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		<title>Ship:Artyleria i Przebicie Pancerza - Historia wersji</title>
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		<updated>2026-06-24T18:29:15Z</updated>
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		<id>https://wiki.wargaming.net/pl/index.php?title=Ship:Artyleria_i_Przebicie_Pancerza&amp;diff=22455&amp;oldid=prev</id>
		<title>_WolviePL:eu: _WolviePL:eu przeniósł stronę Ship:Gunnery &amp; Armor Penetration do Ship:Artyleria i Przebicie Pancerza: Tłumaczenie</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/pl/index.php?title=Ship:Artyleria_i_Przebicie_Pancerza&amp;diff=22455&amp;oldid=prev"/>
				<updated>2023-04-13T21:01:09Z</updated>
		
		<summary type="html">&lt;p&gt;_WolviePL:eu przeniósł stronę &lt;a href=&quot;/pl/Ship:Gunnery_%26_Armor_Penetration&quot; class=&quot;mw-redirect&quot; title=&quot;Ship:Gunnery &amp;amp; Armor Penetration&quot;&gt;Ship:Gunnery &amp;amp; Armor Penetration&lt;/a&gt; do &lt;a href=&quot;/pl/Ship:Artyleria_i_Przebicie_Pancerza&quot; title=&quot;Ship:Artyleria i Przebicie Pancerza&quot;&gt;Ship:Artyleria i Przebicie Pancerza&lt;/a&gt;: Tłumaczenie&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot;&gt;&lt;colgroup&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;col class=&quot;diff-separator&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;/colgroup&gt;&lt;tr style=&quot;vertical-align: top;&quot;&gt;&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← poprzednia wersja&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Wersja z 21:01, 13 kwi 2023&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;3&quot; style=&quot;text-align: center;&quot;&gt;&lt;div class=&quot;b-status b-status__info&quot;&gt;&lt;div class=&quot;b-status_item b-status_item__info&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(Brak różnic)&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>_WolviePL:eu</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/pl/index.php?title=Ship:Artyleria_i_Przebicie_Pancerza&amp;diff=22454&amp;oldid=prev</id>
		<title>_WolviePL:eu o 21:00, 13 kwi 2023</title>
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				<updated>2023-04-13T21:00:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot;&gt;&lt;colgroup&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;col class=&quot;diff-separator&quot;&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;/colgroup&gt;&lt;tr style=&quot;vertical-align: top;&quot;&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← poprzednia wersja&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Wersja z 21:00, 13 kwi 2023&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 3:&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 3:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; __TOC____NOEDITSECTION__&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; __TOC____NOEDITSECTION__&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zbroja &lt;/del&gt;==&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pancerz &lt;/ins&gt;==&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; &amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|yQcutrneBJQ|320}}&amp;lt;/div&amp;gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; &amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|yQcutrneBJQ|320}}&amp;lt;/div&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 20:&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 20:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Oprócz pancerza pasowego, który chroni pancerniki przed bezpośrednim ostrzałem, mają też pancerz pokładu, który chroni je przed ogniem pogrążającym — pociski na ekstremalnych odległościach zwykle uderzają w górną część statku i bomby powietrzne.  Jednak ze względu na duży obszar, który musiałby być chroniony, pancerz pokładu pancernika jest znacznie cieńszy niż pancerz pasa.  W związku z tym pociski wystrzelone w celu uderzenia w pokład mogą zniszczyć pancerz, podczas gdy te same pociski mogą nie przebić bocznego pancerza docelowego statku.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Oprócz pancerza pasowego, który chroni pancerniki przed bezpośrednim ostrzałem, mają też pancerz pokładu, który chroni je przed ogniem pogrążającym — pociski na ekstremalnych odległościach zwykle uderzają w górną część statku i bomby powietrzne.  Jednak ze względu na duży obszar, który musiałby być chroniony, pancerz pokładu pancernika jest znacznie cieńszy niż pancerz pasa.  W związku z tym pociski wystrzelone w celu uderzenia w pokład mogą zniszczyć pancerz, podczas gdy te same pociski mogą nie przebić bocznego pancerza docelowego statku.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;== Nasycenie Obrażeń ==&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;== Nasycenie Obrażeń ==&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; &amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|Iusj8WJx5PQ|320}}&amp;lt;/div&amp;gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; &amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|Iusj8WJx5PQ|320}}&amp;lt;/div&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 183:&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 183:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; [[Plik:Strefa odporności.jpeg|Strefa odporności.jpeg]]--&amp;gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; [[Plik:Strefa odporności.jpeg|Strefa odporności.jpeg]]--&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;=== Overmatch ===&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;=== Overmatch ===&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Jeśli grubość pancerza jest mniejsza niż 1/14,3 kalibru pocisku PP lub PPO, rykoszet nie nastąpi niezależnie od kąta natarcia pancerza.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Jeśli grubość pancerza jest mniejsza niż 1/14,3 kalibru pocisku PP lub PPO, rykoszet nie nastąpi niezależnie od kąta natarcia pancerza.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Przykłady można znaleźć w [[Ship:Armor_thresholds#AP_overmatch|tej tabeli]].&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Przykłady można znaleźć w [[Ship:Armor_thresholds#AP_overmatch|tej tabeli]].&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;=== Normalizacja ===&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;=== Normalizacja ===&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Uderzenie pocisku w pionie, czy to z powodu ustawienia pancerza pod kątem, czy kąta lotu, wpływa na tor lotu pocisku, który przechodzi przez pancerz.  Efekt ten nazywany jest „normalizacją”.  Efekt jest ważny w przypadku wielu warstw pancerza.  Każda warstwa zmienia tor lotu pocisku w kierunku prostopadłym, przez co kolejne warstwy są łatwiejsze do przebicia, ponieważ kąt uderzenia jest bliższy prostopadłości, czyli „wydają się” cieńsze.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Uderzenie pocisku w pionie, czy to z powodu ustawienia pancerza pod kątem, czy kąta lotu, wpływa na tor lotu pocisku, który przechodzi przez pancerz.  Efekt ten nazywany jest „normalizacją”.  Efekt jest ważny w przypadku wielu warstw pancerza.  Każda warstwa zmienia tor lotu pocisku w kierunku prostopadłym, przez co kolejne warstwy są łatwiejsze do przebicia, ponieważ kąt uderzenia jest bliższy prostopadłości, czyli „wydają się” cieńsze.&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>_WolviePL:eu</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/pl/index.php?title=Ship:Artyleria_i_Przebicie_Pancerza&amp;diff=22453&amp;oldid=prev</id>
		<title>_WolviePL:eu o 20:59, 13 kwi 2023</title>
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				<updated>2023-04-13T20:59:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot;&gt;&lt;colgroup&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;col class=&quot;diff-separator&quot;&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;/colgroup&gt;&lt;tr style=&quot;vertical-align: top;&quot;&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← poprzednia wersja&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Wersja z 20:59, 13 kwi 2023&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 1:&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 1:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;{{VideoYT|lDt7vgENlcs}} &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;{{VideoYT|lDt7vgENlcs}} &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; {{VideoYT|DowoHyejth8}}&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; {{VideoYT|DowoHyejth8}}&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;__TOC____NOEDYCJA SEKCJI__&lt;/del&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__TOC____NOEDITSECTION__&lt;/ins&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; == Zbroja ==&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; == Zbroja ==&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 65:&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 65:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Kaliber działa * współczynnik penetracji z wynikiem zaokrąglonym do najbliższego mm (0,5 zaokrągla w górę).  Wynikowa wartość to grubość pancerza, jaką może przebić pocisk OB.  Zamiast mnożyć przez 1/4 lub 1/6, możesz zamiast tego podzielić przez 4 lub 6, ponieważ matematyka jest taka sama.  Oto kilka przykładów.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Kaliber działa * współczynnik penetracji z wynikiem zaokrąglonym do najbliższego mm (0,5 zaokrągla w górę).  Wynikowa wartość to grubość pancerza, jaką może przebić pocisk OB.  Zamiast mnożyć przez 1/4 lub 1/6, możesz zamiast tego podzielić przez 4 lub 6, ponieważ matematyka jest taka sama.  Oto kilka przykładów.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt; {{AnnoWiki|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;treść&lt;/del&gt;=&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt; {{AnnoWiki|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;content&lt;/ins&gt;=&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''Przykład niszczyciela 127 mm'''&amp;lt;br&amp;gt;127 mm / 6 = 21,167 mm w zaokrągleniu do 21 mm, czyli największej grubości pancerza, jaką może przebić pocisk OB kal. 127 mm.&amp;lt;br&amp;gt;Pocisk OB kal. 127 mm przebije pancerz o grubości 21 mm  grubość lub mniej.&amp;lt;/p&amp;gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''Przykład niszczyciela 127 mm'''&amp;lt;br&amp;gt;127 mm / 6 = 21,167 mm w zaokrągleniu do 21 mm, czyli największej grubości pancerza, jaką może przebić pocisk OB kal. 127 mm.&amp;lt;br&amp;gt;Pocisk OB kal. 127 mm przebije pancerz o grubości 21 mm  grubość lub mniej.&amp;lt;/p&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 79:&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 79:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Jeśli posiadasz dowódcę z umiejętnością IFHE, zwiększy to wartość penetracji OB wszystkich pocisków OB na okręcie o 25% (x1,25).  Tak więc, podczas gdy główne działa pancerników z reguły nie korzystają z umiejętności IFHE (mają już wysoką wartość penetracji OB), niektórzy gracze będą potrzebować umiejętności IFHE do budowy dodatkowego działa.  Premia 25% jest dodawana do zaokrąglonej wartości penetracji OB z poprzedniego wzoru.  Wynik obliczenia IFHE jest zawsze zaokrąglany w dół, aby znaleźć wartość penetracji HE.  Oto kilka przykładów.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Jeśli posiadasz dowódcę z umiejętnością IFHE, zwiększy to wartość penetracji OB wszystkich pocisków OB na okręcie o 25% (x1,25).  Tak więc, podczas gdy główne działa pancerników z reguły nie korzystają z umiejętności IFHE (mają już wysoką wartość penetracji OB), niektórzy gracze będą potrzebować umiejętności IFHE do budowy dodatkowego działa.  Premia 25% jest dodawana do zaokrąglonej wartości penetracji OB z poprzedniego wzoru.  Wynik obliczenia IFHE jest zawsze zaokrąglany w dół, aby znaleźć wartość penetracji HE.  Oto kilka przykładów.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt; {{AnnoWiki|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;treść&lt;/del&gt;=&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt; {{AnnoWiki|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;content&lt;/ins&gt;=&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; &amp;lt;p&amp;gt;'''127mm Niszczyciel IFHE Przykład'''&amp;lt;br&amp;gt;127mm / 6 = 21,167mm zaokrąglone do 21mm.  21 mm * 1,25 = 26,25 mm zaokrąglone w dół do 26 mm.&amp;lt;br&amp;gt;Pocisk OB kalibru 127 mm z umiejętnością IFHE roztrzaska się na pancerzu o grubości 27 mm lub większym i przebije pancerz o grubości 26 mm lub mniejszej.  &amp;lt;/p&amp;gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; &amp;lt;p&amp;gt;'''127mm Niszczyciel IFHE Przykład'''&amp;lt;br&amp;gt;127mm / 6 = 21,167mm zaokrąglone do 21mm.  21 mm * 1,25 = 26,25 mm zaokrąglone w dół do 26 mm.&amp;lt;br&amp;gt;Pocisk OB kalibru 127 mm z umiejętnością IFHE roztrzaska się na pancerzu o grubości 27 mm lub większym i przebije pancerz o grubości 26 mm lub mniejszej.  &amp;lt;/p&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>_WolviePL:eu</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/pl/index.php?title=Ship:Artyleria_i_Przebicie_Pancerza&amp;diff=22452&amp;oldid=prev</id>
		<title>_WolviePL:eu o 20:55, 13 kwi 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/pl/index.php?title=Ship:Artyleria_i_Przebicie_Pancerza&amp;diff=22452&amp;oldid=prev"/>
				<updated>2023-04-13T20:55:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot;&gt;&lt;colgroup&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;col class=&quot;diff-separator&quot;&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;/colgroup&gt;&lt;tr style=&quot;vertical-align: top;&quot;&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← poprzednia wersja&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Wersja z 20:55, 13 kwi 2023&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 13:&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linia 13:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Istotne części statku są chronione przez cytadelę, którą można sobie wyobrazić jako ciężką opancerzoną skrzynię wewnątrz statku, zawierającą najważniejsze maszyny i wrażliwe magazyny amunicji.  Chociaż pożądane było, aby cytadela była jak najmniejsza, zamknięta przestrzeń była ważnym źródłem rezerwowej pływalności i pomogła zapobiec zatonięciu statku, gdy inne przedziały zostały zalane.  W grze skuteczne uszkodzenie cytadeli powoduje, że pociski zadają maksymalne uszkodzenia, a takie uszkodzenia są najtrudniejsze do naprawienia.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Istotne części statku są chronione przez cytadelę, którą można sobie wyobrazić jako ciężką opancerzoną skrzynię wewnątrz statku, zawierającą najważniejsze maszyny i wrażliwe magazyny amunicji.  Chociaż pożądane było, aby cytadela była jak najmniejsza, zamknięta przestrzeń była ważnym źródłem rezerwowej pływalności i pomogła zapobiec zatonięciu statku, gdy inne przedziały zostały zalane.  W grze skuteczne uszkodzenie cytadeli powoduje, że pociski zadają maksymalne uszkodzenia, a takie uszkodzenia są najtrudniejsze do naprawienia.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Plik&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Schematy pancerza &lt;/del&gt;2.jpeg|thumb|Przekrój &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pancernika&lt;/del&gt;]]&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;File&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Armor schematics &lt;/ins&gt;2.jpeg|thumb|Przekrój &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pancernika&lt;/ins&gt;]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Z cytadeli wały zwane barbetami prowadzą w górę do wieżyczek głównego działa statku i kiosku.  Magazyny okrętu znajdują się w barbetach wieży lub wokół nich i zawierają pociski głównego kalibru, a także ładunki prochu strzelniczego.  Przebicie pancerza cytadeli wokół magazynka i zdetonowanie zmagazynowanej amunicji często kończy się spektakularnym zabójstwem jednym strzałem.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Z cytadeli wały zwane barbetami prowadzą w górę do wieżyczek głównego działa statku i kiosku.  Magazyny okrętu znajdują się w barbetach wieży lub wokół nich i zawierają pociski głównego kalibru, a także ładunki prochu strzelniczego.  Przebicie pancerza cytadeli wokół magazynka i zdetonowanie zmagazynowanej amunicji często kończy się spektakularnym zabójstwem jednym strzałem.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>_WolviePL:eu</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/pl/index.php?title=Ship:Artyleria_i_Przebicie_Pancerza&amp;diff=22451&amp;oldid=prev</id>
		<title>_WolviePL:eu o 20:50, 13 kwi 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/pl/index.php?title=Ship:Artyleria_i_Przebicie_Pancerza&amp;diff=22451&amp;oldid=prev"/>
				<updated>2023-04-13T20:50:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.wargaming.net/pl/index.php?title=Ship:Artyleria_i_Przebicie_Pancerza&amp;amp;diff=22451&amp;amp;oldid=22450&quot;&gt;Podgląd zmian&lt;/a&gt;</summary>
		<author><name>_WolviePL:eu</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/pl/index.php?title=Ship:Artyleria_i_Przebicie_Pancerza&amp;diff=22450&amp;oldid=prev</id>
		<title>_WolviePL:eu o 20:40, 13 kwi 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/pl/index.php?title=Ship:Artyleria_i_Przebicie_Pancerza&amp;diff=22450&amp;oldid=prev"/>
				<updated>2023-04-13T20:40:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.wargaming.net/pl/index.php?title=Ship:Artyleria_i_Przebicie_Pancerza&amp;amp;diff=22450&amp;amp;oldid=22449&quot;&gt;Podgląd zmian&lt;/a&gt;</summary>
		<author><name>_WolviePL:eu</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/pl/index.php?title=Ship:Artyleria_i_Przebicie_Pancerza&amp;diff=22449&amp;oldid=prev</id>
		<title>_WolviePL:eu: Utworzono nową stronę &quot;{{VideoYT|lDt7vgENlcs}}    &amp;nbsp;&amp;nbsp;&amp;nbsp; {{VideoYT|DowoHyejth8}} __TOC____NOEDITSECTION__  == Armor == &lt;div class=&quot;thumb tright&quot;&gt;{{VideoYT|yQcutrneBJQ|320}}&lt;/div&gt;...&quot;</title>
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				<updated>2023-04-13T20:25:06Z</updated>
		
		<summary type="html">&lt;p&gt;Utworzono nową stronę &amp;quot;{{VideoYT|lDt7vgENlcs}}        {{VideoYT|DowoHyejth8}} __TOC____NOEDITSECTION__  == Armor == &amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|yQcutrneBJQ|320}}&amp;lt;/div&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nowa strona&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{VideoYT|lDt7vgENlcs}}    &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
{{VideoYT|DowoHyejth8}}&lt;br /&gt;
__TOC____NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|yQcutrneBJQ|320}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor in World of Warships is not just a uniform barrier to be pierced (like in World of Tanks), but rather a kind of multi-layered “cake” that covers a number of construction elements and mechanisms, each having specific armoring. A projectile that enters the ship can encounter up to four or five layers of armor and may be stopped or ricochet at each layer. In this regard the developers attempted to adhere to historical realism and simulate all significant layers of armor. The armor tends to be very heavy: on a typical battleship it takes up around 40% of the total displacement of the vessel. &lt;br /&gt;
&lt;br /&gt;
Therefore, battleship designers tried to save some of that weight by placing heavy armor only around the vital parts of the ship: the ammunition and propellant magazines, the propulsion plant, the fire-control, command and communications sections. Most of the other compartments are almost completely unarmored. This approach of providing either total or negligible protection is referred to as &amp;quot;all or nothing&amp;quot;. In effect, the scheme accepts vulnerability to medium-caliber and high-explosive shells striking the unarmored sections of the hull, in order to improve resistance against the heaviest armor-piercing shells, while at the same time being able to carry a powerful armament and retain useful speed and endurance.&lt;br /&gt;
[[File:Yamato29.jpg|thumb| IJN Yamato magazine explosion]]&lt;br /&gt;
[[File:Armor_schematics_1.png|Approximate location of essential modules|700px]] &lt;br /&gt;
&lt;br /&gt;
The ship's vital parts are protected by a citadel, which can be visualized as an heavy armored box within the ship which contains the most vital machinery and vulnerable ammunition stores. Although it was desirable for the citadel to be as small as possible, the space enclosed was an important source of reserve buoyancy, and helped prevent the ship from foundering when other compartments had flooded. In game, successfully causing damage to the citadel causes shells to inflict their maximum damage and such damage is the most difficult to repair.&lt;br /&gt;
[[File:Armor schematics 2.jpeg|thumb|Battleship cross-section]]&lt;br /&gt;
From the citadel box, shafts known as barbettes lead upwards to the ship's main gun turrets and conning tower. The ship's magazines are located in or around the turret barbettes, and contain the main caliber shells, as well as the gunpowder charges. Penetrating the citadel armor around the magazine and detonating the stored ammunition often results in a spectacular one-shot kill.&lt;br /&gt;
&lt;br /&gt;
How can a player know where these important compartments are when he or she fires into the side of an unfamiliar ship? The citadel is rarely any further forward on a ship than her fore-most turret, and likewise rarely any closer to the stern than the aft-most turrets. Most ships citadels have their roof a short way above the waterline and on some the added plating on the side of the ship distinguishes the ships citadel belt (the side armor that protects the citadel) from the casemate belt (with the casemate being the rooms ontop of the citadel that form the deck that the superstructure sits upon). The armor scheme of ships is viewable ingame by expanding the Armor Layout section of the ships parameters found on the right hand side when viewing any ship in port. &lt;br /&gt;
&lt;br /&gt;
In addition to belt armor, which protects battleships from direct fire, they also have deck armor that protects them from plunging fire -- shells at extreme engagement ranges tend to hit the top of the ship and aerial bombs. However, due to to a large area that would have to be protected, battleships' deck armor is much thinner than the belt armor. As such, shells fired to strike the deck may be able to defeat the armor while those same shells may be incapable of penetrating the side armor of the target vessel.&lt;br /&gt;
&lt;br /&gt;
== Damage Saturation ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|Iusj8WJx5PQ|320}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A ship has to be both a military base and a combat vehicle, since it is designed for long autonomous operations. Therefore a significant portion of the ship's interior space is needed for the every-day activities, but has no direct effect on ship's fighting capacity in the critical moments of the battle. A shell that destroyed the ship's laundry room or the galley in an artillery duel would have much less of an effect on combat capability than a shell that hit the magazine or the engine compartment.&lt;br /&gt;
&lt;br /&gt;
[[File:FiveParts.jpeg|File:FiveParts.jpeg|700px]]&lt;br /&gt;
&lt;br /&gt;
That is why, unlike the vehicles of World of Tanks, ships in World of Warships are divided into multiple compartments, each with a different value of hit points (HP). Roughly, the compartments are as follows: bow, stern, citadel, casemate (center part minus the citadel), and the superstructure. The total value of HP for all the compartments is roughly twice the ship's total hit point value ( fighting efficiency): in real life, the ship would be out of battle long before every last portion of it is destroyed. Furthermore, dealing repeated damage to the same part of a ship becomes increasingly inefficient as a ship cannot be sunk by damaging only one compartment of the ship alone (unless that compartment is the citadel). This reduction is called [[Ship:Damage_Saturation|Saturation]];&lt;br /&gt;
&lt;br /&gt;
Each section (except the citadel) has two thresholds, where after each one is reached the damage it receives is reduced. The threshold levels for each section of each ship varies.&lt;br /&gt;
* Initially, the ship will receive damage normally. The section starts off clean and gets darker as it takes more damage.&lt;br /&gt;
* Once the first threshold is reached, the damage received is halved. At this stage, the section of the ship is visually blackened. This compartment is now saturated.&lt;br /&gt;
* Finally, once the second threshold is reached the section stops receiving damage exceeding 10% of a shells listed damage. There is no visual difference to the first threshold, you'll only notice that your shells stop doing damage to the section.&lt;br /&gt;
* Regardless of the state of the section, over-penetrations will always deal 10% of listed shell damage and citadel hits will always deal 100% of listed shell damage because the citadel section cannot be fully depleted. Saturation also affects the damage done by torpedoes, but torpedoes will also always deal at least 10% of their maximum damage.&lt;br /&gt;
* Damage from fire, flooding, over-penetration and citadel hits will not reduce any section's HP pool (but they will still reduce the ship's total HP as normal). A section with no HP left may still burn or flood normally and continue dealing damage to the ship.&lt;br /&gt;
&lt;br /&gt;
For a more in-depth explanation please see the full article; [[Ship:Damage_Saturation|Damage Saturation]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|lH9Qz2Y9MYM}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HE penetration ==&lt;br /&gt;
&lt;br /&gt;
Unlike AP shells, the penetration of HE shells does not depend on the impact angle or velocity---rather, each HE shell has a fixed penetration value based upon the calibre of the shell which is compared to the raw thickness of the armor to determine a successful penetration. The formula for calculating this penetration value depends on a penetration coefficient based on the nation and type of ship. The default coefficient is 1/6th of the shell's diameter for most ships, but 1/4th for most British battleships, certain German cruisers, and certain German battleships. Cruisers from Tier VIII-X with caliber of 150-155mm enjoys 1/5th HE penetration. Additionally, Japanese ships with 100mm main and secondary guns have special penetration value of 30 mm. &lt;br /&gt;
&lt;br /&gt;
If the armor is greater than this HE penetration value the shell shatters; if the armor is less or equal this value the shell penetrates. This penetration value can be increased by 25% with the Inertia Fuze for HE Shells (IFHE) commander skill but at the cost of halving the ships base fire chance.&amp;lt;ref&amp;gt;https://worldofwarships.asia/en/news/game-updates/update-092-european-destroyers/#ifhe-changes&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HE coefficients are summarized in the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! HE Penetration Coefficient !! Guns/Ships Affected&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30mm specific penetration || 100mm Type 98 main guns of [[Akizuki]], [[Kitakaze]], [[Harugumo]] &amp;lt;br&amp;gt; 100mm Type 98 Secondary guns of various IJN ships such as [[Zao]], [[Azuma]], [[Kii]], [[Iwami]] &amp;amp; [[Shikishima]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1/4th penetration || German Battleship Main Guns &amp;lt;br&amp;gt; 150mm+ German Cruiser Main Guns &amp;lt;br&amp;gt; 128mm+ German Destroyer Main Guns &amp;lt;br&amp;gt; 105mm, 128mm &amp;amp; 150mm German Secondaries &amp;lt;br&amp;gt; British Battleship Main Guns (except [[Warspite]], [[Hood]], [[Collingwood]], [[Renown '44]], [[Incomparable]], the [[Indefatigable]]&amp;amp;mdash;[[St. Vincent]] tech tree line) &amp;lt;br&amp;gt; 234mm British Cruiser Main Guns of [[Cheshire]], [[Drake]] &amp;amp; [[Goliath]] &amp;lt;br&amp;gt; 234mm Secondary guns of [[Atlântico]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1/5th penetration || 150-155mm Main Guns of Tier VIII-X Cruisers (Including the 155mm guns of CA [[Mogami]]) &amp;lt;br&amp;gt; 150mm main guns of [[Tromp]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1/6th penetration || All other ships&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The formula for calculating the HE penetration value is as follows.'''&lt;br /&gt;
&lt;br /&gt;
Gun caliber * the penetration coefficient with the result rounded to the nearest mm (.5 rounds up). This resulting value is the armor thickness that a HE shell can penetrate. Instead of multiplying by 1/4 or 1/6, you can instead divide by 4 or 6 as the math is the same. Here are some examples.&lt;br /&gt;
&lt;br /&gt;
{{AnnoWiki|content=&lt;br /&gt;
&amp;lt;p&amp;gt;'''127mm Destroyer Example'''&amp;lt;br&amp;gt;127mm / 6 = 21.167mm rounded to 21mm which is the highest armor thickness that a 127mm HE shell can penetrate.&amp;lt;br&amp;gt;A 127mm HE shell will penetrate armor of 21mm thickness or less.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;'''152mm Tier I-VII Light Cruiser Example'''&amp;lt;br&amp;gt;152mm / 6 = 25.333mm rounded to 25mm which is the highest armor thickness that a 152mm HE shell from tier I-VII can penetrate.&amp;lt;br&amp;gt;A 152mm HE shell will penetrate armor of 25mm thickness or less.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;'''152mm Tier VIII-X Light Cruiser Example'''&amp;lt;br&amp;gt;152mm / 5 = 30.4mm rounded to 30mm which is the highest armor thickness that a 152mm HE shell from tier VIII-X can penetrate.&amp;lt;br&amp;gt;A 152mm HE shell will penetrate armor of 30mm thickness or less.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;'''203mm Heavy Cruiser Example'''&amp;lt;br&amp;gt;203mm / 6 = 33.833 rounded to 34mm which is the highest armor thickness that a 203mm HE shell can penetrate.&amp;lt;br&amp;gt;A 203mm HE shell will penetrate armor of 34mm thickness or less.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''The formula for calculating the IFHE penetration value is as follows.'''&lt;br /&gt;
&lt;br /&gt;
If you have a Commander with the IFHE skill, it will add 25% (x1.25) to the HE penetration value of all HE shells on the ship. So while battleship main guns do not benefit from the IFHE skill as a rule (they already have a high HE penetration value), some players will want the IFHE skill for a secondary gun build. The 25% bonus is added to the rounded HE penetration value from the previous formula. The result of the IFHE calculation is always rounded down to find the HE penetration value. Here are some examples.&lt;br /&gt;
&lt;br /&gt;
{{AnnoWiki|content=&lt;br /&gt;
&amp;lt;p&amp;gt;'''127mm Destroyer IFHE Example'''&amp;lt;br&amp;gt;127mm / 6 = 21.167mm rounded to 21mm. 21mm * 1.25 = 26.25mm rounded down to 26mm.&amp;lt;br&amp;gt;A 127mm HE shell with the IFHE skill will shatter on 27mm or greater of armor thickness and penetrate armor of 26mm thickness or less. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;'''152mm Tier I-VII Light Cruiser Example'''&amp;lt;br&amp;gt;152mm / 6 = 25.333mm rounded to 25mm.   25mm * 1.25 = 31.25mm rounded down to 31mm.&amp;lt;br&amp;gt;A 152mm HE shell (lower than Tier VIII) with the IFHE skill will shatter on 32mm or greater of armor thickness and penetrate armor of 31mm thickness or less.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;'''203mm Heavy Cruiser IFHE Example'''&amp;lt;br&amp;gt;203mm / 6 = 33.833 rounded to 34mm.   34mm * 1.3 = 42.5mm rounded down to 42mm.&amp;lt;br&amp;gt;A 203mm HE shell with the IFHE skill will shatter on 43mm or greater of armor thickness and penetrate armor of 42mm thickness or less.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
'''HE shell diameter needed to penetrate armor:'''&lt;br /&gt;
*without IFHE: (armor - 0.5) / (penetration_coefficient)&lt;br /&gt;
*with IFHE: (round_up(armor / 1.25) - 0.5) / (penetration_coefficient)&lt;br /&gt;
&lt;br /&gt;
'''Example:''' ''[[Shchors]]'' has 75 mm of citadel armor. Therefore it would take at least (75 - 0.5) / (1/6) = 6 * 75 - 3 = 447 mm shell diameter to citadel her with HE. With IFHE this decreases to (round_up(75 / 1.25) - 0.5) / (1/6) = 6 * 60 - 3 = 357 mm. British battleships, German cruisers, and German battleships without IFHE can citadel ''Shchors'' with 298 mm shells or greater. With the addition of IFHE, such ships can citadel her with shells of at least 238 mm diameter.&lt;br /&gt;
&lt;br /&gt;
== Armor-Piercing ==&lt;br /&gt;
&lt;br /&gt;
Unlike HE, the AP shell does damage only if it penetrates the armor. The fuze of the AP shell is initiated after it passes through armor, and historically the fuze times were calculated in a way that would allow the shell to explode after traveling about ten or so meters after passing through the armor; that way the shell exploded around the middle of the battleship. That means that when AP shells are fired at lightly armored and relatively small target, they might over-penetrate -- explode once they passed through the entire ship, or not even explode, if the shell doesn't encounter enough armor to activate the fuze. Let's illustrate the fuzing concept with the Iowa's AP Mark 8 16 inch projectile. Its Mark 21 Base Detonating Fuze (BDF) had a delay of 0.033 seconds. Fuze activation requires a resistance equal to 1.5 inches (3.8 cm) of armor at 0 degrees obliquity or 0.375 inches (1 cm) at 65 degrees obliquity. The muzzle velocity for a new gun and a full charge is 762 meters per second. Therefore, if the shell were to immediately hit an armor plate 1.5 inches thick after exiting the barrel, it would explode 762*0.033 = 25 meters after passing through that armor plate. Most AP shells in game have a fuzing time of 0.033 seconds, but there are shells with as much as 0.1 second fuzing time. As of patch 0.3.1, the armor thickness necessary for AP shell fuzing was as follows (caliber - armor): 410mm - 68mm, 356mm - 59mm, 203mm - 34mm, 155mm - 26mm.&lt;br /&gt;
&lt;br /&gt;
Non-penetrations (bounce/ricochet) will always deal 0 damage, regardless of AP or HE (the latter cannot ricochet). However, HE shells still has a chance to start fires or break modules with its splash damage). &lt;br /&gt;
&lt;br /&gt;
==== Ricochet angles ====&lt;br /&gt;
&lt;br /&gt;
Bounce or ricochet angles are stated in reference to the perpendicular, as in the illustration below, that is to say they are relative to a ship being parallel being 0°.  The standard angles for AP ricochets are:&lt;br /&gt;
:* 90-60° -&amp;gt; auto ricochet (at 90° a ship is completely bow in)&lt;br /&gt;
:* 60-45° -&amp;gt; chance to ricochet&lt;br /&gt;
:* 45-00° -&amp;gt; ricochet doesn't occur (at 0° a ship is completely broadside)&lt;br /&gt;
&lt;br /&gt;
Ricochet is not always possible; see [[#Overmatch|Overmatch]] below.&lt;br /&gt;
&lt;br /&gt;
If an AP shell strikes a target at an angle that causes it to ricochet no damage is dealt and the attacker receives a ricochet ribbon.&lt;br /&gt;
&lt;br /&gt;
Some ships fires shells that do not conform to standard angles and have &amp;quot;improved&amp;quot; angles, requiring the target to angle even further from the perpendicular to cause the shells to ricochet.&lt;br /&gt;
&lt;br /&gt;
The following table shows the ricochet angles for AP shells:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Tier !! Nation !! Ricochet Chance Begins !! Ricochet Guaranteed &lt;br /&gt;
|-&lt;br /&gt;
| Destroyers: [[Tachibana]], [[Tachibana Lima]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; II || [[File:Wows flag Japan.png|50 px|frameless|center|link=Ship:Ships of Japan]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 91°* || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Never&lt;br /&gt;
|-&lt;br /&gt;
| Cruisers: [[Weymouth]], [[Caledon]], [[Danae]], [[Emerald]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; II - V  ||  [[File:Wows flag UK.png|50 px|frameless|center|link=Ship:Ships_of_U.K.]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 65° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 80°&lt;br /&gt;
|-&lt;br /&gt;
| Cruisers: [[Leander]], [[Fiji]], [[Edinburgh]], [[Neptune]], [[Minotaur]], [[Edgar]], [[Plymouth]], [[Gibraltar]], [[Tiger '59]], [[Hampshire]] &amp;lt;br/&amp;gt; Destroyer : [[Druid]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; VI - XI || [[File:Wows flag UK.png|50 px|frameless|center|link=Ship:Ships_of_U.K.]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 60° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 75°&lt;br /&gt;
|-&lt;br /&gt;
| Cruiser: [[Mysore]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; VI  || [[File:Wows flag Commonwealth.png|50 px|frameless|center|link=Ship:Ships_of_Commonwealth]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 60° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 75°&lt;br /&gt;
|-&lt;br /&gt;
| Cruiser: [[Canarias]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; VI  || [[File:Wows flag Spain.png|50 px|frameless|center|link=Ship:Ships_of_Spain]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 60° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 75°&lt;br /&gt;
|-&lt;br /&gt;
| Cruisers: [[Pensacola]], [[New Orleans]], [[Baltimore]], [[Buffalo]], [[Des Moines]], [[Annapolis]], [[Alaska]], [[Alaska B]], [[Anchorage]], [[Congress]], [[Indianapolis]], [[Puerto Rico]], [[Rochester]], [[Salem]], [[Wichita]] &amp;lt;br&amp;gt; Battleships: [[Illinois]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; VI - XI || [[File:Wows_flag_USA.png|50 px|frameless|center|link=Ship:Ships_of_U.S.A.]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 60° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 67.5°&lt;br /&gt;
|-&lt;br /&gt;
| Battleships: [[Hood]], [[Duke of York]]  &amp;lt;br/&amp;gt; Destroyers: [[Jutland]], [[Daring]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; VII &amp;lt;br/&amp;gt; IX-X || [[File:Wows flag UK.png|50 px|frameless|center|link=Ship:Ships_of_U.K.]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 60° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 67.5°&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer: [[Vampire II]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; X || [[File:Wows flag Commonwealth.png|50 px|frameless|center|link=Ship:Ships_of_Commonwealth]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 60° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 67.5°&lt;br /&gt;
|-&lt;br /&gt;
| Destroyers: [[Z-31]], [[Elbing]], [[Felix Schultz]], [[Gustav Julius Maerker]], [[ZF-6]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; VII - X|| [[File:Wows flag Germany.png|50 px|frameless|center|link=Ship:Ships_of_Germany]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 60° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 67.5°&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer: [[Fenyang]], [[Ship Smasha]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; VIII || [[File:Wows flag Pan Asia.png|50 px|frameless|center|link=Ship:Ships_of_Pan-Asia]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 60° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 67.5°&lt;br /&gt;
|-&lt;br /&gt;
| Cruisers: [[Stalingrad]], [[Pyotr Bagration]], [[Bagration]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; VIII, X|| [[File:Wows_flag_Russian_Empire_and_USSR.png|50 px|frameless|center|link=Ship:Ships_of_U.S.S.R.]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 55° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 65°&lt;br /&gt;
|-&lt;br /&gt;
|Cruisers: [[Tallinn]], [[Riga]], [[Petropavlovsk]], [[Mikoyan]], [[Sevastopol]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; VIII - X, V || [[File:Wows_flag_Russian_Empire_and_USSR.png|50 px|frameless|center|link=Ship:Ships_of_U.S.S.R.]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 50° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 65°&lt;br /&gt;
|-&lt;br /&gt;
| Cruiser: [[Cheshire]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; VIII  || [[File:Wows flag UK.png|50 px|frameless|center|link=Ship:Ships_of_U.K.]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 45° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 65°&lt;br /&gt;
|-&lt;br /&gt;
| All other ships || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; All || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; All || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 45° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 60°&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Due to this setting, Tachibana's AP will never ricochet. This is not a bug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table shows the ricochet angles for SAP shells:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! &amp;amp;nbsp; &amp;amp;nbsp; Tier &amp;amp;nbsp; &amp;amp;nbsp; !! &amp;amp;nbsp; &amp;amp;nbsp; Nation &amp;amp;nbsp; &amp;amp;nbsp; !! &amp;amp;nbsp; Ricochet Chance Begins &amp;amp;nbsp; !! &amp;amp;nbsp; Ricochet Guaranteed &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Giuseppe Verdi]] and [[Napoli]]: 152mm secondary mounts || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; II &amp;lt;br /&amp;gt; IX - X|| [[File:Wows flag Italy.png|50 px|frameless|center|link=Ship:Ships_of_Italy]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 80° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 85°&lt;br /&gt;
|-&lt;br /&gt;
| Battleships: All Italian Battleships, except [[Giulio Cesare]], [[Roma]], [[AL Littorio]], and [[Giuseppe Verdi]] &amp;amp;nbsp; &amp;lt;br/&amp;gt; Cruisers: All Italian Cruisers, except [[Napoli]] &amp;lt;br /&amp;gt; [[Giuseppe Verdi]] and [[Napoli]]: 90mm secondary mounts || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; III - X || [[File:Wows flag Italy.png|50 px|frameless|center|link=Ship:Ships_of_Italy]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 70° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 80°&lt;br /&gt;
|-&lt;br /&gt;
| Cruiser: [[San Diego]]|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; VIII || [[File:Wows_flag_USA.png|50 px|frameless|center|link=Ship:Ships_of_U.S.A.]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 70° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 80°&lt;br /&gt;
|-&lt;br /&gt;
| Cruiser: [[Austin]] &amp;lt;br /&amp;gt; Destroyer: [[Forrest Sherman]]|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; X || [[File:Wows_flag_USA.png|50 px|frameless|center|link=Ship:Ships_of_U.S.A.]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 65° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 75°&lt;br /&gt;
|-&lt;br /&gt;
| Destroyers: All Italian Destroyers, except [[Leone]] &amp;lt;br&amp;gt;Cruiser: [[Nino Bixio]]|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; II - X || [[File:Wows flag Italy.png|50 px|frameless|center|link=Ship:Ships_of_Italy]] || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 60° || &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; 75°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AP Shell Damage ====&lt;br /&gt;
&lt;br /&gt;
Penetrations deal 33% of the shell's listed damage (less when there is damage saturation). Whether AP or HE, it must penetrate the armor and detonate inside the ship. Over-penetrations deal 10% of the shell's listed damage. Over-penetration is when a shell penetrates the ship through-and-through, before it has a chance to detonate inside the ship. Theoretically HE will never over-penetrate due to its low detonator threshold and shorter fuze. Citadel hits will always deal 100% of the shell's listed damage (though citadel over-penetration is still possible, and will only deal 10% damage). It is impossible to get a citadel hit on a destroyer, as they no longer have them per se (it was removed in 0.2.4/0.3.0).&lt;br /&gt;
&lt;br /&gt;
'''Special limit:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Damage to a destroyer caused by an AP or SAP shell with a caliber of 280 mm or larger cannot exceed 10% of the shell's maximum damage.&amp;lt;ref&amp;gt;https://worldofwarships.eu/en/news/game-updates/update-0711-rule-britannia/#gameplay&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://worldofwarships.eu/en/news/game-updates/update-0911-winter-trophies/#other-changes&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Frame_3b_V04_eng_small.gif ‎|Frame_3b_V04_eng_small.gif ]]&lt;br /&gt;
&lt;br /&gt;
Properly angling the ship matters a great deal when the enemy is shooting AP shells: when an AP shell encounters armor at an angle, it has to pass a greater amount of armor for penetration. Additionally, at shallow angles to the surface the shell will simply ricochet, even if it might otherwise be able to penetrate. A ricocheting shell may still cause damage, but only to the same ship. For heavy shells vs. thin armor, ricochet cannot occur; see [[#Overmatch|Overmatch]] below.&lt;br /&gt;
&lt;br /&gt;
[[File:Frame_1a_V04_eng_small.gif|Frame_1a_V04_eng_small.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:Frame_1b_V04_eng_small.gif‎|Frame_1b_V04_eng_small.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--There are certain engagement ranges when AP shells will encounter both the belt and the deck armor at fairly large angles, and will have a high probability of either non-penetration or ricochets. The distance at which both plunging fire and direct enemy fire is less effective is called the immunity zone (IZ). Despite the absolutist nature of its name, the immunity zone concept does not imply any sort of invulnerability. A ship fighting within its IZ will still probably suffer when hit, but it is theoretically proof against singularly catastrophic hits to the citadel. ('''plunging-fire still need more testing, the issue with the capped ranges causing the shells were benefit from it being &amp;quot;auto-bounce&amp;quot; against deck armor''')&lt;br /&gt;
&lt;br /&gt;
[[File:Immunity_zone.jpeg|Immunity_zone.jpeg]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Overmatch ===&lt;br /&gt;
&lt;br /&gt;
If the armor thickness is less than 1/14.3 of an AP or SAP shell's caliber, a ricochet does not occur regardless of armor encounter angle.&lt;br /&gt;
See [[Ship:Armor_thresholds#AP_overmatch|this table]] for examples.&lt;br /&gt;
&lt;br /&gt;
=== Normalization ===&lt;br /&gt;
&lt;br /&gt;
Shell impact off the perpendicular, whether due to armor angling or angle of flight, affects the flight path of a shell that passes through the armor.  This effect is called 'normalization'. The effect is important with multiple armor layers. Each layer changes the shell flight path toward the perpendicular, with the effect that subsequent layers are easier to penetrate because the angle of impact is closer to the perpendicular, i.e. they 'appear' thinner.&lt;br /&gt;
&lt;br /&gt;
Normalization is modeled by shell caliber.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Caliber !! Angle of Deflection &lt;br /&gt;
|-&lt;br /&gt;
| Battleship (283mm+) || 6º&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Cruiser (203mm+) || 7º&lt;br /&gt;
|-&lt;br /&gt;
| Light Cruiser (140mm+) || 8.5º&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer (less than 140mm) || 10º &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woda (Płynny Pancerz) ==&lt;br /&gt;
&lt;br /&gt;
Woda morska to naprawdę dobra zbroja.  Jednak pociski, które uderzają w morze w pobliżu statku, mogą nadal mieć znaczące skutki.&lt;br /&gt;
&lt;br /&gt;
 :* Bezpieczniki czasowe uzbrajają się natychmiast po zetknięciu z powierzchnią wody;  bezpieczniki kontaktowe detonują.&lt;br /&gt;
 :* Ponieważ pociski OB wybuchają przy kontakcie, efekty wybuchu są stosowane centralnie w miejscu uderzenia, co może spowodować uszkodzenie modułów statku (a nawet detonację magazynków).&amp;lt;ref&amp;gt;Jednak nie ma pożarów.&amp;lt;/ref&amp;gt; Pociski PPO wybuchają, ale nie mają  promienia wybuchu, przez co nie mają takiego efektu.&lt;br /&gt;
 :* Podobnie jak solidna zbroja, woda morska ma efekt normalizacji.  Trajektorie amunicji przeciwpancernej (pocisków, bomb, rakiet) stają się bardziej poziome, od 2º do 6º, w zależności od globalnego parametru każdej broni.&lt;br /&gt;
 :* Opór wody jest &amp;quot;dużo&amp;quot; większy niż opór powietrza.  Spowalnia amunicję AP na podstawie współczynnika dla każdej broni.&lt;br /&gt;
&lt;br /&gt;
 Gdy pocisk (itp.) zwalnia, traci energię.  W ten sposób penetracja znacznie spada wraz z odległością.  Jednak pocisk może nadal zachować wystarczającą ilość energii, aby przebić okręt przed upływem czasu zapalnika, zwłaszcza jeśli przypadkowo napotka lekko opancerzoną część kadłuba.&amp;lt;ref&amp;gt;Drachinifel, między innymi, uważa, że ​​to właśnie spowodowało  zniszczenie &amp;quot;HMS Hood&amp;quot;.  Zobacz jego film [https://youtu.be/CLPeC7LRqIY tutaj].&amp;lt;/ref&amp;gt; Podwodne penetracje nie powodują powodzi.&amp;lt;ref&amp;gt;[[Ship:Update 0.4.1|Update 0.4.1]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Wiedząc, że woda morska jest zasadniczo płynnym pancerzem, projektanci systemów opancerzenia oszczędzają wagę, zapewniając niewielką ochronę pancerza ponad metr lub dwa poniżej linii wodnej.  Okręty wyposażone w systemy ochrony torpedowej prawdopodobnie pochłoną takie trafienie w wypukłości torpedowej.  Małe okręty, takie jak niszczyciele bez opancerzenia, mogą zostać &amp;quot;przebite&amp;quot; przez pocisk, który w innym przypadku zostałby &amp;quot;przebity na wylot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Uwagi ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Warships]]&lt;br /&gt;
[[Category:Rules pages]]&lt;/div&gt;</summary>
		<author><name>_WolviePL:eu</name></author>	</entry>

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