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{{Panel title|icon=[[image:ico_turret_alpha.png||link=|left]]|content= 탱크의 포탑은 포와 차체를 연결하는 중장갑으로 이루어진 탱크의 무장이 집중된 원형의 구조물이다. 포탑은 탱크 차체에서 독립적으로 회전하며, 주포를 좌우 360도로 회전할 수 있다. 경우에 따라 360도 전체로 회전하지는 않는 포탑도 존재한다. 또한 포탑은 주포가 수직으로 회전하여 목표를 높이거나 누를 수 있도록 한다. 차량 선체가 스나이퍼 위치에 정지해 있는 상태에서 터렛을 돌리거나 총을 들어 올리는 것은 일반적으로 차량의 위장 특성을 감소시켜 적에게 위치를 드러내는 것이 아니다. 대부분의 탱크에는 포탑을 가지지만 구축전차와 자주포는 "포탑이 없는것과, 포탑이 일정각도만 선회가 가능한 것들이 존재한다". 무포탑 차량은 주포가 차체 상부구조에 직접 장착된다. 무궤도 차량은 여전히 주포를 횡단할 수 있지만 차체 중심선의 좌우 몇 도의 매우 제한된 범위를 통해서만 통과할 수 있다. 이러한 한계를 넘어 왼쪽이나 오른쪽으로 주포를 더 이동하려면 차체를 회전해야 한다. 차체를 움직이면 차량의 위장률을 감소시켜 적에게 포착당할 수 있다. ==Turret Designs== There are two radically different turret designs, in-game and in real life: * '''The Conventional Turret''' is the most common and successful turret design. In its simplest form, it incorporates a single cast or welded part connected to the vehicle's hull via a turret ring. Conventional Turrets are larger than Oscillating Turrets in order to provide a space large enough to accommodate at least a gunner and a commander plus room enough to load heavy rounds by hand into the breach of the main gun. It must also be large enough to permit travel of the gun's breech block within the turret as the main gun is elevated or depressed during aiming. In tanks, larger means more steel and hence more weight. * '''The Oscillating Turret''' is formed of two parts, an upper and a lower half joined by a swinging hinge. The main gun is rigidly fixed to the upper part of the turret and the elevation or depression of the gun is accomplished by the movement of the entire upper turret half moving on the hinge. This arrangement had two distinct advantages. It eliminates the need for interior turret space for breech movement, and it also permits the installation of auto-loaders reducing the need for crew space in the turret. Consequently, Oscillating Turrets can be much smaller (ie lighter) than Conventional Turrets. Gun traverse is achieved by the lower turret part rotating on its ring mount against the hull. Gun recoil is absorbed by oleo-pneumatic rams mounted between the upper and lower turret halves rather than coaxial with the breech. The complexity of the autoloaders, and the long reload time of the magazine was the Achilles Heel of the Oscillating Turret design. The French AMX-13 light tank was the most successful of the Oscillating Turret vehicles, with over 7,700 units produced between 1953 to 1985. However, the AMX-13 carried only 12 rounds loaded in two 6-round drums. It could fire these in short order, but then had to retreat to safety where the crew was required to reload the autoloader drums from <i>'''outside'''</i> the vehicle. ==Turret Characteristics== The characteristics and specifications of each individual turret available on a particular vehicle will affect the vehicle's in-game performance and handling characteristics. * '''Armor''' - Armor refers to the average thickness of the armor plate from which the turret is constructed. As presented in the tables below, armor is expressed as numbers in the format #/#/#, which refers to the turret's front/sides/rear armor thickness, measured in millimeters. There is a trade-off between thicker versus thinner turret armor. Thicker may mean better turret hit points but added weight and, consequently, reduced turret traverse speed and vehicle speed/agility. Thin turret armor may increase turret traverse speed and vehicle speed/agility due to lighter weight but at the sacrifice of turret hit points and armor protection. * '''Turret Traverse Speed''' - Turret Traverse Speed, measured in degrees per second, refers to how fast the turret rotates around its axis and thereby traverses the main gun to the left or right. The faster the better. * '''View Range''' - The type of turret installed on the tank affects its <i>[[Battle_Mechanics#View_Range|'''View Range''']]</i>. View Range is the maximum radius distance, measured in meters from the turret, that the commander can see out of the turret's view ports in all directions. The greater the better. ==Turret Performance and the Turret Tables== The specifications of the turrets available on in-game vehicles are set out in the tables below by Nation. Many tanks come with a "stock" Conventional Turret and an additional, upgraded Conventional Turret. Those in-game vehicles which mount Oscillating Turrets come only with the stock turret and do not have an upgradable turret option. Installing a different turret may also add or subtract from a vehicle's total hit points. A destroyed turret will lock and will not rotate until repaired. A damaged turret rotates at a greatly reduced traverse speed. The act of rotating the turret decreases the accuracy of the main gun. So to fire with the most accuracy, you should stop rotating the turret and allow the aiming circle to shrink to its minimum diameter before firing the gun. }} {{:{{PAGENAME}}/Data}} [[category:Modules]] [[ru:Башни]]
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