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WZ-132

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WZ-132

Icon
China | Light Tank | Tier VIII
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
2,400,000  Credits Cost
1000300 HP Hit Points
23.52/2414.31/26.5 t Weight Limit
Crew
  1. 전차장
  2. 포수
  3. 조종수
  4. 장전수 (무전수)
Mobility
550700 hp Engine Power
64/23 km/h Speed Limit
5456 deg/s Traverse
23.3848.92 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
48/35/2055/35/20 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells
200/200/320250/250/330 HP Damage
159/230/43189/225/50 mm Penetration



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9.52 r/m 

Standard Gun

Reload Times
Nominal: 6.3 s
50% Crew: 7.8 s
75% Crew: 6.81 s
100% Crew: 6.04 s
Rammer: 5.44 s
Vents: 5.91 s
Both: 5.32 s
Both and BiA: 5.2 s
Both and Max Crew %: 4.99 s

See Crew, Consumables, or Equipment for more information.



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7.69 r/m 

Standard Gun

Reload Times
Nominal: 7.8 s
50% Crew: 9.66 s
75% Crew: 8.44 s
100% Crew: 7.48 s
Rammer: 6.73 s
Vents: 7.32 s
Both: 6.58 s
Both and BiA: 6.44 s
Both and Max Crew %: 6.17 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1904

Standard Gun

Using Shell Type 1 (200 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1904
50% Crew: 1536
75% Crew: 1760
100% Crew: 1986
100% Crew
Vents: 2030
Rammer: 2206
Both: 2256
Both and BiA: 2306
Both and Max Crew %: 2406

Advantageous Damage Per Minute
First-shot DPM: 2104
50% Crew: 1736
75% Crew: 1960
100% Crew: 2186
100% Crew
Rammer: 2406
Vents: 2230
Both: 2456
Both and BiA: 2506
Both and Max Crew %: 2606

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (200 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1904
50% Crew: 1536
75% Crew: 1760
100% Crew: 1986
100% Crew
Vents: 2030
Rammer: 2206
Both: 2256
Both and BiA: 2306
Both and Max Crew %: 2406

Advantageous Damage Per Minute
First-shot DPM: 2104
50% Crew: 1736
75% Crew: 1960
100% Crew: 2186
100% Crew
Rammer: 2406
Vents: 2230
Both: 2456
Both and BiA: 2506
Both and Max Crew %: 2606

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3046.4
50% Crew: 2457.6
75% Crew: 2816
100% Crew: 3177.6
100% Crew
Vents: 3248
Rammer: 3529.6
Both: 3609.6
Both and BiA: 3689.6
Both and Max Crew %: 3849.6

Advantageous Damage Per Minute
First-shot DPM: 3366.4
50% Crew: 2777.6
75% Crew: 3136
100% Crew: 3497.6
100% Crew
Rammer: 3849.6
Vents: 3568
Both: 3929.6
Both and BiA: 4009.6
Both and Max Crew %: 4169.6

See here, here, or here for more information.






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1922.5

Standard Gun

Using Shell Type 1 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1922.5
50% Crew: 1552.5
75% Crew: 1777.5
100% Crew: 2005
100% Crew
Vents: 2050
Rammer: 2227.5
Both: 2277.5
Both and BiA: 2327.5
Both and Max Crew %: 2430

Advantageous Damage Per Minute
First-shot DPM: 2172.5
50% Crew: 1802.5
75% Crew: 2027.5
100% Crew: 2255
100% Crew
Rammer: 2477.5
Vents: 2300
Both: 2527.5
Both and BiA: 2577.5
Both and Max Crew %: 2680

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1922.5
50% Crew: 1552.5
75% Crew: 1777.5
100% Crew: 2005
100% Crew
Vents: 2050
Rammer: 2227.5
Both: 2277.5
Both and BiA: 2327.5
Both and Max Crew %: 2430

Advantageous Damage Per Minute
First-shot DPM: 2172.5
50% Crew: 1802.5
75% Crew: 2027.5
100% Crew: 2255
100% Crew
Rammer: 2477.5
Vents: 2300
Both: 2527.5
Both and BiA: 2577.5
Both and Max Crew %: 2680

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (330 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2537.7
50% Crew: 2049.3
75% Crew: 2346.3
100% Crew: 2646.6
100% Crew
Vents: 2706
Rammer: 2940.3
Both: 3006.3
Both and BiA: 3072.3
Both and Max Crew %: 3207.6

Advantageous Damage Per Minute
First-shot DPM: 2867.7
50% Crew: 2379.3
75% Crew: 2676.3
100% Crew: 2976.6
100% Crew
Rammer: 3270.3
Vents: 3036
Both: 3336.3
Both and BiA: 3402.3
Both and Max Crew %: 3537.6

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4848 deg/s Turret Traverse
360° Gun Arc
-5°/+20°-5°/+20° Elevation Arc
4743 rounds Ammo Capacity
General
1212 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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600 m 

With 50% Crew: 484.3 m
With 75% Crew: 554.7 m
With 100% Crew: 625.8 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 900.7 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

VIII

annoCh17_WZ131_1_WZ132.png

2400000

The WZ-132 is a Chinese tier 8 light tank.

1964년에 WZ-132 전차 개발이 시작되었다. WZ-131을 기본으로 설계하였으나, 화력과 장갑을 강화하는 게 주목표였다. 일부 시제 차량이 생산되었으나 1960년대 말 기획안이 취소되었다. 중국의 핵무기 실험 중 시제 차량 전부가 파괴되었다.

The WZ-132 leads to the WZ-132A.

Modules / Available Equipment and Consumables

Modules

주포

주포

단계 주포 평균 관통력 (mm) 연사력 100m에서의 분산도 조준 시간 일반 경험치 중량 (톤) 가격,
VIII 85 mm 64-85T 159/230/43 200/200/320 9.52 0.38 2.3 0 1700 89000
VIII 100 mm 59-100TA 181/241/50 250/250/330 7.06 0.42 2.5 17800 2257 98000
IX 100 mm 60-100TA 189/225/50 250/250/330 7.69 0.4 2.3 44000 2257 166000
엔진

엔진

단계 엔진 엔진 출력 (마력) 충돌 시 화재 발생 확률 일반 경험치 중량 (톤) 가격,
VII 12150L2 550 12 0 750 49100
VIII 8V135 700 12 17700 740 55000
현가장치

현가장치

단계 현가장치 한계 중량 회전 속도 (도/초) 일반 경험치 중량 (톤) 가격,
VII WZ-131-1 24 54 0 5500 16500
VIII WZ-132 26.5 56 15000 5500 32000
무전기

무전기

단계 무전기 통신 범위 (m) 일반 경험치 중량 (톤) 가격,
X A-220A 750 9500 40 54000
IX A-220 600 0 40 38000

Compatible Equipment

Compatible Consumables

Player Opinion

Pros and Cons

Pros:


  • Very good agility and mobility thanks to its amazing track traverse and acceleration
  • Great "on-the-move"-accuracy, especially with a Vertical Stabilizer mounted
  • Excellent turret traverse which allows for easy and fast circling or switching between targets
  • Sloped frontal armor can lead to the occasional lucky bounce
  • Unlike most tier 8 lights, you can choose a gun depending on your playstyle (either a higher-DPM, lower-alpha 85mm or a vice versa 100mm)



Cons:


  • Very prone to module damage
  • Modules are very XP-expensive, especially the 100 mm 60-100T which rivals the XP cost of tier 8 heavies' top guns
  • Lacking gun depression
  • Worse hp/t than its predecessor
  • 100mm guns both have the second worst-in-class DPM (only the AMX 13 90 has worse)



Performance

A bit smaller, faster and stronger than its predecessor, the WZ-132 is sort of a medium tank among light tanks, combining firepower, agility and mobility. It is good or decent in all areas, but not excellent in any of them. It is suitable for all kinds of combat roles including long range combat (good accuracy and aim time), brawl (small profile and agility) and both passive (great camo value and view range) and active scouting (great speed and traverse.)

Other than missing a drum loader, the WZ-132 has a few benefits to the AMX 13 90 in some ways as a combat vehicle. Compared to the AMX 13 90, It's able to make sharper turns without losing speed, has a more accurate, slightly higher penetration and faster aiming gun, which is also more accurate when firing on the move. The tank also possess sloped frontal armor and turret, which might bounce enemy shells sometimes. However, the AMX 13 90 has the aforementioned autoloader (burst damage, very important with hit and run tactics) and a smaller profile (better camo rating/harder to hit).

The WZ-132 has a great gun choice. You can either play with the more well-rounded 85 mm 64-85TG or the more damage-oriented 100 mm 60-100T. Should you select the former your tank will be more accurate, and have a substantially better rate of fire and DPM. Should you select the latter, you will have more penetration, more alpha, and APCR instead of HEAT. The 85mm gun lets you play more in the role of an agile and accurate supporting light tank. The 100 mm lets you perform like a speedy but poorly armored medium.

A WZ-132 driver should avoid fighting autoloader tanks, especially the AMX 13 90 and the M41 Bulldog in any sort of brawl because of the latter's feared drum loader. Assuming neither tanks miss, they will be able to destroy or critically injure the WZ-132 in mere seconds. The key to beating an autoloader in the WZ-132 is to make use of the tank's agility, on the move accuracy, and sustained DPM. Staying at a distance (~50-100m) and keeping in motion when in an open area will often make the opponent miss their shot, while letting you fire accurately in return. Once their drum has been depleted, the WZ can easily kill it during its much longer reload time. Should most other tanks try to turn in a long curve, the WZ's superior agility will let it close the distance very fast.

However, sadly, with the addition of new light tanks, the WZ-132 has started to become rather old. Rather than being an alternative to the AMX 13 90, it is now one of the worst "medium-like" light tanks. The RU 251 has far more DPM and is way faster while the T-54 ltwt has much better protection and (strangely) dispersion values. While the WZ-132 in itself is by no means a bad tank, it has simply become obsolete when it's compared to the competition. As such, unless you're going down the Chinese medium line through the lights, there's little point to playing the WZ-132 as of patch 0.9.5


Early Research

  • You must research the new set of suspension in order to mount anything else.
  • Once you have researched the new set of suspension, Research the new turret if you have researched the 100 mm 59-100T from the WZ-131, if you have not; research the 100 mm 59-100T and then the turret.
  • If you want a faster reload, use the top 85mm gun until you have enough exp for the Tier 9 100 mm 60-100T.
  • Now go for the Tier 9 100 mm 60-100T, as it will greatly ease the grind on the WZ-120.
  • The last engine doesn't improve the engine power, instead it increases the module hit points by a considerable amount, which can be useful combined with a removed speed governor. It's recommended to research this module last.


Suggested Equipment


Medium-Caliber Tank Gun Rammer Camouflage Net Coated Optics Vertical Stabilizer 


Gallery

History for this tank not found

Historical Gallery


China
Light Tanks


Vickers Mk. E Type B • Type 2597 Chi-Ha • M5A1 Stuart • 59-16 • Type 64 • Type 62 • WZ-131 • WZ-132 • M41D • WZ-132A • WZ-132-1

Medium Tanks


Type T-34 • Type 58 • T-34-1 • Type 59 • T-34-2 • T-34-3 • 59-Patton • 122 TM • Type 59 G • WZ-120 • 121 • 121B

Heavy Tanks


IS-2 • WZ-111 • WZ-111 Alpine Tiger • 110 • 112 • WZ-111 model 1-4 • WZ-114 • 113 • 113 Beijing Opera • WZ-111 model 5A • WZ-111 Qilin

Tank Destroyers


T-26G FT • M3G FT • SU-76G FT • 60G FT • WZ-131G FT • T-34-2G FT • WZ-111-1G FT • WZ-120-1G FT • WZ-111G FT • WZ-120G FT • WZ-113G FT • 114 SP2

Self-Propelled Guns


Light Tanks
USA


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UK


Cruiser Mk. I • M2 • Cruiser Mk. II • Light Mk. VIC • Valentine • Stuart I-IV • Cruiser Mk. III • Cruiser Mk. IV • Covenanter • A46 • Crusader • GSR 3301 Setter • FV1066 Senlac • LHMTV • GSOR3301 AVR FS • Manticore

Germany


Leichttraktor • Pz.Kpfw. II Ausf. D • MKA • Pz.Kpfw. 35 R • Pz.Kpfw. 38H 735 (f) • Pz.Kpfw. 35 (t) • Pz.Kpfw. I • Pz.Kpfw. II • 43 M. Toldi III • Pz.Kpfw. M 15 • Pz.Kpfw. 38 (t) • Pz.Kpfw. III Ausf. E • Pz.Kpfw. II Ausf. J • Pz.Kpfw. I Ausf. C • Pz.Kpfw. II Ausf. G • Pz.Kpfw. T 15 • Pz.Kpfw. 38 (t) n.A. • Pz.Kpfw. II Luchs • VK 16.02 Leopard • VK 28.01 mit 10,5 cm L/28 • VK 28.01 • Aufklärungspanzer Panther • Spähpanzer SP I C • leKpz M 41 90 mm • leKpz M 41 90 mm GF • HWK 12 • HWK 30 • Spähpanzer Ru 251 • Rheinmetall Panzerwagen

France


Renault FT • D1 • AM 39 Gendron-Somua • AMR 35 • FCM 36 • Renault R35 • Hotchkiss H35 • AMX 38 • AMX 40 • AMX ELC bis • AMX 12 t • Panhard AMD 178B • AMX 13 75 • Hotchkiss EBR • AMX 13 57 • AMX 13 57 GF • Panhard EBR 75 (FL 10) • Panhard AML Lynx 6x6 • Bat.-Châtillon 12 t • ELC EVEN 90 • AMX 13 90 • Panhard EBR 90 • Panhard EBR 105 • AMX 13 105

USSR


MS-1 • BT-2 • T-45 • T-26 • T-60 • Tetrarch • BT-SV • LTP • M3 Light • BT-7 artillery • T-116 • BT-5 • T-127 • T-46 • T-70 • BT-7 • T-80 • Valentine II • A-20 • T-50 • MT-25 • T-50-2 • LTG • LTTB • LT-432 • T-54 ltwt. • T-100 LT

China


Vickers Mk. E Type B • Type 2597 Chi-Ha • M5A1 Stuart • 59-16 • Type 64 • Type 62 • WZ-131 • WZ-132 • M41D • WZ-132A • WZ-132-1

Japan


Renault Otsu • Type 95 Ha-Go • Type 97 Te-Ke • Type 97 Chi-Ha • Type 98 Ke-Ni • Type 5 Ke-Ho