Lexington
127 mm/38 Mk.12 em uma torreta Mk.324 х 2 pçs. |
Distância Máxima4.5 km. |
Taxa de Fogo10 tiros/min. |
Tempo de Recarga6 seg. |
Projétil HE127 mm HE Mk32 |
Dano Máximo do Projétil HE1 800 |
Velocidade inicial do Projétil HE792 m/s |
Chance de Incendiar com HE5 % |
127 mm/38 Mk.12 em uma torreta Mk.248 х 1 pçs. |
Distância Máxima4.5 km. |
Taxa de Fogo10 tiros/min. |
Tempo de Recarga6 seg. |
Projétil HE127 mm HE Mk32 |
Dano Máximo do Projétil HE1 800 |
Velocidade inicial do Projétil HE792 m/s |
Chance de Incendiar com HE5 % |
127 mm/38 Mk.12 em uma torreta Mk.324 х 2 pcs. |
. . . Dano Médio por Segundo60.4 |
. . . Distância Máxima5.01 km. |
127 mm/38 Mk.12 em uma torreta Mk.248 х 1 pcs. |
. . . Dano Médio por Segundo64 |
. . . Distância Máxima5.01 km. |
20 mm Oerlikon em uma torreta Mk.452 х 1 pcs. |
. . . Dano Médio por Segundo187.2 |
. . . Distância Máxima2.01 km. |
40 mm/56 Bofors em uma torreta Mk.29 х 4 pcs. |
. . . Dano Médio por Segundo143.1 |
. . . Distância Máxima3.51 km. |
Velocidade Máxima33 nós |
Raio da curva1 180 m. |
Tempo de virada do leme21.9 seg. |
Distância de detecção em Superfície14.51 km. |
Distância de detecção no Ar10.02 km. |
Lexington — Porta-Aviões Americano Tier VIII.
When commissioned, Lexington was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.
Módulos
Dano Máximo de Torpedo (HP) | Velocidade (nós) | Pontos de Energia (HP) |
Preço de Pesquisa (XP) |
Preço de Compra ( ) | ||
---|---|---|---|---|---|---|
TBF Avenger | 6 467 | 120 | 1 800 | 0 | 600 000 | |
SB2C Helldiver | 6 467 | 125 | 1 880 | 18 000 | 1 500 000 |
Atualizações Compatíveis
Slot 1 | |||||
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Slot 2 | |||||
Slot 3 | |||||
Slot 4 | |||||
Slot 5 |
Opinião dos Jogadores
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
Overall, Lexington is a strong tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5km, so careful positioning behind islands and such is vital in survival.
Attack aircraft
You have two choices in upgrading your attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVARs have an HE pen of 32mm but launches the payloads more densely, making it easier to hit DDs even when mis-targeted. They are somewhat less effective in attacking targets with a thick deck armour due to lack of penetration (ex. Izumo, Großer_Kurfürst, etc, but are useful for Republique, Alsace, most cruisers) and don't deal as much damage (max 2000). Then they have the Tiny Tims. Tiny Tims are heavy rockets that hit hard (68mm of pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting destroyers with these rockets. It is best advised to use these against larger targets due to the inaccuracy of the Tiny Tims. But if you are able to hit destroyers with these, it will reward you greatly.
Torpedo bombers
American torpedo planes are not as good as IJN ones as they lack speed (35kts) and range (3.9km). However, they are able to deal more damage when all of them hit. They have a good amount of HP, which allows you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Closing the distance when attacking is recommended to maximize the damage and flood chance. Due to low torpedo speed, attacking cruisers will require large amounts of lead.
Dive bombers
They are effective against all BBs and cruisers as you can use HE bombs to cause multiple fires. They're not recommended to be used against destroyers as they are not very accurate (unless the target is on low HP). Of course these being bombers, beware of going into a cluster of enemy ships if you fancy dropping your payload nearby them. Upgrading to the SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 extra bomb per payload (amounting to 6 bombs dropped at a time).
Ship
Interestingly — perhaps in a nod to her battlecruiser origins — Lexington has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadel damage that would otherwise overpenetrate on softer targets. Her speed is pretty decent at 33 knots meaning that repositioning is easier when needed. Although care must be used when moving the ship because her rudder is slow and she is very easy to hit because she turns like a brick slowly but overall Lexington can be deadly when handled correctly.Prós:
- Planes have a decent health pool that allows them to get closer to drop payloads on enemy ships.
- Reasonable good plane restoration time, boosted even further with commander skills and upgrades.
- All plane types are highly flexible that allows them to be used in almost any situation.
- Attack aircraft are reasonably fast.
- HVAR rockets have 33mm of penetration and are dropped in large amounts (24 per drop)
- Can equip Tiny Tim rockets with high alpha damage, penetration and fire chance.
- High alpha strike and fire chance with AN-M65 bombs, with six (6) bombs per drop.
- One of the best AA defenses of all carriers that will quickly shred low hp planes.
- Excellent ship speed of 33 knots, only Shokaku is faster by 1 knot.
Contras:
- Large ship that looks like a huge brick with poor concealment to go with it.
- Very large turn radius and slow rudder shift.
- Torpedo bombers and dive bombers have poor speed that prevent opportunities that other carriers get.
- Lexington's hull has weak armor, takes large amounts of damage from all sources despite its look.
- Only 6 Tiny Tim rockets are launched per attack run and have questionable accuracy that causes poor performance against smaller ships.
- Individual HVAR rockets deal low damage and have low fire chances unlike Tiny Tim rockets.
- Stock dive bombers drop only 2 bombs per attack run which means upgrading them are a priority.
Pesquisar
- Upgrade to SB2C Helldiver (dive bombers, followed by torpedo bombers)
- Upgrade to F4U-1D Corsair( Attack aircraft): choose between HVAR 127mm or Tiny Tim
- Upgrade to Hull(B) for AA, CV health and rudder shift
- Proceed to the Midway
Melhor Configuração
Atualizações
The recommended upgrades for Lexington are as follows:
- Slot 1: Predefinição:Air Groups Modification 1
- Slot 2: Predefinição:Aircraft Engines Modification 1
- Slot 3: Predefinição:Aerial Torpedoes Modification 1
- Slot 4: Predefinição:Bombers Modification 2
- Slot 5: Predefinição:Flight Control Modification 1
Upgrade Slot 5 offers players Predefinição:Concealment System Modification 1, which stacks with Concealment Expert and Camouflage to bring Lexington`s surface detection down to a decent range of 11.8km. However, you would want Predefinição:Flight Control Modification 1 for more plane output.
Habilidades de Comandante
Predefinição:Commander Skills 3 CV
Consumíveis
Lexington has access to the following consumables:
- Slot 1: Damage Control Party unlimited
- Slot 2: CAP Fighter 4
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
Torpedo Bombers:
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
- Slot 3: In-flight Repair 3
Bombers:
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
Sinais
As a carrier, Lexington has no risk of detonating. As such, the signal () should be disregarded for this ship.
Sinais de Combate Recomendados | |||||
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★★★ |
★★★ |
★★★ |
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★★★ |
★★ |
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★★ |
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Referências
Predefinição:WoWS Ship Changelog Insert
Japão |
IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
E.U.A. |
IV Langley • VI Ranger • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Midway • X Franklin D. Roosevelt • ★ United States |
Pan-Ásia |
VIII Sanzang |
Alemanha |
IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Europa | |
U.R.S.S. |
IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Almirante Nakhimov |
Reino Unido |
IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
Itália |
VIII Aquila |
Os Países Baixos | |
França |
VI Béarn |
Comunidade das Nações | |
Espanha | |
Pan-América |