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틀:ForceXboxSidebar - 편집 역사
2024-03-29T10:14:04Z
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http://wiki.wargaming.net/ko/index.php?title=%ED%8B%80:ForceXboxSidebar&diff=63949&oldid=prev
2014년 8월 31일 (일) 16:14에 대한 ForcestormX의 편집
2014-08-31T16:14:54Z
<p></p>
<p><b>새 문서</b></p><div><includeonly><div style="display:none"><br />
{{#ifeq:{{{health}}}|{{{healthTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{weight}}}|{{{weightTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{engine}}}|{{{engineTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{traverse}}}|{{{traverseTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{turretTraverse}}}|{{{turretTraverseTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{gunTraverse}}}|{{{gunTraverseTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{turretArmor}}}|{{{turretArmorTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{penetration}}}|{{{penetrationTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{rof}}}|{{{rofTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{ammo}}}|{{{ammoTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{view}}}|{{{viewTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{signal}}}|{{{signalTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{accuracy}}}|{{{accuracyTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{aim}}}|{{{aimTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{DPM}}}|{{{DPMTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{fire}}}|{{{fireTop}}}||{{#vardefine:switch|1}}}}<br />
{{#ifeq:{{{shellsstock}}}|{{{shellstop}}}||{{#vardefine:switch|1}}}}<br />
{{#vardefine:hpt|{{#expr:{{#expr:({{{engine}}})/({{#explode:{{{weight}}}|/|0}})}}round2}}}}<br />
{{#vardefine:hptTop|{{#expr:{{#expr:({{{engineTop}}})/({{#explode:{{{weightTop}}}|/|0}})}}round2}}}}<br />
{{BattleTier}}<br />
{{#vardefine:BTLength|{{#len:{{#var:BTOut}}}}}}<br />
{{#vardefine:BTLow|{{#explode:{{#var:BTOut}}|/|0}}}}<br />
{{#vardefine:BTHigh|{{#explode:{{#var:BTOut}}|/|-1}}}}<br />
</div><br />
<div class="b-performance"><br />
<div class="b-performance_border" style="padding: 0px"><br />
<h3 class="b-performance_title b-performance_title__header">{{#if:{{{name|}}}|{{#ifeq:{{lc:{{{unavailable}}}}}|yes|[[image:PremiumIcon3.png|link=|Unavailable]]&nbsp;&nbsp;{{{name}}}|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|[[image:PremiumIcon2.png|link=|Gift]]&nbsp;&nbsp;{{{name}}}|{{#ifeq:{{lc:{{{premium}}}}}|yes|[[image:GoldIcon2.png|link=|Premium]]&nbsp;&nbsp;{{{name}}}|{{{name}}}}}}}}}|{{PAGENAME}}}}</h3><br />
[[image:{{#ifexist:Image:Wot_{{PAGENAME}}_render.jpg|Wot_{{PAGENAME}}_render.jpg{{!}}232px{{!}}Render|{{#ifexist:Image:anno{{{shortname}}}.png|anno{{{shortname}}}.png{{!}}Icon|NoRender3000.png|Missing Image}}}}|center]]<br />
<div class="b-performance_position">'''{{#switch:{{lc:{{{nation}}}}}<br />
|germany=Germany<br />
|ussr=USSR<br />
|usa=USA<br />
|france=France<br />
|uk=UK<br />
|china=China<br />
|japan=Japan<br />
|#default=<span class="error">nation</span>}}''' {{!}} '''{{#switch:{{lc:{{{class}}}}}<br />
|light=Light Tank<br />
|medium=Medium Tank<br />
|heavy=Heavy Tank<br />
|spg=SPG<br />
|td=TD<br />
|ttd=Turreted TD<br />
|tspg=Turreted SPG<br />
|lightTank=Light Tank<br />
|mediumTank=Medium Tank<br />
|heavyTank=Heavy Tank<br />
|AT-SPG=TD<br />
|#default=<span class="error">class</span>}}''' {{!}} '''{{#switch:{{lc:{{{tier}}}}}<br />
|i=[[:Category:Tier I Tanks|Tier I]]|1=Tier I<br />
|ii=[[:Category:Tier II Tanks|Tier II]]|2=Tier II<br />
|iii=[[:Category:Tier III Tanks|Tier III]]|3=Tier III<br />
|iv=[[:Category:Tier IV Tanks|Tier IV]]|4=Tier IV<br />
|v=[[:Category:Tier V Tanks|Tier V]]|5=Tier V<br />
|vi=[[:Category:Tier VI Tanks|Tier VI]]|6=Tier VI<br />
|vii=[[:Category:Tier VII Tanks|Tier VII]]|7=Tier VII<br />
|viii=[[:Category:Tier VIII Tanks|Tier VIII]]|8=Tier VIII<br />
|ix=[[:Category:Tier IX Tanks|Tier IX]]|9=Tier IX<br />
|x=[[:Category:Tier X Tanks|Tier X]]|10=Tier X<br />
|#default=<span class="error">tier</span>}}'''</div><!--<br />
<tr><th class="spacer"></th><td></td></tr><br />
<tr><th colspan="2" style="text-align:center;">Battle Tiers</th></tr><br />
<tr><td colspan="2">{{BattleTiers|shortname={{{shortname}}}|tier={{{tier}}}|class={{{class}}}}}</td></tr><br />
<tr><th class="spacer"></th><td></td></tr><br />
--><div class="b-battles-levels">[[Battle Tier|class=b-performance_title b-performance_title__link|]]<br />
{{#gw_levels_bar:total=11|from={{#var:BTLow}}|to={{#var:BTHigh}}}}</div><br />
<div class="b-performance_title">Overview<br /><br />
<small>Mouse over "<div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:45px;">Or joystick. <br /><br />
Whatever, really.</span></div></div>" for more information</small></div><br />
<div class="b-performance_text"><br />
<table class="t-performance"><br />
{{DataLine| Cost |{{#ifeq:{{lc:{{{unavailable}}}}}|yes|This tank is not available to players on EU/NA/SEA servers.|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|Gift Tank (}}{{#if:{{{cost|}}}|{{#ifeq:{{{premium}}}|yes|{{{cost}}}&nbsp;&nbsp;[[image:GoldIcon.png|12px|link=|Gold]]|{{{cost}}}&nbsp;&nbsp;[[image:Credits.png|12px|link=|Credits]]}}{{#ifeq:{{lc:{{{notInShop}}}}}|yes|)}}|<span class="error">cost</span>}}}} }}<br />
{{DataLine| Hit Points |{{#if:{{{health|}}}|<span class="stock">{{{health}}}</span><span class="top">{{#if:{{{healthTop|}}}|{{{healthTop}}}|{{{health}}}}}</span><span style="color:gray"> HP</span>|<span class="error">health</span>}} }}<br />
{{DataLine| Weight Limit |{{#if:{{{weight|}}}|<span class="stock">{{{weight}}}</span><span class="top">{{#if:{{{weightTop|}}}|{{{weightTop}}}|{{{weight}}}}}</span><span style="color:gray"> t</span>|<span class="error">weight</span>}} }}<br />
</table><br />
</div><br />
<div class="b-performance_title">Crew</div><div class="b-performance_text">{{#if:{{{crew|}}}|{{{crew}}}|<span class="error">crew</span>}}</div><br />
<div class="b-performance_title">Mobility</div><br />
<div class="b-performance_text"><br />
<table class="t-performance"><br />
{{DataLine| Engine Power |{{#if:{{{engine|}}}|<span class="stock">{{{engine}}}</span><span class="top">{{#if:{{{engineTop|}}}|{{{engineTop}}}|{{{engine}}}}}</span><span style="color:gray"> hp</span>|<span class="error">engine</span>}} }}<br />
{{DataLine| Speed Limit |{{#if:{{{speed|}}}|{{{speed}}}<span style="color:gray"> km/h</span>|<span class="error">speed</span>}} }}<br />
{{DataLine| Traverse |{{#if:{{{traverse|}}}|<span class="stock">{{{traverse}}}</span><span class="top">{{#if:{{{traverseTop|}}}|{{{traverseTop}}}|{{{traverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">traverse</span>}} }}<br />
{{DataLine| Power/Wt Ratio |{{#if:{{{weight|}}}|<span class="stock">{{#var:hpt}}</span><span class="top">{{#if:{{{weightTop|}}}|{{#var:hptTop}}|{{#var:hpt}}}}</span><span style="color:gray"> hp/t</span>|<span class="error">hp/weight</span>}} }}<br />
{{DataLine| Pivot |{{#if:{{{pivot|}}}|<span class="stock">{{{pivot}}}</span><span class="top">{{#if:{{{pivotTop|}}}|{{{pivotTop}}}|{{{pivot}}}}}</span>|<span class="error">pivot</span>}} }}<br />
</table><br />
</div><br />
<div class="b-performance_title">Armor</div><br />
<div class="b-performance_text"><br />
<table class="t-performance"><br />
{{DataLine| Hull Armor |{{#if:{{{armor|}}}|{{{armor}}}<span style="color:gray"> mm</span>|<span class="error">armor</span>}} }}<br />
{{#switch:{{lc:{{{class}}}}}<br />
|td=<br />
|spg=<br />
|#default={{DataLine| Turret Armor |{{#if:{{{turretArmor|}}}|<span class="stock">{{{turretArmor}}}</span><span class="top">{{#if:{{{turretArmorTop|}}}|{{{turretArmorTop}}}|{{{turretArmor}}}}}</span><span style="color:gray"> mm</span>|<span class="error">turretArmor</span>}} }}<br />
}}<br />
</table><br />
</div><br />
<div class="b-performance_title">Armament</div><br />
<div class="b-performance_text"><br />
<table class="t-performance"><br />
{{DataLine| Shells |{{#if:{{{shellsstock|}}}|<span class="stock">{{{shellsstock}}}</span><span class="top">{{#if:{{{shellstop|}}}|{{{shellstop}}}|{{{shellsstock}}}}}</span>}} }}<br />
{{DataLine| Damage |{{#if:{{{damage|}}}|<span class="stock">{{{damage}}}</span><span class="top">{{#if:{{{damageTop|}}}|{{{damageTop}}}|{{{damage}}}}}</span><span style="color:gray"> HP</span>|<span class="error">damage</span>}} }}<br />
{{DataLine| Penetration |{{#if:{{{penetration|}}}|<span class="stock">{{{penetration}}}</span><span class="top">{{#if:{{{penetrationTop|}}}|{{{penetrationTop}}}|{{{penetration}}}}}</span><span style="color:gray"> mm</span>|<span class="error">penetration</span>}} }}<br />
{{DataLine| Rate of Fire |{{#if:{{{rof|}}}|<span class="stock">{{{rof}}}</span><span class="top">{{#if:{{{rofTop|}}}|{{{rofTop}}}|{{{rof}}}}}</span>|<span class="error">rof</span>}} }}<br />
{{DataLine| Damage Per Minute |{{#if:{{{DPM|}}}|<span class="stock">{{{DPM}}}</span><span class="top">{{#if:{{{DPMTop|}}}|{{{DPMTop}}}|{{{DPM}}}}}</span>|<span class="error">DPM</span>}} }}<br />
{{DataLine| Accuracy |{{#if:{{{accuracy|}}}|<span class="stock">{{{accuracy}}}</span><span class="top">{{#if:{{{accuracyTop|}}}|{{{accuracyTop}}}|{{{accuracy}}}}}</span>|<span class="error">accuracy</span>}} }}<br />
{{DataLine| Aim time |{{#if:{{{aim|}}}|<span class="stock">{{{aim}}}</span><span class="top">{{#if:{{{aimingTimeTop|}}}|{{{aimingTimeTop}}}|{{{aim}}}}}</span>|<span class="error">aim</span>}} }}<br />
{{DataLine| {{#switch:{{lc:{{{class}}}}}<br />
|td=Gun Traverse Speed<br />
|spg=Gun Traverse Speed<br />
|#default=Turret Traverse}} | {{#switch:{{lc:{{{class}}}}} <br />
|td={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}}<br />
|spg={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}}<br />
|#default={{#if:{{{turretTraverse|}}}|<span class="stock">{{{turretTraverse}}}</span><span class="top">{{#if:{{{turretTraverseTop|}}}|{{{turretTraverseTop}}}|{{{turretTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">turretTraverse</span>}}<br />
}} }}<br />
{{DataLine| Gun Arc |{{#if:{{{gunTraverseArc|}}}|{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|-}}{{#explode:{{{gunTraverseArc}}}|/|0}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|/+{{#explode:{{{gunTraverseArc}}}|/|1}}<span style="color:gray">°</span>}}|<span class="error">gunTraverseArc</span>}} }}<br />
{{DataLine| Elevation Arc |{{#if:{{{gunVerticalLimits|}}}|<span class="stock">-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}</span><span class="top">{{#if:{{{gunVerticalLimitsTop|}}}|-{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}|-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}}}</span>|<span class="error">gunVerticalLimits</span>}} }}<br />
{{DataLine| Ammo Capacity |{{#if:{{{ammo|}}}|<span class="stock">{{{ammo}}}</span><span class="top">{{#if:{{{ammoTop|}}}|{{{ammoTop}}}|{{{ammo}}}}}</span><span style="color:gray"> rounds</span>|<span class="error">ammo</span>}} }}<br />
</table><br />
</div><br />
<div class="b-performance_title">General</div><br />
<div class="b-performance_text"><br />
<table class="t-performance"><br />
{{DataLine| Chance of Fire | {{#if:{{{fire|}}}|<span class="stock">{{{fire}}}</span><span class="top">{{#if:{{{fireTop|}}}|{{{fireTop}}}|{{{fire}}}}}</span><span style="color:gray"> %</span>|<span class="error">fire</span>}} }}<br />
{{DataLine| View Range | {{#if:{{{view|}}}|<span class="stock">{{{view}}}</span><span class="top">{{#if:{{{viewTop|}}}|{{{viewTop}}}|{{{view}}}}}</span>|<span class="error">view</span>}} }}<br />
{{DataLine| Signal Range | {{#if:{{{signal|}}}|<span class="stock">{{{signal}}}</span><span class="top">{{#if:{{{signalTop|}}}|{{{signalTop}}}|{{{signal}}}}}</span>|<span class="error">signal</span>}} }}<br />
</table><br />
</div><br />
<div class="b-performance_title">{{#ifeq:{{#var:switch}}|1|<span id="switcher" style="font-size:110%;font-weight:bold;cursor:pointer;"><span id="switcherStock">Values are Stock - click for Top</span><span id="switcherTop" style="display:none;">Values are Top - click for Stock</span></span>|}}</div></div><br />
{{#gw_vehicle_relatives:wotx:{{#var:tank}}}}<br />
<br />
</div>__NOTOC__</includeonly><noinclude><br />
==Notes==<br />
*Missing or incorrect input will be red<br />
*Add only the numerical statistic, not the unit (ie. "32" not "32km/h")<br />
*All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) . <br />
*Leave empty if stat is currently unavailable<br />
*Inputs are limited by the format, example for Leichttraktor:<br />
**'''name''' = in-game tank name; acceptable - nothing or name of tank (ie. "Leichttraktor"), if nothing template will use page name <br />
**'''shortname''' = WG's internal designation for the tank (used for image file name lookup)<br />
**'''nation''' = nation tree of tank; acceptable input = "germany", "ussr", "usa", "france", "uk", "china", "Germany", "USSR", "USA", "UK", etc. (ie. "germany")<br />
**'''class''' = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "ttd", "tspg", "Light", "Medium", "Heavy" etc. (ie. "light")<br />
**'''tier''' = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1")<br />
**'''cost''' = tank cost in store; (ie. "0")<br />
**'''premium''' = premium yes|no, can be skipped if no<br />
**'''notInShop''' = tank is not available for gold yes|no, can be skipped if no<br />
**'''unavailable''' = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no<br />
**'''crew''' = <nowiki>crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")</nowiki><br />
**'''health''' = tank health/hit points; (ie. "110")<br />
**'''weight''' = tank weight and load limit (weight/load limit); (ie. "7.5/9.2")<br />
**'''engine''' = engine horse power; (ie. "51")<br />
**'''speed''' = tank speed limit; (ie. "32")<br />
**'''traverse''' = tank traverse speed; (ie. "34")<br />
**'''powerWtratio''' = horsepower / weight (Done '''automatically''' as long as there is a weight specified. It's handled by the "hpt" variable.)<br />
**'''pivot''' = tank can pivot/turn around center<br />
**'''turretTraverse''' = turret traverse speed; (ie. "40") (not used for TDs or SPGs)<br />
**'''gunTraverse''' = gun traverse speed; (ie. "40") (used only for TDs or SPGs)<br />
**'''gunTraverseArc''' = gun traverse arc; (ie. "360")<br />
**'''gunVerticalLimits''' = gun vertical limits (gun depression/gun elevation, ie. "5/10") - for multiple areas use front area<br />
**'''armor''' = tank armor (front/side/rear); (ie."14/12/12")<br />
**'''turretArmor''' = turret armor (front/side/rear); (ie."14/12/12")<br />
**'''damage''' = standard shell damage (min-max); (ie."22-42")<br />
**'''penetration''' = standard shell penetration (min-max); (ie."24-44")<br />
**'''rof''' = rate of fire listed in Rounds per Minute; (ie. "30"). If patch notes give Seconds per Shot, convert using ''60 / SecondsPerShot = RoF''.<br />
**'''ammo''' = ammo count; (ie. "105")<br />
**'''view''' = view range; (ie. "270")<br />
**'''signal''' = radio signal range; (ie. "100")<br />
**'''accuracy''' = gun dispersion @ 100m; (ie. "0.4")<br />
**'''aim''' = aim focus time; (ie. "1.5")<br />
**'''fire''' = change of engine fire; (ie. "25")<br />
**'''parent''' = vehicles that lead to this one in research tree, use [[Template:Contour|contour template]] (ie. <nowiki>{{contour|PzKpfw II}}</nowiki>)<br />
**'''child''' = vehicles that this vehicle leads to in research tree, use [[Template:Contour|contour template]] (ie. <nowiki>{{contour|PzKpfw II}}</nowiki>) <br />
<br />
==Template==<br />
<pre><br />
{{Tank<br />
|name = <br />
|shortname = <br />
|nation = <br />
|class = <br />
|tier = <br />
|cost = <br />
|premium= <br />
|notInShop = <br />
|unavailable = <br />
|crew = <br />
|health = <br />
|healthTop = <br />
|weight = <br />
|weightTop = <br />
|engine = <br />
|engineTop = <br />
|speed = <br />
|traverse = <br />
|traverseTop = <br />
|pivot = <br />
|pivotTop = <br />
|turretTraverse = <br />
|turretTraverseTop = <br />
|gunTraverse = <br />
|gunTraverseTop = <br />
|armor = <br />
|turretArmor = <br />
|turretArmorTop = <br />
|damage = <br />
|damageTop = <br />
|penetration = <br />
|penetrationTop = <br />
|rof = <br />
|rofTop = <br />
|ammo = <br />
|ammoTop =<br />
|view = <br />
|viewTop = <br />
|signal = <br />
|signalTop = <br />
|accuracy = <br />
|accuracyTop = <br />
|aim = <br />
|aimTop = <br />
|fire = <br />
|fireTop = <br />
|parent = <br />
|child = <br />
}}<br />
</pre><br />
[[Category:Force's Muddling Attempts at Self-Actualization]]<br />
[[Category:C/P Templates]]<br />
</noinclude></div>
ForcestormX