Emerald
152 mm/50 BL Mk.XII em uma torreta CPXIV7 х 1 pçs. |
Taxa de Fogo8 tiros/min. |
Tempo de Recarga7.5 seg. |
Velocidade de Rotação10 graus/seg. |
Tempo para Virar 180 Graus18 sec. |
Distância Máxima12.38 km. |
Dispersão Máxima126 m. |
Chance de Incendiar com HE0 % |
Projétil AP152 mm AP 4crh SC |
Dano Máximo do Projétil AP3 000 |
Velocidade Inicial do Projétil AP936 m/s |
Peso do Projétil AP45.36 kg. |
102 mm/45 QF Mk.V em uma torreta HA Mk.III3 х 1 pçs. |
Distância Máxima4.3 km. |
Taxa de Fogo15 tiros/min. |
Tempo de Recarga4 seg. |
Projétil HE102 mm HE 35 lb |
Dano Máximo do Projétil HE1 500 |
Velocidade inicial do Projétil HE811 m/s |
Chance de Incendiar com HE6 % |
533 mm TR Mk IV4 х 3 pçs. |
Taxa de Fogo0.85 tiros/min. |
Tempo de Recarga71 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
Torpedo533 mm Mk V |
Dano Máximo11 967 |
Velocidade do Torpedo59 nós |
Distância Máxima dos Torpedos6 km. |
102 mm/45 QF Mk.V em uma torreta HA Mk.III3 х 1 pcs. |
. . . Dano Médio por Segundo8.4 |
. . . Distância Máxima3.51 km. |
12.7 mm Mk.III6 х 4 pcs. |
. . . Dano Médio por Segundo12.6 |
. . . Distância Máxima1.2 km. |
40 mm/39 Vickers QF Mk.II em uma torreta simples2 х 1 pcs. |
. . . Dano Médio por Segundo11.2 |
. . . Distância Máxima2.01 km. |
Velocidade Máxima33 nós |
Raio da curva730 m. |
Tempo de virada do leme10.9 seg. |
Distância de detecção em Superfície9.87 km. |
Distância de detecção no Ar5.4 km. |
Emerald — Cruzador Britânico Tier V.
The most advanced British light cruiser among those designed during World War I. The ship's powerful propulsion allowed for high speeds. Her larger displacement helped strengthen the cruiser's artillery and torpedo armament as well as equip her with aircraft-handling gear.
Módulos
Atualizações Compatíveis
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Slot 3 |
Opinião dos Jogadores
Performance
Emerald is the final evolution of the Royal Navy's cruiser designs based around single, centerline mounted 152mm guns. Though she has seven total turrets, only six can be brought to bear on a single target at once; the turrets just aft of the bridge are mounted on either side of her funnels and can only fire on one side of the ship.
Unfortunately, this represents a bit of a step back for the line, putting Emerald in much the same situation that Caledon was in at Tier III: she's badly outgunned by most opponents she will face. Every other Tier V cruiser save Furutaka can get more barrels on target than Emerald can, and Furutaka’s guns are significantly larger due to the Japanese cruiser line transitioning to heavy cruiser designs. The situation gets even more unpalatable when Emerald finds herself up-tiered into Tier VII games (at least Caledon can only see opponents one tier higher). As icing on the cake, the citadel hitbox is easily penetrated and positively huge: an Emerald captain should never forget that exposing the ship's sides to any enemy ship larger than a destroyer is almost invariably fatal.
Like Caledon and Danae, captains looking to get the most out of their Emerald will have to play incredibly smart and make maximum use of her torpedoes and consumables to see that she survives deep into games. Her stock torpedoes are equivalent to the upgraded ones on Danae, with the torpedo module upgrade boosting their damage, while upgrading the 6.0 km range to 7.0 km. Emerald is more sluggish on her rudder and has a larger turning circle than Danae, so new captains should take some time to get to know her before putting her in situations that require precise maneuvering.
Emerald is an average ship in a tough spot with unfavorable matchmaking tiers. Getting through — and past — her while working up the branch can be frustrating, but Leander makes the pain worthwhile.Prós:
- Has the lowest detection range of any Tier V cruiser.
- Gains access to the Smoke Generator consumable, while retaining access to the Repair Party consumable.
- Has a large number of torpedoes with six per side, eight with the upgraded hull.
- The firing arcs for her torpedoes are large which allows her to use them while presenting a sharp angle.
Contras:
- Often has difficulty damaging battleships due to a lack of high explosive shells.
- Limited firing arcs on some of her main battery guns especially against targets aft of the ship.
- The citadel is quite large and sits high above the water making it easy to hit.
- Unlike her predecessors, has -2/+2 matchmaking and will frequently be matched up against Tier VII ships.
- Suffers immensely from being up-tiered due to short range torpedoes and frequently ineffective guns.
Pesquisar
Melhor Configuração
Atualizações
The recommended upgrades for Emerald are as follows:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Engine Room Protection
- Slot 3: Predefinição:Aiming Systems Modification 1
Habilidades de Comandante
Predefinição:Commander Skills 3 CR
Consumíveis
Emerald can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Hydroacoustic Search
- Slot 4: Smoke Generator or Spotting Aircraft or Caça
As a Royal Navy light cruiser, Emerald can be deadly to enemy destroyers, but also rather frail against them. This makes it advisable to equip Hydroacoustic Search as soon as possible to spot the enemy ships as well as enemy torpedoes. Also, her thin armor makes it highly advisable to equip Repair Party and Smoke Generator . Caça is not recommended due to the little protection it provides and Spotting Aircraft is not recommended due to potential difficulty in reaching out to your targets. However, some players may find Spotting Aircraft more useful than Smoke Generator due to the rather abysmal range of this cruiser. But Smoke Generator can work very well in conjunction with Hydroacoustic Search , as enemy ships may find it rather tempting to launch torpedoes at the smoke cloud.
Camuflagem
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Sinais
India Delta () and November Foxtrot () are highly recommended to optimize the ship’s Repair Party consumable. Flags that speed up the research process, such as Equal Speed Charlie London (), may also be useful.
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Armor piercing shells from the Emerald impact the superstructure of an ARP Hieiclass battleship.
Informações Históricas
Galeria Histórica