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<includeonly><div style="display:none"> {{#ifeq:{{{health}}}|{{{healthTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{weight}}}|{{{weightTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{engine}}}|{{{engineTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{traverse}}}|{{{traverseTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{turretTraverse}}}|{{{turretTraverseTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{gunTraverse}}}|{{{gunTraverseTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{turretArmor}}}|{{{turretArmorTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{penetration}}}|{{{penetrationTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{rof}}}|{{{rofTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{ammo}}}|{{{ammoTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{view}}}|{{{viewTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{signal}}}|{{{signalTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{accuracy}}}|{{{accuracyTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{aim}}}|{{{aimTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{DPM}}}|{{{DPMTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{fire}}}|{{{fireTop}}}||{{#vardefine:switch|1}}}} {{#ifeq:{{{shellsstock}}}|{{{shellstop}}}||{{#vardefine:switch|1}}}} {{#vardefine:hpt|{{#expr:{{#expr:({{{engine}}})/({{#explode:{{{weight}}}|/|0}})}}round2}}}} {{#vardefine:hptTop|{{#expr:{{#expr:({{{engineTop}}})/({{#explode:{{{weightTop}}}|/|0}})}}round2}}}} {{BattleTier}} {{#vardefine:BTLength|{{#len:{{#var:BTOut}}}}}} {{#vardefine:BTLow|{{#explode:{{#var:BTOut}}|/|0}}}} {{#vardefine:BTHigh|{{#explode:{{#var:BTOut}}|/|-1}}}} </div> <div class="b-performance"> <div class="b-performance_border" style="padding: 0px"> <h3 class="b-performance_title b-performance_title__header">{{#if:{{{name|}}}|{{#ifeq:{{lc:{{{unavailable}}}}}|yes|[[image:PremiumIcon3.png|link=|Unavailable]] {{{name}}}|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|[[image:PremiumIcon2.png|link=|Gift]] {{{name}}}|{{#ifeq:{{lc:{{{premium}}}}}|yes|[[image:GoldIcon2.png|link=|Premium]] {{{name}}}|{{{name}}}}}}}}}|{{PAGENAME}}}}</h3> [[image:{{#ifexist:Image:Wot_{{PAGENAME}}_render.jpg|Wot_{{PAGENAME}}_render.jpg{{!}}232px{{!}}Render|{{#ifexist:Image:anno{{{shortname}}}.png|anno{{{shortname}}}.png{{!}}Icon|NoRender3000.png|Missing Image}}}}|center]] <div class="b-performance_position">'''{{#switch:{{lc:{{{nation}}}}} |germany=Germany |ussr=USSR |usa=USA |france=France |uk=UK |china=China |japan=Japan |#default=<span class="error">nation</span>}}''' {{!}} '''{{#switch:{{lc:{{{class}}}}} |light=Light Tank |medium=Medium Tank |heavy=Heavy Tank |spg=SPG |td=TD |ttd=Turreted TD |tspg=Turreted SPG |lightTank=Light Tank |mediumTank=Medium Tank |heavyTank=Heavy Tank |AT-SPG=TD |#default=<span class="error">class</span>}}''' {{!}} '''{{#switch:{{lc:{{{tier}}}}} |i=[[:Category:Tier I Tanks|Tier I]]|1=Tier I |ii=[[:Category:Tier II Tanks|Tier II]]|2=Tier II |iii=[[:Category:Tier III Tanks|Tier III]]|3=Tier III |iv=[[:Category:Tier IV Tanks|Tier IV]]|4=Tier IV |v=[[:Category:Tier V Tanks|Tier V]]|5=Tier V |vi=[[:Category:Tier VI Tanks|Tier VI]]|6=Tier VI |vii=[[:Category:Tier VII Tanks|Tier VII]]|7=Tier VII |viii=[[:Category:Tier VIII Tanks|Tier VIII]]|8=Tier VIII |ix=[[:Category:Tier IX Tanks|Tier IX]]|9=Tier IX |x=[[:Category:Tier X Tanks|Tier X]]|10=Tier X |#default=<span class="error">tier</span>}}'''</div><!-- <tr><th class="spacer"></th><td></td></tr> <tr><th colspan="2" style="text-align:center;">Battle Tiers</th></tr> <tr><td colspan="2">{{BattleTiers|shortname={{{shortname}}}|tier={{{tier}}}|class={{{class}}}}}</td></tr> <tr><th class="spacer"></th><td></td></tr> --><div class="b-battles-levels">[[Battle Tier|class=b-performance_title b-performance_title__link|]] {{#gw_levels_bar:total=11|from={{#var:BTLow}}|to={{#var:BTHigh}}}}</div> <div class="b-performance_title">Overview<br /> <small>Mouse over "<div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:45px;">Well, the ones further down, of course.</span></div></div>" for more information</small></div> <div class="b-performance_text"> <table class="t-performance"> {{DataLine| Cost |{{#ifeq:{{lc:{{{unavailable}}}}}|yes|This tank is not available to players on EU/NA/SEA servers.|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|Gift Tank (}}{{#if:{{{cost|}}}|{{#ifeq:{{{premium}}}|yes|{{{cost}}} [[image:GoldIcon.png|12px|link=|Gold]]|{{{cost}}} [[image:Credits.png|12px|link=|Credits]]}}{{#ifeq:{{lc:{{{notInShop}}}}}|yes|)}}|<span class="error">cost</span>}}}} }} {{DataLine| Hit Points |{{#if:{{{health|}}}|<span class="stock">{{{health}}}</span><span class="top">{{#if:{{{healthTop|}}}|{{{healthTop}}}|{{{health}}}}}</span><span style="color:gray"> HP</span>|<span class="error">health</span>}} }} {{DataLine| Weight Limit |{{#if:{{{weight|}}}|<span class="stock">{{{weight}}}</span><span class="top">{{#if:{{{weightTop|}}}|{{{weightTop}}}|{{{weight}}}}}</span><span style="color:gray"> t</span>|<span class="error">weight</span>}} }} </table> </div> <div class="b-performance_title">Crew</div><div class="b-performance_text">{{#if:{{{crew|}}}|{{{crew}}}|<span class="error">crew</span>}}</div> <div class="b-performance_title">Mobility</div> <div class="b-performance_text"> <table class="t-performance"> {{DataLine| Engine Power |{{#if:{{{engine|}}}|<span class="stock">{{{engine}}}</span><span class="top">{{#if:{{{engineTop|}}}|{{{engineTop}}}|{{{engine}}}}}</span><span style="color:gray"> hp</span>|<span class="error">engine</span>}} }} {{DataLine| Speed Limit |{{#if:{{{speed|}}}|{{{speed}}}<span style="color:gray"> km/h</span>|<span class="error">speed</span>}} }} {{DataLine| Traverse |{{#if:{{{traverse|}}}|<span class="stock">{{{traverse}}}</span><span class="top">{{#if:{{{traverseTop|}}}|{{{traverseTop}}}|{{{traverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">traverse</span>}} }} {{DataLine| Power/Wt Ratio |{{#if:{{{weight|}}}|<span class="stock">{{#var:hpt}}</span><span class="top">{{#if:{{{weightTop|}}}|{{#var:hptTop}}|{{#var:hpt}}}}</span><span style="color:gray"> hp/t</span>|<span class="error">hp/weight</span>}} }} {{DataLine| Pivot |{{#if:{{{pivot|}}}|<span class="stock">{{{pivot}}}</span><span class="top">{{#if:{{{pivotTop|}}}|{{{pivotTop}}}|{{{pivot}}}}}</span>|<span class="error">pivot</span>}} }} </table> </div> <div class="b-performance_title">Armor</div> <div class="b-performance_text"> <table class="t-performance"> {{DataLine| Hull Armor |{{#if:{{{armor|}}}|{{{armor}}}<span style="color:gray"> mm</span>|<span class="error">armor</span>}} }} {{#switch:{{lc:{{{class}}}}} |td= |spg= |#default={{DataLine| Turret Armor |{{#if:{{{turretArmor|}}}|<span class="stock">{{{turretArmor}}}</span><span class="top">{{#if:{{{turretArmorTop|}}}|{{{turretArmorTop}}}|{{{turretArmor}}}}}</span><span style="color:gray"> mm</span>|<span class="error">turretArmor</span>}} }} }} </table> </div> <div class="b-performance_title">Armament</div> <div class="b-performance_text"> <table class="t-performance"> {{DataLine| Shells |{{#if:{{{shellsstock|}}}|<span class="stock">{{{shellsstock}}}</span><span class="top">{{#if:{{{shellstop|}}}|{{{shellstop}}}|{{{shellsstock}}}}}</span>}} }} {{DataLine| Damage |{{#if:{{{damage|}}}|<span class="stock">{{{damage}}}</span><span class="top">{{#if:{{{damageTop|}}}|{{{damageTop}}}|{{{damage}}}}}</span><span style="color:gray"> HP</span>|<span class="error">damage</span>}} }} {{DataLine| Penetration |{{#if:{{{penetration|}}}|<span class="stock">{{{penetration}}}</span><span class="top">{{#if:{{{penetrationTop|}}}|{{{penetrationTop}}}|{{{penetration}}}}}</span><span style="color:gray"> mm</span>|<span class="error">penetration</span>}} }} {{DataLine| Rate of Fire |{{#if:{{{rof|}}}|<span class="stock">{{{rof}}}</span><span class="top">{{#if:{{{rofTop|}}}|{{{rofTop}}}|{{{rof}}}}}</span>|<span class="error">rof</span>}} }} {{DataLine| Damage Per Minute |{{#if:{{{DPM|}}}|<span class="stock">{{{DPM}}}</span><span class="top">{{#if:{{{DPMTop|}}}|{{{DPMTop}}}|{{{DPM}}}}}</span>|<span class="error">DPM</span>}} }} {{DataLine| Accuracy |{{#if:{{{accuracy|}}}|<span class="stock">{{{accuracy}}}</span><span class="top">{{#if:{{{accuracyTop|}}}|{{{accuracyTop}}}|{{{accuracy}}}}}</span>|<span class="error">accuracy</span>}} }} {{DataLine| Aim time |{{#if:{{{aim|}}}|<span class="stock">{{{aim}}}</span><span class="top">{{#if:{{{aimTop|}}}|{{{aimTop}}}|{{{aim}}}}}</span>|<span class="error">aim</span>}} }} {{DataLine| {{#switch:{{lc:{{{class}}}}} |td=Gun Traverse Speed |spg=Gun Traverse Speed |#default=Turret Traverse}} | {{#switch:{{lc:{{{class}}}}} |td={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}} |spg={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}} |#default={{#if:{{{turretTraverse|}}}|<span class="stock">{{{turretTraverse}}}</span><span class="top">{{#if:{{{turretTraverseTop|}}}|{{{turretTraverseTop}}}|{{{turretTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">turretTraverse</span>}} }} }} {{DataLine| Gun Arc |{{#if:{{{gunTraverseArc|}}}|{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|-}}{{#explode:{{{gunTraverseArc}}}|/|0}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|/+{{#explode:{{{gunTraverseArc}}}|/|1}}<span style="color:gray">°</span>}}|<span class="error">gunTraverseArc</span>}} }} {{DataLine| Elevation Arc |{{#if:{{{gunVerticalLimits|}}}|<span class="stock">-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}</span><span class="top">{{#if:{{{gunVerticalLimitsTop|}}}|-{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}|-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}}}</span>|<span class="error">gunVerticalLimits</span>}} }} {{DataLine| Ammo Capacity |{{#if:{{{ammo|}}}|<span class="stock">{{{ammo}}}</span><span class="top">{{#if:{{{ammoTop|}}}|{{{ammoTop}}}|{{{ammo}}}}}</span><span style="color:gray"> rounds</span>|<span class="error">ammo</span>}} }} </table> </div> <div class="b-performance_title">General</div> <div class="b-performance_text"> <table class="t-performance"> {{DataLine| Chance of Fire | {{#if:{{{fire|}}}|<span class="stock">{{{fire}}}</span><span class="top">{{#if:{{{fireTop|}}}|{{{fireTop}}}|{{{fire}}}}}</span><span style="color:gray"> %</span>|<span class="error">fire</span>}} }} {{DataLine| View Range | {{#if:{{{view|}}}|<span class="stock">{{{view}}}</span><span class="top">{{#if:{{{viewTop|}}}|{{{viewTop}}}|{{{view}}}}}</span>|<span class="error">view</span>}} }} {{DataLine| Signal Range | {{#if:{{{signal|}}}|<span class="stock">{{{signal}}}</span><span class="top">{{#if:{{{signalTop|}}}|{{{signalTop}}}|{{{signal}}}}}</span>|<span class="error">signal</span>}} }} </table> </div> <div class="b-performance_title">{{#ifeq:{{#var:switch}}|1|<span id="switcher" style="font-size:110%;font-weight:bold;cursor:pointer;"><span id="switcherStock">Values are Stock - click for Top</span><span id="switcherTop" style="display:none;">Values are Top - click for Stock</span></span>|}}</div></div> {{#gw_vehicle_relatives:{{#var:tank}}}} {{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}{{{SubArc_Count|}}}| {{Popup |header=<h4>Additional Statistics <br /> (Top Configuration)</h4> |hidden={{#switch:{{{style}}}|collapsed=1|expanded=|#default=1}} |content= {{#if:{{{GunAlt|}}}|When using the {{{GunAlt|}}} gun:<br />|}} {{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}|<h4>Camouflage</h4> {{#if:{{{Camostop|}}}|*Stationary: {{#expr:{{{Camostop|}}}round 2}}%|}} {{#if:{{{Camomove|}}}|*When Moving: {{#expr:{{{Camomove|}}}round 2}}%|}} {{#if:{{{Camofire|}}}|*When Firing: {{#expr:{{{Camofire|}}}round 2}}%|}} <br />}} {{#if:{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}|<h4>Terrain Resistance</h4> {{#if:{{{Passhard|}}}|*On Hard Ground: {{#expr:{{{Passhard|}}}round 2}}|}} {{#if:{{{Passmed|}}}|*On Medium Ground: {{#expr:{{{Passmed|}}}round 2}}|}} {{#if:{{{Passsoft|}}}|*On Soft Ground: {{#expr:{{{Passsoft|}}}round 2}}|}} <br />}} {{#if:{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}|<h4>Dispersion Change Values</h4> {{#if:{{{DispTurret|}}}{{{DispRecoil|}}}|*'''Turret Contribution'''|}} {{#if:{{{DispTurret|}}}|*Rotation: {{#expr:{{{DispTurret|}}}round 2}}|}} {{#if:{{{DispRecoil|}}}|*Shot Recoil: {{#expr:{{{DispRecoil|}}}round 2}}|}} {{#if:{{{DispAccel|}}}{{{DispTurning|}}}|*'''Suspension Contribution'''|}} {{#if:{{{DispAccel|}}}|*Acceleration: {{#expr:{{{DispAccel|}}}round 2}}|}} {{#if:{{{DispTurning|}}}|*Turning: {{#expr:{{{DispTurning|}}}round 2}}|}} <br />}} {{#if:{{{SubArc_Count|}}}|<h4>Detailed Elevation/Depression</h4> There are {{{SubArc_Count|}}} major gun arcs with unique values: {{#ifeq:{{{SubArc_1|}}}|Yes|*From {{{SubArc_1_Start|}}} to {{{SubArc_1_End|}}} degrees, -{{{SubArc_1_Dep|}}}°/+{{{SubArc_1_Elv|}}}°}} {{#ifeq:{{{SubArc_2|}}}|Yes|*From {{{SubArc_2_Start|}}} to {{{SubArc_2_End|}}} degrees, -{{{SubArc_2_Dep|}}}°/+{{{SubArc_2_Elv|}}}°}} {{#ifeq:{{{SubArc_3|}}}|Yes|*From {{{SubArc_3_Start|}}} to {{{SubArc_3_End|}}} degrees, -{{{SubArc_3_Dep|}}}°/+{{{SubArc_3_Elv|}}}°}} {{#ifeq:{{{SubArc_4|}}}|Yes|*From {{{SubArc_4_Start|}}} to {{{SubArc_4_End|}}} degrees, -{{{SubArc_4_Dep|}}}°/+{{{SubArc_4_Elv|}}}°}} {{#ifeq:{{{SubArc_5|}}}|Yes|*From {{{SubArc_5_Start|}}} to {{{SubArc_5_End|}}} degrees, -{{{SubArc_5_Dep|}}}°/+{{{SubArc_5_Elv|}}}°}} {{#ifeq:{{{SubArc_6|}}}|Yes|*From {{{SubArc_6_Start|}}} to {{{SubArc_6_End|}}} degrees, -{{{SubArc_6_Dep|}}}°/+{{{SubArc_6_Elv|}}}°}} <br />}} ''With 100% Crew'' }}}} </div>__NOTOC__</includeonly><noinclude> ==Notes== *Missing or incorrect input will be red *Add only the numerical statistic, not the unit (ie. "32" not "32km/h") *All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) . *Leave empty if stat is currently unavailable *Inputs are limited by the format, example for Leichttraktor: **'''name''' = in-game tank name; acceptable - nothing or name of tank (ie. "Leichttraktor"), if nothing template will use page name **'''shortname''' = WG's internal designation for the tank (used for image file name lookup) **'''nation''' = nation tree of tank; acceptable input = "germany", "ussr", "usa", "france", "uk", "china", "Germany", "USSR", "USA", "UK", etc. (ie. "germany") **'''class''' = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "ttd", "tspg", "Light", "Medium", "Heavy" etc. (ie. "light") **'''tier''' = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1") **'''cost''' = tank cost in store; (ie. "0") **'''premium''' = premium yes|no, can be skipped if no **'''notInShop''' = tank is not available for gold yes|no, can be skipped if no **'''unavailable''' = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no **'''crew''' = <nowiki>crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")</nowiki> **'''health''' = tank health/hit points; (ie. "110") **'''weight''' = tank weight and load limit (weight/load limit); (ie. "7.5/9.2") **'''engine''' = engine horse power; (ie. "51") **'''speed''' = tank speed limit; (ie. "32") **'''traverse''' = tank traverse speed; (ie. "34") **'''powerWtratio''' = horsepower / weight (Done '''automatically''' as long as there is a weight specified. It's handled by the "hpt" variable.) **'''pivot''' = tank can pivot/turn around center **'''turretTraverse''' = turret traverse speed; (ie. "40") (not used for TDs or SPGs) **'''gunTraverse''' = gun traverse speed; (ie. "40") (used only for TDs or SPGs) **'''gunTraverseArc''' = gun traverse arc; (ie. "360") **'''gunVerticalLimits''' = gun vertical limits (gun depression/gun elevation, ie. "5/10") - for multiple areas use front area **'''armor''' = tank armor (front/side/rear); (ie."14/12/12") **'''turretArmor''' = turret armor (front/side/rear); (ie."14/12/12") **'''damage''' = standard shell damage (min-max); (ie."22-42") **'''penetration''' = standard shell penetration (min-max); (ie."24-44") **'''rof''' = rate of fire listed in Rounds per Minute; (ie. "30"). If patch notes give Seconds per Shot, convert using ''60 / SecondsPerShot = RoF''. **'''ammo''' = ammo count; (ie. "105") **'''view''' = view range; (ie. "270") **'''signal''' = radio signal range; (ie. "100") **'''accuracy''' = gun dispersion @ 100m; (ie. "0.4") **'''aim''' = aim focus time; (ie. "1.5") **'''fire''' = change of engine fire; (ie. "25") **'''parent''' = vehicles that lead to this one in research tree, use [[Template:Contour|contour template]] (ie. <nowiki>{{contour|PzKpfw II}}</nowiki>) **'''child''' = vehicles that this vehicle leads to in research tree, use [[Template:Contour|contour template]] (ie. <nowiki>{{contour|PzKpfw II}}</nowiki>) ==Template== <pre> {{Tank |name = |shortname = |nation = |class = |tier = |cost = |premium= |notInShop = |unavailable = |crew = |health = |healthTop = |weight = |weightTop = |engine = |engineTop = |speed = |traverse = |traverseTop = |pivot = |pivotTop = |turretTraverse = |turretTraverseTop = |gunTraverse = |gunTraverseTop = |armor = |turretArmor = |turretArmorTop = |damage = |damageTop = |penetration = |penetrationTop = |rof = |rofTop = |ammo = |ammoTop = |view = |viewTop = |signal = |signalTop = |accuracy = |accuracyTop = |aim = |aimTop = |fire = |fireTop = |parent = |child = }} </pre> [[Category:C/P Templates]] </noinclude>
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