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Object 261
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Tank:Object 261
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{{TankData|Tank=Object_261 |Rather than using the 203mm gun from the the [[212A]], it mounts the 180mm which may turn some people off with its lack of damage. It does compensate with a higher rate of fire, and has good accuracy which makes some players use [[Ammo|Armor Piercing]] shells for more consistent damage and better penetration. Unfortunately, it only carries 18 rounds as opposed to 40 rounds on the 212A. It is quite mobile for its size, having the second highest top speed of the five tier 10 SPGs. |Gallery= image:Object 261 1.jpg{{!}}Object 261 front left view image:Object 261 2.jpg{{!}}Object 261 front right view image:Object 261 3.jpg{{!}}Object 261 back left view image:Object 261 4.jpg{{!}}Object 261 back right view image:Obj261game1.jpg{{!}}Object 261, Serene coast image:SU261-a.jpg{{!}}Object 261, map Mountain pass image:Obj.261-a1.jpg{{!}}Object 261, map Komarin image:Obj261-a2.jpg{{!}}Object 261, map Komarin |InTheGame_pros= * Gun range: 1470 m * Most accurate artillery in the game. Combined with its powerful AP rounds, it can act as a long-range Death Star, dealing 1100 damage per shot. * High penetration AP rounds - 360 mm pen, and loses only 10 mm on long distance. (Contrary to what the sidebar says, the Obj 261 DOES have AP ammunition available) * Artillery is fairly mobile, being only slightly slower than many mediums. |InTheGame_cons= * Shells travel on an extremely flat trajectory, making it difficult to hit targets behind cover and making this artillery piece very map-dependent. This also makes most shots hit frontal armor, not top armor, negating most damage from HE. * Horrible gun traverse * Horrible gun arc * Relatively high aim time for poor gun arc |InTheGame_performance= The Object 261 has the lowest arc of any artillery piece in the game, meaning it has almost no ability to shoot over cover. However, this low arc combined with a high shell velocity means this SPG has the lowest shell travel times, making it easier to lead moving targets. However, the narrow gun arc means that if you do not pre-aim, you will have to re-position often to keep targets in your reticule. It's lower HE damage can cause problems with damaging more heavily armored tanks, but it's accuracy allows you to place rounds onto the more weakly-armored sections or use AP to punch through the armor for massive damage. Due to it's narrow arc, "TD mode" can be difficult against enemies who force you to aim laterally, meaning you need to aim ahead of said enemy. |InTheGame_equipment= Large-Caliber Artillery-Shell Rammer, GLD, Camouflage Net |History= Developed on the chassis of the IS-7 by the design bureaus of the Kirov Plants in Chelyabinsk and Leningrad, development started in 1947, but was suspended during the design phase. |HistoricalGallery= image:OBJ-261.jpg{{!}}Object 261 image:OBJ-261_001.jpg{{!}}Object 261 |Ref_references= |Ref_sources= |Ref_links= |Sidebar_Camostop=3.71 |Sidebar_Camomove=2.0 |Sidebar_Camofire=0.31 |Sidebar_Passhard=1.247 |Sidebar_Passmed=1.438 |Sidebar_Passsoft=2.397 |Sidebar_DispTurret=0.575 |Sidebar_DispRecoil=5.753 |Sidebar_DispAccel=0.326 |Sidebar_DispTurning=0.326 }}
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