin-top: 2px&amp;quot;&amp;gt;World of Tanks&amp;lt;/h2&amp;gt;--&amp;gt;&lt;br /&gt;
へようこそ '''World of Tanks Wiki'''.&lt;br /&gt;
&lt;br /&gt;
World of Tanks は、装甲戦闘車輌を題材としたオンライン戦車バトルで、世界中のプレイヤーから多くの支持を得ています。多様なマップ、史実に基づいた設計、リアルなゲームプレイ — 今すぐ戦車部隊に加わり、チームを勝利へと導きましょう！&lt;br /&gt;
{{#gw_banner:}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-separator&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-separator-right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== ゲーム車で ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix b-vehicles__nation&amp;quot; style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_menu_nations: }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-special-separator&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-special-separator_right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Premium Tanks|class=b-vehicles_more__absolute|Premium Tanks »]]&lt;br /&gt;
{{#gw_vehicle_menu_types:wot: }}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;div class=&amp;quot;main-flags&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; height: 96px;&amp;quot;&lt;br /&gt;
|[[file:LT_Group_icon.png|175px|Light Tanks|link=Light_Tanks]]&amp;lt;br /&amp;gt;[[Light_Tanks|Light Tanks]]&lt;br /&gt;
|[[file:MT_Group_icon.png|175px|Medium Tanks|link=Medium_Tanks]]&amp;lt;br /&amp;gt;[[Medium_Tanks|Medium Tanks]]&lt;br /&gt;
|[[file:HT_Group_icon.png|175px|Heavy Tanks|link=Heavy_Tanks]]&amp;lt;br /&amp;gt;[[Heavy_Tanks|Heavy Tanks]]&lt;br /&gt;
|[[file:TD_Group_icon.png|175px|Tank Destroyers|link=Tank_Destroyers]]&amp;lt;br /&amp;gt;[[Tank_Destroyers|Tank Destroyers]]&lt;br /&gt;
|[[file:ARTY_Group_icon.png|175px|Artillery|link=Self-Propelled_Guns]]&amp;lt;br /&amp;gt;[[Self-Propelled_Guns|Artillery]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-content-separator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;h2 class=&amp;quot;b-heading2 b-heading2__noindent&amp;quot;&amp;gt;モジュール&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;b-art-list&amp;quot;&amp;gt;&lt;br /&gt;
{{Icon list item|Menu icon gun.png|主砲|主砲}}&lt;br /&gt;
{{Icon list item|Menu icon turret.png|砲塔|砲塔}}&lt;br /&gt;
{{Icon list item|Menu icon engine.png|エンジン|エンジン}}&lt;br /&gt;
{{Icon list item|Menu icon track.png|サスペンション|サスペンション}}&lt;br /&gt;
{{Icon list item|Menu icon radio.png|無線|無線}}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-section_item&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;l-section_inner&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;b-heading2 b-heading2__noindent&amp;quot;&amp;gt;構成&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;b-art-list&amp;quot;&amp;gt;&lt;br /&gt;
{{Icon list item|Menu icon crew.png|Crew|Crew}}&lt;br /&gt;
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&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-section_item&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;l-section_inner&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;b-heading2 b-heading2__noindent&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;b-art-list&amp;quot;&amp;gt;&lt;br /&gt;
{{Icon list item|Menu icon balance.png|Matchmaker|Matchmaker}}&lt;br /&gt;
{{Icon list item|Menu icon booleetproof.png|Gunnery &amp;amp; Armor Penetration|Gunnery &amp;amp; Armor Penetration}}&lt;br /&gt;
{{Icon list item|Menu icon viewandmask.png|View Range &amp;amp; Camouflage|View Range &amp;amp; Camouflage}}&lt;br /&gt;
{{Icon list item|Menu icon other.png|Battle Mechanics|Battle Mechanics}}&lt;br /&gt;
{{Icon list item|Menu icon manual 3.png|Player Ratings|Player Ratings}}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-section_item&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;l-section_inner&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;b-heading2 b-heading2__noindent&amp;quot;&amp;gt;初級教本&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;b-art-list&amp;quot;&amp;gt;&lt;br /&gt;
{{Icon list item|Menu icon mode.png|ゲームモード|ゲームモード}}&lt;br /&gt;
{{Icon list item|Menu icon map.png|ゲームマップ|ゲームマップ}}&lt;br /&gt;
{{Icon list item|Menu icon awards.png|勲章|勲章}}&lt;br /&gt;
{{Icon list item|Menu icon gold.png|経済|経済}}&lt;br /&gt;
{{Icon list item|Menu icon world war.png|クランウォーズ|クランウォーズ}}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-special-separator&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-special-separator_right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-section clearfix&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;h2 class=&amp;quot;b-heading2 b-heading2__noindent&amp;quot;&amp;gt;訓練センター&amp;lt;/h2&amp;gt;&lt;br /&gt;
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{{Icon list item|Menu icon guides.png|Welcome_to_the_WoT_Tutorial|Tutorial}}&lt;br /&gt;
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&amp;lt;h2 class=&amp;quot;b-heading2 b-heading2__noindent&amp;quot;&amp;gt;Miscellaneous&amp;lt;/h2&amp;gt;&lt;br /&gt;
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{{Icon list item|Menu icon notes.png|Player-made Content|Player-made Content}}&lt;br /&gt;
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&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-section_item&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;l-section_inner&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;b-heading2 b-heading2__noindent&amp;quot;&amp;gt;チュートリアル&amp;lt;/h2&amp;gt;&lt;br /&gt;
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{{Icon list item|Menu icon notes.png|ダウンロードとインストール|ダウンロードとインストール}}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[ru:World_of_Tanks]]&lt;br /&gt;
__NOTOC__ __NOTITLE__&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8</id>
		<title>メインページ</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8"/>
				<updated>2019-06-20T06:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
{{#gw_games_menu:World_of_Tanks}}&lt;/div&gt;</summary>
		<author><name>halflight:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/Tank_nations_ussr</id>
		<title>Tank nations ussr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/Tank_nations_ussr"/>
				<updated>2019-05-30T08:53:13Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:USSR}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Light Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Medium Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Heavy Tanks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Tank Destroyers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Self-Propelled Guns&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = ussr | class = SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[category:nations]]&lt;br /&gt;
[[ru:Техника_СССР]]&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/ja/%E3%82%BF%E3%83%B3%E3%82%AF:%E3%82%BF%E3%83%B3%E3%82%AF%E3%81%AE%E4%B8%96%E7%95%8C</id>
		<title>タンク:タンクの世界</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/ja/%E3%82%BF%E3%83%B3%E3%82%AF:%E3%82%BF%E3%83%B3%E3%82%AF%E3%81%AE%E4%B8%96%E7%95%8C"/>
				<updated>2019-05-30T08:47:27Z</updated>
		
		<summary type="html">&lt;p&gt;keep_on_trying:ru: ページの作成:「__NOTITLE__ &amp;lt;div class=&amp;quot;b-game-info&amp;quot; style=&amp;quot;margin-bottom: 0px&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;position: relative; float: left; margin-right: 15px; height: 290px; padding: 7px&amp;quot;&amp;gt; &amp;lt;div style...」&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-game-info&amp;quot; style=&amp;quot;margin-bottom: 0px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative; float: left; margin-right: 15px; height: 290px; padding: 7px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 7px 0 rgba(0,0,0,0.4)&amp;quot;&amp;gt;[[File:GamePromo World of Tanks.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; top: 144px; left: 14px&amp;quot;&amp;gt;[[File:GameLogo World of Tanks.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&amp;lt;h2 class=&amp;quot;b-heading2 b-heading2__noindent&amp;quot; style=&amp;quot;margin-top: 2px&amp;quot;&amp;gt;World of Tanks&amp;lt;/h2&amp;gt;--&amp;gt;{{#lst:GameVersion|WoT}}&lt;br /&gt;
Welcome to the '''World of Tanks Wiki'''.&lt;br /&gt;
&lt;br /&gt;
Here you'll find detailed information on all of the tanks and other armored vehicles in World of Tanks. This wiki can help you become acquainted with the statistics, tactics, and general capabilities of the various tanks you own, plan to own, or encounter. In addition to the tank pages, you can find information about the equipment you can add to your tanks, skills your crew can learn, game mechanics, lingo, and more.&lt;br /&gt;
&lt;br /&gt;
World of Tanks is a team-based massively multiplayer online action game dedicated to armored warfare in the middle of the 20th century. Throw yourself into epic tank battles with other tankers all over the world. Your arsenal includes more than 400 armored vehicles from America, the United Kingdom, Germany, France, the Soviet Union, China and Japan. For more information see the [https://worldoftanks.com/en/content/guide/general/ NA,] [https://worldoftanks.eu/en/content/guide/general/ EU] or [https://worldoftanks.asia/en/content/guide/general/ Asia] servers' guides from Wargaming.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Beginner's Guide]] and learn how to edit pages and make other contributions to the wiki.&lt;br /&gt;
{{#gw_banner:}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-separator&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-separator-right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== In game vehicles ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix b-vehicles__nation&amp;quot; style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_menu_nations: }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-special-separator&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-special-separator_right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Premium Tanks|class=b-vehicles_more__absolute|Premium Tanks »]]&lt;br /&gt;
{{#gw_vehicle_menu_types:wot: }}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;div class=&amp;quot;main-flags&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; height: 96px;&amp;quot;&lt;br /&gt;
|[[file:LT_Group_icon.png|175px|Light Tanks|link=Light_Tanks]]&amp;lt;br /&amp;gt;[[Light_Tanks|Light Tanks]]&lt;br /&gt;
|[[file:MT_Group_icon.png|175px|Medium Tanks|link=Medium_Tanks]]&amp;lt;br /&amp;gt;[[Medium_Tanks|Medium Tanks]]&lt;br /&gt;
|[[file:HT_Group_icon.png|175px|Heavy Tanks|link=Heavy_Tanks]]&amp;lt;br /&amp;gt;[[Heavy_Tanks|Heavy Tanks]]&lt;br /&gt;
|[[file:TD_Group_icon.png|175px|Tank Destroyers|link=Tank_Destroyers]]&amp;lt;br /&amp;gt;[[Tank_Destroyers|Tank Destroyers]]&lt;br /&gt;
|[[file:ARTY_Group_icon.png|175px|Artillery|link=Self-Propelled_Guns]]&amp;lt;br /&amp;gt;[[Self-Propelled_Guns|Artillery]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-content-separator&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[ru:World_of_Tanks]]&lt;br /&gt;
[[de:World_of_Tanks]]&lt;br /&gt;
[[fr:World_of_Tanks]]&lt;br /&gt;
[[es:World_of_Tanks]]&lt;br /&gt;
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__NOTOC____NOTITLE__&lt;/div&gt;</summary>
		<author><name>keep_on_trying:ru</name></author>	</entry>

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