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ChangelogPlanes11
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==Features Overview== ''This patch will introduce a lot of new content for our players:'' * New Focke-Wulf branch of German fighters * Five new tier V Premium planes * Two new maps * New achievements and medals ''The balance changes that have been introduced aim to fix the domination of high-altitude planes, which is very noticeable both in random battles and tournaments. The properties of high-flying planes will not be altered much; however, planes with a lower optimal altitude and more maneuverable planes will be retouched to give them more ways to avoid incoming fire and to be able to counter-attack more efficiently.'' '''Game Settings''' ''The amount of superiority bar progression that a team loses has been reduced to the following rates:'' * 15% for a destroyed aircraft (was 50%) * 30% for a destroyed ground target (was 50%) * 90% for a destroyed HQ (was 100%) '''Training''' * Added new training mission on how to attack ground targets * Added new descriptions to the "Team Battle" tutorial mission * Training Mission II now occurs on the updated "Harbor" map ==New Planes== '''New branch of German fighters:''' * Heinkel He. 51 (tier II) * Focke-Wulf Fw. 159 (tier III) * Heinkel He. 112 (tier IV) * Focke-Wulf Fw. 190V (tier V) * Focke-Wulf Fw. 190A-5 (tier VI) * Focke-Wulf Fw. 190D (tier VII) * Focke-Wulf Ta. 152 (tier VIII) * Focke-Wulf Ta. 183 (tier IX) * Focke-Wulf Fw. 252 (tier X) '''Premium planes that are available for purchase in the in-game store and Premium Shop: ''' * Curtiss P-40 M-105 (USSR, tier V fighter) * Ilyushin IL-2 mod. (USSR, tier V attack aircraft) * Miles M. 20 (Great Britain, tier V fighter) * Grumman XF4U-1 (USA, tier V fighter) * Messerschmitt Me. 209V (Germany, tier V fighter) '''Paint schemes''' * Each nation gets 20 new emblems that will be available on all planes * Alpha/Beta test paint schemes were added for the following planes: ** BSh-1 ** Fw 56 ** Bf 209 A1 ** Bf 109 Z ** He 51 ** J7W1 ** Hawk 75M ** IL-10 ** F6U ** LaGG-3 ** La-15 ** Bf 109 E ** Bf 110 E ** Fw 190 A1 ==Maps== ''New game maps were added:'' * Fortress: Available for tier II-VII planes * Adriatic: Available for tier V-X planes * 'Harbor' map was completely redesigned. Available for tier I-V planes * Battle activity on the ground was added on the following maps: 'Harbor', 'El Halluf', 'Pacific', 'Bay' and 'Eastern Front' ==Controls== '''Mouse''' * Advanced Settings screen was changed. Additional camera settings for "Horizontal" camera binding mode were added * New camera added for the mouse control profile. The camera uses a different algorithm for how to revert to proper view when the plane is inverted * "Standard" camera preset was reconfigured for the new camera. A new preset for alternate "Free Camera" settings was added * The former horizon-bound camera mode from version 1.0 can now be found in the advanced mouse settings menu * When you save your custom mouse settings, the horizon-bound camera profile will be applied. To switch from your custom profile to the new camera, simply set the camera mode to “Free." ==Physics Changes== '''Physics''' * Planes' controllability was changed for below-optimal speeds. Improved controllability for close-to-stall speeds * Faster recovery from stalls * Improved roll controllability when stalling * Improved afterburner efficiency at critical altitudes * Roll maneuverability reduced at non-optimal altitudes '''Shooting''' * The correlation between damage dealt and the altitude of two engaged planes has been removed. Previously, this connection led to insufficiently low damage rates when shooting at a plane from below, and excessively high damage rates when shooting at a plane from above * The difference in dispersion of fire at different speeds was reduced. Dispersion for shooting at low speeds was reduced * A bug, which led to plane speeds not being taken into account for damage calculation, was fixed. (This means that planes will now take more damage in head-on attacks) ==Plane & Tech Tree Changes== '''U.S.S.R.''' * I-5: low-altitude speed increased * I-15: low-altitude speed increased * I-16 (early): HP increased; low-altitude speed increased * I-16 (late): HP increased; low-altitude speed increased * I-17: HP increased; low-altitude speed increased * LaGG-3: HP increased; optimum altitude increased * Yak-1: HP increased; nominal and optimal speeds increased; weapons spread readjusted; boost power and recharge speed increased; low-altitude speed increased; speed gain when diving increased * Yak-7: HP increased; nominal and optimal speeds increased; MGs spread readjusted; low-altitude speed increased; boost power increased * Il-2: Airframe upgrade added * La-5: HP increased; weapons spread readjusted for dogfights; boost duration increased; optimum altitude increased * Yak-9: HP increased; nominal and optimal speeds increased; low-altitude speed increased; boost power increased * Yak-1M: HP increased; nominal and optimal speeds increased; low-altitude speed increased; speed gain when diving increased; weapons spread readjusted for dogfights; boost power; duration and recharge speed increased; increased optimum altitude * La-7: weapons spread readjusted; boost duration increased; optimum altitude increased * Yak-9U: HP increased; nominal and optimal speeds increased; low-altitude speed increased; increased boost power * Yak-3: HP increased; nominal and optimal speeds increased; low-altitude speed increased; weapons spread readjusted for dogfights; speed gain in diving increased; boost power; duration and recharge speed increased; increased optimum altitude * La-9: weapons spread readjusted for dogfight; boost duration increased; optimum altitude increased * Yak-15: HP increased; weapon efficiency increased; nominal and optimal speeds increased; low-altitude speed increased; boost recharge speed increased; optimum altitude increased * La-160: optimum altitude increased * Yak-19: HP increased; low-altitude speed increased; optimum altitude increased * La-15: optimum altitude increased * Yak-30: HP increased; nominal and optimal speeds increased; low-altitude speed increased; optimum altitude increased '''Germany''' * Ar.65: Low-altitude speed increased * Ar.68: Low-altitude speed increased * Ao.192: Boost power reduced * Me.209A: Synchronized cannons MG151/20 (1941) replaced with MG151/20 (1944). '''U.S.A.''' * P-12: low-altitude speed increased * P-23: low-altitude speed increased * F2F: low-altitude speed increased * F3F: low-altitude speed increased * Р-51Н: wing-mounted M3 machine guns replaced with MG-53HB * F7U: low-altitude speed increased '''Japan''' * Type-91: low-altitude speed increased * A4N: low-altitude speed increased * А5М: HP increased * А6М1: HP increased; weapons spread readjusted for dogfights * А6М2: HP increased; weapons spread readjusted for dogfights, low-altitude speed increased, optimum altitude increased * А6М5: HP increased; weapons spread readjusted for dogfights, optimum altitude increased * А7М: HP increased; optimum altitude increased * J7W1: HP increased; nominal and optimal speeds increased, boost duration increased, maneuverability slightly decreased * J7W2: HP increased; nominal and optimal speeds increased, maneuverability decreased * J7W3: HP slightly increased, nominal and optimal speeds increased, maneuverability decreased '''Great Britain''' * Goldfinch: Low-altitude speed increased * Bulldog: Low-altitude speed increased * Demon: Low-altitude speed increased * Skua: Low-altitude speed increased '''Tech Tree Changes''' * Bf-110E: can now be researched from 20mm MG-FF/M. * Blenheim F: Browning Mk.II hull-mounted guns are now marked as such and need to be researched from the airframe module ==Achievements== ''New tiered medals showing progress on the number of aerial kills, destroyed objects and epic achievements for destroyed enemy planes (with a higher tier than the player's plane) were added.'' '''Epic Achievements''' * Akamatsu medal: Awarded for destroying 3 or more enemy planes in one battle in a fighter. Enemy planes must be at least two tiers higher than the player’s plane * McGuire medal: Awarded for destroying 3 or more enemy planes in one battle in a heavy fighter. Enemy planes must be at least two tiers higher than the player’s plane * Yefimov medal: Awarded for destroying 3 or more enemy planes in one battle in a ground attack plane. Enemy planes must be at least two tiers higher than the player’s plane * tiered achievements: ** Graf Medal IV class: Awarded for destroying 10 enemy planes ** Graf Medal III class: Awarded for destroying 100 enemy planes ** Graf Medal II class: Awarded for destroying 1,000 enemy planes ** Graf Medal I class: Awarded for destroying 10,000 enemy planes ** Begeldinov Medal IV class: Awarded for destroying 30 ground targets ** Begeldinov Medal III class: Awarded for destroying 300 ground targets ** Begeldinov Medal II class: Awarded for destroying 3,000 ground targets ** Begeldinov Medal I class: Awarded for destroying 30,000 ground targets ==Interface== * Introductory video added * Added new function to the game settings to enable switching between different types of sniper modes * Two sliders for camera settings were added to the advanced mouse settings (see Controls section above) * Clicking the "Tech Tree" button from a plane’s research menu now returns to the tech tree that the plane in question belongs to * Login screen now has a limit to how many characters can be entered in the login and password fields (255 and 100 characters, respectively) * Keyboard navigation fixed for login screen. One can switch between the fields with the Tab key, but arrow keys only work inside the fields * Game mode menu was reworked * Camera movement was added to the Hangar when switching to “Service” or “Upgrades" * Tooltips for the modules now have a comparative function to show the difference in characteristics between the selected and mounted modules '''Battle Interface''' * A special damage indicator icon was added for two-engine planes. * You can now check the battle chat log with the Page Up/Page Down keys. * The arrows on screen, pointing to the position of your enemies, have been increased in size and their transparency was reduced. * Afterburner indicator was changed to resemble the gun overheating indicator. '''Chat''' * You can now resize the chat window * Sorting of the contact list was added * User channel moderation feature was added: ** Ability to remove a user from the channel ** Ability to restore access to the channel * High channel load mode was implemented. Now you can invite an unlimited number of players to the channel ==Audio== * Hangar sounds were updated * New music added to login and Hangar screens * Significantly improved audio quality on all maps ==Misc. Fixes and Changes== * Various bugs in Flights, store, barracks and pilots' personal data were fixed * Fixed the bug that caused players in a Flight to end up in battles with planes of up to two tiers higher than the top plane in the flight * Bug with different number of ground targets on all maps was fixed '''Chat Bugfixes''' * A range of bugs affecting the display of player names were fixed: ** Moderator color not applying correctly ** Numbers appearing instead of a player’s nickname * Fixed several bugs in the state and behavior of chat interface elements * The bug causing a channel creation window to freeze when entering an incorrect name was fixed * The bug occurring in the contact list when trying to change a user group name into the current name was fixed
ChangelogPlanes11
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