Fiji
152 mm/50 BL Mk.XXIII em uma torreta Mk.XXIII4 х 3 pçs. |
Taxa de Fogo7.5 tiros/min. |
Tempo de Recarga8 seg. |
Velocidade de Rotação7 graus/seg. |
Tempo para Virar 180 Graus25.71 sec. |
Distância Máxima13.97 km. |
Dispersão Máxima129 m. |
Chance de Incendiar com HE0 % |
Projétil AP152 mm AP 6crh Mk IV |
Dano Máximo do Projétil AP3 100 |
Velocidade Inicial do Projétil AP841 m/s |
Peso do Projétil AP50.8 kg. |
102 mm/45 QF Mk.XVI em uma torreta Mk.XIX4 х 2 pçs. |
Distância Máxima5.6 km. |
Taxa de Fogo20 tiros/min. |
Tempo de Recarga3 seg. |
Projétil HE102 mm HE 35 lb |
Dano Máximo do Projétil HE1 500 |
Velocidade inicial do Projétil HE811 m/s |
Chance de Incendiar com HE6 % |
533 mm TR Mk IV2 х 3 pçs. |
Taxa de Fogo0.83 tiros/min. |
Tempo de Recarga72 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
Torpedo533 mm Mk IX |
Dano Máximo15 433 |
Velocidade do Torpedo61 nós |
Distância Máxima dos Torpedos8.01 km. |
102 mm/45 QF Mk.XVI em uma torreta Mk.XIX4 х 2 pcs. |
. . . Dano Médio por Segundo37.6 |
. . . Distância Máxima5.01 km. |
20 mm Oerlikon Mk.I em uma torreta Mk.IIA5 х 1 pcs. |
. . . Dano Médio por Segundo18 |
. . . Distância Máxima2.01 km. |
20 mm Oerlikon Mk.II em uma torreta Mk.V6 х 2 pcs. |
. . . Dano Médio por Segundo36.6 |
. . . Distância Máxima2.01 km. |
40 mm/39 Vickers QF Mk.VIII em uma montagem Mk.VI2 х 8 pcs. |
. . . Dano Médio por Segundo39.6 |
. . . Distância Máxima2.49 km. |
Velocidade Máxima32.5 nós |
Raio da curva670 m. |
Tempo de virada do leme12.1 seg. |
Distância de detecção em Superfície11.17 km. |
Distância de detecção no Ar6.44 km. |
Fiji — Cruzador Britânico Tier VII.
A further development of a multi-purpose cruiser ship for the Royal Navy. Despite the fact that the ship's displacement was limited by international treaties, she carried numerous rapid-firing main guns.
Módulos
Atualizações Compatíveis
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Slot 3 | ||||||
Slot 4 |
Opinião dos Jogadores
Performance
If Tier VI's Leander is considered "settling in" to the back half of the British cruiser line, then the best advice for captains embarking aboard Tier VII's Fiji for the first time is "buckle up and enjoy the ride".
Fiji maintains the branch's theme of 152mm main battery rifles, but moves up to mounting twelve of them in four triple-barrel turrets. As such, she is considerably up-gunned from Leander, and successors Edinburgh and Neptune boast identical configurations. At eight rounds per minute (a 7.5 second reload time), her main battery boasts the best rate of fire of all Tier VII cruisers, and she retains the 8.0 km maximum torpedo range of Leander’s upgraded torpedoes. Her unique mix of main battery and longer range torpedoes allow Fiji to hang in fights with equal-tier cruisers of other nations, and maintains her as a threat to enemy destroyers who wander too close.
First-time Fiji captains may think that she feels big for a light cruiser, and they're right. She has an increased beam over Leander, which allowed her designers to fit triple-barreled turrets on her hull. There's a subsequent increase to her detection radius, but she retains most of Leander’s handling characteristics; Fiji’s turning circle is tighter, and her rudder shift is — for all intents and purposes — the same. Her anti-aircraft suite is satisfactory if unremarkable, and is approximately on par with German counterpart Yorck.
Despite the British cruiser reputation for light armor, Fiji's belt armor is a surprisingly respectable 114 mm — much better than Russian Tier VII cruiser Shchors, and at least competitive with the armor protection of other nations — and can bounce a surprising amount of shells when angled. However, her citadel is long and her athwartship armor is quite weak, so it is still inadvisable to attempt to bow-tank.
Just like Leander, Fiji works best with friendly ships around. She's ideal for backing up allied destroyers, though she can even cause significant damage to battleships in the right situations. Nonetheless, if kept in combat where she is able to maximize her strengths against enemy cruisers and destroyers, she is an exceptional ship in the hands of the right captain.Prós:
- Good main battery range (15.4 km fully upgraded).
- Highly effective against enemy cruisers and destroyers.
- Guns can devastate enemy battleships if stealth can be maintained.
- Retains access to the Repair Party consumable.
- Excellent main battery guns in a user-friendly layout.
- Below average detection range (i.e. good stealth).
- Excellent handling characteristics; quick rudder shift and tight turning circle.
- Best belt armor in the line, especially for her tier.
- 51mm of deck armor which is high tier battleship level.
Contras:
- Long citadel and weak athwartship armor.
- Fairly ineffective against angled enemy battleships.
- Anti-aircraft suite is merely average.
- Though her maximum range is respectable, her shell velocity drops off sharply and makes landing hits difficult past medium range.
- Worse secondary batteries than Leander.
- Very thin bow/stern armor (13 mm): AP shells bigger than 185.9 mm never ricochet.
Pesquisar
Availability of researchable upgrades for Fiji is as follows:
- Hull: Upgrade to Hull (B) for additional health, a small increase in AA, and improved rudder shift time. Research of this module unlocks progression to Edinburgh.
- Torpedoes: The 533 mm Mk IX* torpedoes are nothing more than a small bump to her torpedo damage and flood chance.
- Gun Fire Control System: Upgrade to Mk VII mod. 2 for an extra 10% range on the main battery.
Melhor Configuração
Atualizações
The recommended upgrades for Fiji are as follows:
- Slot 1: Predefinição:Main Armaments Modification 1*
- Slot 2: Predefinição:Damage Control System Modification 1*
- Slot 3: Predefinição:Aiming Systems Modification 1*
- Slot 4: Predefinição:Steering Gears Modification 1
Upgrade Slot 1 allows players to mount one of two viable options. Main Armaments Modification 1 is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount Predefinição:Auxiliary Armaments Modification 1.
Upgrade Slot 2 offers captains the ability to mount a special upgrade.Captains with access to Predefinição:Hydroacoustic Search Modification 1 would be well-advised to equip it in this slot.
Upgrade Slot 3 offers choices for specialization in different roles. Aiming Systems Modification 1 should be equipped for ship to ship combat. Predefinição:AA Guns Modification 1 is a good choice to provide additional defense against aircraft.
Habilidades de Comandante
At Level 1, Last Stand is worth strong consideration to ensure Fiji is able to continue maneuvering after suffering rudder or engine incapacitation, although Grease the Gears or Swift Fish may also be of interest to captains depending on preference. Level 2's Priority Target is a great skill for Fiji commanders as it allows players to know when it is (theoretically) safe to expose their broadside in a turn without severe punishment. Level 3 has two very useful skills for Fiji commanders: Adrenaline Rush and Superintendent. Adrenaline Rush provides a massive DPM boost once your health drops low and thanks to your heal you can easily control your health. Superintendent provides an extra use of her consumables, an important boost given how dependent Fiji’s performance is on effective use of her consumables. At Level 4, the key skill captains should pick up is Concealment Expert, further improving Fiji’s excellent concealment. Once the core skills have been picked up, captains are encouraged to round out Fiji’s capabilities with a selection of the following commander skills: Consumables Enhancements (improving the duration of Fiji’s smoke screen consumable), Expert AA Marksman (a good team-play choice for any cruiser, particularly the British light cruisers), Enhanced Torpedo Explosive Charge (for captains who find themselves getting good work out of her torpedos), Survivability Expert (for an extra 2450 HP), Radio Location (for added situational awareness when facing outflanking enemy destroyers), and AA Gunner (for additional AA effectiveness).
Suggested initial skill order for first time Fiji captains: Last Stand -> Priority Target -> Adrenaline Rush -> Concealment Expert -> Superintendent
Predefinição:Commander Skills 3 CR
Consumíveis
Fiji can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Hydroacoustic Search
- Slot 4: Smoke Generator or Spotting Aircraft or Caça
Though given the choice between Smoke Generator , Spotting Aircraft , and Caça , Fiji captains will want to stick with Smoke Generator given how lightly armored Fiji is.
Camuflagem
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Fiji with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Sinais
Many of the enemy cruisers Fiji will run across in her games fire primarily high-explosive shells (such as Myoko and Shchors), so equipping India Yankee () is a good idea if it is available for use. Because she has Repair Party , it's also recommended to mount India Delta () improve her survivability. Equal Speed Charlie London () can be helpful in picking up useful module upgrades faster, such as the Fire Control System module (Mk VII mod. 2), which gives Fiji decent range at her tier.
Sinais de Combate Recomendados | |||||
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Referências
- HMS Fiji (58) - Wikipedia
- Crown Colony-class cruiser - Wikipedia
- HMS Fiji vs. The Luftwaffe: Naval Stories - News - World of Warships