Azuma
310 mm/50 Type 0 em uma torre tripla3 х 3 pçs. |
Taxa de Fogo3 tiros/min. |
Tempo de Recarga20 seg. |
Velocidade de Rotação5 graus/seg. |
Tempo para Virar 180 Graus36 sec. |
Distância Máxima19.09 km. |
Dispersão Máxima196 m. |
Projétil HE310 mm HE Type92 |
Dano Máximo do Projétil HE5 100 |
Chance de Incendiar com HE27 % |
Velocidade Inicial do Projétil HE836 m/s |
Peso do Projétil HE448.8 kg. |
Projétil AP310 mm AP Type92 |
Dano Máximo do Projétil AP8 650 |
Velocidade Inicial do Projétil AP836 m/s |
Peso do Projétil AP448.8 kg. |
100 mm/65 Type 98 em uma torreta Model A8 х 2 pçs. |
Distância Máxima6.95 km. |
Taxa de Fogo20 tiros/min. |
Tempo de Recarga3 seg. |
Projétil HE100 mm HE Type98 |
Dano Máximo do Projétil HE1 700 |
Velocidade inicial do Projétil HE1000 m/s |
Chance de Incendiar com HE6 % |
100 mm/65 Type 98 em uma torreta Model A8 х 2 pcs. |
. . . Dano Médio por Segundo166.4 |
. . . Distância Máxima5.01 km. |
25 mm/60 Type 96 em uma torreta tripla18 х 3 pcs. |
. . . Dano Médio por Segundo59.4 |
. . . Distância Máxima2.49 km. |
25 mm/60 Type 96 em uma torreta dupla6 х 2 pcs. |
. . . Dano Médio por Segundo16.2 |
. . . Distância Máxima2.49 km. |
25 mm/60 Type 96 em uma torreta tripla6 х 3 pcs. |
. . . Dano Médio por Segundo19.8 |
. . . Distância Máxima2.49 km. |
Velocidade Máxima34 nós |
Raio da curva920 m. |
Tempo de virada do leme13.9 seg. |
Distância de detecção em Superfície14.67 km. |
Distância de detecção no Ar10.73 km. |
Azuma — Cruzador Japonês Promo Premium Tier IX.
A powerful high-speed ship (Project B-65) designed to destroy American heavy cruisers and confront Alaska-class "large cruisers". Some design solutions were borrowed from Yamato-class battleships. She was armed with nine 310 mm guns and had good anti-torpedo protection.
Azuma was first released for sale worldwide on 1 April 2019.
Módulos
Atualizações Compatíveis
Slot 1 | |||||
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Slot 2 | |||||
Slot 3 | |||||
Slot 4 | |||||
Slot 5 | |||||
Slot 6 |
Opinião dos Jogadores
Performance
Aviso. Os dados apresentados na seção de "Defesa AA" na barra lateral podem estar incorretos.
Para uma relação gráfica dos navios de Tiers VIII a XI veja "Actual AA DPS", feita por LittleWhiteMouse (em inglês).
Tier IX Premium Japanese cruiser Azuma is in the same "large cruiser" category as her counterparts Alaska and Kronshtadt. Azuma is well suited for long range fights, featuring nine 310mm guns in a 3x3 layout that have high velocity, flat arcs, and strong performance from her high explosive rounds. The main battery performance is the primary strength of the ship.
Azuma’s 310mm guns are the longest-ranged of the large cruisers found at Tier IX, clocking in at a base range of 19.1km before Predefinição:Gun Fire Control System Modification 2 or Spotting Aircraft . Though they still lag behind Kronshtadt some, her shell velocities are noticeably better than Alaska, making her gunnery fairly comfortable to use all the way out to her maximum range. Befitting her Japanese origins, she has the best HE alpha damage and fire chance of all the 12-inch armed cruisers, though her AP shell damage lacks slightly to that of her peers. The penetration values of her armor-piercing shells run about 10-15% lower than Kronshtadt at all ranges, but are pretty comparable to Alaska along the same curve. Overall, her main battery performance is a nice middle ground between the large cruisers already in the game: better HE performance than the rest, and comparable AP performance (though she lacks Alaska’s improved auto-bounce angles).
It's a good thing Azuma has all that main battery range to play with: of the Tier IX large cruisers, Azuma is by far the least durable, featuring no plating thicker than 25mm other than her internal belt and deck armor. This means she is exceedingly vulnerable to high explosive rounds at nearly all ranges and angles — as well as being overmatched by all 380mm class or larger battleship guns — in addition to her citadel spaces extending above the waterline. Azuma also has a fairly mediocre anti-aircraft suite, with the majority of its strength concentrated in long-range flak bursts that a skilled carrier player will easily dodge. Azuma has decent mobility, with a top speed of 34 knots and average rudder shift and turning circle for her class of ships, and can reduce her concealment to 11.8km when fully built for it. Consumable wise, Azuma features standard cruiser consumables with the exception of her Repair Party , which has a reduced cooldown compared to the usual version.
These characteristics combine to make Azuma very one-dimensional to play. She is very good at farming damage at range, but her armor scheme and thin plating make her vulnerable at close quarters, forcing her into a long-range, kiting play style that has lower influence on the outcome of games. She is unable to approach close to key capture areas until late game situations where there are fewer ships to focus fire her, but given her armor scheme and detection radius, surviving into the late game will be a challenge for most captains.Prós:
- Large health pool, though notably smaller than other super cruisers
- Reduced cooldown on her repair party, also starts with 1 extra charge
- Improved main gun accuracy compared to other super cruisers like Alaska
- Excellent HE firepower, high alpha strike damage that can penetrate 50mm of armor
- Powerful AP rounds, a good shot on a broadside cruiser can result in a devastating strike
- Long main gun range of 19.1km, surpassed only by Siegfried among Tier IX Cruisers
- Relatively low surface detection for a supercruiser, though still worse than other heavy and light cruisers
Contras:
- Vulnerable citadel placement, easy to hit if Azuma is broadside
- 60 second duration fires, similar to other supercruisers and battleships
- Main gun turrets are surprisingly fragile, gets knocked out often
- Slow turret traverse, more in-line with battleship turret rotation speeds
- Weak AA armament, reliant on allied AA cover or fighter support
- Azuma lacks any torpedo armament, unusual for a Japanese cruiser
- Very wide turning radius with slow rudder shift time, she has difficulty dodging enemy attacks
Pesquisar
Melhor Configuração
Atualizações
The recommended upgrades for Azuma are as follows:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Engine Room Protection or Predefinição:Damage Control System Modification 1
- Slot 3: Predefinição:Aiming Systems Modification 1 *
- Slot 4: Predefinição:Steering Gears Modification 1 *
- Slot 5: Predefinição:Concealment System Modification 1
- Slot 6: Predefinição:Main Battery Modification 3
Upgrade Slot 4 is a choice between Steering Gears Modification 1 or Predefinição:Propulsion Modification 1. However, some players may opt to mount Predefinição:Damage Control System Modification 2 for increased survivability.
Upgrade Slot 5 allows players to increase the already good concealment of Azuma by mounting Predefinição:Concealment System Modification 1 however some players may opt to mount Predefinição:Steering Gears Modification 2 to further their ability to dodge incoming fire.
Upgrade Slot 6 is recommended to take Predefinição:Main Battery Modification 3 as Azuma already starts with ample gun range
Habilidades de Comandante
Predefinição:Commander Skills 3 CR
Consumíveis
Azuma can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire - 3 charges or Hydroacoustic Search - 3 charges
- Slot 3: Spotting Aircraft - 4 charges
- Slot 4: Repair Party - 4 charges
Camuflagem
Por ser um navio premium, Azuma vem equipado com a camuflagem permanente Padrão e um conjunto permanente de bônus de combate.
Sinais de Combate Recomendados | |||||
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★★ |
★★★ |
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★ |
★★★ |
★★★ |
★ |
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★ |
★★★ |
★★★ |
★★★ |
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★ | ||||
Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Histórico de Mudanças
Vídeo
Referências