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Planechars draft
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Planechars draft
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[DRAFT] Following the CombatChars syntax matrix, we would like to get as much information as possible. Because planes are a little bit different than tanks, there are things we have to consider before requesting features.<br /> There is one more thing to consider - game is available with imperial and metric measurement system and the following draft is based on metric system.<br /> Except the obvious ones (https://wiki.wargaming.net/en/User:Llamaclysm:eu), I believe we should consider the following:<br /> nation - plane nation<br /> description - description<br /> short_name - short name<br /> mid_name - mid name<br /> long_name - long name<br /> level - plane tier<br /> vehicle_type - plane type<br /> is_gift - if it's gift<br /> is_available - is the plane available in game<br /> is_premium - if it's premium<br /> price - plane price<br /> price_units - price units (gold/credits)<br /> hp - hit points pool<br /> engine_power - engine power (hp)<br /> Armament in three different configurations: Stock/DPS (no rockets/bombs)/BEST (including bombs/rockets)<br /> weapons list available for stock/dps/best configurations<br /> damage_per_second - fire power / damage per second<br /> muzzle_velocity - Muzzle velocity (m/s)<br /> rof - Rate of Fire (rounds/min)<br /> Maneuverability in three different configurations: Stock/DPS (no rockets/bombs)/BEST (including bombs/rockets)<br /> speed_best_altitude - maximum speed at best altitude / displayed as Top Speed values (km/h)<br /> speed_at_sea_level - maximum speed at sea level / displayed as Top Speed values (km/h)<br /> optimal_maneuver_speed - optimal airspeed (km/h)<br /> dive_speed - maximum dive speed (km/h)<br /> stall_speed - stall speed (km/h)<br /> rate_of_climbing - rate of climb (m/s)<br /> optimal_altitude - optimal altitude (m)<br /> average_turn_time - average time of 360 deg. turn (s)<br /> roll_maneuverability - rate of roll speed (deg/s)<br /><br /> So in the end what we would like to see is something like this:<br /> ['''vehicle_code'''] [mark, shortMark, description, nation, notInShop, price, gold, level, tags, class, speed_best_altitude, speed_at_sea_level, optimal_maneuver_speed, dive_speed, stall_speed, rate_of_climbing, average_turn_time, roll_maneuverability, weight, health, engine_power, signalRange, viewRange, gun, penetration1, penetration2, penetration3, penetration4, damage_per_second1, damage_per_second2, damage_per_second3, damage_per_second4, muzzle_velocity, rof]<br /> + [engine] ['''engine_code'''] [mark, description, enginetype, level, price, notInShop, power, weight]<br /> + [engine] ['''vehicle_code'''] [top, stock, '''engine_code'''] [mark, description, enginetype, level, price, notInShop, power, weight,]<br /> + [shell] ['''shell_code'''] [mark, description, price, kind, caliber, gold, damage_per_second, chance_of_fire]<br /> + [shell] ['''vehicle_code'''] [top, stock, '''shell_code'''] [mark, description, price, kind, caliber, gold, damage_per_second, chance_of_fire]<br /> + [gun] ['''gun_code'''] [mark, description, level, price, caliber, weight, shell1,2,3,4, shellKind1,2,3,4, damage_per_second1,2,3,4, muzzle_velocity, rof]<br /> + [gun] ['''vehicle_code'''] [top, stock, '''gun_code'''] [mark, description, level, price, caliber, weight, shell1,2,3,4, shellKind1,2,3,4, damage_per_second1,2,3,4, muzzle_velocity, rof]<br /> + [outboard_weapon] ['''outboard_weapon_code'''] [mark, description, price, kind, caliber, gold, damage_per_second, muzzle_velocity, rof, weight, damage, damage_radius]<br /> + [outboard_weapon] ['''vehicle_code'''] [top, stock, '''outboard_weapon_code'''] [mark, description, price, kind, caliber, gold, damage_per_second, muzzle_velocity, rof, weight, damage, damage_radius]<br /> + [rear_gun] ['''rear_gun_code'''] [mark, description, level, price, caliber, weight, shell1,2,3,4, shellKind1,2,3,4, damage_per_second1,2,3,4, muzzle_velocity, rof]<br /> + [rear_gun] ['''vehicle_code'''] [top, stock, '''rear_gun_code'''] [mark, description, level, price, caliber, weight, shell1,2,3,4, shellKind1,2,3,4, damage_per_second1,2,3,4, muzzle_velocity, rof]<br /> + [chassis] ['''chassis_code'''] [mark, level, price, weight]<br /> + [chassis] ['''vehicle_code'''] [top, stock, '''chassis_code'''] [mark, level, price, weight]<br />
Planechars draft
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