Kansas
406 mm/45 Mk.7 em uma torre4 х 3 pçs. |
Taxa de Fogo1.5 tiros/min. |
Tempo de Recarga40 seg. |
Velocidade de Rotação4 graus/seg. |
Tempo para Virar 180 Graus45 sec. |
Distância Máxima20.6 km. |
Dispersão Máxima266 m. |
Projétil HE406 mm HE/HC Mk13 |
Dano Máximo do Projétil HE5 700 |
Chance de Incendiar com HE36 % |
Velocidade Inicial do Projétil HE803 m/s |
Peso do Projétil HE861.8 kg. |
Projétil AP406 mm AP Mk5 mod. 1 |
Dano Máximo do Projétil AP11 800 |
Velocidade Inicial do Projétil AP768 m/s |
Peso do Projétil AP920 kg. |
127 mm/38 Mk.12 em uma torreta Mk.328 х 2 pçs. |
Distância Máxima6.6 km. |
Taxa de Fogo10 tiros/min. |
Tempo de Recarga6 seg. |
Projétil HE127 mm HE Mk32 |
Dano Máximo do Projétil HE1 800 |
Velocidade inicial do Projétil HE792 m/s |
Chance de Incendiar com HE5 % |
127 mm/38 Mk.12 em uma torreta Mk.328 х 2 pcs. |
. . . Dano Médio por Segundo120.8 |
. . . Distância Máxima5.01 km. |
20 mm Oerlikon em uma torreta Mk.423 х 1 pcs. |
. . . Dano Médio por Segundo82.8 |
. . . Distância Máxima2.01 km. |
40 mm/56 Bofors em uma torreta Mk.112 х 2 pcs. |
. . . Dano Médio por Segundo135.6 |
. . . Distância Máxima3.51 km. |
Velocidade Máxima23 nós |
Raio da curva700 m. |
Tempo de virada do leme22 seg. |
Distância de detecção em Superfície16.06 km. |
Distância de detecção no Ar13.46 km. |
Kansas — Encouraçado Americano Tier VIII.
This battleship design was used as the basis for constructing of a number of warships after World War I. She was similar to the Colorado class in many aspects, being, in fact, an enhanced version of her with more powerful armament. This warship was the crown of the developmental process of "standard" battleships in the U.S. Navy.
Kansas was first made available in Early Access with Update 0.9.9. With Update 0.9.11 on 2 December 2020, she and her successors became permanent tech tree ships.
Módulos
Atualizações Compatíveis
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Slot 4 | |||||
Slot 5 |
Opinião dos Jogadores
Performance
After Tier VII Colorado, the USN battleship tree splits into a "fast" branch and a "slow" branch. Kansas is the Tier VIII ship in the slow branch.
Prior to the rise of aircraft carriers in the mid-1930's, the US Navy accepted the trade-off of speed for cruising range, inter-operability, firepower,and, to a lesser extent, protection in a common set of requirements for battleship design. These were the USN "Standards", represented in-game up through Colorado. The fast battleship branch — North Carolina, South Dakota, Iowa, and Montana-classes — models the change in these requirements so that battleships could operate in fleet with speedy carriers. (These designs were made possible by improved propulsion system efficiency and by de-prioritizing armor protection.) The slow battleship branch models how USN battleship designs might have progressed without the requirement to operate in fleet with carriers. They are the un-built USN Standards.
Kansas inherits her (slow) speed and good citadel protection from her Standard predecessors while adding major improvements in firepower and torpedo protection. She mounts in four triple turrets twelve (16") 406mm/45 Mark 7 rifles with a 40 second (!) base reload time. She does not carry SHS AP but throws a lighter 920kg AP shell, allowing a higher muzzle velocity with more comfortable aiming and good short- and mid-range penetration at the cost of maximum range and long-range penetration. She has slightly better maximum dispersion, but lower sigma, meaning her salvos will scatter a bit more within the smaller area.
Despite her tremendous alpha strike, Kansas is not a brawler. She mounts the standard dual (5") 127mm/38 Mark 32 secondary turrets with 5km range, just two fewer of them. A secondary build is not advisable.
In their stock hulls, Kansas boasts considerably more health points (HP) than the faster North Carolina: 61,200 vs. 53,700. That gap almost closes in the top hulls. The whole fast battleship branch sports 0.66%/second repair party performance; Kansas` repair parties heal at 0.5%/sec like most other battleships. Kansas has much better torpedo protection at 40% vs 19% with a bulge that extends well fore and aft. She will need it.
Kansas appears to have superior armor protection against large caliber guns with a thicker main belt system and heavy side belts that extend forward and aft to protect her transverse bulkheads when angled, along with a thicker transverse bulkhead and three armor decks above her citadel. Her turret front plates are a massive 457mm thick, but all other parts of her turret armor are thinner than N.Carolina. (Interestingly, an armored conning tower does not appear in her Armor Layout display.) How well her main armor system actually works, however, will depend on the situation. Like many of her peers, she is susceptible to concentrated light to medium caliber fire.
She carries fewer AA mounts, making her AA defense about 10% weaker than N.Carolina. She does launch one more catapult fighter.
Her maneuverability is worse then her counterpart, with a tighter turning radius but slower rudder shift. Where she really loses out is in the amount of speed retained in a turn: turning slows her way down. She's already slow — maneuvering makes her slower. Consider the Predefinição:Torpedo Lookout System upgrade and the Vigilance skill, or just resolve to eat torpedoes, particularly the low-damage aerial variety.
Kansas is a large ship, with a base detectability range of 16.6km — nearly a full kilometer farther than N.Carolina, though better than the behemoths at higher tiers.
Initially controversial, the long 40 second reload time is reported to be less noticeable in actual use. The elephant in the room is whether Kansas` extra firepower offsets her slow speed, made even more obvious by the fast ships and large maps that she will face at Tier VIII and above. Those who dislike the USN Standards for the play style demanded by their lack of speed will not be dissuaded by Kansas. Those who are accustomed to the Standards will find her quite powerful, and an interesting contrast to her 'fast' counterpart.Prós:
- Heavy broadside of twelve (12) 406mm main guns
- Excellent main battery range
- Tight turn radius for a battleship
- The citadel is located below the waterline, and is hard to hit
- Good torpedo damage reduction, torpedo bulges cover most of the ship's sides
- Good AA suite, bolstered by the Defensive AA Fire consumable
Contras:
- The slowest Tier 8 battleship, with a base speed of 23 knots
- Worst main battery reload speed in its tier and class, a whopping 40 seconds
- Extensively covered in 32mm plating, vulnerable to HE spam and large caliber AP overmatch, making her rather squishy.
- Lacks the improved Repair Party found on other techtree American battleships
- Most of Kansas` AA defenses are open mounts, and can be easily destroyed with HE
- Due to the shape of the superstructure, Kansas can take large amounts of damage even when properly angled
Pesquisar
Availability of researchable upgrades for Kansas is as follows:
- Upgrade to Hull (B) for 5700 more HP, more AA mounts, and a faster rudder shift. Research of this module unlocks progression to Minnesota.
- Upgrade to the Mk.8 mod 2 Gun Fire Control System for an extra 10% range on her already-good main battery range.
Melhor Configuração
Nothing can be done to improve Kansas` basic characteristics. She is slow, has a slow reload, and weak secondaries. Her build should bolster her protection and augment her strengths.
Atualizações
The recommended upgrades for Kansas are as follows:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Defensive AA Fire Modification 1 if available or Predefinição:Damage Control System Modification 1
- Slot 3: Predefinição:Main Battery Modification 2
- Slot 4: Predefinição:Damage Control System Modification 2 *
- Slot 5: Predefinição:Torpedo Lookout System or Predefinição:Concealment System Modification 1 *
In Slot 3, Artillery Plotting Room Modification 1 is usually the choice, but with her low sigma, faster turret traverse is preferred to make her more effective against targets of opportunity.
Depending on the captain's command style, Slot 4 is pretty much captain's choice.
In Slot 5, Concealment is a wise choice, but slow as she is, better use may be made of increased torpedo detection range.
Habilidades de Comandante
Predefinição:Commander Skills 3 BB
Consumíveis
Kansas can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Defensive AA Fire
- Slot 4: Caça or Spotting Aircraft
Again, building to extend maximum range is questionable given Kansas` dispersion. Better to bolster her AA.
Camuflagem
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players can, for 3000 doubloons , equip Kansas with Type 18 permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Sinais
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Referências
Predefinição:WoWS Ship Changelog Insert