Churchill VII
Churchill VII
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900,000 Cost |
1020216 HP Hit Points |
39.19/40.1518.68/43 t Weight Limit |
- 전차장
- 포수
- 조종수
- 무전수
- 장전수
300350 hp Engine Power |
20/12 km/h Speed Limit |
1820 deg/s Traverse |
7.6618.74 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
88.9/76.2/76.2152.4/95.3/95.3 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
75/75/100140/140/190 HP Damage |
110/180/30148/208/38 mm Penetration |
r/m ▲
27.27 r/m Standard Gun ▲
13.95 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2045.25 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1953 Damage Per Minute Standard Gun |
m ▲
0.39 m With 50% Crew: 0.483 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 1.9 s 2.3 Aim time |
3030 deg/s Turret Traverse |
360° Gun Arc |
-7°/+20°-4°/+12° Elevation Arc |
14584 rounds Ammo Capacity |
2020 % Chance of Fire |
m 350 m 360 View Range |
m 400 m 550 Signal Range |
VI
900000
The Churchill VII is a British tier 6 heavy tank.
A22의 장갑을 강화한 개량형으로, 연합군의 노르망디 상륙 작전이 개시되기 직전 생산이 시작되었다. Churchill Crocodile 화염방사 전차의 제작에 기초가 되었다.
The Churchill VII is a huge upgrade from its predecessor, the Churchill I, with far better armor, more track protection, and a larger health pool. The armor on this tank is thicker, especially at the turret, and has extremely small weakspots. Only TD’s of the same tier will pose a problem. No tank can have it all though, and the Churchill VII trades a lot of its mobility for that impressive armor. The guns on this tank have a low damage per shot, with great penetration, accuracy and rate-of-fire, resulting in high dpm. The Churchill VII’s armor combined with that solid top gun, makes it one of the best in its tier for brawling. Just don’t show too much of your side armor.
The Churchill VII leads to the Black Prince.
Modules / Available Equipment and Consumables
Modules
주포
단계 | 주포 | 평균 관통력 (mm) | 연사력 | 100m에서의 분산도 | 조준 시간 | 일반 경험치 | 중량 (톤) | 가격, | |
---|---|---|---|---|---|---|---|---|---|
V | QF 6-pdr Gun Mk. V | 110/180/30 | 75/75/100 | 27.27 | 0.39 | 1.9 | 0 | 450 | 35000 |
V | 3.7-inch Howitzer | 47/110/30 | 370/280/100 | 8.57 | 0.51 | 2.3 | 2300 | 393 | 35000 |
V | 75 mm Gun Mk. V | 91/144/38 | 110/110/175 | 20 | 0.41 | 1.9 | 4000 | 500 | 45000 |
VI | 75 mm Vickers HV | 145/202/38 | 135/135/175 | 12.5 | 0.36 | 2.3 | 5000 | 591 | 50000 |
VII | OQF 77 mm Gun Mk. II | 148/208/38 | 140/140/190 | 13.95 | 0.36 | 2.3 | 14500 | 681 | 63000 |
엔진
단계 | 엔진 | 엔진 출력 (마력) | 충돌 시 화재 발생 확률 | 일반 경험치 | 중량 (톤) | 가격, |
---|---|---|---|---|---|---|
IV | Meadows D.A.V. | 300 | 20 | 0 | 724 | 9000 |
IV | Bedford Twin-Six | 350 | 20 | 850 | 1531 | 11000 |
현가장치
단계 | 현가장치 | 한계 중량 | 회전 속도 (도/초) | 일반 경험치 | 중량 (톤) | 가격, |
---|---|---|---|---|---|---|
V | Churchill IV | 40.15 | 18 | 0 | 8150 | 8600 |
VI | Churchill VII | 43 | 20 | 4900 | 8150 | 18000 |
무전기
단계 | 무전기 | 통신 범위 (m) | 일반 경험치 | 중량 (톤) | 가격, |
---|---|---|---|---|---|
VI | WS No. 19 Mk. I | 400 | 0 | 40 | 15000 |
VII | WS No. 19 Mk. II | 450 | 3600 | 40 | 21000 |
VIII | WS No. 19 Mk. III | 550 | 4000 | 40 | 22000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Thick frontal armor and thick turret armor
- Track links on turret act as spaced armor
- High rate of fire
- High hit point pool
- Inexpensive shells
Cons:
- Low speed and acceleration
- Obvious frontal weak spots, although still relatively thick (139mm)
- Large boxy projection on side armor is an unfortunate weakspot that hampers sidescraping
- When faced frontally to an opponent, the track covers from the front become part of the hitbox
- Poor gun depression
Performance
The upgraded version of the Churchill I has more armor than the previous heavy tank. However, the speed of this tank is even slower than its predecessor. Even the infamous Maus has more speed. When playing this tank, always angle this tank a bit to the right at about 32 degrees. This will cover the frontal weak spot for the tank and also increases the frontal armor. If you are playing stock, play like the Matilda; Use your aim time and fast reload to suppress any enemies you meet. If you are playing with the 75 mm Vickers HV, play like a Churchill I, only a bit slower. The 77 mm will slow you down more, but you need the extra penetration and damage. Focus mostly on heavy mediums and light heavies, and aim at their weakspots, because your penetration and damage will do less than expected in higher tier battles.
Generally in a game of its tier, Churchill VII drivers should try to defend or push chokepoints, streets and valleys. They should not try to get onto higher ground due to their horrible gun depression. They should be very wary of getting isolated from their friendlies. When the Churchill VII is the top tank of the game. Let her rip. Due to the heaviness of the armor, basically nothing can get through the tank and if one is careful not to be flanked by enemies, they should be able to directly affect the outcome of the battle and rip the enemy team apart.
Once a player commits this tank to a path or area it can be difficult to adapt to the changing battle because of the Churchill VII's slow speed and poor maneuverability. Instead, the player should consider the paths their allies choose and either provide support to one side or cover a weak spot in the line. Be very careful about getting isolated though.
When placed into higher tier games, the Churchill VII has to rely on placement and team support. As its speed and firepower are extremely limited against most tier 8 tanks, utilize flanking positions by covering positions from the side. Stay at a distance and use the superior accuracy of the 77mm OQF to lay down fire against enemy tanks. As the 77mm OQF will be able to penetrate the sides of most targets, it will provide high DPM support for allies. Try not to get spotted, and or be in the open as enemy tanks and artillery will have little trouble getting through the non-slopped armor. Use its armor as a final resort against higher tier heavy tanks, by side scrapping and baiting shots into your tracks. In higher tier games the Churchill VII has limited options, but in the correct position its sheer DPM can provide large amounts of damage. Like most tanks, if caught in the wrong position there is very little chance of survival against higher tier opponents due to its low speed and health compared to tier 8 tanks.
Note that when coming around corner cover, such as buildings or rocks, even taking the shortest route will expose your tracks and sides for at least several seconds before you can get gun around the corner. If you are tracked before your gun gets around the corner, you're dead. Instead, try to make large turns or angle around the turn so that the enemy sees as little of your sides as possible and your frontal armor is quickly brought to bear. Alternatively, you may drive to the corner, point your tank to the corner and back up and out, using the well armored and high angled side to defend the tank against retaliation. This also protects your tracks and weak points from damage.
Early Research
- The 75 mm Vickers HV Gun, Bedford Twin-Six Engine, and WS No. 19 Mk. III Radio should already be researched from the Churchill I, and can be mounted immediately.
- With these modules mounted, the tank's weight is just short of capacity, so the Churchill VII Suspension must be researched next.
- Next comes the Churchill VII Turret.
- Finally research the OQF 77 mm Gun Mk. II Gun.
Suggested Equipment
Gallery
Historical Info
The armour on the Churchill, often considered its most important feature, was originally specified to a minimum of 16 millimetres (0.63 in) and a maximum of 102 millimetres (4.0 in); this was increased with the Mk VII to a range from 25 millimetres (0.98 in) to 152 millimetres (6.0 in). Though this armour was considerably thicker than its rivals (including the German Tiger I tank, but not the Tiger II) it was not sloped, reducing its effectiveness. Earlier models were given extra armour by the expedient of welding extra plates on.
On the Mark VII, the hull front armour was made up of a lower angled piece of 5.5 in (140 mm), a nearly flat 2.25 in (57 mm) plate and a vertical 6 inch plate. The hull sides, were for the most part, 3.75 in (95 mm). The rear was 2 in (51 mm) and the hull top 0.525 in (13.3 mm). The turret of the Mark VII was 6 in (150 mm) to the front and 3.75 in (95 mm) for the other sides. The turret roof was 0.79 (20 mm) thick. Plate was specified as IT 80, the cast sections as IT 90.
Historical Gallery
Sources and External Links